

    using System;
    using System.Windows.Forms;
    using GTA;
//
public class Desert : Script
{
     //, PlayerPosAround = new Vector3(Player.Character.Position.Around(15.0F)
    Vector3 desertPos = new Vector3(1364.23f, -832.99f, 9.03f), //(1364.23f, -832.99f, 9.03f)
        police1Pos = new Vector3(1352.99f, -1016.46f, 34.02f),
    police2Pos = new Vector3(1352.31f, -1021.58f, 34.02f), cop1Pos = new Vector3(1352.26f, -1012.07f, 34.02f), cop2Pos = new Vector3(1353.84f, -1019.50f, 34.02f),
    cop3Pos = new Vector3(1352.63f, -1022.52f, 34.02f),
    police1Pos2 = new Vector3(1005.76f, -2445.52f, 55.66f), police2Pos2 = new Vector3(1004.12f, -2450.06f, 55.66f),
    cop1Pos2 = new Vector3(1001.97f, -2446.94f, 55.75f), cop2Pos2 = new Vector3(1000.32f, -2450.86f, 55.76f),
    cop3Pos2 = new Vector3(1003.80f, -2442.75f, 55.75f),
   police1Pos3 = new Vector3(837.01f, -1392.95f, 198.79f), police2Pos3 = new Vector3(837.10f, -1397.35f, 198.72f),
    cop1Pos3 = new Vector3(835.09f, -1395.11f, 199.19f), cop2Pos3 = new Vector3(834.36f, -1389.50f, 199.47f),
    cop3Pos3 = new Vector3(830.97f, -1598.86f, 199.81f),
    police1Pos4 = new Vector3(777.53f, -1788.28f, 258.58f), police2Pos4 = new Vector3(778.36f, -1783.70f, 258.59f),
    cop1Pos4 = new Vector3(779.97f, -1786.29f, 258.67f), cop2Pos4 = new Vector3(779.31f, -1781.65f, 258.57f),
    cop3Pos4 = new Vector3(778.13f, -1781.65f, 258.57f),
    hooker1Pos = new Vector3(1937.93f, -1907.50f, 20.3f), hooker2Pos = new Vector3(1921.97f, -1907.37f, 20.04f),
    motelCarPos = new Vector3(1919.44f, -1869.77f, 20.0f), planePos = new Vector3(1572.92f, -2701.41f, 23.58f), plane2Pos = new Vector3(1286.01f, -833.78f, 10.18f),
    desert2Pos = new Vector3(1038.61f, -1703.13f, 352.26f), desert3Pos = new Vector3(1824.83f, -1792.70f, 35.02f), motelPed1Pos = new Vector3(1902.06f, -1829.15f, 19.95f),
    motelPed2Pos = new Vector3(1914.49f, -1763.53f, 20.21f), motelPed4Pos = new Vector3(1888.79f, -1774.45f, 20.72f), motelPed5Pos = new Vector3(1917.90f, -1798.34f, 19.96f),
    motelPed6Pos = new Vector3(1893.67f, -1785.72f, 20.26f),
    army1Pos = new Vector3(2678.17f, -287.78f, 52.05f), army2Pos = new Vector3(2665.98f, -247.11f, 52.06f),
    army3Pos = new Vector3(2554.87f, -449.86f, 43.23f), army4Pos = new Vector3(2737.70f, -287.45f, 52.27f),
    army5Pos = new Vector3(2678.46f, -336.82f, 52.75f), army6Pos = new Vector3(2638.93f, -249.47f, 52.05f),
    army7Pos = new Vector3(2659.64f, -328.77f, 52.75f), army8Pos = new Vector3(2740.54f, -291.41f, 52.27f),
    army9Pos = new Vector3(2630.19f, -255.74f, 52.05f), army10Pos = new Vector3(2565.88f, -455.54f, 43.19f),
    army11Pos = new Vector3(2752.86f, -279.03f, 52.27f), army12Pos = new Vector3(2622.06f, -242.45f, 52.71f),
    army13Pos = new Vector3(2674.46f, -324.05f, 52.75f), army14Pos = new Vector3(2629.52f, -247.71f, 52.27f),
    army15Pos = new Vector3(2656.96f, -290.71f, 52.05f), army16Pos = new Vector3(2561.27f, -421.41f, 43.78f),
    army17Pos = new Vector3(2745.80f, -382.04f, 52.71f), army18Pos = new Vector3(2614.02f, -244.83f, 52.27f),
    army19Pos = new Vector3(2648.97f, -296.37f, 52.05f), army20Pos = new Vector3(2709.40f, -269.00f, 52.05f),
    army21Pos = new Vector3(2708.21f, -294.21f, 52.03f),
    taliban1Pos = new Vector3(1595.12f, -1335.21f, 112.12f),
    taliban2Pos = new Vector3(1613.73f, -1376.52f, 114.48f), taliban3Pos = new Vector3(1601.73f, -1322.47f, 113.66f), 
    taliban4Pos = new Vector3(1622.68f, -1452.31f, 125.67f),
    taliban5Pos = new Vector3(2449.08f, -1665.32f, 59.97f), taliban6Pos = new Vector3(2555.35f, -1820.98f, 36.43f),
    taliban7Pos = new Vector3(2449.77f, -1739.37f, 49.91f), taliban8Pos = new Vector3(2343.08f, -1962.53f, 21.07f),
    taliban9Pos = new Vector3(2525.97f, -1751.93f, 52.18f), taliban10Pos = new Vector3(2540.52f, -1897.50f, 47.17f),
    taliban11Pos = new Vector3(2523.51f, -1953.54f, 28.21f), taliban12Pos = new Vector3(2470.56f, -1997.92f, 22.88f),
    taliban13Pos = new Vector3(2318.68f, -1960.38f, 17.96f), taliban14Pos = new Vector3(2044.66f, -1959.30f, 9.79f),
    taliban15Pos = new Vector3(2030.29f, -1977.35f, 17.79f), taliban16Pos = new Vector3(2101.84f, -1872.20f, 8.96f),
    taliban17Pos = new Vector3(2111.08f, -1789.45f, 16.62f), taliban18Pos = new Vector3(2531.79f, -2116.70f, 23.66f),
    taliban19Pos = new Vector3(2531.96f, -2161.86f, 16.19f), taliban20Pos = new Vector3(2576.41f, -2139.65f, 15.93f),
    taliban21Pos = new Vector3(2541.76f, -2112.41f, 8.11f), taliban22Pos = new Vector3(1053.71f, -1829.87f, 321.05f),
    taliban23Pos = new Vector3(1088.96f, -1813.95f, 323.85f), taliban24Pos = new Vector3(1060.67f, -1829.48f, 319.62f),
    taliban25Pos = new Vector3(2297.62f, -1473.12f, 62.78f), taliban26Pos = new Vector3(2435.05f, -1658.39f, 60.57f),
    taliban27Pos = new Vector3(2303.90f, -1481.87f, 58.62f), taliban28Pos = new Vector3(2271.84f, -1529.44f, 57.51f),
    taliban29Pos = new Vector3(1043.09f, -1693.22f, 349.97f), taliban30Pos = new Vector3(1051.38f, -1692.36f, 349.97f),// Ak no hate cops or wanted
    taliban31Pos = new Vector3(1108.54f, -1898.45f, 284.82f), taliban32Pos = new Vector3(1105.41f, -1897.48f, 284.82f),// AK no hate cops or wanted
    taliban33Pos = new Vector3(1129.54f, -1866.20f, 294.44f), taliban34Pos = new Vector3(1089.21f, -1850.91f, 315.28f),
    taliban35Pos = new Vector3(1592.53f, -1435.37f, 134.44f), taliban36Pos = new Vector3(1606.35f, -1467.21f, 126.89f),
    taliban37Pos = new Vector3(1035.26f, -1631.74f, 350.81f), taliban38Pos = new Vector3(1045.42f, -1611.15f, 351.07f),
    taliban39Pos = new Vector3(1014.05f, -1585.29f, 354.24f), taliban40Pos = new Vector3(1016.95f, -1519.91f, 349.29f),
    taliban41Pos = new Vector3(1066.61f, -1513.16f, 341.93f), taliban42Pos = new Vector3(1095.71f, -1510.18f, 339.07f),
    taliban43Pos = new Vector3(1088.76f, -1581.27f, 330.11f), taliban44Pos = new Vector3(1073.66f, -1548.01f, 352.28f),
    taliban45Pos = new Vector3(1131.99f, -1563.57f, 353.47f), taliban46Pos = new Vector3(1134.57f, -1591.75f, 352.16f),
    taliban47Pos = new Vector3(1053.64f, -1579.33f, 352.87f), taliban48Pos = new Vector3(1021.88f, -1555.01f, 354.72f),
    taliban49Pos = new Vector3(1040.72f, -1691.31f, 350.00f), taliban50Pos = new Vector3(1055.92f, -1550.90f, 352.27f),
    taliban51Pos = new Vector3(1075.93f, -1579.30f, 355.72f), taliban52Pos = new Vector3(1057.92f, -1556.90f, 352.27f),
    taliban53Pos = new Vector3(1990.96f, -2114.48f, 16.59f), taliban54Pos = new Vector3(1999.58f, -2042.42f, 15.53f),
    taliban55Pos = new Vector3(1980.85f, -1950.61f, 14.95f), taliban56Pos = new Vector3(2003.70f, -2087.62f, 14.30f),
    taliban57Pos = new Vector3(2006.24f, -2007.54f, 17.98f),
    taliban58Pos = new Vector3(706.97f, -1842.21f, 201.27f), taliban59Pos = new Vector3(581.57f, -1809.72f, 214.90f),//58-64 rockets 
    taliban60Pos = new Vector3(678.85f, -1868.81f, 202.19f), taliban61Pos = new Vector3(736.16f, -1894.30f, 194.46f),//65+ ak
    taliban62Pos = new Vector3(736.97f, -1889.95f, 191.91f), taliban63Pos = new Vector3(722.09f, -1850.13f, 197.36f),
    taliban64Pos = new Vector3(1116.33f, -1782.43f, 338.43f), taliban65Pos = new Vector3(1056.11f, -1767.99f, 346.40f),
    taliban66Pos = new Vector3(1054.15f, -1736.16f, 348.49f), taliban67Pos = new Vector3(1039.51f, -1737.54f, 350.25f),
     taliban68Pos = new Vector3(1054.32f, -1722.88f, 349.20f), taliban69Pos = new Vector3(1059.84f, -1633.05f, 338.02f),
    taliban70Pos = new Vector3(1041.57f, -1593.03f, 351.31f), taliban71Pos = new Vector3(1033.35f, -1591.91f, 352.39f),
    taliban72Pos = new Vector3(997.14f, -1543.84f, 353.03f), taliban73Pos = new Vector3(1090.38f, -1593.86f, 329.73f),
    taliban74Pos = new Vector3(1066.27f, -1632.57f, 338.01f), taliban75Pos = new Vector3(1007.21f, -1525.80f, 350.87f),
    taliban76Pos = new Vector3(1112.80f, -1555.84f, 330.46f), taliban77Pos = new Vector3(1094.42f, -1543.76f, 331.98f),
     taliban78Pos = new Vector3(1089.46f, -1621.09f, 339.98f), taliban79Pos = new Vector3(1135.92f, -1575.09f, 353.94f),
    taliban80Pos = new Vector3(1110.95f, -1578.62f, 354.92f), taliban81Pos = new Vector3(1149.88f, -1582.04f, 350.84f),
    taliban82Pos = new Vector3(1103.10f, -1549.88f, 352.29f), taliban83Pos = new Vector3(1158.01f, -1587.20f, 352.29f),
    taliban84Pos = new Vector3(1156.15f, -1583.99f, 345.39f), taliban85Pos = new Vector3(1162.41f, -1584.78f, 345.80f),
    taliban86Pos = new Vector3(1141.23f, -1559.24f, 345.26f), taliban87Pos = new Vector3(1149.38f, -1545.26f, 345.87f),    //87boss
     taliban88Pos = new Vector3(2136.41f, -805.21f, 60.69f), taliban89Pos = new Vector3(2352.47f, -801.42f, 45.86f), taliban90Pos = new Vector3(2299.73f, -829.18f, 47.75f),
     taliban91Pos = new Vector3(2130.33f, -809.97f, 63.54f), taliban92Pos = new Vector3(2340.08f, -783.94f, 48.09f),
    taliban93Pos = new Vector3(2337.41f, -810.81f, 46.07f), taliban94Pos = new Vector3(2324.87f, -813.17f, 46.22f),
    
    
    
    taliban1aPos = new Vector3(803.27f, -1138.93f, 145.35f), taliban2aPos = new Vector3(798.91f, -1093.57f, 139.30f),
    taliban3aPos = new Vector3(765.99f, -1122.83f, 130.06f), taliban1bPos = new Vector3(1053.04f, -1730.47f, 350.05f),
    taliban2bPos = new Vector3(1038.61f, -1703.13f, 352.26f), taliban3bPos = new Vector3(1062.66f, -1780.33f, 346.23f),
    taliban1cPos = new Vector3(1028.27f, -1560.24f, 357.10f), taliban2cPos = new Vector3(1057.68f, -1622.55f, 335.99f),
    taliban3cPos = new Vector3(1070.31f, -1553.18f, 355.97f), firewoodPos = new Vector3(2277.57f, -2051.86f, 6.44f),
   taliban1dPos = new Vector3(2315.30f, -1135.68f, 103.46f), taliban2dPos = new Vector3(2302.49f, -1149.44f, 106.65f),
   taliban3dPos = new Vector3(2298.84f, -1189.67f, 111.80f), taliban4dPos = new Vector3(2334.75f, -1247.81f, 128.76f),
   taliban1ePos = new Vector3(2304.56f, -2093.57f, 6.94f), taliban2ePos = new Vector3(2273.96f, -2131.04f, 9.01f),
   taliban3ePos = new Vector3(2214.79f, -2043.41f, 13.46f), taliban4ePos = new Vector3(2183.39f, -2156.13f, 22.54f),
   taliban5ePos = new Vector3(2361.29f, -2182.31f, 5.51f), taliban6ePos = new Vector3(2476.56f, -2062.65f, 19.67f), 
   taliban7ePos = new Vector3(2191.14f, -1992.63f, 7.46f),
    taliban8ePos = new Vector3(1453.15f, -2234.69f, 11.60f), taliban9ePos = new Vector3(2488.69f, -2301.29f, 3.62f),
   taliban10ePos = new Vector3(2463.32f, -2288.51f, 7.75f), taliban11ePos = new Vector3(2400.19f, -2255.00f, 10.81f),
   taliban12ePos = new Vector3(2160.10f, -1808.23f, 24.10f), taliban13ePos = new Vector3(2414.47f, -2184.48f, 10.23f),
   taliban14ePos = new Vector3(2417.86f, -2169.23f, 9.62f),  taliban15ePos = new Vector3(2393.86f, -2023.5f, 13.69f), 
   taliban16ePos = new Vector3(2424.15f, -1974.14f, 26.98f),   taliban17ePos = new Vector3(2461.84f, -1917.59f, 38.70f), 
   taliban18ePos = new Vector3(2411.44f, -2073.89f, 12.09f), taliban19ePos = new Vector3(2460.12f, -1808.56f, 44.00f),
   taliban20ePos = new Vector3(2370.39f, -1746.60f, 57.39f), taliban21ePos = new Vector3(2333.76f, -1720.19f, 54.75f), 
   taliban22ePos = new Vector3(2269.76f, -1864.66f, 25.55f), taliban23ePos = new Vector3(2253.83f, -1916.53f, 20.67f),
   taliban24ePos = new Vector3(2194.64f, -2013.25f, 13.21f), taliban25ePos = new Vector3(2362.98f, -2241.38f, 7.42f),
   taliban26ePos = new Vector3(2222.56f, -2011.97f, 16.76f), taliban27ePos = new Vector3(2226.56f, -2014.97f, 17.76f),
   taliban28ePos = new Vector3(2521.66f, -2077.96f, 21.57f), taliban29ePos = new Vector3(2549.56f, -1955.04f, 33.27f),
   taliban30ePos = new Vector3(2562.57f, -2034.90f, 21.51f), taliban31ePos = new Vector3(2391.62f, -1934.03f, 24.25f),
   taliban32ePos = new Vector3(2223.99f, -2112.73f, 9.75f), taliban33ePos = new Vector3(2294.19f, -2012.45f, 9.80f),
   taliban34ePos = new Vector3(2329.71f, -1942.42f, 21.42f), taliban35ePos = new Vector3(2473.99f, -2192.93f, 11.90f),
   taliban36ePos = new Vector3(2483.32f, -2257.87f, 11.71f), taliban37ePos = new Vector3(2238.36f, -1931.79f, 15.42f),
   taliban38ePos = new Vector3(2391.62f, -1841.74f, 36.98f), taliban39ePos = new Vector3(2163.30f, -1753.67f, 28.69f),
   taliban40ePos = new Vector3(2091.22f, -1811.04f, 10.16f), taliban41ePos = new Vector3(2106.58f, -1829.05f, 14.03f),
   taliban42ePos = new Vector3(2063.31f, -1841.27f, 14.49f),
   taliban43ePos = new Vector3(2063.31f, -1841.27f, 14.49f), taliban44ePos = new Vector3(2063.31f, -1841.27f, 14.49f),
   taliban45ePos = new Vector3(2063.31f, -1841.27f, 14.49f), taliban46ePos = new Vector3(2063.31f, -1841.27f, 14.49f),
   taliban47ePos = new Vector3(2063.31f, -1841.27f, 14.49f), taliban48ePos = new Vector3(2063.31f, -1841.27f, 14.49f),
   taliban49ePos = new Vector3(2063.31f, -1841.27f, 14.49f), taliban50ePos = new Vector3(2063.31f, -1841.27f, 14.49f),
   taliban51ePos = new Vector3(2063.31f, -1841.27f, 14.49f), taliban52ePos = new Vector3(2063.31f, -1841.27f, 14.49f),
   taliban53ePos = new Vector3(2063.31f, -1841.27f, 14.49f), taliban54ePos = new Vector3(2063.31f, -1841.27f, 14.49f),
   taliban55ePos = new Vector3(2063.31f, -1841.27f, 14.49f), taliban56ePos = new Vector3(2063.31f, -1841.27f, 14.49f),
   taliban57ePos = new Vector3(2063.31f, -1841.27f, 14.49f), taliban58ePos = new Vector3(2063.31f, -1841.27f, 14.49f),
   taliban1fPos = new Vector3(1104.95f, -1521.10f, 337.72f), taliban2fPos = new Vector3(1074.20f, -1637.22f, 342.33f), taliban3fPos = new Vector3(1065.00f, -1640.84f, 344.50f),
    taliban1gPos = new Vector3(2348.07f, -1528.60f, 73.39f), taliban2gPos = new Vector3(2309.65f, -1561.41f, 59.15f),
    taliban3gPos = new Vector3(2367.50f, -1602.45f, 71.88f), taliban4gPos = new Vector3(2380.85f, -1550.04f, 82.87f),
    taliban5gPos = new Vector3(2378.28f, -1630.69f, 57.52f), taliban6gPos = new Vector3(2372.47f, -1546.30f, 84.20f),
    taliban7gPos = new Vector3(2449.08f, -1665.32f, 59.97f),
   spikeStrip1Pos = new Vector3(1803.18f, -1109.37f, 33.44f), biker1Pos = new Vector3(2655.57f, -2279.64f, 5.25f),
    biker2Pos = new Vector3(2650.15f, -2286.58f, 2.42f), biker3Pos = new Vector3(2644.95f, -2280.09f, 2.42f), 
    biker4Pos = new Vector3(2631.87f, -2279.99f, 2.22f), biker5Pos = new Vector3(2656.50f, -2269.42f, 2.38f),
    biker6Pos = new Vector3(2657.59f, -2280.20f, 5.25f),//OUTSIDE M4
    biker7Pos = new Vector3(2601.04f, -2308.17f, 2.17f), biker8Pos = new Vector3(2610.58f, -2298.96f, 2.19f),
    biker9Pos = new Vector3(2636.34f, -2302.33f, 2.09f), biker10Pos = new Vector3(2625.64f, -2309.72f, 2.27f),
    biker11Pos = new Vector3(2636.26f, -2275.43f, 2.21f), biker12Pos = new Vector3(2150.40f, -2256.82f, 2.25f),
    biker13Pos = new Vector3(2643.21f, -2278.73f, 5.39f), //INSIDE
    biker14Pos = new Vector3(2645.85f, -2269.26f, 5.25f), 
    biker15Pos = new Vector3(2659.97f, -2279.93f, 2.38f), biker16Pos = new Vector3(2651.74f, -2273.18f, 5.26f),
     biker17Pos = new Vector3(2660.45f, -2278.54f, 5.25f), biker18Pos = new Vector3(2654.17f, -2272.09f, 2.42f),
    biker19Pos = new Vector3(2645.41f, -2273.60f, 2.42f),
    biker20Pos = new Vector3(2649.57f, -2270.84f, 11.44f), biker21Pos = new Vector3(2610.25f, -2403.30f, 11.39f),  //sniper  
    diamondCasePos = new Vector3(2649.85f, -2277.74f, 4.25f),
    harley1Pos = new Vector3(2649.49f, -2261.63f, 2.25f), harley2Pos = new Vector3(2654.72f, -2262.50f, 2.25f),
    plutoniumPos = new Vector3(1077.58f, -1647.71f, 335.67f), dildoPos = new Vector3(2726.34f, -1423.44f, 155.0f),
     cartel1Pos = new Vector3(605.49f, -2672.50f, 9.56f), cartel2Pos = new Vector3(599.41f, -2667.56f, 8.12f),
     cartel3Pos = new Vector3(595.22f, -2667.00f, 8.22f), cartel4Pos = new Vector3(590.52f, -2678.68f, 9.59f),
     cartel5Pos = new Vector3(1337.57f, -786.09f, 8.34f), cartel6Pos = new Vector3(604.06f, -2682.76f, 9.56f),
     cartel7Pos = new Vector3(1116.03f, -2664.95f, 19.65f), cartel8Pos = new Vector3(1137.01f, -2681.12f, 18.57f),
     cartel9Pos = new Vector3(1162.12f, -2666.55f, 18.47f), cartel10Pos = new Vector3(1560.04f, -2534.98f, 24.69f),
     cartel11Pos = new Vector3(1625.22f, -2513.85f, 23.73f), cartel12Pos = new Vector3(1160.54f, -2644.88f, 19.26f),
     cartel13Pos = new Vector3(1592.58f, -2505.23f, 23.71f), cartel14Pos = new Vector3(1597.04f, -2499.62f, 23.69f),
     cartel15Pos = new Vector3(1588.41f, -2481.93f, 23.91f), cartel16Pos = new Vector3(1706.43f, -2471.56f, 24.21f),
     cartel17Pos = new Vector3(1701.22f, -2449.83f, 25.36f), cartel18Pos = new Vector3(1721.44f, -2462.66f, 24.09f),
     cartel19Pos = new Vector3(543.97f, -2691.65f, 12.37f), cartel20Pos = new Vector3(537.68f, -2688.06f, 12.37f),
     cartel21Pos = new Vector3(592.64f, -2686.53f, 9.56f), cartel22Pos = new Vector3(585.58f, -2684.95f, 9.56f),
     cartel23Pos = new Vector3(594.68f, -2669.69f, 12.90f), cartel24Pos = new Vector3(582.19f, -2683.13f, 12.86f),
     cartel25Pos = new Vector3(598.79f, -2687.01f, 12.88f), cartel26Pos = new Vector3(596.04f, -2678.86f, 9.56f),
     cartel27Pos = new Vector3(582.22f, -2683.05f, 9.56f), cartel28Pos = new Vector3(585.74f, -2680.07f, 9.56f),
     cartel29Pos = new Vector3(364.58f, -257.17f, 23.69f), cartel30Pos = new Vector3(520.13f, -3612.12f, 9.41f),
     cartel31Pos = new Vector3(604.70f, -2680.40f, 12.94f), cartel32Pos = new Vector3(555.69f, -2705.36f, 9.36f),
     cartel33Pos = new Vector3(596.13f, -2670.34f, 12.84f), cartel34Pos = new Vector3(596.74f, -2675.12f, 12.94f),
     cartel35Pos = new Vector3(588.02f, -2685.62f, 12.85f), cartel36Pos = new Vector3(599.65f, -2676.54f, 12.94f),
     cartel37Pos = new Vector3(604.06f, -2682.74f, 9.56f), cartel38Pos = new Vector3(532.78f, -2695.17f, 9.49f),//6-37 inside cartel 37-75 outside cartel
     cartel39Pos = new Vector3(686.88f, -2718.51f, 8.29f), cartel40Pos = new Vector3(653.82f, -2685.29f, 7.37f),
     cartel41Pos = new Vector3(589.08f, -2709.45f, 9.35f), cartel42Pos = new Vector3(531.15f, -2723.00f, 9.34f),
     cartel43Pos = new Vector3(709.64f, -2679.50f, 7.35f), cartel44Pos = new Vector3(614.66f, -2724.78f, 9.33f),
     cartel45Pos = new Vector3(512.07f, -2622.18f, 8.81f), cartel46Pos = new Vector3(535.32f, -2685.17f, 12.35f),
     cartel47Pos = new Vector3(582.12f, -2687.44f, 9.26f), cartel48Pos = new Vector3(593.39f, -2734.38f, 9.35f),
     cartel49Pos = new Vector3(608.09f, -2703.87f, 9.33f), cartel50Pos = new Vector3(639.14f, -2704.74f, 9.38f),
     cartel51Pos = new Vector3(697.09f, -2678.52f, 7.35f), cartel52Pos = new Vector3(566.29f, -2706.26f, 9.36f),
     cartel53Pos = new Vector3(532.03f, -2707.09f, 9.36f), cartel54Pos = new Vector3(533.84f, -2691.44f, 12.35f),
     cartel55Pos = new Vector3(569.15f, -2717.36f, 12.95f), cartel56Pos = new Vector3(602.35f, -2670.25f, 9.50f),
     cartel57Pos = new Vector3(624.94f, -2704.70f, 9.21f), cartel58Pos = new Vector3(686.53f, -2674.46f, 10.57f),
     cartel59Pos = new Vector3(665.33f, -2768.24f, 2.63f), cartel60Pos = new Vector3(586.47f, -2713.53f, 9.35f),
     cartel61Pos = new Vector3(546.50f, -2701.92f, 9.36f), cartel62Pos = new Vector3(527.40f, -2666.24f, 9.02f),
     cartel63Pos = new Vector3(634.14f, -2679.83f, 7.70f), cartel64Pos = new Vector3(650.09f, -2774.72f, 4.03f),
     cartel65Pos = new Vector3(580.07f, -2686.55f, 9.24f), cartel66Pos = new Vector3(613.51f, -2703.01f, 9.32f),
     cartel67Pos = new Vector3(678.61f, -2672.11f, 10.55f), cartel68Pos = new Vector3(618.82f, -2685.01f, 8.70f),
     cartel69Pos = new Vector3(581.11f, -2667.30f, 8.61f), cartel70Pos = new Vector3(600.55f, -2688.54f, 11.00f),
     cartel71Pos = new Vector3(586.97f, -2614.17f, 14.15f), cartel72Pos = new Vector3(621.11f, -2621.03f, 14.65f),
     cartel73Pos = new Vector3(686.82f, -2703.71f, 8.51f), cartel74Pos = new Vector3(682.63f, -2673.22f, 11.77f),
     cartel75Pos = new Vector3(502.70f, -2651.56f, 11.06f), cartelHostagePos = new Vector3(555.03f, -2704.30f, 9.36f),
     motelPed3Pos = new Vector3(1897.16f, -1802.38f, 19.97f), drugBagPos = new Vector3(555.69f, -2705.36f, 8.36f),
     //cartel 70-76 rockets//////////////
     
