
CREDITS: 

The only model I did myself were the swat guys, mixed the original swat helmet with the gunnut ped body minus the grenades and such. The other officers I edited for uniform purposes only, I take credit only for the textures/uniforms which I altered in color and in the case of the Sheriff and Trooper guys, patches and such. Other than changing up the hats, colors of things, patches and badges, I did not make the models.

Original cop model with the handset and new duty belt came from www.lcpdfr.com "Improved cop V2.1" by user F5544.

I retextured the uniforms and removed the rain coat upper and lower and altered the hats for each department.

I did do the paintjobs myself though, and feel free to edit/alter them in any way and even upload your own version of them, I think they would make good templates to work off of since I have basically been building off of the same paintjobs for the past couple years and they just get more and more detailed.

INSTALL:

You will need openIV or sparkIV to import the models into componentpeds and pedprops. Go to "Grand Theft Auto IV\GTAIV\pc\models\cdimages" in either of those programs to find them and begin importing, be sure to save.

Go to "Grand Theft Auto IV\GTAIV\common\data" and open "pedVariations" and stand by to replace sections of text in that document for each cop's model. This will allow the models to spawn correctly and often enable the game to run without crashing, this is REQUIRED for these to work properly. Often times people will download models and import them to the game and get confused when they spawn a cop with an invisible torso or something, this is why... to avoid invisible body parts and such.

Included with each department's folder is a "pedVariations" text document, open it and copy all of the text from that document and find the matching section the the original GTA IV pedVariations document. Replace the section and make sure the # of variations is correct as well. i.e. "head, head, head, upper, lower, feet" will be 6 variations, so that number needs to match the number of parts the model has which should be no issue if you paste it in correctly.

The "m_y_cop" and "traffic_cop" and "strooper" models all have the same variations and # of variations so be sure they are all the same to confirm they are correct.

For the Liberty Highway Patrol, since it is using the "fatcop" model, you will need to replace some lines of text in the "peds" and "pedpersonality" files to make it so they don't have the animations of the fatcops and so they won't run slowly like the fat cops do. Once you have all that done, it should be good to go. If you have any trouble such as the game crashing or parts of the cops showing up invisible, you can leave a comment on the download page and I will try to help as best as I can to troubleshoot, double check all the steps.

It really isn't so complicated, just a lot of copy and paste, I would have included the whole file so you could have just copied and replace the whole thing but then it would mess with any other ped models you may have added or altered since the alterations you will make for this mod is only for the cops except for the FBI guys. Thanks for downloading, I hope you have some fun. I will accept any requests to do different uniforms or paintjobs, I just became a stay at home dad and have a little time on my hands when junior is napping so other than looking after the little poop machine, I just play around with police mods and such.

-jelliott3691

