GTA Gaming Archive

Pickups2.0

by InfamousSabre

A GTA IV Mod


Category:Script Mods

Added:2013-09-05 05:47:08 -0700


Historic Rating:9/10

Historic Downloads:4,434


File Size:333.76 KB

Download Link:1387701617_pickups2.0.rar

Author Website



Description


GTAIV's Weapon system has 2 major flaws that have bugged me for some time - Weapons dropped by NPC characters (cops, pedestrians, anyone who isn't you) always have a set amount of ammo, rather than having the ammo that was left in the clip. - After swapping weapons with one found on the ground (a Glock for a Desert Eagle, for example), it is impossible to swap back, even though your old gun is visibly right there on the ground where you dropped it. I've fixed the above issues and changed the Weapon classes to resemble something more.... possible. No longer can you carry a Melee weapon, Pistol, Sub-Machine Gun, Assault Rifle, Rifle, Rocket Launcher(wtf?), and Explosive at the same time. You are now allowed only one weapon from each of three classes at a time. Light Class (Blue Color): Pistols, SMGs, Knife Heavy Class (Red Color): Shotguns, Assault Rifles, Rifles, Rocket Launcher, Baseball Bat Thrown Class (Yellow Color): Molotov, Grenade Also how many times have you been in the middle of a wild firefight and wished there was some other way besides finding a medkit to restore your health? Well, now there is. Taking another cue from Rockstar's Manhunt series; some cops and pedestrians may be carrying Painkillers. Take the pills from their lifeless bodies, and you may just survive the fight. This mod is intended to be used alongside AngryAmoeba's RealReload script! http://www.gta4-mods.com/script/real-reload-updated-11513-f10256 Not for use with any expansion packs, as I don't have any of them to test on. GTA4 only for now. CHANGELOG: v1.2: -Painkillers and Glowing Pickups are now optional -Weapons won't disappear after stealing the magazines from them, and they'll still have a bullet in the chamber -Can now drop your current Weapon at anytime by pressing 'Z' (Or which ever button you've configured in the .ini) -A very buggy attempt at keeping the player from throwing away his empty gun is available to try on the Desert Eagle (Enable "Keep Empty Gun" in .ini) -Sniper Rifle models fixed v1.1: -Ammunition can now be shared between guns so long as they share cartridge sizes (ie both glock and uzi are 9mm, so run over an uzi while carrying a glock, and you can pick up either the ammo only, or swap to the uzi (hold[E])) -Visiting Gun Dealers no longer breaks the class system. If you have any serious issues or critique, please feel free to PM me.