     cartelVehicle1Pos = new Vector3(465.39f, -2633.49f, 9.62f), cartelVehicle2Pos = new Vector3(707.76f, -2700.96f, 6.93f),
     cartelVehicle3Pos = new Vector3(1122.48f, -2672.11f, 18.24f), cartelVehicle4Pos = new Vector3(1563.04f, -2528.66f, 23.61f),
     cartelVehicle5Pos = new Vector3(1124.35f, -2677.48f, 18.24f), cartelVehicle6Pos = new Vector3(1559.98f, -2524.14f, 23.60f),
     cartelVehicle7Pos = new Vector3(1565.30f, -2517.86f, 23.62f),
     cartelVehicle8Pos = new Vector3(1594.99f, -2484.44f, 23.91f), cartelVehicle9Pos = new Vector3(1562.68f, -2532.23f, 23.60f),
     alien1Pos = new Vector3(2689.34f, -1421.82f, 151.25f), alien2Pos = new Vector3(2732.46f, -1438.30f, 150.42f),
     alien3Pos = new Vector3(2730.42f, -1422.43f, 153.47f), alien4Pos = new Vector3(2723.25f, -1438.87f, 158.48f),
     alien5Pos = new Vector3(2698.17f, -149.16f, 150.85f), alien6Pos = new Vector3(2725.14f, -1428.88f, 153.46f),
     alien7Pos = new Vector3(2726.83f, -1428.39f, 153.46f), alien8Pos = new Vector3(2723.02f, -1438.62f, 150.72f),
     alien9Pos = new Vector3(2718.97f, -1422.14f, 158.43f), alien10Pos = new Vector3(2729.45f, -1426.29f, 152.50f),
     alien11Pos = new Vector3(2728.26f, -1411.85f, 152.60f), alien12Pos = new Vector3(2723.21f, -1417.82f, 153.51f),
     alien13Pos = new Vector3(2735.02f, -1438.62f, 150.72f),
     alien14Pos = new Vector3(2692.77f, -1377.99f, 141.15f), alien15Pos = new Vector3(2700.63f, -1390.79f, 148.87f),
     alien16Pos = new Vector3(2722.71f, -1429.74f, 153.48f), alien17Pos = new Vector3(2686.43f, -1375.37f, 148.37f),
     alien18Pos = new Vector3(2681.63f, -1377.71f, 143.99f), alien19Pos = new Vector3(2710.04f, -1398.69f, 153.32f),
     alien20Pos = new Vector3(2720.42f, -1424.83f, 153.47f), alien21Pos = new Vector3(2710.60f, -1438.97f, 150.92f),
     alien22Pos = new Vector3(2719.56f, -1403.23f, 154.79f), alien23Pos = new Vector3(2710.66f, -1436.41f, 150.82f),
     alien24Pos = new Vector3(2674.87f, -1436.95f, 156.14f), alien25Pos = new Vector3(2689.06f, -1450.13f, 154.25f),
     alien26Pos = new Vector3(2697.87f, -1419.05f, 155.27f), alien27Pos = new Vector3(2696.77f, -1422.56f, 155.27f),
     alien28Pos = new Vector3(2556.62f, -1365.20f, 152.11f), alien29Pos = new Vector3(2553.26f, -1357.50f, 148.25f),
     alien30Pos = new Vector3(2567.48f, -1307.87f, 146.44f), alien31Pos = new Vector3(2611.78f, -1413.67f, 158.68f),
      alien32Pos = new Vector3(2646.14f, -1423.05f, 157.48f), alien33Pos = new Vector3(2552.76f, -1360.64f, 155.32f),
     alien34Pos = new Vector3(2551.41f, -1312.54f, 147.27f), alien35Pos = new Vector3(2602.00f, -1397.25f, 158.72f),
      alien36Pos = new Vector3(2602.15f, -1412.46f, 160.59f), alien37Pos = new Vector3(2628.990f, -1420.96f, 156.78f),
     alien38Pos = new Vector3(2653.28f, -1434.9f, 158.03f), alien39Pos = new Vector3(2585.73f, -1325.97f, 152.13f),//39-48 m4 
      alien40Pos = new Vector3(2583.49f, -134.36f, 152.66f), alien41Pos = new Vector3(2568.08f, -1368.17f, 152.39f),
     alien42Pos = new Vector3(2623.81f, -1371.06f, 147.15f), alien43Pos = new Vector3(2647.97f, -1394.28f, 145.02f),
      alien44Pos = new Vector3(2584.57f, -1336.16f, 152.21f), alien45Pos = new Vector3(2576.04f, -1360.85f, 152.76f),
     alien46Pos = new Vector3(2607.60f, -1398.09f, 156.75f), alien47Pos = new Vector3(2622.76f, -1349.74f, 147.45f),
     alien48Pos = new Vector3(2646.90f, -1341.89f, 141.36f), armoredPos = new Vector3(1921.86f, -1793.62f, 20.01f),//(1345.56f, -828.37f, 8.39f)
     bomb1Pos = new Vector3(2615.71f, -245.76f, 52.21f), flame1Pos = new Vector3(2633.01f, -244.49f, 52.10f),
     bomb2Pos = new Vector3(2743.52f, -288.28f, 52.27f), flame2Pos = new Vector3(2752.56f, -273.82f, 52.09f),
     bomb3Pos = new Vector3(2555.38f, -440.77f, 43.78f), flame3Pos = new Vector3(2559.63f, -424.33f, 43.48f);
        private GTA.Object drugBag, syringe, moneybag1, firewood, spikeStrip1, diamondCase, plutonium,dildo,bomb1,bomb2,bomb3,flame1,flame2,flame3,minibomb,invOb1,invOb2,invOb3;
        private Vehicle boxville, drugBoat, harley1, harley2, px900, police1, police2, plane, plane2, motelCar, playerVehicle, closestVehicle, cartelVehicle1, cartelVehicle2,
           cartelVehicle3, cartelVehicle4, cartelVehicle5, cartelVehicle6,cartelVehicle7, cartelVehicle8, cartelVehicle9, armored;
    private Ped cartel1, cartel2, cartel3, cartel4, cartel5, cartel6,
        cartel7, cartel8, cartel9, cartel10, cartel11, cartel12, cartel13, cartel14, cartel15, cartel16,
        cartel17, cartel18, cartel19, cartel20, cartel21, cartel22, cartel23, cartel24, cartel25, cartel26,
        cartel27, cartel28, cartel29, cartel30, cartel31, cartel32, cartel33, cartel34, cartel35, cartel36,
        cartel37, cartel38, cartel39, cartel40, cartel41, cartel42, cartel43, cartel44, cartel45, cartel46,
        cartel47, cartel48, cartel49, cartel50, cartel51, cartel52, cartel53, cartel54, cartel55, cartel56,
        cartel57, cartel58, cartel59, cartel60, cartel61, cartel62, cartel63, cartel64, cartel65, cartel66,
        cartel67, cartel68, cartel69, cartel70, cartel71, cartel72, cartel73, cartel74, cartel75,
        cartelHostage,  
        cop1, cop2, cop3, biker1, biker2, biker3, biker4, biker5, biker6, biker7, biker8, biker9, biker10,
        biker11, biker12, biker13, biker14, biker15, biker16, biker17, biker18, biker19, biker20, biker21,
        hooker1, hooker2, motelPed1, motelPed2, motelPed3, motelPed4, motelPed5, motelPed6, 
        army1, army2, army3, army4, army5, army6, army7, army8, army9, army10, army11, army12, army13, army14,
        army15, army16, army17, army18, army19, army20, army21,
        taliban1, taliban2, taliban3, taliban4,
        taliban5, taliban6, taliban7, taliban8, taliban9, taliban10, taliban11, taliban12,
        taliban13, taliban14, taliban15, taliban16, taliban17, taliban18, taliban19, taliban20,
        taliban21, taliban22, taliban23, taliban24, taliban25, taliban26, taliban27, taliban28,
        taliban29, taliban30, taliban31, taliban32, taliban33, taliban34, taliban35, taliban36,
        taliban37, taliban38, taliban39, taliban40, taliban41, taliban42, taliban43, taliban44,
        taliban45, taliban46, taliban47, taliban48, taliban49, taliban50, taliban51, taliban52,
        taliban53, taliban54, taliban55, taliban56, taliban57, taliban58, taliban59, taliban60,
        taliban61, taliban62, taliban63, taliban64, taliban65, taliban66, taliban67, taliban68, taliban69, 
        taliban70, taliban71, taliban72, taliban73, taliban74, taliban75, taliban76, taliban77, taliban78,
        taliban79, taliban80, taliban81, taliban82, taliban83, taliban84, taliban85, taliban86, taliban87, taliban88, taliban89, taliban90, taliban91,
        taliban92, taliban93, taliban94, taliban1a, taliban2a, taliban3a, taliban1b, BossT,
     taliban2b, taliban3b, taliban1c, taliban2c, taliban3c, taliban1d, taliban2d, taliban3d, taliban4d, taliban1e, taliban2e, taliban3e, taliban4e, taliban5e, taliban6e, taliban7e, taliban8e, taliban9e,
     taliban10e, taliban11e, taliban12e, taliban13e, taliban14e, taliban15e, taliban16e, taliban17e, taliban18e, taliban19e, taliban20e, taliban21e, taliban22e,
       taliban23e, taliban24e, taliban25e, taliban26e, taliban27e, taliban28e, taliban29e, taliban30e, taliban31e, taliban32e, taliban33e,
       taliban34e, taliban35e, taliban36e, taliban37e, taliban38e, taliban39e, taliban40e, taliban41e, taliban42e, taliban43e, taliban44e,
       taliban45e, taliban46e, taliban47e, taliban48e, taliban49e, taliban50e, taliban51e, taliban52e, taliban53e, taliban54e, taliban55e, taliban56e, taliban57e, taliban58e,
       taliban1f, taliban2f, taliban3f, taliban1g, taliban2g, taliban3g, taliban4g, taliban5g, taliban6g, taliban7g, american, alien1,alien2,alien3,alien4,alien5,alien6,alien7,alien8,alien9,alien10,alien11,
       alien12,alien13, alien14, alien15,alien16,alien17,alien18,alien19,alien20,alien21,alien22,alien23,alien24,alien25,alien26,alien27,
       alien28,alien29,alien30,alien31,alien32,alien33,alien34,alien35,alien36,alien37,alien38,alien39,alien40,alien41,alien42,alien43,alien44,alien45,alien46,alien47,alien48;
    private Model cartel1Mod = new Model("M_Y_GTRI_LO_02"), cartel2Mod = new Model("M_Y_GTRI_LO_02"), cartel3Mod = new Model("M_Y_GLAT_LO_02"),
        cartel4Mod = new Model("M_Y_GLAT_LO_02"), cartel5Mod = new Model("M_Y_GTRI_LO_02"), cartel6Mod = new Model("M_Y_GLAT_LO_02"),
        cartel7Mod = new Model("M_Y_GTRI_LO_02"), cartel8Mod = new Model("M_Y_GTRI_LO_02"), cartel9Mod = new Model("M_Y_GLAT_LO_02"),
        cartel10Mod = new Model("M_Y_GLAT_LO_02"), cartel11Mod = new Model("M_Y_GTRI_LO_02"), cartel12Mod = new Model("M_Y_GLAT_LO_02"),
        cartel13Mod = new Model("M_Y_GTRI_LO_02"), cartel14Mod = new Model("M_Y_GTRI_LO_02"), cartel15Mod = new Model("M_Y_GLAT_LO_02"),
        cartel16Mod = new Model("M_Y_GLAT_LO_02"), cartel17Mod = new Model("M_Y_GTRI_LO_02"), cartel18Mod = new Model("M_Y_GLAT_LO_02"),
        cartel19Mod = new Model("M_Y_GTRI_LO_02"), cartel20Mod = new Model("M_Y_GTRI_LO_02"), cartel21Mod = new Model("M_Y_GLAT_LO_02"),
        cartel22Mod = new Model("M_Y_GLAT_LO_02"), cartel23Mod = new Model("M_Y_GTRI_LO_02"), cartel24Mod = new Model("M_Y_GLAT_LO_02"),
        cartel25Mod = new Model("M_Y_GTRI_LO_02"), cartel26Mod = new Model("M_Y_GTRI_LO_02"), cartel27Mod = new Model("M_Y_GLAT_LO_02"),
        cartel28Mod = new Model("M_Y_GLAT_LO_02"), cartel29Mod = new Model("M_Y_GTRI_LO_02"), cartel30Mod = new Model("M_Y_GLAT_LO_02"),
        cartel31Mod = new Model("M_Y_GTRI_LO_02"), cartel32Mod = new Model("M_Y_GTRI_LO_02"), cartel33Mod = new Model("M_Y_GLAT_LO_02"),
        cartel34Mod = new Model("M_Y_GLAT_LO_02"), cartel35Mod = new Model("M_Y_GTRI_LO_02"), cartel36Mod = new Model("M_Y_GLAT_LO_02"),
        cartel37Mod = new Model("M_Y_GTRI_LO_02"), cartel38Mod = new Model("M_Y_GTRI_LO_02"), cartel39Mod = new Model("M_Y_GLAT_LO_02"),
        cartel40Mod = new Model("M_Y_GLAT_LO_02"), cartel41Mod = new Model("M_Y_GTRI_LO_02"), cartel42Mod = new Model("M_Y_GLAT_LO_02"),
        cartel43Mod = new Model("M_Y_GTRI_LO_02"), cartel44Mod = new Model("M_Y_GTRI_LO_02"), cartel45Mod = new Model("M_Y_GLAT_LO_02"),
        cartel46Mod = new Model("M_Y_GLAT_LO_02"), cartel47Mod = new Model("M_Y_GTRI_LO_02"), cartel48Mod = new Model("M_Y_GLAT_LO_02"),
        cartel49Mod = new Model("M_Y_GTRI_LO_02"), cartel50Mod = new Model("M_Y_GTRI_LO_02"), cartel51Mod = new Model("M_Y_GLAT_LO_02"),
        cartel52Mod = new Model("M_Y_GLAT_LO_02"), cartel53Mod = new Model("M_Y_GTRI_LO_02"), cartel54Mod = new Model("M_Y_GLAT_LO_02"),
        cartel55Mod = new Model("M_Y_GTRI_LO_02"), cartel56Mod = new Model("M_Y_GTRI_LO_02"), cartel57Mod = new Model("M_Y_GLAT_LO_02"),
        cartel58Mod = new Model("M_Y_GLAT_LO_02"), cartel59Mod = new Model("M_Y_GTRI_LO_02"), cartel60Mod = new Model("M_Y_GLAT_LO_02"),
        cartel61Mod = new Model("M_Y_GTRI_LO_02"), cartel62Mod = new Model("M_Y_GTRI_LO_02"), cartel63Mod = new Model("M_Y_GLAT_LO_02"),
        cartel64Mod = new Model("M_Y_GLAT_LO_02"), cartel65Mod = new Model("M_Y_GTRI_LO_02"), cartel66Mod = new Model("M_Y_GLAT_LO_02"),
        cartel67Mod = new Model("M_Y_GTRI_LO_02"), cartel68Mod = new Model("M_Y_GTRI_LO_02"), cartel69Mod = new Model("M_Y_GLAT_LO_02"),
        cartel70Mod = new Model("M_Y_GLAT_LO_02"), cartel71Mod = new Model("M_Y_GTRI_LO_02"), cartel72Mod = new Model("M_Y_GLAT_LO_02"),
        cartel73Mod = new Model("M_Y_GTRI_LO_02"), cartel74Mod = new Model("M_Y_GTRI_LO_02"), cartel75Mod = new Model("M_Y_GLAT_LO_02"),
        // cartelMod = new Model("M_Y_GTRI_LO_01"), cartelMod = new Model("M_Y_GTRI_LO_02"), cartelMod = new Model("M_Y_GLAT_HI_01"), 

