<weapon type="GRENADE">
		<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="35.0" clipsize="1" ammomax="4">
			<damage networkplayermod="2.0" networkpedmod="1.0"/>

			<aiming accuracy="1.0">
				<offset         x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
			</aiming>

			<pickup regentime="360000" ammoonstreet="8"/>

			<controller>
				<rumble duration="50" intensity="0.1"/>
			</controller>

			<flags>
				<flag>THROWN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>ADD_SMOKE_ON_EXPLOSION</flag>
				<flag>SILENCED</flag>
			</flags>

			<projectile type="IMPACT" fusetime="4000">
				<explosion type="GRENADE"/>
				<physics force="40.0" vehiclevelocity="5.0"/>
			</projectile>
		</data>

		<assets model="w_grenade">
			<anim group="grenade"/>
		</assets>
	</weapon>