1223, 0.01f, 0.10f, 0.29f, 100.1f, 20.1f, 0.0, 0);
                      ^_movimiento de x ( <------> )	lateral	
	
1223, 0.01f, 0.10f, 0.29f, 100.1f, 20.1f, 0.0, 0);										 
	       ^_Movimiento ( y )  
	
1223, 0.01f, 0.10f, 0.29f, 100.1f, 20.1f, 0.0, 0);
         ^_movimiento Z  

1223, 0.01f, 0.10f, 0.29f, 100.1f, 20.1f, 0.0, 0);
                            ^_Rotacion Z			
			
	
1223, 0.01f, 0.10f, 0.29f, 100.1f, 20.1f, 0.0, 0);
                                     ^_Rotacion X  menor valor gira hacia la derecha	
									 
1223, 0.01f, 0.10f, 0.29f, 100.1f, 20.1f, 0.0, 0);	
                                           ^_Rotacion  (y) atras adelante
	   




  
1223, 0.01f, 0.10f, 0.29f, 100.1f, 20.1f, 0.0, 0);
  ^_ this is the bone id

the bone id it's used to attach the weapon.

Note: you can search the bone id using 3ds max, import some cloth/suse and open the objects list select the bone you want to know the id, right click properties
click in label: "user defined"