        cop1Mod = new Model("M_M_FBI"), cop2Mod = new Model("M_M_FBI"), cop3Mod = new Model("M_M_FBI"),
     biker1Mod = new Model("M_Y_BOUNCER_01"), biker2Mod = new Model("M_Y_BOUNCER_01"), biker3Mod = new Model("M_Y_BOUNCER_01"),
     biker4Mod = new Model("M_Y_BOUNCER_01"), biker5Mod = new Model("M_Y_BOUNCER_01"), biker6Mod = new Model("M_Y_BOUNCER_01"),
          biker7Mod = new Model("M_Y_BOUNCER_01"), biker8Mod = new Model("M_Y_BOUNCER_01"), biker9Mod = new Model("M_Y_BOUNCER_01"),
     biker10Mod = new Model("M_Y_BOUNCER_01"), biker11Mod = new Model("M_Y_BOUNCER_01"), biker12Mod = new Model("M_Y_BOUNCER_01"),
          biker13Mod = new Model("M_Y_BOUNCER_01"), biker14Mod = new Model("M_Y_BOUNCER_01"), biker15Mod = new Model("M_Y_BOUNCER_01"),
     biker16Mod = new Model("M_Y_BOUNCER_01"), biker17Mod = new Model("M_Y_BOUNCER_01"), biker18Mod = new Model("M_Y_BOUNCER_01"),
      biker19Mod = new Model("M_Y_BOUNCER_01"), biker20Mod = new Model("M_Y_BOUNCER_01"), biker21Mod = new Model("M_Y_BOUNCER_01"),
    hooker1Mod = new Model("F_Y_STRIPPERC01"),
     hooker2Mod = new Model("F_Y_HOOKER_03"), motelPed1Mod = new Model("M_O_MPMOBBOSS"), motelPed2Mod = new Model("M_O_SUITED"),
     motelPed3Mod = new Model("M_O_MOBSTER"), motelPed4Mod = new Model("M_M_ALCOHOLIC"), motelPed5Mod = new Model("M_Y_MECHANIC_02"),
     motelPed6Mod = new Model("M_M_GUNNUT_01"),
     taliban1Mod = new Model("M_Y_GLAT_LO_01"), taliban2Mod = new Model("M_Y_GLAT_LO_01"), taliban3Mod = new Model("M_Y_GLAT_LO_01"), taliban4Mod = new Model("M_Y_GLAT_LO_01"),
     taliban5Mod = new Model("M_Y_GLAT_LO_01"), taliban6Mod = new Model("M_Y_GLAT_LO_01"),
     taliban7Mod = new Model("M_Y_GLAT_LO_01"), taliban8Mod = new Model("M_Y_GLAT_LO_01"),
     taliban9Mod = new Model("M_Y_GLAT_LO_01"), taliban10Mod = new Model("M_Y_GLAT_LO_01"),
     taliban11Mod = new Model("M_Y_GLAT_LO_01"), taliban12Mod = new Model("M_Y_GLAT_LO_01"),
      taliban13Mod = new Model("M_Y_GLAT_LO_01"), taliban14Mod = new Model("M_Y_GLAT_LO_01"),
     taliban15Mod = new Model("M_Y_GLAT_LO_01"), taliban16Mod = new Model("M_Y_GLAT_LO_01"),
     taliban17Mod = new Model("M_Y_GLAT_LO_01"), taliban18Mod = new Model("M_Y_GLAT_LO_01"),
     taliban19Mod = new Model("M_Y_GLAT_LO_01"), taliban20Mod = new Model("M_Y_GLAT_LO_01"),
      taliban21Mod = new Model("M_Y_GLAT_LO_01"), taliban22Mod = new Model("M_Y_GLAT_LO_01"),
     taliban23Mod = new Model("M_Y_GLAT_LO_01"), taliban24Mod = new Model("M_Y_GLAT_LO_01"),
     taliban25Mod = new Model("M_Y_GLAT_LO_01"), taliban26Mod = new Model("M_Y_GLAT_LO_01"),
     taliban27Mod = new Model("M_Y_GLAT_LO_01"), taliban28Mod = new Model("M_Y_GLAT_LO_01"),
      taliban29Mod = new Model("M_Y_GLAT_LO_01"), taliban30Mod = new Model("M_Y_GLAT_LO_01"),
     taliban31Mod = new Model("M_Y_GLAT_LO_01"), taliban32Mod = new Model("M_Y_GLAT_LO_01"),
     taliban33Mod = new Model("M_Y_GLAT_LO_01"), taliban34Mod = new Model("M_Y_GLAT_LO_01"),
     taliban35Mod = new Model("M_Y_GLAT_LO_01"), taliban36Mod = new Model("M_Y_GLAT_LO_01"),
      taliban37Mod = new Model("M_Y_GLAT_LO_01"), taliban38Mod = new Model("M_Y_GLAT_LO_01"),
     taliban39Mod = new Model("M_Y_GLAT_LO_01"), taliban40Mod = new Model("M_Y_GLAT_LO_01"),
     taliban41Mod = new Model("M_Y_GLAT_LO_01"), taliban42Mod = new Model("M_Y_GLAT_LO_01"),
     taliban43Mod = new Model("M_Y_GLAT_LO_01"), taliban44Mod = new Model("M_Y_GLAT_LO_01"),
      taliban45Mod = new Model("M_Y_GLAT_LO_01"), taliban46Mod = new Model("M_Y_GLAT_LO_01"),
       taliban47Mod = new Model("M_Y_GLAT_LO_01"), taliban48Mod = new Model("M_Y_GLAT_LO_01"),
      taliban49Mod = new Model("M_Y_GLAT_LO_01"), taliban50Mod = new Model("M_Y_GLAT_LO_01"),
      taliban51Mod = new Model("M_Y_GLAT_LO_01"), taliban52Mod = new Model("M_Y_GLAT_LO_01"),
      taliban53Mod = new Model("M_Y_GLAT_LO_01"),
      taliban54Mod = new Model("M_Y_GLAT_LO_01"), taliban55Mod = new Model("M_Y_GLAT_LO_01"),
      taliban56Mod = new Model("M_Y_GLAT_LO_01"), taliban57Mod = new Model("M_Y_GLAT_LO_01"),
      taliban58Mod = new Model("M_Y_GLAT_LO_01"), taliban59Mod = new Model("M_Y_GLAT_LO_01"),
      taliban60Mod = new Model("M_Y_GLAT_LO_01"), taliban61Mod = new Model("M_Y_GLAT_LO_01"),
        taliban62Mod = new Model("M_Y_GLAT_LO_01"), taliban63Mod = new Model("M_Y_GLAT_LO_01"),
      taliban64Mod = new Model("M_Y_GLAT_LO_01"), taliban65Mod = new Model("M_Y_GLAT_LO_01"),
        taliban66Mod = new Model("M_Y_GLAT_LO_01"), taliban67Mod = new Model("M_Y_GLAT_LO_01"),
      taliban68Mod = new Model("M_Y_GLAT_LO_01"), taliban69Mod = new Model("M_Y_GLAT_LO_01"),
        taliban70Mod = new Model("M_Y_GLAT_LO_01"), taliban71Mod = new Model("M_Y_GLAT_LO_01"),
      taliban72Mod = new Model("M_Y_GLAT_LO_01"), taliban73Mod = new Model("M_Y_GLAT_LO_01"),
        taliban74Mod = new Model("M_Y_GLAT_LO_01"), taliban75Mod = new Model("M_Y_GLAT_LO_01"),
      taliban76Mod = new Model("M_Y_GLAT_LO_01"), taliban77Mod = new Model("M_Y_GLAT_LO_01"),
        taliban78Mod = new Model("M_Y_GLAT_LO_01"), taliban79Mod = new Model("M_Y_GLAT_LO_01"),
      taliban80Mod = new Model("M_Y_GLAT_LO_01"), taliban81Mod = new Model("M_Y_GLAT_LO_01"),
        taliban82Mod = new Model("M_Y_GLAT_LO_01"), taliban83Mod = new Model("M_Y_GLAT_LO_01"),
      taliban84Mod = new Model("M_Y_GLAT_LO_01"), taliban85Mod = new Model("M_Y_GLAT_LO_01"),
      taliban86Mod = new Model("M_Y_GLAT_LO_01"), taliban87Mod = new Model("M_Y_GMAF_LO_01"),
      taliban88Mod = new Model("M_Y_GLAT_LO_01"), taliban89Mod = new Model("M_Y_GLAT_LO_01"), taliban90Mod = new Model("M_Y_GLAT_LO_01"), taliban91Mod = new Model("M_Y_GLAT_LO_01"),
     taliban92Mod = new Model("M_Y_GLAT_LO_01"), taliban93Mod = new Model("M_Y_GLAT_LO_01"),
     taliban94Mod = new Model("M_Y_GLAT_LO_01"),
      taliban1aMod = new Model("M_Y_GLAT_LO_01"), taliban2aMod = new Model("M_Y_GLAT_LO_01"), taliban3aMod = new Model("M_Y_GLAT_LO_01"),
     taliban1bMod = new Model("M_Y_GLAT_LO_01"), taliban2bMod = new Model("M_Y_GLAT_LO_01"), taliban3bMod = new Model("M_Y_GLAT_LO_01"),
     taliban1cMod = new Model("M_Y_GLAT_LO_01"), taliban2cMod = new Model("M_Y_GLAT_LO_01"), taliban3cMod = new Model("M_Y_GLAT_LO_01"),
     taliban1dMod = new Model("M_Y_GLAT_LO_01"), taliban2dMod = new Model("M_Y_GLAT_LO_01"), taliban3dMod = new Model("M_Y_GLAT_LO_01"), taliban4dMod = new Model("M_Y_GLAT_LO_01"),
     taliban1eMod = new Model("M_Y_GLAT_LO_01"), taliban2eMod = new Model("M_Y_GLAT_LO_01"), taliban3eMod = new Model("M_Y_GLAT_LO_01"), taliban4eMod = new Model("M_Y_GLAT_LO_01"), taliban5eMod = new Model("M_Y_GLAT_LO_01"),
     taliban6eMod = new Model("M_Y_GLAT_LO_01"), taliban7eMod = new Model("M_Y_GLAT_LO_01"),
     taliban1fMod = new Model("M_Y_GLAT_LO_01"), taliban2fMod = new Model("M_Y_GLAT_LO_01"), taliban3fMod = new Model("M_Y_GLAT_LO_01"),//C;//CS_WHIPPINGGIRL 
     taliban1gMod = new Model("M_Y_GLAT_LO_01"), taliban2gMod = new Model("M_Y_GLAT_LO_01"), taliban3gMod = new Model("M_Y_GLAT_LO_01"),
     taliban4gMod = new Model("M_Y_GLAT_LO_01"), taliban5gMod = new Model("M_Y_GLAT_LO_01"), taliban6gMod = new Model("M_Y_GLAT_LO_01"),
     taliban7gMod = new Model("M_Y_GLAT_LO_01"),
     taliban8eMod = new Model("M_Y_GLAT_LO_02"), taliban9eMod = new Model("M_Y_GLAT_LO_01"),
     taliban10eMod = new Model("M_Y_GLAT_LO_01"), taliban11eMod = new Model("M_Y_GLAT_LO_01"), taliban12eMod = new Model("M_Y_GLAT_LO_01"),
     taliban13eMod = new Model("M_Y_GLAT_LO_01"), taliban14eMod = new Model("M_Y_GLAT_LO_01"), taliban15eMod = new Model("M_Y_GLAT_LO_01"),
     taliban16eMod = new Model("M_Y_GLAT_LO_01"), taliban17eMod = new Model("M_Y_GLAT_LO_01"), taliban18eMod = new Model("M_Y_GLAT_LO_01"),
     taliban19eMod = new Model("M_Y_GLAT_LO_01"), taliban20eMod = new Model("M_Y_GLAT_LO_01"), taliban21eMod = new Model("M_Y_GLAT_LO_01"),
     taliban22eMod = new Model("M_Y_GLAT_LO_01"), taliban23eMod = new Model("M_Y_GLAT_LO_01"), taliban24eMod = new Model("M_Y_GLAT_LO_01"),
     taliban25eMod = new Model("M_Y_GLAT_LO_01"), taliban26eMod = new Model("M_Y_GLAT_LO_01"), taliban27eMod = new Model("M_Y_GLAT_LO_01"),
     taliban28eMod = new Model("M_Y_GLAT_LO_01"), taliban29eMod = new Model("M_Y_GLAT_LO_01"), taliban30eMod = new Model("M_Y_GLAT_LO_01"),
     taliban31eMod = new Model("M_Y_GLAT_LO_01"), taliban32eMod = new Model("M_Y_GLAT_LO_01"), taliban33eMod = new Model("M_Y_GLAT_LO_01"),
     taliban34eMod = new Model("M_Y_GLAT_LO_01"), taliban35eMod = new Model("M_Y_GLAT_LO_01"), taliban36eMod = new Model("M_Y_GLAT_LO_01"),
     taliban37eMod = new Model("M_Y_GLAT_LO_01"), taliban38eMod = new Model("M_Y_GLAT_LO_01"), taliban39eMod = new Model("M_Y_GLAT_LO_01"),
     taliban40eMod = new Model("M_Y_GLAT_LO_01"), taliban41eMod = new Model("M_Y_GLAT_LO_01"), taliban42eMod = new Model("M_Y_GLAT_LO_01"),
     taliban43eMod = new Model("M_Y_GLAT_LO_01"), taliban44eMod = new Model("M_Y_GLAT_LO_01"), taliban45eMod = new Model("M_Y_GLAT_LO_01"),
     taliban46eMod = new Model("M_Y_GLAT_LO_01"), taliban47eMod = new Model("M_Y_GLAT_LO_01"), taliban48eMod = new Model("M_Y_GLAT_LO_01"),
     taliban49eMod = new Model("M_Y_GLAT_LO_01"), taliban50eMod = new Model("M_Y_GLAT_LO_01"), taliban51eMod = new Model("M_Y_GLAT_LO_01"),
     taliban52eMod = new Model("M_Y_GLAT_LO_01"), taliban53eMod = new Model("M_Y_GLAT_LO_01"), taliban54eMod = new Model("M_Y_GLAT_LO_01"),
     taliban55eMod = new Model("M_Y_GLAT_LO_01"), taliban56eMod = new Model("M_Y_GLAT_LO_01"), taliban57eMod = new Model("M_Y_GLAT_LO_01"),
     taliban58eMod = new Model("M_Y_GLAT_LO_01"), cartelHostageMod = new Model("F_Y_PCOOL_01"),
      army1Mod = new Model("m_y_nhelipilot"), army2Mod = new Model("m_y_nhelipilot"),
      army3Mod = new Model("m_y_nhelipilot"), army4Mod = new Model("m_y_nhelipilot"),
      army5Mod = new Model("m_y_nhelipilot"), army6Mod = new Model("m_y_nhelipilot"),
      army7Mod = new Model("m_y_nhelipilot"), army8Mod = new Model("m_y_nhelipilot"),
      army9Mod = new Model("m_y_nhelipilot"), army10Mod = new Model("m_y_nhelipilot"),
      army11Mod = new Model("m_y_nhelipilot"), army12Mod = new Model("m_y_nhelipilot"),
      army13Mod = new Model("m_y_nhelipilot"), army14Mod = new Model("m_y_nhelipilot"),
      army15Mod = new Model("m_y_nhelipilot"), army16Mod = new Model("m_y_nhelipilot"),
      army17Mod = new Model("m_y_nhelipilot"), army18Mod = new Model("m_y_nhelipilot"),
      army19Mod = new Model("m_y_nhelipilot"), army20Mod = new Model("m_y_nhelipilot"),
     army21Mod = new Model("m_y_nhelipilot"),
     alien1Mod = new Model("M_M_GTRI_HI_02"), alien2Mod = new Model("M_M_GTRI_HI_02"), alien3Mod = new Model("M_M_GTRI_HI_02"), alien4Mod = new Model("M_M_GTRI_HI_02"),
     alien5Mod = new Model("M_M_GTRI_HI_02"), alien6Mod = new Model("M_M_GTRI_HI_02"),
     alien7Mod = new Model("M_M_GTRI_HI_02"), alien8Mod = new Model("M_M_GTRI_HI_02"),
     alien9Mod = new Model("M_M_GTRI_HI_02"), alien10Mod = new Model("M_M_GTRI_HI_02"),
     alien11Mod = new Model("M_M_GTRI_HI_02"), alien12Mod = new Model("M_M_GTRI_HI_02"),
      alien13Mod = new Model("M_M_GTRI_HI_02"), alien14Mod = new Model("M_M_GTRI_HI_02"),
     alien15Mod = new Model("M_M_GTRI_HI_02"), alien16Mod = new Model("M_M_GTRI_HI_02"),
     alien17Mod = new Model("M_M_GTRI_HI_02"), alien18Mod = new Model("M_M_GTRI_HI_02"),
     alien19Mod = new Model("M_M_GTRI_HI_02"), alien20Mod = new Model("M_M_GTRI_HI_02"),
     alien21Mod = new Model("M_M_GTRI_HI_02"), alien22Mod = new Model("M_M_GTRI_HI_02"),
      alien23Mod = new Model("M_M_GTRI_HI_02"), alien24Mod = new Model("M_M_GTRI_HI_02"),
    alien25Mod = new Model("M_M_GTRI_HI_02"), alien26Mod = new Model("M_M_GTRI_HI_02"), alien27Mod = new Model("M_M_GTRI_HI_02"),
     alien28Mod = new Model("M_M_GTRI_HI_02"), alien29Mod = new Model("M_M_GTRI_HI_02"),
    alien30Mod = new Model("M_M_GTRI_HI_02"), alien31Mod = new Model("M_M_GTRI_HI_02"),
    alien32Mod = new Model("M_M_GTRI_HI_02"), alien33Mod = new Model("M_M_GTRI_HI_02"),
    alien34Mod = new Model("M_M_GTRI_HI_02"), alien35Mod = new Model("M_M_GTRI_HI_02"),
    alien36Mod = new Model("M_M_GTRI_HI_02"), alien37Mod = new Model("M_M_GTRI_HI_02"),
    alien38Mod = new Model("M_M_GTRI_HI_02"), alien39Mod = new Model("M_M_GTRI_HI_02"),
    alien40Mod = new Model("M_M_GTRI_HI_02"), alien41Mod = new Model("M_M_GTRI_HI_02"),
    alien42Mod = new Model("M_M_GTRI_HI_02"), alien43Mod = new Model("M_M_GTRI_HI_02"),
    alien44Mod = new Model("M_M_GTRI_HI_02"), alien45Mod = new Model("M_M_GTRI_HI_02"),
    alien46Mod = new Model("M_M_GTRI_HI_02"), alien47Mod = new Model("M_M_GTRI_HI_02"),
    alien48Mod = new Model("M_M_GTRI_HI_02");
    private bool pissedOffcops, pissedOffbiker1, pissedOffbiker2, armCartel1, armCartel2, armCartel3, armCartel4, armCartel5, armCartel6, armbiker1, armbiker2, armbiker3, armbiker4, armbiker5, armbiker6,
    armbiker7, armbiker8, armbiker9, armbiker10, armbiker11, armbiker12, armbiker13, armbiker14, armbiker15, armbiker16,
    armbiker17, armbiker18, armbiker19, armbiker20, armbiker21, armArmy1, armArmy2, armArmy3, armArmy4, armArmy5, armArmy6, armArmy7, armArmy8, armArmy9, armArmy10, armArmy11, armArmy12, armArmy13, armArmy14,
        armArmy15, armArmy16, armArmy17, armArmy18, armArmy19, armArmy20, armArmy21,
    warp, drop, pickup, spawnRoadblock, spawnRoadblock2, armAlien1,armAlien2,armAlien3,armAlien4,armAlien5,armAlien6,armAlien7,armAlien8,armAlien9,armAlien10,armAlien11,armAlien12,armAlien13, armAlien14, 
    armAlien15,armAlien16,armAlien17,armAlien18,armAlien19,armAlien20,armAlien21,armAlien22,armAlien23,armAlien24,armAlien25,armAlien26,armAlien27,
     armAlien28,armAlien29,armAlien30,armAlien31,armAlien32,armAlien33,armAlien34,armAlien35,armAlien36,armAlien37,armAlien38,armAlien39,armAlien40,armAlien41,armAlien42,armAlien43,armAlien44,armAlien45,armAlien46,armAlien47,armAlien48,
 spawnRoadblock3, spawnRoadblock4, spawnbiker1, spawnbiker2, armCops, armTaliban1, armTaliban2, armTaliban3, armTaliban4,
 armTaliban5, armTaliban6, armTaliban7, armTaliban8, armTaliban9, armTaliban10, armTaliban11, armTaliban12,
    armTaliban13, armTaliban14, armTaliban15, armTaliban16, armTaliban17, armTaliban18, armTaliban19, armTaliban20,
    armTaliban21, armTaliban22, armTaliban23, armTaliban24, armTaliban25, armTaliban26, armTaliban27, armTaliban28,
    armTaliban29, armTaliban30, armTaliban31, armTaliban32, armTaliban33, armTaliban34, armTaliban35, armTaliban36,
    armTaliban37, armTaliban38, armTaliban39, armTaliban40, armTaliban41, armTaliban42, armTaliban43, armTaliban44,
    armTaliban45, armTaliban46, armTaliban47, armTaliban48, armTaliban49, armTaliban50, armTaliban51, armTaliban52,
      armTaliban53, armTaliban54, armTaliban55, armTaliban56, armTaliban57, armTaliban58, armTaliban59, armTaliban60,
        armTaliban61, armTaliban62, armTaliban63, armTaliban64, armTaliban65, armTaliban66, armTaliban67, armTaliban68, armTaliban69,
        armTaliban70, armTaliban71, armTaliban72, armTaliban73, armTaliban74, armTaliban75, armTaliban76, armTaliban77, armTaliban78,
        armTaliban79, armTaliban80, armTaliban81, armTaliban82, armTaliban83, armTaliban84, armTaliban85, armTaliban86, armTaliban87,
        armTaliban88, armTaliban89, armTaliban90, armTaliban91, armTaliban92, armTaliban93, armTaliban94,
    armTaliban1a, armTaliban2a, armTaliban3a, BuyArmored, BossTtrigger, placeBomb1, placeBomb2,placeBomb3,
 armTaliban1b, armTaliban2b, armTaliban3b, armTaliban1c, armTaliban2c, armTaliban3c, motelPed1attack, motelPed2attack, selectMission, scrollMissions, armTaliban1d, armTaliban2d, armTaliban3d, armTaliban4d,
 armTaliban1e, armTaliban2e, armTaliban3e, armTaliban4e, armTaliban5e, armTaliban6e,
 armTaliban7e, armTaliban8e, armTaliban9e, armTaliban10e, armTaliban11e, armTaliban12e, armTaliban13e,
 armTaliban14e, armTaliban15e, armTaliban16e, armTaliban17e, armTaliban18e, armTaliban19e, armTaliban20e,
 armTaliban21e, armTaliban22e, armTaliban23e, armTaliban24e, armTaliban25e, armTaliban26e, armTaliban27e,
 armTaliban28e, armTaliban29e, armTaliban30e, armTaliban31e, armTaliban32e, armTaliban33e, armTaliban34e,
 armTaliban35e, armTaliban36e, armTaliban37e, armTaliban38e, armTaliban39e, armTaliban40e, armTaliban41e, armTaliban42e,
 armTaliban43e, armTaliban44e, armTaliban45e, armTaliban46e, armTaliban47e, armTaliban48e, armTaliban49e, armTaliban50e, armTaliban51e, armTaliban52e,
 armTaliban53e, armTaliban54e, armTaliban55e, armTaliban56e, armTaliban57e, armTaliban58e,
 armTaliban1f, armTaliban2f, armTaliban3f, armTaliban1g, armTaliban2g, armTaliban3g, armTaliban4g, armTaliban5g, armTaliban6g, armTaliban7g,
  armCartel7, armCartel8, armCartel9, armCartel10, armCartel11, armCartel12, armCartel13, armCartel14, armCartel15, armCartel16,
    armCartel17, armCartel18, armCartel19, armCartel20, armCartel21, armCartel22, armCartel23, armCartel24, armCartel25, armCartel26,
    armCartel27, armCartel28, armCartel29, armCartel30, armCartel31, armCartel32, armCartel33, armCartel34, armCartel35, armCartel36,
    armCartel37, armCartel38, armCartel39, armCartel40, armCartel41, armCartel42, armCartel43, armCartel44, armCartel45, armCartel46,
    armCartel47, armCartel48, armCartel49, armCartel50, armCartel51, armCartel52, armCartel53, armCartel54, armCartel55, armCartel56,
    armCartel57, armCartel58, armCartel59, armCartel60, armCartel61, armCartel62, armCartel63, armCartel64, armCartel65, armCartel66,
    armCartel67, armCartel68, armCartel69, armCartel70, armCartel71, armCartel72, armCartel73, armCartel74, armCartel75, Ekey;
    private int RandomNum(int min, int max)
		{
			return new Random().Next(min, max + 1);
		}

