---------------------TLaD CZ75 to GTAIV----------------------- 

model by:Rockstar Games
sounds by:Rockstar Games
anim by:Rockstar Games
converted by:Erick1
new textures by:Erick1

Install:
-First make back up!!!
-Open SparkIV
-Replace: w_e2_44amag.wdr and w_e2_44amag.wtd to C:...EFLC/TBoGT/pc/models/cdimages/weapons.img
-Replace: gun@44a.wad to C:.... EFLC/TBoGT/pc/anim/anim.img
- Save and rebuild
-Copy this line to EFLC/TBoGT/common/data/WeaponInfo.xml:

<weapon type="EPISODIC_9">
		<data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="45.0" weaponrange="45.0" clipsize="17" ammomax="1500" timebetweenshots="333">
			<damage base="20" networkplayermod="4.0" networkpedmod="1.0"/>
			<physics force="50.0"/>
			<reload time="2000" fasttime="2000" crouchtime="2000"/>

			<aiming accuracy="0.5">
				<offset         x="0.15" y="1.0" z="0.55"/>
				<crouchedoffset x="0.2"  y="1.0" z="0.05"/>
				<reticule standing="0.6" ducked="0.5" scale="0.3"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="30"/>

			<controller>
				<rumble duration="150" intensity="0.1"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
			</flags>
		</data>

		<assets model="w_e2_44amag">
		     <anim group="gun@44a" meleegroup1="firearm_core"/>
                <rates firerate="0.9" blindfirerate="2.9"/>

			<effects>
				<muzzle fx="muz_pistol_large"/>
				<shell fx="weap_ejected_pistol"/>
			</effects>
		</assets>
	</weapon>


---------------------------HAVE FUN!----------------------------

 


