Hellfire Missile (UPDATE)
by SPYFORCE
A GTA San Andreas Mod
Category:Script Mods
Added:2011-03-17 21:58:18 -0700
Historic Rating:4/10
Historic Downloads:9,984
File Size:6.76 KB
Download Link:1300424298_hellfire.zip
Description
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Missile
by SPYFORCE
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Installation
1.Install CLEO 3 Library.
You can get it from http://cleo.sannybuilder.com/
2.Copy "missile.cs" and "missile.dat" to "GTA San AndreasCLEO".
Edit Settings
Strings after ";" will be ignored.
Separated by " " (tab).
1st int - Enable flag (1-enable/0-use default)
2nd int - Reload time
3rd int - Auto launching num
4th float - Launching X position
5th float - Launching Y position
6th float - Launching Z position
7th float - Launching Y velocity
8th float - Launching Z velocity
9th int - Ignit time
10th float - Thrust
11st float - Front drag
12nd float - Side drag
13rd int - Cruising time
14th float - Estimate
15th float - Upper estimate
16th float - Moment
17th int - Proximal fuse limit
18th float - Fuse working time
19th float - Losion target angle
20th float - Losing flare angle
21st float - Sound pitch
22nd float - Sound range
23rd int - Model ID
24th float - Model scale
25th float - Corona radius
26th float - Track radius
27th float - Light range
28th float - Track position
29th float - Track length
30th float - Smoke brightness
31st float - Smoke alpha
32nd float - Smoke first disappearing time
33rd float - Smoke last disappearing time
34th float - Smoke Velocity
35th float - Smoke Size
36th float - Smoke interval
37th float - Track alpha
38th float - Elevation of launch
39th int - Explosion type
40th hex - Flags
1st digit - 0 - Normal
1 - Anti-vehicle
2 - Anti-tank
2nd digit - 0 - Normal
1 - Explode when disappear
3rd digit - 0 - Normal
1 - Missile TV camera
2 - Missile IR camera
4th digit - 0 - X axis is front
1 - Y axis is front
Known Issues
Sometimes, missile goes wrong way.