    public Desert()
    {
        this.KeyDown += new GTA.KeyEventHandler(this.Main_KeyDown);
        this.Tick += new EventHandler(this.Main_Tick);
        //this.KeyDown += new GTA.KeyEventHandler(this.Main_KeyDown);
        Interval = 1000;
        BindKey(Keys.I, true, false, false, new KeyPressDelegate(Warp));
        BindKey(Keys.G, false, false, false, new KeyPressDelegate(Drop));
        BindKey(Keys.E, false, false, false, new KeyPressDelegate(Pickup));
        
    }
    //  CJ_PROC_NEEDLE

   
    private void Warp()
    {
        Player.Character.Position = desertPos;
    }
    private void Drop()
    {
        if (Exists(diamondCase) && diamondCase.isAttachedSomewhere && Player.Character.Position.DistanceTo(diamondCase.Position) <= 1.0f)
        {
            Game.LocalPlayer.Character.Task.PlayAnimation(new AnimationSet("missgambetti3"), "pickup_obj", 4.0f);
            Wait(500);
            diamondCase.Detach();
            diamondCase.ApplyForce(new Vector3(0.0F, 0.0F, -5.0F));
        }
        if (Exists(plutonium) && plutonium.isAttachedSomewhere && Player.Character.Position.DistanceTo(plutonium.Position) <= 1.0f)
        {
            Game.LocalPlayer.Character.Task.PlayAnimation(new AnimationSet("missgambetti3"), "pickup_obj", 4.0f);
            Wait(500);
            plutonium.Detach();
            plutonium.ApplyForce(new Vector3(0.0F, 0.0F, -5.0F));
        }
        if (Exists(drugBag) && drugBag.isAttachedSomewhere && Player.Character.Position.DistanceTo(drugBag.Position) <= 1.0f)
        {
            Game.LocalPlayer.Character.Task.PlayAnimation(new AnimationSet("missgambetti3"), "pickup_obj", 4.0f);
            Wait(500);
            drugBag.Detach();
            drugBag.ApplyForce(new Vector3(0.0F, 0.0F, -5.0F));
        }
        if (Exists(dildo) && dildo.isAttachedSomewhere && Player.Character.Position.DistanceTo(dildo.Position) <= 1.0f)
        {
            Game.LocalPlayer.Character.Task.PlayAnimation(new AnimationSet("missgambetti3"), "pickup_obj", 4.0f);
            Wait(500);
            dildo.Detach();
            dildo.ApplyForce(new Vector3(0.0F, 0.0F, -5.0F));
        }
    }
    private void Pickup()
    {
        if (Exists(diamondCase) && !diamondCase.isAttachedSomewhere && Player.Character.Position.DistanceTo(diamondCase.Position) <= 1.2f)
        {
                Game.LocalPlayer.Character.Task.PlayAnimation(new AnimationSet("missgambetti3"), "pickup_obj", 4.0f);
                Wait(500);
               diamondCase.AttachToPed(Player.Character, Bone.RightHand, new Vector3(0.13f, 0.04f, -0.1f), Vector3.Zero); //GTA.Native.Function.Call("ATTACH_OBJECT_TO_PED", bag3, Player.Character, 1232, 0.13f, 0.04f, -0.1f, 0.0f, 0.0f, 0.0f, 0);
        }
        if (Exists(plutonium) && !plutonium.isAttachedSomewhere && Player.Character.Position.DistanceTo(plutonium.Position) <= 1.2f)
        {
                Game.LocalPlayer.Character.Task.PlayAnimation(new AnimationSet("missgambetti3"), "pickup_obj", 4.0f);
                Wait(500);
                plutonium.AttachToPed(Player.Character, Bone.RightHand, new Vector3(0.13f, 0.04f, -0.1f), Vector3.Zero); //GTA.Native.Function.Call("ATTACH_OBJECT_TO_PED", bag3, Player.Character, 1232, 0.13f, 0.04f, -0.1f, 0.0f, 0.0f, 0.0f, 0);
        }
        if (Exists(drugBag) && !drugBag.isAttachedSomewhere && Player.Character.Position.DistanceTo(drugBag.Position) <= 1.2f)
        {
                Game.LocalPlayer.Character.Task.PlayAnimation(new AnimationSet("missgambetti3"), "pickup_obj", 4.0f);
                Wait(500);
                drugBag.AttachToPed(Player.Character, Bone.RightHand, new Vector3(0.13f, 0.04f, -0.1f), Vector3.Zero); //GTA.Native.Function.Call("ATTACH_OBJECT_TO_PED", bag3, Player.Character, 1232, 0.13f, 0.04f, -0.1f, 0.0f, 0.0f, 0.0f, 0);
        }
        if (Exists(dildo) && !dildo.isAttachedSomewhere && Player.Character.Position.DistanceTo(dildo.Position) <= 1.2f)
        {
                Game.LocalPlayer.Character.Task.PlayAnimation(new AnimationSet("missgambetti3"), "pickup_obj", 4.0f);
                Wait(500);
                dildo.AttachToPed(Player.Character, Bone.LeftHand, new Vector3(0.08f, 0.03f, 0.14f), Vector3.Zero); //GTA.Native.Function.Call("ATTACH_OBJECT_TO_PED", bag3, Player.Character, 1232, 0.13f, 0.04f, -0.1f, 0.0f, 0.0f, 0.0f, 0);
        // -  + down  , -  +right  , -  +forward  ,
        }
    }
    private void Main_KeyDown(object sender, GTA.KeyEventArgs e)
    {
        if (e.Key == Keys.E)
        {
            Ekey = true;
            BuyArmored = true;
            BossTtrigger = true;
            placeBomb1 = true;
            placeBomb2 = true;
            placeBomb3 = true;
        }
        else
        {
            Ekey = false;
            BuyArmored = false;
            BossTtrigger = true;
        }
    }
    private void Main_Tick(object sender, EventArgs e)
    {
        closestVehicle = World.GetClosestVehicle(Player.Character.Position, 5.0F);
        if (Exists(invOb1) && !Player.Character.isAlive)
        {
            invOb1.Delete();
        }
        if (Exists(invOb2) && !Player.Character.isAlive)
        {
            invOb2.Delete();
        }
        if (Exists(invOb3) && !Player.Character.isAlive)
        {
            invOb3.Delete();
        }
        if (Exists(invOb1) || Exists(invOb2) || Exists(invOb3))
        {
            if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 0 )
            {
                if (Player.Character.Position.DistanceTo(bomb1Pos) <= 50.0f || Player.Character.Position.DistanceTo(bomb2Pos) <= 50.0f || Player.Character.Position.DistanceTo(bomb3Pos) <= 50.0f)
                   {
                    Player.WantedLevel = 5;
                   }
                }
        }
        if (Player.WantedLevel == 5 && !Player.Character.isAlive)
        {
            Player.WantedLevel = 0;
        }
        if (Player.Character.Position.DistanceTo(bomb1Pos) >= 2.1f)
        {
           placeBomb1 = false;
        }
         if (Player.Character.Position.DistanceTo(bomb2Pos) >= 2.1f)
        {
           placeBomb2 = false;
        }
         if (Player.Character.Position.DistanceTo(bomb3Pos) >= 2.1f)
        {
           placeBomb3 = false;
        }
        if (placeBomb1)
        {
                 minibomb = World.CreateObject("EC_BOMB", Player.Character.Position);
                if (Exists(minibomb))
                {
                    minibomb.AttachToPed(Player.Character, Bone.RightHand, new Vector3(0.13f, 0.04f, -0.1f), Vector3.Zero); //GTA.Native.Function.Call("ATTACH_OBJECT_TO_PED", bag3, Player.Character, 1232, 0.13f, 0.04f, -0.1f, 0.0f, 0.0f, 0.0f, 0);
                    Wait(1000);
                    Player.Character.Task.PlayAnimation(new AnimationSet("car_bomb"), "car_set_bomb", 4.25f);
                    Wait(2000);
                    minibomb.Detach();
                    Wait(18000);

                    GTA.World.AddExplosion(minibomb.Position);
                    Wait(10);

                    if (minibomb.Position.DistanceTo(bomb1Pos) <= 7.5f)
                    {
                        if (!Exists(invOb1))
                        {
                            invOb1 = World.CreateObject("BM_toolbox1", flame1Pos);
                        }
                        if (Exists(invOb1))
                        {
                            invOb1.Visible = false;
                            invOb1.Collision = true;
                            GTA.Native.Function.Call("START_PTFX_ON_OBJ", "fire_gas_burner", invOb1, 0.0F, -3.65F, 1.18F, 0.0F, 0.0F, 0.35F, 1.0F);
                        }   
                    }
                    minibomb.Delete();
                }
            placeBomb1 = false;
        }
         if (placeBomb2)
        {
                 minibomb = World.CreateObject("EC_BOMB", Player.Character.Position);
                if (Exists(minibomb))
                {
                    minibomb.AttachToPed(Player.Character, Bone.RightHand, new Vector3(0.13f, 0.04f, -0.1f), Vector3.Zero); //GTA.Native.Function.Call("ATTACH_OBJECT_TO_PED", bag3, Player.Character, 1232, 0.13f, 0.04f, -0.1f, 0.0f, 0.0f, 0.0f, 0);
                    Wait(1000);
                    Player.Character.Task.PlayAnimation(new AnimationSet("car_bomb"), "car_set_bomb", 4.25f);
                    Wait(2000);
                    minibomb.Detach();
                    Wait(18000);

                    GTA.World.AddExplosion(minibomb.Position);
                    Wait(10);

                    if (minibomb.Position.DistanceTo(bomb2Pos) <= 7.5f)
                    {
                        if (!Exists(invOb2))
                        {
                            invOb2 = World.CreateObject("BM_microwave1", bomb2Pos);
                        }
                        if (Exists(invOb2))
                        {
                            invOb2.Visible = false;
                            invOb2.Collision = true;
                            GTA.Native.Function.Call("START_PTFX_ON_OBJ", "fire_gas_burner", invOb2, 0.0F, -3.65F, 1.18F, 0.0F, 0.0F, 0.35F, 1.0F);
                        }
                    }
                    minibomb.Delete();
                }
            placeBomb2 = false;
        }
         if (placeBomb3)
        {
                 minibomb = World.CreateObject("EC_BOMB", Player.Character.Position);
                if (Exists(minibomb))
                {
                    minibomb.AttachToPed(Player.Character, Bone.RightHand, new Vector3(0.13f, 0.04f, -0.1f), Vector3.Zero); //GTA.Native.Function.Call("ATTACH_OBJECT_TO_PED", bag3, Player.Character, 1232, 0.13f, 0.04f, -0.1f, 0.0f, 0.0f, 0.0f, 0);
                    Wait(1000);
                    Player.Character.Task.PlayAnimation(new AnimationSet("car_bomb"), "car_set_bomb", 4.25f);
                    Wait(2000);
                    minibomb.Detach();
                    Wait(18000);

                    GTA.World.AddExplosion(minibomb.Position);
                    Wait(10);

                    if (minibomb.Position.DistanceTo(bomb3Pos) <= 7.5f)
                    {
                        if (!Exists(invOb3))
                        {
                            invOb3 = World.CreateObject("CJ_KOR_SMALL_VASE_1", bomb3Pos);
                        }
                        if (Exists(invOb3))
                        {
                            invOb3.Visible = false;
                            invOb3.Collision = true;
                            GTA.Native.Function.Call("START_PTFX_ON_OBJ", "fire_gas_burner", invOb3, 0.0F, -3.65F, 1.18F, 0.0F, 0.0F, 0.35F, 1.0F);
                        }
                    }
                    minibomb.Delete();
                   // invOb3.Delete(); save for motelPed6 mission
                }
            placeBomb3 = false;
        }
        if (Exists(armored) && armored.Position.DistanceTo(armoredPos) <= 5.0f)
        {
            armored.MakeProofTo(true, true, true, true, true);
            armored.Heading = 96.92585f;
        }
        if (Exists(motelPed5) && motelPed5.isAlive)
        {
           motelPed5.Heading = 122.9426f;
        }
        if (Exists(motelPed6) && motelPed6.isAlive)
        {
            motelPed6.Heading = 288.7797f;
        }
        if (Exists(diamondCase) && Player.Character.Position.DistanceTo(diamondCase.Position) <= 3.85f && !Player.Character.isAlive)
        {
            Wait(4000);
            if (Exists(diamondCase))
            {
                diamondCase.Delete();
            }
        }
        if (Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 3.85f && !Player.Character.isAlive)
        {
            Wait(4000);
            if (Exists(drugBag))
            {
                drugBag.Delete();
            }
        }
        if (Exists(dildo) && Player.Character.Position.DistanceTo(dildo.Position) <= 3.85f && !Player.Character.isAlive)
        {
            Wait(4000);
            if (Exists(dildo))
            {
                dildo.Delete();
            }
        }
        if (Exists(plutonium) && Player.Character.Position.DistanceTo(plutonium.Position) <= 3.85f && !Player.Character.isAlive)
        {
            Wait(4000);
            if (Exists(plutonium))
            {
                plutonium.Delete();
            }
        }
        if (!Exists(diamondCase))
        {
            diamondCase = World.CreateObject("BM_lev_guncase02a", diamondCasePos);
        }
        if (Exists(diamondCase) && diamondCase.isAttachedSomewhere)
        {
            diamondCase.Collision = false;
        }
        if (Exists(diamondCase) && !diamondCase.isAttachedSomewhere && Player.Character.Position.DistanceTo(diamondCasePos) <= 1.85f)
        {
            Game.DisplayText("Press E to pickup diamonds, G to drop", 7000);
        }
        if (!Exists(plutonium))
        {
            plutonium = World.CreateObject("CJ_K_VASE_2b", plutoniumPos);
        }
        if (!Exists(drugBag))
        {
            drugBag = World.CreateObject("cj_holdall", drugBagPos);
        }
        if (Exists(drugBag) && drugBag.isAttachedSomewhere)
        {
            drugBag.Collision = false;
        }
        if (Exists(drugBag) && !drugBag.isAttachedSomewhere && Player.Character.Position.DistanceTo(drugBagPos) <= 1.85f)
        {
            Game.DisplayText("Press E to pickup drugs, G to drop", 7000);
        }
        if (!Exists(dildo))
        {
            dildo = World.CreateObject("dildo18", dildoPos);
        }
        if (Exists(dildo) && dildo.isAttachedSomewhere)
        {
            dildo.Collision = false;
        }
        if (Exists(dildo) && !dildo.isAttachedSomewhere && Player.Character.Position.DistanceTo(dildoPos) <= 1.85f)
        {
            Game.DisplayText("Press E to pick up alien evidence, G to drop", 7000);
        }

        //
        if (Exists(plutonium) && plutonium.isAttachedSomewhere)
        {
            plutonium.Collision = false;
        }
        if (Exists(plutonium) && !plutonium.isAttachedSomewhere && Player.Character.Position.DistanceTo(plutoniumPos) <= 1.85f)
        {
            Game.DisplayText("Press E to pickup plutonium, G to drop", 7000);
        }
        american = World.GetRandomPed(Player.Character.Position, 100.0f);
        if (Exists(american))
        {
            american.RelationshipGroup = RelationshipGroup.Player;
        }
        if (!Exists(army1) && Player.Character.Position.DistanceTo(army1Pos) >= 50.0f && Player.Character.Position.DistanceTo(army1Pos) <= 120.0f)
        {
            army1 = World.CreatePed(army1Mod, army1Pos);
        }
        if (!Exists(army2) && Player.Character.Position.DistanceTo(army2Pos) >= 50.0f && Player.Character.Position.DistanceTo(army2Pos) <= 120.0f)
        {
            army2 = World.CreatePed(army2Mod, army2Pos);
        }
        if (!Exists(army3) && Player.Character.Position.DistanceTo(army3Pos) >= 50.0f && Player.Character.Position.DistanceTo(army3Pos) <= 120.0f)
        {
            army3 = World.CreatePed(army3Mod, army3Pos);
        }
        if (!Exists(army4) && Player.Character.Position.DistanceTo(army4Pos) >= 50.0f && Player.Character.Position.DistanceTo(army4Pos) <= 120.0f)
        {
            army4 = World.CreatePed(army4Mod, army4Pos);
        }
        if (!Exists(army5) && Player.Character.Position.DistanceTo(army5Pos) >= 50.0f && Player.Character.Position.DistanceTo(army5Pos) <= 120.0f)
        {
            army5 = World.CreatePed(army5Mod, army5Pos);
        }
        if (!Exists(army6) && Player.Character.Position.DistanceTo(army6Pos) >= 50.0f && Player.Character.Position.DistanceTo(army6Pos) <= 120.0f)
        {
            army6 = World.CreatePed(army6Mod, army6Pos);
        }
        if (!Exists(army7) && Player.Character.Position.DistanceTo(army7Pos) >= 50.0f && Player.Character.Position.DistanceTo(army7Pos) <= 120.0f)
        {
            army7 = World.CreatePed(army7Mod, army7Pos);
        }
        if (!Exists(army8) && Player.Character.Position.DistanceTo(army8Pos) >= 50.0f && Player.Character.Position.DistanceTo(army8Pos) <= 120.0f)
        {
            army8 = World.CreatePed(army8Mod, army8Pos);
        }
        if (!Exists(army9) && Player.Character.Position.DistanceTo(army9Pos) >= 50.0f && Player.Character.Position.DistanceTo(army9Pos) <= 120.0f)
        {
            army9 = World.CreatePed(army9Mod, army9Pos);
        }
        if (!Exists(army10) && Player.Character.Position.DistanceTo(army10Pos) >= 50.0f && Player.Character.Position.DistanceTo(army10Pos) <= 120.0f)
        {
            army10 = World.CreatePed(army10Mod, army10Pos);
        }
        if (!Exists(army11) && Player.Character.Position.DistanceTo(army11Pos) >= 50.0f && Player.Character.Position.DistanceTo(army11Pos) <= 120.0f)
        {
            army11 = World.CreatePed(army11Mod, army11Pos);
        }
        if (!Exists(army12) && Player.Character.Position.DistanceTo(army12Pos) >= 50.0f && Player.Character.Position.DistanceTo(army12Pos) <= 120.0f)
        {
            army12 = World.CreatePed(army12Mod, army12Pos);
        }
        if (!Exists(army13) && Player.Character.Position.DistanceTo(army13Pos) >= 50.0f && Player.Character.Position.DistanceTo(army13Pos) <= 120.0f)
        {
            army13 = World.CreatePed(army13Mod, army13Pos);
        }
        if (!Exists(army14) && Player.Character.Position.DistanceTo(army14Pos) >= 50.0f && Player.Character.Position.DistanceTo(army14Pos) <= 120.0f)
        {
            army14 = World.CreatePed(army14Mod, army14Pos);
        }
        if (!Exists(army15) && Player.Character.Position.DistanceTo(army15Pos) >= 50.0f && Player.Character.Position.DistanceTo(army15Pos) <= 120.0f)
        {
            army15 = World.CreatePed(army15Mod, army15Pos);
        }
        if (!Exists(army16) && Player.Character.Position.DistanceTo(army16Pos) >= 50.0f && Player.Character.Position.DistanceTo(army16Pos) <= 120.0f)
        {
            army16 = World.CreatePed(army16Mod, army16Pos);
        }
        if (!Exists(army17) && Player.Character.Position.DistanceTo(army17Pos) >= 50.0f && Player.Character.Position.DistanceTo(army17Pos) <= 120.0f)
        {
            army17 = World.CreatePed(army17Mod, army17Pos);
        }
        if (!Exists(army18) && Player.Character.Position.DistanceTo(army18Pos) >= 50.0f && Player.Character.Position.DistanceTo(army18Pos) <= 120.0f)
        {
            army18 = World.CreatePed(army18Mod, army18Pos);
        }
        if (!Exists(army19) && Player.Character.Position.DistanceTo(army19Pos) >= 50.0f && Player.Character.Position.DistanceTo(army19Pos) <= 120.0f)
        {
            army19 = World.CreatePed(army19Mod, army19Pos);
        }
        if (!Exists(army20) && Player.Character.Position.DistanceTo(army20Pos) >= 50.0f && Player.Character.Position.DistanceTo(army20Pos) <= 120.0f)
        {
            army20 = World.CreatePed(army20Mod, army20Pos);
        }
        if (!Exists(army21) && Player.Character.Position.DistanceTo(army21Pos) >= 50.0f && Player.Character.Position.DistanceTo(army21Pos) <= 120.0f)
        {
            army21 = World.CreatePed(army21Mod, army21Pos);
        }

