shader gta_vehicle_lightsemissive
__rage_drawbucket {
	int 1
}	
EmissiveMultiplier {
                float 2.0
}
DiffuseTex  {
                float 2.0
}
LuminanceConstants {
                float 2.0
}
SpecularTex {
                float 2.0
}
Reflectivity {
        float 50
}