        //  if (!Exists(cartel1) && Player.Character.Position.DistanceTo(cartel1Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel1Pos) <= 120.0f)
     //   {
     ////       cartel1 = World.CreatePed(cartel1Mod, cartel1Pos);
     //   }
      //  if (!Exists(cartel2) && Exists(cartelVehicle1) && Player.Character.Position.DistanceTo(cartelVehicle1Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartelVehicle1Pos) <= 120.0f)
       // {
      //      cartel2 = cartelVehicle1.CreatePedOnSeat(VehicleSeat.Driver);
      //  }
       // if (!Exists(cartel3) && Player.Character.Position.DistanceTo(cartel3Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel3Pos) <= 120.0f)
      //  {
       //     cartel3 = World.CreatePed(cartel3Mod, cartel3Pos);
       // }
      //  if (!Exists(cartel4) && Player.Character.Position.DistanceTo(cartel4Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel4Pos) <= 120.0f)
      //  {
     //       cartel4 = World.CreatePed(cartel4Mod, cartel4Pos);
     //   }
       // if (!Exists(cartel5) && Exists(cartelVehicle2) && Player.Character.Position.DistanceTo(cartelVehicle2Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartelVehicle2Pos) <= 120.0f)
        //{
       //     cartel5 = cartelVehicle2.CreatePedOnSeat(VehicleSeat.Driver);
       // }
     //   if (!Exists(cartel6) && Player.Character.Position.DistanceTo(cartel6Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel6Pos) <= 120.0f)
     //   {
     //       cartel6 = World.CreatePed(cartel6Mod, cartel6Pos);
     //   }
        //(Exists(cartel7) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f
        if (!Exists(cartel7) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 4.0f
            && Player.Character.Position.DistanceTo(cartel7Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel7Pos) <= 120.0f)
        {
            cartel7 = World.CreatePed(cartel7Mod, cartel7Pos);
        }
        if (!Exists(cartel8) &&Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 4.0f
            && Player.Character.Position.DistanceTo(cartel8Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel8Pos) <= 120.0f)
        {
            cartel8 = World.CreatePed(cartel8Mod, cartel8Pos);
        }
        if (!Exists(cartel9) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 4.0f &&Player.Character.Position.DistanceTo(cartel9Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel9Pos) <= 120.0f)
        {
            cartel9 = World.CreatePed(cartel9Mod, cartel9Pos);
        }
        if (!Exists(cartel10) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 4.0f && Player.Character.Position.DistanceTo(cartel10Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel10Pos) <= 120.0f)
        {
            cartel10 = World.CreatePed(cartel10Mod, cartel10Pos);
        }
        if (!Exists(cartel11) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 4.0f && Player.Character.Position.DistanceTo(cartel11Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel11Pos) <= 120.0f)
        {
            cartel11 = World.CreatePed(cartel11Mod, cartel11Pos);
       }
        if (!Exists(cartel12) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 4.0f && Player.Character.Position.DistanceTo(cartel12Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel12Pos) <= 120.0f)
        {
            cartel12 = World.CreatePed(cartel12Mod, cartel12Pos);
        }
        if (!Exists(cartel13) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 4.0f && Player.Character.Position.DistanceTo(cartel13Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel13Pos) <= 120.0f)
        {
            cartel13 = World.CreatePed(cartel13Mod, cartel13Pos);
        }
        if (!Exists(cartel14) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 4.0f && Player.Character.Position.DistanceTo(cartel14Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel14Pos) <= 120.0f)
        {
            cartel14 = World.CreatePed(cartel14Mod, cartel14Pos);
        }
        if (!Exists(cartel15) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 4.0f && Player.Character.Position.DistanceTo(cartel15Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel15Pos) <= 120.0f)
        {
            cartel15 = World.CreatePed(cartel15Mod, cartel15Pos);
        }
        if (!Exists(cartel16) && Player.Character.Position.DistanceTo(cartel16Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel16Pos) <= 120.0f)
        {
            cartel16 = World.CreatePed(cartel16Mod, cartel16Pos);
        }
        if (!Exists(cartel17) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 4.0f && Player.Character.Position.DistanceTo(cartel17Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel17Pos) <= 120.0f)
        {
            cartel17 = World.CreatePed(cartel17Mod, cartel17Pos);
        }
        if (!Exists(cartel18) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) <= 4.0f && Player.Character.Position.DistanceTo(cartel18Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel18Pos) <= 120.0f)
        {
            cartel18 = World.CreatePed(cartel18Mod, cartel18Pos);
        }
       // if (!Exists(cartel19) && Player.Character.Position.DistanceTo(cartel19Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel19Pos) <= 120.0f)
       // {
      //      cartel19 = World.CreatePed(cartel19Mod, cartel19Pos);
     //   }
        //if (!Exists(cartel20) && Player.Character.Position.DistanceTo(cartel20Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel20Pos) <= 120.0f)
       // {
       //     cartel20 = World.CreatePed(cartel20Mod, cartel20Pos);
       // }
     //   if (!Exists(cartel21) && Player.Character.Position.DistanceTo(cartel21Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel21Pos) <= 120.0f)
     //   {
     //       cartel21 = World.CreatePed(cartel21Mod, cartel21Pos);
     //   }
       /// if (!Exists(cartel22) && Player.Character.Position.DistanceTo(cartel22Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel22Pos) <= 120.0f)
       // {
       //     cartel22 = World.CreatePed(cartel22Mod, cartel22Pos);
       // }
       // if (!Exists(cartel23) && Player.Character.Position.DistanceTo(cartel23Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel23Pos) <= 120.0f)
      //  {
      //      cartel23 = World.CreatePed(cartel23Mod, cartel23Pos);
      //  }
       // if (!Exists(cartel24) && Player.Character.Position.DistanceTo(cartel24Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel24Pos) <= 120.0f)
      //  {
       //     cartel24 = World.CreatePed(cartel24Mod, cartel24Pos);
      //  }
       // if (!Exists(cartel25) && Player.Character.Position.DistanceTo(cartel25Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel25Pos) <= 120.0f)
      //  {
      //      cartel25 = World.CreatePed(cartel25Mod, cartel25Pos);
      //  }
    //    if (!Exists(cartel26) && Player.Character.Position.DistanceTo(cartel26Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel26Pos) <= 120.0f)
     //   {
      //      cartel26 = World.CreatePed(cartel26Mod, cartel26Pos);
     //   }
       // if (!Exists(cartel27) && Player.Character.Position.DistanceTo(cartel27Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel27Pos) <= 120.0f)
       // {
      //      cartel27 = World.CreatePed(cartel27Mod, cartel27Pos);
       // }
      //  if (!Exists(cartel28) && Player.Character.Position.DistanceTo(cartel28Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel28Pos) <= 120.0f)
      //  {
      //      cartel28 = World.CreatePed(cartel28Mod, cartel28Pos);
     //   }
       // if (!Exists(cartel29) && Player.Character.Position.DistanceTo(cartel29Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel29Pos) <= 120.0f)
       // {
       //     cartel29 = World.CreatePed(cartel29Mod, cartel29Pos);
       // }
      //  if (!Exists(cartel30) && Player.Character.Position.DistanceTo(cartel30Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel30Pos) <= 120.0f)
     //   {
     //       cartel30 = World.CreatePed(cartel30Mod, cartel30Pos);
     //   }
      //  if (!Exists(cartel31) && Player.Character.Position.DistanceTo(cartel31Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel31Pos) <= 120.0f)
      //  {
       //     cartel31 = World.CreatePed(cartel31Mod, cartel31Pos);
       // }
      //  if (!Exists(cartel32) && Player.Character.Position.DistanceTo(cartel32Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel32Pos) <= 120.0f)
      //  {
      //      cartel32 = World.CreatePed(cartel32Mod, cartel32Pos);
      //  }
       // if (!Exists(cartel33) && Player.Character.Position.DistanceTo(cartel33Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel33Pos) <= 120.0f)
      //  {
      //      cartel33 = World.CreatePed(cartel33Mod, cartel33Pos);
      //  }
       // if (!Exists(cartel34) && Player.Character.Position.DistanceTo(cartel34Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel34Pos) <= 120.0f)
      //  {
       //     cartel34 = World.CreatePed(cartel34Mod, cartel34Pos);
      //  }
        //if (!Exists(cartel35) && Player.Character.Position.DistanceTo(cartel35Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel35Pos) <= 120.0f)
        //{
       //     cartel35 = World.CreatePed(cartel35Mod, cartel35Pos);
       // }
       // if (!Exists(cartel36) && Player.Character.Position.DistanceTo(cartel36Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel36Pos) <= 120.0f)
      //  {
      //      cartel36 = World.CreatePed(cartel36Mod, cartel36Pos);
      //  }
       // if (!Exists(cartel37) && Player.Character.Position.DistanceTo(cartel37Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel37Pos) <= 120.0f)
      //  {
       //     cartel37 = World.CreatePed(cartel37Mod, cartel37Pos);
       // }
        if (!Exists(cartel38) && Player.Character.Position.DistanceTo(cartel38Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel38Pos) <= 120.0f)
        {
            cartel38 = World.CreatePed(cartel38Mod, cartel38Pos);
        }
        if (!Exists(cartel39) && Player.Character.Position.DistanceTo(cartel39Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel39Pos) <= 120.0f)
        {
            cartel39 = World.CreatePed(cartel39Mod, cartel39Pos);
        }
        if (!Exists(cartel40) && Player.Character.Position.DistanceTo(cartel40Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel40Pos) <= 120.0f)
        {
            cartel40 = World.CreatePed(cartel40Mod, cartel40Pos);
        }
        if (!Exists(cartel41) && Player.Character.Position.DistanceTo(cartel41Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel41Pos) <= 120.0f)
        {
            cartel41 = World.CreatePed(cartel41Mod, cartel41Pos);
        }
        if (!Exists(cartel42) && Player.Character.Position.DistanceTo(cartel42Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel42Pos) <= 120.0f)
        {
            cartel42 = World.CreatePed(cartel42Mod, cartel42Pos);
        }
        if (!Exists(cartel43) && Player.Character.Position.DistanceTo(cartel43Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel43Pos) <= 120.0f)
        {
            cartel43 = World.CreatePed(cartel43Mod, cartel43Pos);
        }
        if (!Exists(cartel44) && Player.Character.Position.DistanceTo(cartel44Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel44Pos) <= 120.0f)
        {
            cartel44 = World.CreatePed(cartel44Mod, cartel44Pos);
        }
        if (!Exists(cartel45) && Player.Character.Position.DistanceTo(cartel45Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel45Pos) <= 120.0f)
        {
            cartel45 = World.CreatePed(cartel45Mod, cartel45Pos);
        }
        if (!Exists(cartel46) && Player.Character.Position.DistanceTo(cartel46Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel46Pos) <= 120.0f)
        {
            cartel46 = World.CreatePed(cartel46Mod, cartel46Pos);
        }
        if (!Exists(cartel47) && Player.Character.Position.DistanceTo(cartel47Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel47Pos) <= 120.0f)
        {
            cartel47 = World.CreatePed(cartel47Mod, cartel47Pos);
        }
        if (!Exists(cartel48) && Player.Character.Position.DistanceTo(cartel48Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel48Pos) <= 120.0f)
        {
            cartel48 = World.CreatePed(cartel48Mod, cartel48Pos);
        }
        if (!Exists(cartel49) && Player.Character.Position.DistanceTo(cartel49Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel49Pos) <= 120.0f)
        {
            cartel49 = World.CreatePed(cartel49Mod, cartel49Pos);
        }
        if (!Exists(cartel50) && Player.Character.Position.DistanceTo(cartel50Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel50Pos) <= 120.0f)
        {
            cartel50 = World.CreatePed(cartel50Mod, cartel50Pos);
        }
        if (!Exists(cartel51) && Player.Character.Position.DistanceTo(cartel51Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel51Pos) <= 120.0f)
        {
            cartel51 = World.CreatePed(cartel51Mod, cartel51Pos);
        }
        if (!Exists(cartel52) && Player.Character.Position.DistanceTo(cartel52Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel52Pos) <= 120.0f)
        {
            cartel52 = World.CreatePed(cartel52Mod, cartel52Pos);
        }
        if (!Exists(cartel53) && Player.Character.Position.DistanceTo(cartel53Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel53Pos) <= 120.0f)
        {
            cartel53 = World.CreatePed(cartel53Mod, cartel53Pos);
        }
        if (!Exists(cartel54) && Player.Character.Position.DistanceTo(cartel54Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel54Pos) <= 120.0f)
        {
            cartel54 = World.CreatePed(cartel54Mod, cartel54Pos);
        }
        if (!Exists(cartel55) && Player.Character.Position.DistanceTo(cartel55Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel55Pos) <= 120.0f)
        {
            cartel55 = World.CreatePed(cartel55Mod, cartel55Pos);
        }
        if (!Exists(cartel56) && Player.Character.Position.DistanceTo(cartel56Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel56Pos) <= 120.0f)
        {
            cartel56 = World.CreatePed(cartel56Mod, cartel56Pos);
        }
        if (!Exists(cartel57) && Player.Character.Position.DistanceTo(cartel57Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel57Pos) <= 120.0f)
        {
            cartel57 = World.CreatePed(cartel57Mod, cartel57Pos);
        }
        if (!Exists(cartel58) && Player.Character.Position.DistanceTo(cartel58Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel58Pos) <= 120.0f)
        {
            cartel58 = World.CreatePed(cartel58Mod, cartel58Pos);
        }
        if (!Exists(cartel59) && Player.Character.Position.DistanceTo(cartel59Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel59Pos) <= 120.0f)
        {
            cartel59 = World.CreatePed(cartel59Mod, cartel59Pos);
        }
        if (!Exists(cartel60) && Player.Character.Position.DistanceTo(cartel60Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel60Pos) <= 120.0f)
        {
            cartel60 = World.CreatePed(cartel60Mod, cartel60Pos);
        }
        if (!Exists(cartel61) && Player.Character.Position.DistanceTo(cartel61Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel61Pos) <= 120.0f)
        {
            cartel61 = World.CreatePed(cartel61Mod, cartel61Pos);
        }
        if (!Exists(cartel62) && Player.Character.Position.DistanceTo(cartel62Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel62Pos) <= 120.0f)
        {
            cartel62 = World.CreatePed(cartel62Mod, cartel62Pos);
        }
        if (!Exists(cartel63) && Player.Character.Position.DistanceTo(cartel63Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel63Pos) <= 120.0f)
        {
            cartel63 = World.CreatePed(cartel63Mod, cartel63Pos);
        }
        if (!Exists(cartel64) && Player.Character.Position.DistanceTo(cartel64Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel64Pos) <= 120.0f)
        {
            cartel64 = World.CreatePed(cartel64Mod, cartel64Pos);
        }
        if (!Exists(cartel65) && Player.Character.Position.DistanceTo(cartel65Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel65Pos) <= 120.0f)
        {
            cartel65 = World.CreatePed(cartel65Mod, cartel65Pos);
        }
        if (!Exists(cartel66) && Player.Character.Position.DistanceTo(cartel66Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel66Pos) <= 120.0f)
        {
            cartel66 = World.CreatePed(cartel66Mod, cartel66Pos);
        }
        if (!Exists(cartel67) && Player.Character.Position.DistanceTo(cartel67Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel67Pos) <= 120.0f)
        {
            cartel67 = World.CreatePed(cartel67Mod, cartel67Pos);
        }
        if (!Exists(cartel68) && Player.Character.Position.DistanceTo(cartel68Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel68Pos) <= 120.0f)
        {
            cartel68 = World.CreatePed(cartel68Mod, cartel68Pos);
        }
        if (!Exists(cartel69) && Player.Character.Position.DistanceTo(cartel69Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel69Pos) <= 120.0f)
        {
            cartel69 = World.CreatePed(cartel69Mod, cartel69Pos);
        }
        if (!Exists(cartel70) && Player.Character.Position.DistanceTo(cartel70Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel70Pos) <= 120.0f)
        {
            cartel70 = World.CreatePed(cartel70Mod, cartel70Pos);
        }
        if (!Exists(cartel71) && Player.Character.Position.DistanceTo(cartel71Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel71Pos) <= 120.0f)
        {
            cartel71 = World.CreatePed(cartel71Mod, cartel71Pos);
        }
        if (!Exists(cartel72) && Player.Character.Position.DistanceTo(cartel72Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel72Pos) <= 120.0f)
        {
            cartel72 = World.CreatePed(cartel72Mod, cartel72Pos);
        }
        if (!Exists(cartel73) && Player.Character.Position.DistanceTo(cartel73Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel73Pos) <= 120.0f)
        {
            cartel73 = World.CreatePed(cartel73Mod, cartel73Pos);
        }
        if (!Exists(cartel74) && Player.Character.Position.DistanceTo(cartel74Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel74Pos) <= 120.0f)
        {
            cartel74 = World.CreatePed(cartel74Mod, cartel74Pos);
        }
        if (!Exists(cartel75) && Player.Character.Position.DistanceTo(cartel75Pos) >= 50.0f && Player.Character.Position.DistanceTo(cartel75Pos) <= 120.0f)
        {
            cartel75 = World.CreatePed(cartel75Mod, cartel75Pos);
        }
        //if (!Exists(cartel) && Player.Character.Position.DistanceTo(cartelPos) >= 50.0f && Player.Character.Position.DistanceTo(cartelPos) <= 120.0f)
        //{
        //    cartel = World.CreatePed(cartelMod, cartelPos);
        //}



        if (!Exists(alien1) && Player.Character.Position.DistanceTo(alien1Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien1Pos) <= 120.0f)
        {
            alien1 = World.CreatePed(alien1Mod, alien1Pos);
        }
        if (!Exists(alien2) && Player.Character.Position.DistanceTo(alien2Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien2Pos) <= 120.0f)
        {
            alien2 = World.CreatePed(alien2Mod, alien2Pos);
        }
        if (!Exists(alien3) && Player.Character.Position.DistanceTo(alien3Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien3Pos) <= 120.0f)
        {
            alien3 = World.CreatePed(alien3Mod, alien3Pos);
        }
        if (!Exists(alien4) && Player.Character.Position.DistanceTo(alien4Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien4Pos) <= 120.0f)
        {
            alien4 = World.CreatePed(alien4Mod, alien4Pos);
        }
        if (!Exists(alien5) && Player.Character.Position.DistanceTo(alien5Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien5Pos) <= 120.0f)
        {
            alien5 = World.CreatePed(alien5Mod, alien5Pos);
        }
        if (!Exists(alien6) && Player.Character.Position.DistanceTo(alien6Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien6Pos) <= 120.0f)
        {
            alien6 = World.CreatePed(alien6Mod, alien6Pos);
        }

        if (!Exists(alien7) && Player.Character.Position.DistanceTo(alien7Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien7Pos) <= 120.0f)
        {
            alien7 = World.CreatePed(alien7Mod, alien7Pos);
        }
        if (!Exists(alien8) && Player.Character.Position.DistanceTo(alien8Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien8Pos) <= 120.0f)
        {
            alien8 = World.CreatePed(alien8Mod, alien8Pos);
        }
        if (!Exists(alien9) && Player.Character.Position.DistanceTo(alien9Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien9Pos) <= 120.0f)
        {
            alien9 = World.CreatePed(alien9Mod, alien9Pos);
        }
        if (!Exists(alien10) && Player.Character.Position.DistanceTo(alien10Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien10Pos) <= 120.0f)
        {
            alien10 = World.CreatePed(alien10Mod, alien10Pos);
        }
        if (!Exists(alien11) && Player.Character.Position.DistanceTo(alien11Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien11Pos) <= 120.0f)
        {
            alien11 = World.CreatePed(alien11Mod, alien11Pos);
        }
        if (!Exists(alien12) && Player.Character.Position.DistanceTo(alien12Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien12Pos) <= 120.0f)
        {
            alien12 = World.CreatePed(alien12Mod, alien12Pos);
        }
        if (!Exists(alien13) && Player.Character.Position.DistanceTo(alien13Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien13Pos) <= 120.0f)
        {
            alien13 = World.CreatePed(alien13Mod, alien13Pos);
        }

        if (!Exists(alien14) && Player.Character.Position.DistanceTo(alien14Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien14Pos) <= 120.0f)
        {
            alien14 = World.CreatePed(alien14Mod, alien14Pos);
        }
        if (!Exists(alien15) && Player.Character.Position.DistanceTo(alien15Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien15Pos) <= 120.0f)
        {
            alien15 = World.CreatePed(alien15Mod, alien15Pos);
        }
        if (!Exists(alien16) && Player.Character.Position.DistanceTo(alien16Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien16Pos) <= 120.0f)
        {
            alien16 = World.CreatePed(alien16Mod, alien16Pos);
        }
        if (!Exists(alien17) && Player.Character.Position.DistanceTo(alien17Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien17Pos) <= 120.0f)
        {
            alien17 = World.CreatePed(alien17Mod, alien17Pos);
        }
        if (!Exists(alien18) && Player.Character.Position.DistanceTo(alien18Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien18Pos) <= 120.0f)
        {
            alien18 = World.CreatePed(alien18Mod, alien18Pos);
        }
        if (!Exists(alien19) && Player.Character.Position.DistanceTo(alien19Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien19Pos) <= 120.0f)
        {
            alien19 = World.CreatePed(alien19Mod, alien19Pos);
        }

        if (!Exists(alien20) && Player.Character.Position.DistanceTo(alien20Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien20Pos) <= 120.0f)
        {
            alien20 = World.CreatePed(alien20Mod, alien20Pos);
        }
        if (!Exists(alien21) && Player.Character.Position.DistanceTo(alien21Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien21Pos) <= 120.0f)
        {
            alien21 = World.CreatePed(alien21Mod, alien21Pos);
        }
        if (!Exists(alien22) && Player.Character.Position.DistanceTo(alien22Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien22Pos) <= 120.0f)
        {
            alien22 = World.CreatePed(alien22Mod, alien22Pos);
        }
        if (!Exists(alien23) && Player.Character.Position.DistanceTo(alien23Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien23Pos) <= 120.0f)
        {
            alien23 = World.CreatePed(alien23Mod, alien23Pos);
        }
        if (!Exists(alien24) && Player.Character.Position.DistanceTo(alien24Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien24Pos) <= 120.0f)
        {
            alien24 = World.CreatePed(alien24Mod, alien24Pos);
        }
        if (!Exists(alien25) && Player.Character.Position.DistanceTo(alien25Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien25Pos) <= 120.0f)
        {
            alien25 = World.CreatePed(alien25Mod, alien25Pos);
        }
        if (!Exists(alien26) && Player.Character.Position.DistanceTo(alien26Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien26Pos) <= 120.0f)
        {
            alien26 = World.CreatePed(alien26Mod, alien26Pos);
        }
        if (!Exists(alien27) && Player.Character.Position.DistanceTo(alien27Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien27Pos) <= 120.0f)
        {
            alien27 = World.CreatePed(alien27Mod, alien27Pos);
        }

         if (!Exists(alien28) && Player.Character.Position.DistanceTo(alien28Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien28Pos) <= 120.0f)
        {
            alien28 = World.CreatePed(alien28Mod, alien28Pos);
        }
        if (!Exists(alien29) && Player.Character.Position.DistanceTo(alien29Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien29Pos) <= 120.0f)
        {
            alien29 = World.CreatePed(alien29Mod, alien29Pos);
        }
         if (!Exists(alien30) && Player.Character.Position.DistanceTo(alien30Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien30Pos) <= 120.0f)
        {
            alien30 = World.CreatePed(alien30Mod, alien30Pos);
        }
        if (!Exists(alien31) && Player.Character.Position.DistanceTo(alien31Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien31Pos) <= 120.0f)
        {
            alien31 = World.CreatePed(alien31Mod, alien31Pos);
        }
         if (!Exists(alien32) && Player.Character.Position.DistanceTo(alien32Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien32Pos) <= 120.0f)
        {
            alien32 = World.CreatePed(alien32Mod, alien32Pos);
        }
        if (!Exists(alien33) && Player.Character.Position.DistanceTo(alien33Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien33Pos) <= 120.0f)
        {
            alien33 = World.CreatePed(alien33Mod, alien33Pos);
        }
         if (!Exists(alien34) && Player.Character.Position.DistanceTo(alien34Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien34Pos) <= 120.0f)
        {
            alien34 = World.CreatePed(alien34Mod, alien34Pos);
        }
        if (!Exists(alien35) && Player.Character.Position.DistanceTo(alien35Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien35Pos) <= 120.0f)
        {
            alien35 = World.CreatePed(alien35Mod, alien35Pos);
        }
         if (!Exists(alien36) && Player.Character.Position.DistanceTo(alien36Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien36Pos) <= 120.0f)
        {
            alien36 = World.CreatePed(alien36Mod, alien36Pos);
        }
        if (!Exists(alien37) && Player.Character.Position.DistanceTo(alien37Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien37Pos) <= 120.0f)
        {
            alien37 = World.CreatePed(alien37Mod, alien37Pos);
        }
         if (!Exists(alien38) && Player.Character.Position.DistanceTo(alien38Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien38Pos) <= 120.0f)
        {
            alien38 = World.CreatePed(alien38Mod, alien38Pos);
        }
        if (!Exists(alien39) && Player.Character.Position.DistanceTo(alien39Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien39Pos) <= 120.0f)
        {
            alien39 = World.CreatePed(alien39Mod, alien39Pos);
        }
         if (!Exists(alien40) && Player.Character.Position.DistanceTo(alien40Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien40Pos) <= 120.0f)
        {
            alien40 = World.CreatePed(alien40Mod, alien40Pos);
        }
        if (!Exists(alien41) && Player.Character.Position.DistanceTo(alien41Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien41Pos) <= 120.0f)
        {
            alien41 = World.CreatePed(alien41Mod, alien41Pos);
        }
         if (!Exists(alien42) && Player.Character.Position.DistanceTo(alien42Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien42Pos) <= 120.0f)
        {
            alien42 = World.CreatePed(alien42Mod, alien42Pos);
        }
        if (!Exists(alien43) && Player.Character.Position.DistanceTo(alien43Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien43Pos) <= 120.0f)
        {
            alien43 = World.CreatePed(alien43Mod, alien43Pos);
        }
         if (!Exists(alien44) && Player.Character.Position.DistanceTo(alien44Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien44Pos) <= 120.0f)
        {
            alien44 = World.CreatePed(alien44Mod, alien44Pos);
        }
        if (!Exists(alien45) && Player.Character.Position.DistanceTo(alien45Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien45Pos) <= 120.0f)
        {
            alien45 = World.CreatePed(alien45Mod, alien45Pos);
        }
         if (!Exists(alien46) && Player.Character.Position.DistanceTo(alien46Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien46Pos) <= 120.0f)
        {
            alien46 = World.CreatePed(alien46Mod, alien46Pos);
        }
        if (!Exists(alien47) && Player.Character.Position.DistanceTo(alien47Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien47Pos) <= 120.0f)
        {
            alien47 = World.CreatePed(alien47Mod, alien47Pos);
        }
        if (!Exists(alien48) && Player.Character.Position.DistanceTo(alien48Pos) >= 50.0f && Player.Character.Position.DistanceTo(alien48Pos) <= 120.0f)
        {
            alien48 = World.CreatePed(alien48Mod, alien48Pos);
        }

        if (!Exists(biker1) && Player.Character.Position.DistanceTo(biker1Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker1Pos) <= 120.0f)
        {
            biker1 = World.CreatePed(biker1Mod, biker1Pos);
        }
        if (!Exists(biker2) && Player.Character.Position.DistanceTo(biker2Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker2Pos) <= 120.0f)
        {
            biker2 = World.CreatePed(biker2Mod, biker2Pos);
        }
        if (!Exists(biker3) && Player.Character.Position.DistanceTo(biker3Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker3Pos) <= 120.0f)
        {
            biker3 = World.CreatePed(biker3Mod, biker3Pos);
        }
        if (!Exists(biker4) && Player.Character.Position.DistanceTo(biker4Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker4Pos) <= 120.0f)
        {
            biker4 = World.CreatePed(biker4Mod, biker4Pos);
        }
        if (!Exists(biker5) && Player.Character.Position.DistanceTo(biker5Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker5Pos) <= 120.0f)
        {
            biker5 = World.CreatePed(biker5Mod, biker5Pos);
        }
        if (!Exists(biker6) && Player.Character.Position.DistanceTo(biker6Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker6Pos) <= 120.0f)
        {
            biker6 = World.CreatePed(biker6Mod, biker6Pos);
        }

        if (!Exists(biker7) && Player.Character.Position.DistanceTo(biker7Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker7Pos) <= 120.0f)
        {
            biker7 = World.CreatePed(biker7Mod, biker7Pos);
        }
        if (!Exists(biker8) && Player.Character.Position.DistanceTo(biker8Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker8Pos) <= 120.0f)
        {
            biker8 = World.CreatePed(biker8Mod, biker8Pos);
        }
        if (!Exists(biker9) && Player.Character.Position.DistanceTo(biker9Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker9Pos) <= 120.0f)
        {
            biker9 = World.CreatePed(biker9Mod, biker9Pos);
        }
        if (!Exists(biker10) && Player.Character.Position.DistanceTo(biker10Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker10Pos) <= 120.0f)
        {
            biker10 = World.CreatePed(biker10Mod, biker10Pos);
        }
        if (!Exists(biker11) && Player.Character.Position.DistanceTo(biker11Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker11Pos) <= 120.0f)
        {
            biker11 = World.CreatePed(biker11Mod, biker11Pos);
        }
        if (!Exists(biker12) && Player.Character.Position.DistanceTo(biker12Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker12Pos) <= 120.0f)
        {
            biker12 = World.CreatePed(biker12Mod, biker12Pos);
        }
        if (!Exists(biker13) && Player.Character.Position.DistanceTo(biker13Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker13Pos) <= 120.0f)
        {
            biker13 = World.CreatePed(biker13Mod, biker13Pos);
        }
        if (!Exists(biker14) && Player.Character.Position.DistanceTo(biker14Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker14Pos) <= 120.0f)
        {
            biker14 = World.CreatePed(biker14Mod, biker14Pos);
        }
        if (!Exists(biker15) && Player.Character.Position.DistanceTo(biker15Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker15Pos) <= 120.0f)
        {
            biker15 = World.CreatePed(biker15Mod, biker15Pos);
        }
        if (!Exists(biker16) && Player.Character.Position.DistanceTo(biker16Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker16Pos) <= 120.0f)
        {
            biker16 = World.CreatePed(biker16Mod, biker16Pos);
        }
        if (!Exists(biker17) && Player.Character.Position.DistanceTo(biker17Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker17Pos) <= 120.0f)
        {
            biker17 = World.CreatePed(biker17Mod, biker17Pos);
        }
        if (!Exists(biker18) && Player.Character.Position.DistanceTo(biker18Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker18Pos) <= 120.0f)
        {
            biker18 = World.CreatePed(biker18Mod, biker18Pos);
        }
        if (!Exists(biker19) && Player.Character.Position.DistanceTo(biker19Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker19Pos) <= 120.0f)
        {
            biker19 = World.CreatePed(biker19Mod, biker19Pos);
        }
        if (!Exists(biker20) && Player.Character.Position.DistanceTo(biker20Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker20Pos) <= 120.0f)
        {
            biker20 = World.CreatePed(biker20Mod, biker20Pos);
        }
        if (!Exists(biker21) && Player.Character.Position.DistanceTo(biker21Pos) >= 50.0f && Player.Character.Position.DistanceTo(biker21Pos) <= 120.0f)
        {
            biker21 = World.CreatePed(biker21Mod, biker21Pos);
        }
      
        if (!Exists(taliban1) && Player.Character.Position.DistanceTo(taliban1Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban1Pos) <= 120.0f)
        {
            taliban1 = World.CreatePed(taliban1Mod, taliban1Pos);
        }
        if (!Exists(taliban2) && Player.Character.Position.DistanceTo(taliban2Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban2Pos) <= 120.0f)
        {
            taliban2 = World.CreatePed(taliban2Mod, taliban2Pos);
        }
        if (!Exists(taliban3) && Player.Character.Position.DistanceTo(taliban3Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban3Pos) <= 120.0f)
        {
            taliban3 = World.CreatePed(taliban3Mod, taliban3Pos);
        }
        if (!Exists(taliban4) && Player.Character.Position.DistanceTo(taliban4Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban4Pos) <= 120.0f)
        {
            taliban4 = World.CreatePed(taliban4Mod, taliban4Pos);
        }



        if (!Exists(taliban5) && Player.Character.Position.DistanceTo(taliban5Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban5Pos) <= 120.0f)
        {
            taliban5 = World.CreatePed(taliban5Mod, taliban5Pos);
        }
        if (!Exists(taliban6) && Player.Character.Position.DistanceTo(taliban6Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban6Pos) <= 120.0f)
        {
            taliban6 = World.CreatePed(taliban6Mod, taliban6Pos);
        }
        if (!Exists(taliban7) && Player.Character.Position.DistanceTo(taliban7Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban7Pos) <= 120.0f)
        {
            taliban7 = World.CreatePed(taliban7Mod, taliban7Pos);
        }
        if (!Exists(taliban8) && Player.Character.Position.DistanceTo(taliban8Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban8Pos) <= 120.0f)
        {
            taliban8 = World.CreatePed(taliban8Mod, taliban8Pos);
        }
        if (!Exists(taliban9) && Player.Character.Position.DistanceTo(taliban9Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban9Pos) <= 120.0f)
        {
            taliban9 = World.CreatePed(taliban9Mod, taliban9Pos);
        }
        if (!Exists(taliban10) && Player.Character.Position.DistanceTo(taliban10Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban10Pos) <= 120.0f)
        {
            taliban11 = World.CreatePed(taliban11Mod, taliban11Pos);
        }
        if (!Exists(taliban12) && Player.Character.Position.DistanceTo(taliban12Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban12Pos) <= 120.0f)
        {
            taliban12 = World.CreatePed(taliban12Mod, taliban12Pos);
        }
        if (!Exists(taliban13) && Player.Character.Position.DistanceTo(taliban13Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban13Pos) <= 120.0f)
        {
            taliban13 = World.CreatePed(taliban13Mod, taliban13Pos);
        }

        if (!Exists(taliban14) && Player.Character.Position.DistanceTo(taliban14Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban14Pos) <= 120.0f)
        {
            taliban14 = World.CreatePed(taliban14Mod, taliban14Pos);
        }
        if (!Exists(taliban15) && Player.Character.Position.DistanceTo(taliban15Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban15Pos) <= 120.0f)
        {
            taliban15 = World.CreatePed(taliban15Mod, taliban15Pos);
        }
        if (!Exists(taliban16) && Player.Character.Position.DistanceTo(taliban16Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban16Pos) <= 120.0f)
        {
            taliban16 = World.CreatePed(taliban16Mod, taliban16Pos);
        }
        if (!Exists(taliban17) && Player.Character.Position.DistanceTo(taliban17Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban17Pos) <= 120.0f)
        {
            taliban17 = World.CreatePed(taliban17Mod, taliban17Pos);
        }
        if (!Exists(taliban18) && Player.Character.Position.DistanceTo(taliban18Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban18Pos) <= 120.0f)
        {
            taliban18 = World.CreatePed(taliban18Mod, taliban18Pos);
        }
        if (!Exists(taliban19) && Player.Character.Position.DistanceTo(taliban19Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban19Pos) <= 120.0f)
        {
            taliban19 = World.CreatePed(taliban19Mod, taliban19Pos);
        }
        if (!Exists(taliban20) && Player.Character.Position.DistanceTo(taliban20Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban20Pos) <= 120.0f)
        {
            taliban20 = World.CreatePed(taliban20Mod, taliban20Pos);
        }
        if (!Exists(taliban21) && Player.Character.Position.DistanceTo(taliban21Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban21Pos) <= 120.0f)
        {
            taliban21 = World.CreatePed(taliban21Mod, taliban21Pos);
        }

        if (!Exists(taliban22) && Player.Character.Position.DistanceTo(taliban22Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban22Pos) <= 120.0f)
        {
            taliban22 = World.CreatePed(taliban22Mod, taliban22Pos);
        }
        if (!Exists(taliban23) && Player.Character.Position.DistanceTo(taliban23Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban23Pos) <= 120.0f)
        {
            taliban23 = World.CreatePed(taliban23Mod, taliban23Pos);
        }
        if (!Exists(taliban24) && Player.Character.Position.DistanceTo(taliban24Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban24Pos) <= 120.0f)
        {
            taliban24 = World.CreatePed(taliban24Mod, taliban24Pos);
        }
        if (!Exists(taliban25) && Player.Character.Position.DistanceTo(taliban25Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban25Pos) <= 120.0f)
        {
            taliban25 = World.CreatePed(taliban25Mod, taliban25Pos);
        }
        if (!Exists(taliban26) && Player.Character.Position.DistanceTo(taliban26Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban26Pos) <= 120.0f)
        {
            taliban26 = World.CreatePed(taliban26Mod, taliban26Pos);
        }
        if (!Exists(taliban27) && Player.Character.Position.DistanceTo(taliban27Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban27Pos) <= 120.0f)
        {
            taliban27 = World.CreatePed(taliban27Mod, taliban27Pos);
        }
        if (!Exists(taliban28) && Player.Character.Position.DistanceTo(taliban28Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban28Pos) <= 120.0f)
        {
            taliban28 = World.CreatePed(taliban28Mod, taliban28Pos);
        }
        if (!Exists(taliban29) && Player.Character.Position.DistanceTo(taliban29Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban29Pos) <= 120.0f)
        {
            taliban29 = World.CreatePed(taliban29Mod, taliban29Pos);
        }

        if (!Exists(taliban30) && Player.Character.Position.DistanceTo(taliban30Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban30Pos) <= 120.0f)
        {
            taliban30 = World.CreatePed(taliban30Mod, taliban30Pos);
        }
        if (!Exists(taliban31) && Player.Character.Position.DistanceTo(taliban31Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban31Pos) <= 120.0f)
        {
            taliban31 = World.CreatePed(taliban31Mod, taliban31Pos);
        }
        if (!Exists(taliban32) && Player.Character.Position.DistanceTo(taliban32Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban32Pos) <= 120.0f)
        {
            taliban32 = World.CreatePed(taliban32Mod, taliban32Pos);
        }
        if (!Exists(taliban33) && Player.Character.Position.DistanceTo(taliban33Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban33Pos) <= 120.0f)
        {
            taliban33 = World.CreatePed(taliban33Mod, taliban33Pos);
        }
        if (!Exists(taliban34) && Player.Character.Position.DistanceTo(taliban34Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban34Pos) <= 120.0f)
        {
            taliban34 = World.CreatePed(taliban34Mod, taliban34Pos);
        }
        if (!Exists(taliban35) && Player.Character.Position.DistanceTo(taliban35Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban35Pos) <= 120.0f)
        {
            taliban35 = World.CreatePed(taliban35Mod, taliban35Pos);
        }
        if (!Exists(taliban36) && Player.Character.Position.DistanceTo(taliban36Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban36Pos) <= 120.0f)
        {
            taliban36 = World.CreatePed(taliban36Mod, taliban36Pos);
        }
        if (!Exists(taliban37) && Player.Character.Position.DistanceTo(taliban37Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban37Pos) <= 120.0f)
        {
            taliban37 = World.CreatePed(taliban37Mod, taliban37Pos);
        }

        if (!Exists(taliban38) && Player.Character.Position.DistanceTo(taliban38Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban38Pos) <= 120.0f)
        {
            taliban38 = World.CreatePed(taliban38Mod, taliban38Pos);
        }
        if (!Exists(taliban39) && Player.Character.Position.DistanceTo(taliban39Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban39Pos) <= 120.0f)
        {
            taliban39 = World.CreatePed(taliban39Mod, taliban39Pos);
        }
        if (!Exists(taliban40) && Player.Character.Position.DistanceTo(taliban40Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban40Pos) <= 120.0f)
        {
            taliban40 = World.CreatePed(taliban40Mod, taliban40Pos);
        }
        if (!Exists(taliban41) && Player.Character.Position.DistanceTo(taliban41Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban41Pos) <= 120.0f)
        {
            taliban41 = World.CreatePed(taliban41Mod, taliban41Pos);
        }
        if (!Exists(taliban42) && Player.Character.Position.DistanceTo(taliban42Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban42Pos) <= 120.0f)
        {
            taliban42 = World.CreatePed(taliban42Mod, taliban42Pos);
        }
        if (!Exists(taliban43) && Player.Character.Position.DistanceTo(taliban43Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban43Pos) <= 120.0f)
        {
            taliban43 = World.CreatePed(taliban43Mod, taliban43Pos);
        }
        if (!Exists(taliban44) && Player.Character.Position.DistanceTo(taliban44Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban44Pos) <= 120.0f)
        {
            taliban44 = World.CreatePed(taliban44Mod, taliban44Pos);
        }
        if (!Exists(taliban45) && Player.Character.Position.DistanceTo(taliban45Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban45Pos) <= 120.0f)
        {
            taliban45 = World.CreatePed(taliban45Mod, taliban45Pos);
        }
        if (!Exists(taliban46) && Player.Character.Position.DistanceTo(taliban46Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban46Pos) <= 120.0f)
        {
            taliban46 = World.CreatePed(taliban46Mod, taliban46Pos);
        }
        if (!Exists(taliban47) && Player.Character.Position.DistanceTo(taliban47Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban47Pos) <= 120.0f)
        {
            taliban47 = World.CreatePed(taliban47Mod, taliban47Pos);
        }
        if (!Exists(taliban48) && Player.Character.Position.DistanceTo(taliban48Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban48Pos) <= 120.0f)
        {
            taliban48 = World.CreatePed(taliban48Mod, taliban48Pos);
        }
        if (!Exists(taliban49) && Player.Character.Position.DistanceTo(taliban49Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban49Pos) <= 120.0f)
        {
            taliban49 = World.CreatePed(taliban49Mod, taliban49Pos);
        }
        if (!Exists(taliban50) && Player.Character.Position.DistanceTo(taliban50Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban50Pos) <= 120.0f)
        {
            taliban50 = World.CreatePed(taliban50Mod, taliban50Pos);
        }
        if (!Exists(taliban51) && Player.Character.Position.DistanceTo(taliban51Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban51Pos) <= 120.0f)
        {
            taliban51 = World.CreatePed(taliban51Mod, taliban51Pos);
        }
        if (!Exists(taliban52) && Player.Character.Position.DistanceTo(taliban52Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban52Pos) <= 120.0f)
        {
            taliban52 = World.CreatePed(taliban52Mod, taliban52Pos);
        }


        if (!Exists(taliban53) && Player.Character.Position.DistanceTo(taliban53Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban53Pos) <= 120.0f)
        {
            taliban53 = World.CreatePed(taliban53Mod, taliban53Pos);
        }
        if (!Exists(taliban54) && Player.Character.Position.DistanceTo(taliban54Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban54Pos) <= 120.0f)
        {
            taliban54 = World.CreatePed(taliban54Mod, taliban54Pos);
        }
        if (!Exists(taliban55) && Player.Character.Position.DistanceTo(taliban55Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban55Pos) <= 120.0f)
        {
            taliban55 = World.CreatePed(taliban55Mod, taliban55Pos);
        }
        if (!Exists(taliban56) && Player.Character.Position.DistanceTo(taliban56Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban56Pos) <= 120.0f)
        {
            taliban56 = World.CreatePed(taliban56Mod, taliban56Pos);
        }
        if (!Exists(taliban57) && Player.Character.Position.DistanceTo(taliban57Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban57Pos) <= 120.0f)
        {
            taliban57 = World.CreatePed(taliban57Mod, taliban57Pos);
        }

        if (!Exists(taliban58) && Player.Character.Position.DistanceTo(taliban58Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban58Pos) <= 120.0f)
        {
            taliban58 = World.CreatePed(taliban58Mod, taliban58Pos);
        }
        if (!Exists(taliban59) && Player.Character.Position.DistanceTo(taliban59Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban59Pos) <= 120.0f)
        {
            taliban59 = World.CreatePed(taliban59Mod, taliban59Pos);
        }
        if (!Exists(taliban60) && Player.Character.Position.DistanceTo(taliban60Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban60Pos) <= 120.0f)
        {
            taliban60 = World.CreatePed(taliban60Mod, taliban60Pos);
        }
        if (!Exists(taliban61) && Player.Character.Position.DistanceTo(taliban61Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban61Pos) <= 120.0f)
        {
            taliban61 = World.CreatePed(taliban61Mod, taliban61Pos);
        } 
        if (!Exists(taliban62) && Player.Character.Position.DistanceTo(taliban62Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban62Pos) <= 120.0f)
        {
            taliban62 = World.CreatePed(taliban62Mod, taliban62Pos);
        }
        if (!Exists(taliban63) && Player.Character.Position.DistanceTo(taliban63Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban63Pos) <= 120.0f)
        {
            taliban63 = World.CreatePed(taliban63Mod, taliban63Pos);
        }
        if (!Exists(taliban64) && Player.Character.Position.DistanceTo(taliban64Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban64Pos) <= 120.0f)
        {
            taliban64 = World.CreatePed(taliban64Mod, taliban64Pos);
        }
        if (!Exists(taliban65) && Player.Character.Position.DistanceTo(taliban65Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban65Pos) <= 120.0f)
        {
            taliban65 = World.CreatePed(taliban65Mod, taliban65Pos);
        }
        if (!Exists(taliban66) && Player.Character.Position.DistanceTo(taliban66Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban66Pos) <= 120.0f)
        {
            taliban66 = World.CreatePed(taliban66Mod, taliban66Pos);
        }
        if (!Exists(taliban67) && Player.Character.Position.DistanceTo(taliban67Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban67Pos) <= 120.0f)
        {
            taliban67 = World.CreatePed(taliban67Mod, taliban67Pos);
        }
        if (!Exists(taliban68) && Player.Character.Position.DistanceTo(taliban68Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban68Pos) <= 120.0f)
        {
            taliban68 = World.CreatePed(taliban68Mod, taliban68Pos);
        }
        if (!Exists(taliban69) && Player.Character.Position.DistanceTo(taliban69Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban69Pos) <= 120.0f)
        {
            taliban69 = World.CreatePed(taliban69Mod, taliban69Pos);
        }
        if (!Exists(taliban70) && Player.Character.Position.DistanceTo(taliban70Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban70Pos) <= 120.0f)
        {
            taliban70 = World.CreatePed(taliban70Mod, taliban70Pos);
        }
        if (!Exists(taliban71) && Player.Character.Position.DistanceTo(taliban71Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban71Pos) <= 120.0f)
        {
            taliban71 = World.CreatePed(taliban71Mod, taliban71Pos);
        }

        if (!Exists(taliban72) && Player.Character.Position.DistanceTo(taliban72Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban72Pos) <= 120.0f)
        {
            taliban72 = World.CreatePed(taliban72Mod, taliban72Pos);
        }
        if (!Exists(taliban73) && Player.Character.Position.DistanceTo(taliban73Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban73Pos) <= 120.0f)
        {
            taliban73 = World.CreatePed(taliban73Mod, taliban73Pos);
        }

        if (!Exists(taliban74) && Player.Character.Position.DistanceTo(taliban74Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban74Pos) <= 120.0f)
        {
            taliban74 = World.CreatePed(taliban74Mod, taliban74Pos);
        }
        if (!Exists(taliban75) && Player.Character.Position.DistanceTo(taliban75Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban75Pos) <= 120.0f)
        {
            taliban75 = World.CreatePed(taliban75Mod, taliban75Pos);
        }
        if (!Exists(taliban76) && Player.Character.Position.DistanceTo(taliban76Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban76Pos) <= 120.0f)
        {
            taliban76 = World.CreatePed(taliban76Mod, taliban76Pos);
        }
        if (!Exists(taliban77) && Player.Character.Position.DistanceTo(taliban77Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban77Pos) <= 120.0f)
        {
            taliban77 = World.CreatePed(taliban77Mod, taliban77Pos);
        }
        if (!Exists(taliban78) && Player.Character.Position.DistanceTo(taliban78Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban78Pos) <= 120.0f)
        {
            taliban78 = World.CreatePed(taliban78Mod, taliban78Pos);
        }
        if (!Exists(taliban79) && Player.Character.Position.DistanceTo(taliban79Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban79Pos) <= 120.0f)
        {
            taliban79 = World.CreatePed(taliban79Mod, taliban79Pos);
        }
        if (!Exists(taliban80) && Player.Character.Position.DistanceTo(taliban80Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban80Pos) <= 120.0f)
        {
            taliban80 = World.CreatePed(taliban80Mod, taliban80Pos);
        }
        if (!Exists(taliban81) && Player.Character.Position.DistanceTo(taliban81Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban81Pos) <= 120.0f)
        {
            taliban81 = World.CreatePed(taliban81Mod, taliban81Pos);
        }
        if (!Exists(taliban82) && Player.Character.Position.DistanceTo(taliban82Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban82Pos) <= 120.0f)
        {
            taliban82 = World.CreatePed(taliban82Mod, taliban82Pos);
        }
        if (!Exists(taliban83) && Player.Character.Position.DistanceTo(taliban83Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban83Pos) <= 120.0f)
        {
            taliban83 = World.CreatePed(taliban83Mod, taliban83Pos);
        }
        if (!Exists(taliban84) && Player.Character.Position.DistanceTo(taliban84Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban84Pos) <= 120.0f)
        {
            taliban84 = World.CreatePed(taliban84Mod, taliban84Pos);
        }
        if (!Exists(taliban85) && Player.Character.Position.DistanceTo(taliban85Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban85Pos) <= 120.0f)
        {
            taliban85 = World.CreatePed(taliban85Mod, taliban85Pos);
        }
        if (!Exists(taliban86)  && Player.Character.Position.DistanceTo(taliban86Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban86Pos) <= 120.0f)
        {
            taliban86 = World.CreatePed(taliban86Mod, taliban86Pos);
        }
        if (!Exists(taliban88) && Player.Character.Position.DistanceTo(taliban88Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban88Pos) <= 120.0f)
        {
            taliban88 = World.CreatePed(taliban88Mod, taliban88Pos);
        }
        if (!Exists(taliban89) && Player.Character.Position.DistanceTo(taliban89Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban89Pos) <= 120.0f)
        {
            taliban89 = World.CreatePed(taliban89Mod, taliban89Pos);
        }
        if (!Exists(taliban90) && Player.Character.Position.DistanceTo(taliban90Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban90Pos) <= 120.0f)
        {
            taliban90 = World.CreatePed(taliban90Mod, taliban90Pos);
        }
        if (!Exists(taliban91) && Player.Character.Position.DistanceTo(taliban91Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban91Pos) <= 120.0f)
        {
            taliban91 = World.CreatePed(taliban91Mod, taliban91Pos);
        }
        if (!Exists(taliban92) && Player.Character.Position.DistanceTo(taliban92Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban92Pos) <= 120.0f)
        {
            taliban92 = World.CreatePed(taliban92Mod, taliban92Pos);
        }
        if (!Exists(taliban93) && Player.Character.Position.DistanceTo(taliban93Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban93Pos) <= 120.0f)
        {
            taliban93 = World.CreatePed(taliban93Mod, taliban93Pos);
        }
        if (!Exists(taliban94) && Player.Character.Position.DistanceTo(taliban94Pos) >= 50.0f && Player.Character.Position.DistanceTo(taliban94Pos) <= 120.0f)
        {
            taliban94 = World.CreatePed(taliban94Mod, taliban94Pos);
        }

        if (!Exists(taliban1a) && Player.Character.Position.DistanceTo(taliban1aPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban1aPos) <= 120.0f)
        {
            taliban1a = World.CreatePed(taliban1aMod, taliban1aPos);
        }
        if (!Exists(taliban2a) && Player.Character.Position.DistanceTo(taliban2aPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban2aPos) <= 120.0f)
        {
            taliban2a = World.CreatePed(taliban2aMod, taliban2aPos);
        }
        if (!Exists(taliban3a) && Player.Character.Position.DistanceTo(taliban3aPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban3aPos) <= 120.0f)
        {
            taliban3a = World.CreatePed(taliban3aMod, taliban3aPos);
        }
        if (!Exists(taliban1b) && Player.Character.Position.DistanceTo(taliban1bPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban1bPos) <= 120.0f)
        {
            taliban1b = World.CreatePed(taliban1bMod, taliban1bPos);
        }
        if (!Exists(taliban2b) && Player.Character.Position.DistanceTo(taliban2bPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban2bPos) <= 120.0f)
        {
            taliban2b = World.CreatePed(taliban2bMod, taliban2bPos);
        }
        if (!Exists(taliban3b) && Player.Character.Position.DistanceTo(taliban3bPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban3bPos) <= 120.0f)
        {
            taliban3b = World.CreatePed(taliban3bMod, taliban3bPos);
        }
        if (!Exists(taliban1c) && Player.Character.Position.DistanceTo(taliban1cPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban1cPos) <= 120.0f)
        {
            taliban1c = World.CreatePed(taliban1cMod, taliban1cPos);
        }
        if (!Exists(taliban2c) && Player.Character.Position.DistanceTo(taliban2cPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban2cPos) <= 120.0f)
        {
            taliban2c = World.CreatePed(taliban2cMod, taliban2cPos);
        }
        if (!Exists(taliban3c) && Player.Character.Position.DistanceTo(taliban3cPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban3cPos) <= 120.0f)
        {
            taliban3c = World.CreatePed(taliban3cMod, taliban3cPos);
        }
        if (!Exists(taliban1d) && Player.Character.Position.DistanceTo(taliban1dPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban1dPos) <= 120.0f)
        {
            taliban1d = World.CreatePed(taliban1dMod, taliban1dPos);
        }
        if (!Exists(taliban2d) && Player.Character.Position.DistanceTo(taliban2dPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban2dPos) <= 120.0f)
        {
            taliban2d = World.CreatePed(taliban2dMod, taliban2dPos);
        }
        if (!Exists(taliban3d) && Player.Character.Position.DistanceTo(taliban3dPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban3dPos) <= 120.0f)
        {
            taliban3d = World.CreatePed(taliban3dMod, taliban3dPos);
        }
        if (!Exists(taliban4d) && Player.Character.Position.DistanceTo(taliban4dPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban4dPos) <= 120.0f)
        {
            taliban4d = World.CreatePed(taliban4dMod, taliban4dPos);
        }
        if (!Exists(taliban1e) && Player.Character.Position.DistanceTo(taliban1ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban1ePos) <= 120.0f)
        {
            taliban1e = World.CreatePed(taliban1eMod, taliban1ePos);
        }
        if (!Exists(taliban2e) && Player.Character.Position.DistanceTo(taliban2ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban2ePos) <= 120.0f)
        {
            taliban2e = World.CreatePed(taliban2eMod, taliban2ePos);
        }
        if (!Exists(taliban3e) && Player.Character.Position.DistanceTo(taliban3ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban3ePos) <= 120.0f)
        {
            taliban3e = World.CreatePed(taliban3eMod, taliban3ePos);
        }
        if (!Exists(taliban4e) && Player.Character.Position.DistanceTo(taliban4ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban4ePos) <= 120.0f)
        {
            taliban4e = World.CreatePed(taliban4eMod, taliban4ePos);
        }
        if (!Exists(taliban5e) && Player.Character.Position.DistanceTo(taliban5ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban5ePos) <= 120.0f)
        {
            taliban5e = World.CreatePed(taliban5eMod, taliban5ePos);
        }
        if (!Exists(taliban6e) && Player.Character.Position.DistanceTo(taliban6ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban6ePos) <= 120.0f)
        {
            taliban6e = World.CreatePed(taliban6eMod, taliban6ePos);
        }
        if (!Exists(taliban7e) && Player.Character.Position.DistanceTo(taliban7ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban7ePos) <= 120.0f)
        {
            taliban7e = World.CreatePed(taliban7eMod, taliban7ePos);
        }

        if (!Exists(taliban8e) && Player.Character.Position.DistanceTo(taliban8ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban8ePos) <= 120.0f)
        {
            taliban8e = World.CreatePed(taliban8eMod, taliban8ePos);
        }
        if (!Exists(taliban9e) && Player.Character.Position.DistanceTo(taliban9ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban9ePos) <= 120.0f)
        {
            taliban9e = World.CreatePed(taliban9eMod, taliban9ePos);
        }
        if (!Exists(taliban10e) && Player.Character.Position.DistanceTo(taliban10ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban10ePos) <= 120.0f)
        {
            taliban10e = World.CreatePed(taliban10eMod, taliban10ePos);
        }
        if (!Exists(taliban11e) && Player.Character.Position.DistanceTo(taliban11ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban11ePos) <= 120.0f)
        {
            taliban11e = World.CreatePed(taliban11eMod, taliban11ePos);
        }
        if (!Exists(taliban12e) && Player.Character.Position.DistanceTo(taliban12ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban12ePos) <= 120.0f)
        {
            taliban12e = World.CreatePed(taliban12eMod, taliban12ePos);
        }
        
        if (!Exists(taliban13e) && Player.Character.Position.DistanceTo(taliban13ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban13ePos) <= 120.0f)
        {
            taliban13e = World.CreatePed(taliban13eMod, taliban13ePos);
        }
        if (!Exists(taliban14e) && Player.Character.Position.DistanceTo(taliban14ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban14ePos) <= 120.0f)
        {
            taliban14e = World.CreatePed(taliban14eMod, taliban14ePos);
        }
        if (!Exists(taliban15e) && Player.Character.Position.DistanceTo(taliban15ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban15ePos) <= 120.0f)
        {
            taliban15e = World.CreatePed(taliban15eMod, taliban15ePos);
        }
        if (!Exists(taliban16e) && Player.Character.Position.DistanceTo(taliban16ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban16ePos) <= 120.0f)
        {
            taliban16e = World.CreatePed(taliban16eMod, taliban16ePos);
        }
        if (!Exists(taliban17e) && Player.Character.Position.DistanceTo(taliban17ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban17ePos) <= 120.0f)
        {
            taliban17e = World.CreatePed(taliban17eMod, taliban17ePos);
        }
        
        if (!Exists(taliban18e) && Player.Character.Position.DistanceTo(taliban18ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban18ePos) <= 120.0f)
        {
            taliban18e = World.CreatePed(taliban18eMod, taliban18ePos);
        }
        if (!Exists(taliban19e) && Player.Character.Position.DistanceTo(taliban19ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban19ePos) <= 120.0f)
        {
            taliban19e = World.CreatePed(taliban19eMod, taliban19ePos);
        }
        if (!Exists(taliban20e) && Player.Character.Position.DistanceTo(taliban20ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban20ePos) <= 120.0f)
        {
            taliban20e = World.CreatePed(taliban20eMod, taliban20ePos);
        }
        if (!Exists(taliban21e) && Player.Character.Position.DistanceTo(taliban21ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban21ePos) <= 120.0f)
        {
            taliban21e = World.CreatePed(taliban21eMod, taliban21ePos);
        }
        if (!Exists(taliban22e) && Player.Character.Position.DistanceTo(taliban22ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban22ePos) <= 120.0f)
        {
            taliban22e = World.CreatePed(taliban22eMod, taliban22ePos);
        }

        if (!Exists(taliban23e) && Player.Character.Position.DistanceTo(taliban23ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban23ePos) <= 120.0f)
        {
            taliban23e = World.CreatePed(taliban23eMod, taliban23ePos);
        }
        if (!Exists(taliban24e) && Player.Character.Position.DistanceTo(taliban24ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban24ePos) <= 120.0f)
        {
            taliban24e = World.CreatePed(taliban24eMod, taliban24ePos);
        }
        if (!Exists(taliban25e) && Player.Character.Position.DistanceTo(taliban25ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban25ePos) <= 120.0f)
        {
            taliban25e = World.CreatePed(taliban25eMod, taliban25ePos);
        }
        if (!Exists(taliban26e) && Player.Character.Position.DistanceTo(taliban26ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban26ePos) <= 120.0f)
        {
            taliban26e = World.CreatePed(taliban26eMod, taliban26ePos);
        }
        if (!Exists(taliban27e) && Player.Character.Position.DistanceTo(taliban27ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban27ePos) <= 120.0f)
        {
            taliban27e = World.CreatePed(taliban27eMod, taliban27ePos);
        }


        if (!Exists(taliban28e) && Player.Character.Position.DistanceTo(taliban28ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban28ePos) <= 120.0f)
        {
            taliban28e = World.CreatePed(taliban28eMod, taliban28ePos);
        }
        if (!Exists(taliban29e) && Player.Character.Position.DistanceTo(taliban29ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban29ePos) <= 120.0f)
        {
            taliban29e = World.CreatePed(taliban29eMod, taliban29ePos);
        }
        if (!Exists(taliban30e) && Player.Character.Position.DistanceTo(taliban30ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban30ePos) <= 120.0f)
        {
            taliban30e = World.CreatePed(taliban30eMod, taliban30ePos);
        }
        if (!Exists(taliban31e) && Player.Character.Position.DistanceTo(taliban31ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban31ePos) <= 120.0f)
        {
            taliban31e = World.CreatePed(taliban31eMod, taliban31ePos);
        }
        if (!Exists(taliban32e) && Player.Character.Position.DistanceTo(taliban32ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban32ePos) <= 120.0f)
        {
            taliban32e = World.CreatePed(taliban32eMod, taliban32ePos);
        }
        if (!Exists(taliban33e) && Player.Character.Position.DistanceTo(taliban33ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban33ePos) <= 120.0f)
        {
            taliban33e = World.CreatePed(taliban33eMod, taliban33ePos);
        }
        if (!Exists(taliban34e) && Player.Character.Position.DistanceTo(taliban34ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban34ePos) <= 120.0f)
        {
            taliban34e = World.CreatePed(taliban34eMod, taliban34ePos);
        }

        if (!Exists(taliban35e) && Player.Character.Position.DistanceTo(taliban35ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban35ePos) <= 120.0f)
        {
            taliban35e = World.CreatePed(taliban35eMod, taliban35ePos);
        }
        if (!Exists(taliban36e) && Player.Character.Position.DistanceTo(taliban36ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban36ePos) <= 120.0f)
        {
            taliban36e = World.CreatePed(taliban36eMod, taliban36ePos);
        }
        if (!Exists(taliban37e) && Player.Character.Position.DistanceTo(taliban37ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban37ePos) <= 120.0f)
        {
            taliban37e = World.CreatePed(taliban37eMod, taliban37ePos);
        }
        if (!Exists(taliban38e) && Player.Character.Position.DistanceTo(taliban38ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban38ePos) <= 120.0f)
        {
            taliban38e = World.CreatePed(taliban38eMod, taliban38ePos);
        }
        if (!Exists(taliban39e) && Player.Character.Position.DistanceTo(taliban39ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban39ePos) <= 120.0f)
        {
            taliban39e = World.CreatePed(taliban39eMod, taliban39ePos);
        }

        if (!Exists(taliban40e) && Player.Character.Position.DistanceTo(taliban40ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban40ePos) <= 120.0f)
        {
            taliban40e = World.CreatePed(taliban40eMod, taliban40ePos);
        }
        if (!Exists(taliban41e) && Player.Character.Position.DistanceTo(taliban41ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban41ePos) <= 120.0f)
        {
            taliban41e = World.CreatePed(taliban41eMod, taliban41ePos);
        }
        if (!Exists(taliban42e) && Player.Character.Position.DistanceTo(taliban42ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban42ePos) <= 120.0f)
        {
            taliban42e = World.CreatePed(taliban42eMod, taliban42ePos);
        }


        if (!Exists(taliban43e) && Player.Character.Position.DistanceTo(taliban43ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban43ePos) <= 120.0f)
        {
            taliban43e = World.CreatePed(taliban43eMod, taliban43ePos);
        }
        if (!Exists(taliban44e) && Player.Character.Position.DistanceTo(taliban44ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban44ePos) <= 120.0f)
        {
            taliban44e = World.CreatePed(taliban44eMod, taliban44ePos);
        }
        if (!Exists(taliban45e) && Player.Character.Position.DistanceTo(taliban45ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban45ePos) <= 120.0f)
        {
            taliban45e = World.CreatePed(taliban45eMod, taliban45ePos);
        }
        if (!Exists(taliban46e) && Player.Character.Position.DistanceTo(taliban46ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban46ePos) <= 120.0f)
        {
            taliban46e = World.CreatePed(taliban46eMod, taliban46ePos);
        }
        if (!Exists(taliban47e) && Player.Character.Position.DistanceTo(taliban47ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban47ePos) <= 120.0f)
        {
            taliban47e = World.CreatePed(taliban47eMod, taliban47ePos);
        }
        if (!Exists(taliban48e) && Player.Character.Position.DistanceTo(taliban48ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban48ePos) <= 120.0f)
        {
            taliban48e = World.CreatePed(taliban48eMod, taliban48ePos);
        }
        if (!Exists(taliban49e) && Player.Character.Position.DistanceTo(taliban49ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban49ePos) <= 120.0f)
        {
            taliban49e = World.CreatePed(taliban49eMod, taliban49ePos);
        }
        if (!Exists(taliban50e) && Player.Character.Position.DistanceTo(taliban50ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban50ePos) <= 120.0f)
        {
            taliban50e = World.CreatePed(taliban50eMod, taliban50ePos);
        }
        if (!Exists(taliban51e) && Player.Character.Position.DistanceTo(taliban51ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban51ePos) <= 120.0f)
        {
            taliban51e = World.CreatePed(taliban51eMod, taliban51ePos);
        }
        if (!Exists(taliban52e) && Player.Character.Position.DistanceTo(taliban52ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban52ePos) <= 120.0f)
        {
            taliban52e = World.CreatePed(taliban52eMod, taliban52ePos);
        }
        if (!Exists(taliban53e) && Player.Character.Position.DistanceTo(taliban53ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban53ePos) <= 120.0f)
        {
            taliban53e = World.CreatePed(taliban53eMod, taliban53ePos);
        }
        if (!Exists(taliban54e) && Player.Character.Position.DistanceTo(taliban54ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban54ePos) <= 120.0f)
        {
            taliban54e = World.CreatePed(taliban54eMod, taliban54ePos);
        }
        if (!Exists(taliban55e) && Player.Character.Position.DistanceTo(taliban55ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban55ePos) <= 120.0f)
        {
            taliban55e = World.CreatePed(taliban55eMod, taliban55ePos);
        }
        if (!Exists(taliban56e) && Player.Character.Position.DistanceTo(taliban56ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban56ePos) <= 120.0f)
        {
            taliban56e = World.CreatePed(taliban56eMod, taliban56ePos);
        }
        if (!Exists(taliban57e) && Player.Character.Position.DistanceTo(taliban57ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban57ePos) <= 120.0f)
        {
            taliban57e = World.CreatePed(taliban57eMod, taliban57ePos);
        }
        if (!Exists(taliban58e) && Player.Character.Position.DistanceTo(taliban58ePos) >= 50.0f && Player.Character.Position.DistanceTo(taliban58ePos) <= 120.0f)
        {
            taliban58e = World.CreatePed(taliban58eMod, taliban58ePos);
        }

        if (!Exists(taliban1f) && Player.Character.Position.DistanceTo(taliban1fPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban1fPos) <= 120.0f)
        {
            taliban1f = World.CreatePed(taliban1fMod, taliban1fPos);
        }
        if (!Exists(taliban2f) && Player.Character.Position.DistanceTo(taliban2fPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban2fPos) <= 120.0f)
        {
            taliban2f = World.CreatePed(taliban2fMod, taliban2fPos);
        }
        if (!Exists(taliban3f) && Player.Character.Position.DistanceTo(taliban3fPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban3fPos) <= 120.0f)
        {
            taliban3f = World.CreatePed(taliban3fMod, taliban3fPos);
        }

        if (!Exists(taliban1g) && Player.Character.Position.DistanceTo(taliban1gPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban1gPos) <= 120.0f)
        {
            taliban1g = World.CreatePed(taliban1gMod, taliban1gPos);
        }
        if (!Exists(taliban2g) && Player.Character.Position.DistanceTo(taliban2gPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban2gPos) <= 120.0f)
        {
            taliban2g = World.CreatePed(taliban2gMod, taliban2gPos);
        }
        if (!Exists(taliban3g) && Player.Character.Position.DistanceTo(taliban3gPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban3gPos) <= 120.0f)
        {
            taliban3g = World.CreatePed(taliban3gMod, taliban3gPos);
        }
        if (!Exists(taliban4g) && Player.Character.Position.DistanceTo(taliban4gPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban4gPos) <= 120.0f)
        {
            taliban4g = World.CreatePed(taliban4gMod, taliban4gPos);
        }
        if (!Exists(taliban5g) && Player.Character.Position.DistanceTo(taliban5gPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban5gPos) <= 120.0f)
        {
            taliban5g = World.CreatePed(taliban5gMod, taliban5gPos);
        }
        if (!Exists(taliban6g) && Player.Character.Position.DistanceTo(taliban6gPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban6gPos) <= 120.0f)
        {
            taliban6g = World.CreatePed(taliban6gMod, taliban6gPos);
        }
        if (!Exists(taliban7g) && Player.Character.Position.DistanceTo(taliban7gPos) >= 50.0f && Player.Character.Position.DistanceTo(taliban7gPos) <= 120.0f)
        {
            taliban7g = World.CreatePed(taliban7gMod, taliban7gPos);
        }
      //  if (!Exists(cartelHostage) && Player.Character.Position.DistanceTo(cartelHostagePos) >= 50.0f)
     //   {
     //       cartelHostage = World.CreatePed(cartelHostageMod, cartelHostagePos);
     //   }
        if (!Exists(hooker1) && Player.Character.Position.DistanceTo(hooker1Pos) >= 30.0f && Player.Character.Position.DistanceTo(hooker1Pos) <= 200.0f)
        {
            hooker1 = World.CreatePed(hooker1Mod, hooker1Pos);
        }
        if (!Exists(hooker2) && Player.Character.Position.DistanceTo(hooker2Pos) >= 30.0f && Player.Character.Position.DistanceTo(hooker2Pos) <= 200.0f)
        {
            hooker2 = World.CreatePed(hooker2Mod, hooker2Pos);
        }
        if (!Exists(motelPed1) && Player.Character.Position.DistanceTo(motelPed1Pos) >= 30.0f && Player.Character.Position.DistanceTo(motelPed1Pos) <= 200.0f)
        {
            motelPed1 = World.CreatePed(motelPed1Mod, motelPed1Pos);
        }
        if (!Exists(motelPed2) && Player.Character.Position.DistanceTo(motelPed2Pos) >= 30.0f && Player.Character.Position.DistanceTo(motelPed2Pos) <= 200.0f)
        {
            motelPed2 = World.CreatePed(motelPed2Mod, motelPed2Pos);
        }
        if (!Exists(motelPed3) && Player.Character.Position.DistanceTo(motelPed3Pos) >= 30.0f && Player.Character.Position.DistanceTo(motelPed3Pos) <= 200.0f)
        {
            motelPed3 = World.CreatePed(motelPed3Mod, motelPed3Pos);
        }
        if (!Exists(motelPed4) && Player.Character.Position.DistanceTo(motelPed4Pos) >= 30.0f && Player.Character.Position.DistanceTo(motelPed4Pos) <= 200.0f)
        {
            motelPed4 = World.CreatePed(motelPed4Mod, motelPed4Pos);
        }
        if (!Exists(motelPed5) && Player.Character.Position.DistanceTo(motelPed5Pos) >= 30.0f && Player.Character.Position.DistanceTo(motelPed5Pos) <= 200.0f)
        {
            motelPed5 = World.CreatePed(motelPed5Mod, motelPed5Pos);
            if (Exists(motelPed5) && motelPed5.isAlive)
            {
                motelPed5.Heading = 122.9426f;
            }
        }
        if (Exists(motelPed5) && motelPed5.isAlive)
        {
            motelPed5.Heading = 122.9426f;
        }
        if (!Exists(motelPed6) && Player.Character.Position.DistanceTo(motelPed6Pos) >= 30.0f && Player.Character.Position.DistanceTo(motelPed6Pos) <= 200.0f)
        {
            motelPed6 = World.CreatePed(motelPed6Mod, motelPed6Pos);
            if (Exists(motelPed6) && motelPed6.isAlive)
            {
                motelPed6.Heading = 288.7797f;
            }
        }
        if (Exists(motelPed6) && motelPed6.isAlive)
        {
            motelPed6.Heading = 288.7797f;
        }
        if (!Exists(motelCar) && Player.Character.Position.DistanceTo(motelCarPos) >= 50.0f && Player.Character.Position.DistanceTo(motelCarPos) <= 200.0f)
        {
            motelCar = World.CreateVehicle(new Model("romero"), motelCarPos);
        }
        if (!Exists(plane) && Player.Character.Position.DistanceTo(planePos) >= 50.0f && Player.Character.Position.DistanceTo(planePos) <= 200.0f)
        {
            plane = World.CreateVehicle(new Model("polmav"), planePos);
        }
        if (!Exists(plane2) && Player.Character.Position.DistanceTo(plane2Pos) >= 50.0f && Player.Character.Position.DistanceTo(plane2Pos) <= 200.0f)
        {
            plane2 = World.CreateVehicle(new Model("MAVERICK"), plane2Pos);
        }
        if (!Exists(harley1) && Player.Character.Position.DistanceTo(harley1Pos) >= 50.0f && Player.Character.Position.DistanceTo(harley1Pos) <= 200.0f)
        {
            harley1 = World.CreateVehicle(new Model("hellfury"), harley1Pos);
        }
        if (!Exists(harley2) && Player.Character.Position.DistanceTo(harley2Pos) >= 50.0f && Player.Character.Position.DistanceTo(harley2Pos) <= 200.0f)
        {
            harley2 = World.CreateVehicle(new Model("hellfury"), harley2Pos);
        }
        if (!Exists(cartelVehicle1) &&  Player.Character.Position.DistanceTo(cartelVehicle1Pos) <= 200.0f)
        {
            cartelVehicle1 = World.CreateVehicle(new Model("rancher"), cartelVehicle1Pos);
        }
        if (!Exists(cartelVehicle2) && Player.Character.Position.DistanceTo(cartelVehicle2Pos) <= 200.0f)
        {
            cartelVehicle2 = World.CreateVehicle(new Model("rancher"), cartelVehicle2Pos);
        }

        if (!Exists(cartelVehicle3) && Exists(drugBag) && Player.Character.Position.DistanceTo(cartelVehicle3Pos) <= 200.0f && Player.Character.Position.DistanceTo(drugBag.Position) <= 3.0f)
        {
            cartelVehicle3 = World.CreateVehicle(new Model("rancher"), cartelVehicle3Pos);
        }
        if (!Exists(cartelVehicle4) && Exists(drugBag) && Player.Character.Position.DistanceTo(cartelVehicle4Pos) <= 200.0f && Player.Character.Position.DistanceTo(drugBag.Position) <= 3.0f)
        {
            cartelVehicle4 = World.CreateVehicle(new Model("rancher"), cartelVehicle4Pos);
        }
        if (!Exists(cartelVehicle5) && Exists(drugBag) && Player.Character.Position.DistanceTo(cartelVehicle5Pos) <= 200.0f && Player.Character.Position.DistanceTo(drugBag.Position) <= 3.0f)
        {
            cartelVehicle5 = World.CreateVehicle(new Model("rancher"), cartelVehicle5Pos);
        }
        if (!Exists(cartelVehicle6) && Exists(drugBag) && Player.Character.Position.DistanceTo(cartelVehicle6Pos) <= 200.0f && Player.Character.Position.DistanceTo(drugBag.Position) <= 3.0f)
        {
            cartelVehicle6 = World.CreateVehicle(new Model("rancher"), cartelVehicle6Pos);
        }
        if (!Exists(cartelVehicle7) && Exists(drugBag) && Player.Character.Position.DistanceTo(cartelVehicle7Pos) <= 200.0f && Player.Character.Position.DistanceTo(drugBag.Position) <= 3.0f)
        {
            cartelVehicle7 = World.CreateVehicle(new Model("rancher"), cartelVehicle7Pos);
        }
        if (!Exists(cartelVehicle8) && Exists(drugBag) && Player.Character.Position.DistanceTo(cartelVehicle8Pos) <= 200.0f && Player.Character.Position.DistanceTo(drugBag.Position) <= 3.0f)
        {
            cartelVehicle8 = World.CreateVehicle(new Model("rancher"), cartelVehicle8Pos);
        }
        if (!Exists(cartelVehicle9) && Exists(drugBag) && Player.Character.Position.DistanceTo(cartelVehicle9Pos) <= 200.0f && Player.Character.Position.DistanceTo(drugBag.Position) <= 3.0f)
        {
            cartelVehicle9 = World.CreateVehicle(new Model("rancher"), cartelVehicle9Pos);
        }
        
        



        
        // ped.Heading = Player.Character.Heading;
        //  GTA.Native.Function.Call("SET_CHAR_COLLISION", ped, 0);
        //  ped.Position = Game.LocalPlayer.Character.GetOffsetPosition(new Vector3(-0.49f, -0.1f, -1.0f));


 //       if (Exists(cartel1) && Exists(cartelVehicle1) && cartel1.isAlive)
 //       {
  //          cartel1.Heading = cartelVehicle1.Heading;
  //          GTA.Native.Function.Call("SET_CHAR_COLLISION", cartel1, 0);
  //          cartel1.Position = cartelVehicle1.GetOffsetPosition(new Vector3(-0.5f, -1.0f, 0.8f));
            // cartel1.FreezePosition = true;
  //      }
  //      if (Exists(cartel3) && Exists(cartelVehicle1) && cartel3.isAlive)
  //      {
   //         cartel3.Heading = cartelVehicle1.Heading;
   //         GTA.Native.Function.Call("SET_CHAR_COLLISION", cartel3, 0);
   //         cartel3.Position = cartelVehicle1.GetOffsetPosition(new Vector3(0.5f, -1.0f, 0.8f));
            // cartel3.FreezePosition = true;
   //     }
    //    if (Exists(cartel4) && Exists(cartelVehicle2) && cartel4.isAlive)
   //     {
   //         cartel4.Heading = cartelVehicle2.Heading;
  //          GTA.Native.Function.Call("SET_CHAR_COLLISION", cartel4, 0);
   //         cartel4.Position = cartelVehicle2.GetOffsetPosition(new Vector3(-0.5f, -1.0f, 0.8f));
            // cartel4.FreezePosition = true;
  //      }
        
    //    if (Exists(cartel6) && Exists(cartelVehicle2) && cartel6.isAlive)
     //   {
  //          cartel6.Heading = cartelVehicle2.Heading;
   //         GTA.Native.Function.Call("SET_CHAR_COLLISION", cartel6, 0);
    //        cartel6.Position = cartelVehicle1.GetOffsetPosition(new Vector3(0.5f, -1.0f, 0.8f));
            //  cartel6.FreezePosition = true;
     //   }
        if (Exists(army1) && army1.isAlive && Player.Character.Position.DistanceTo(army1.Position) <= 50.0f)
        {
            armArmy1 = true;
        }
        if (Exists(army1) && army1.isAlive)
        {
            if (!armArmy1)
            {
                army1.Armor += 100;
            }
            if (armArmy1)
            {
                // cartel1.FreezePosition = true;
                army1.WillUseCarsInCombat = true;
                army1.WillDoDrivebys = true;
                army1.CanSwitchWeapons = true;
                army1.Weapons.AssaultRifle_M4.Ammo = 1000;
                army1.Weapons.AssaultRifle_M4.Select();
                army1.RelationshipGroup = RelationshipGroup.Cop;
                army1.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
              //  army1.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
              //  army1.WantedByPolice = true;
                army1.BecomeMissionCharacter();
                army1.BlockPermanentEvents = true;
                army1.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army1.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army1.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army1.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army2) && army2.isAlive && Player.Character.Position.DistanceTo(army2.Position) <= 50.0f)
        {
            armArmy2 = true;
        }
        if (Exists(army2) && army2.isAlive)
        {
            if (!armArmy2)
            {
                army2.Armor += 100;
            }
            if (armArmy2)
            {
                // cartel1.FreezePosition = true;
                army2.WillUseCarsInCombat = true;
                army2.WillDoDrivebys = true;
                army2.CanSwitchWeapons = true;
                army2.Weapons.AssaultRifle_M4.Ammo = 1000;
                army2.Weapons.AssaultRifle_M4.Select();
                army2.RelationshipGroup = RelationshipGroup.Cop;
                army2.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army2.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
              //  army2.WantedByPolice = true;
                army2.BecomeMissionCharacter();
                army2.BlockPermanentEvents = true;
                army2.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army2.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army2.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army2.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army3) && army3.isAlive && Player.Character.Position.DistanceTo(army3.Position) <= 50.0f)
        {
            armArmy3 = true;
        }
        if (Exists(army3) && army3.isAlive)
        {
            if (!armArmy3)
            {
                army3.Armor += 100;
            }
            if (armArmy3)
            {
                // cartel1.FreezePosition = true;
                army3.WillUseCarsInCombat = true;
                army3.WillDoDrivebys = true;
                army3.CanSwitchWeapons = true;
                army3.Weapons.AssaultRifle_M4.Ammo = 1000;
                army3.Weapons.AssaultRifle_M4.Select();
                army3.RelationshipGroup = RelationshipGroup.Cop;
                army3.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army3.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
               // army3.WantedByPolice = true;
                army3.BecomeMissionCharacter();
                army3.BlockPermanentEvents = true;
                army3.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army3.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army3.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army3.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army4) && army4.isAlive && Player.Character.Position.DistanceTo(army4.Position) <= 50.0f)
        {
            armArmy4 = true;
        }
        if (Exists(army4) && army4.isAlive)
        {
            if (!armArmy4)
            {
                army4.Armor += 100;
            }
            if (armArmy4)
            {
                // cartel1.FreezePosition = true;
                army4.WillUseCarsInCombat = true;
                army4.WillDoDrivebys = true;
                army4.CanSwitchWeapons = true;
                army4.Weapons.AssaultRifle_M4.Ammo = 1000;
                army4.Weapons.AssaultRifle_M4.Select();
                army4.RelationshipGroup = RelationshipGroup.Cop;
                army4.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
              //  army4.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
               // army4WantedByPolice = true;
                army4.BecomeMissionCharacter();
                army4.BlockPermanentEvents = true;
                army4.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army4.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army4.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army4.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army5) && army5.isAlive && Player.Character.Position.DistanceTo(army5.Position) <= 50.0f)
        {
            armArmy5 = true;
        }
        if (Exists(army5) && army5.isAlive)
        {
            if (!armArmy5)
            {
                army5.Armor += 100;
            }
            if (armArmy5)
            {
                // cartel1.FreezePosition = true;
                army5.WillUseCarsInCombat = true;
                army5.WillDoDrivebys = true;
                army5.CanSwitchWeapons = true;
                army5.Weapons.AssaultRifle_M4.Ammo = 1000;
                army5.Weapons.AssaultRifle_M4.Select();
                army5.RelationshipGroup = RelationshipGroup.Cop;
                army5.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
              //  army5.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
              //  army5.WantedByPolice = true;
                army5.BecomeMissionCharacter();
                army5.BlockPermanentEvents = true;
                army5.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army5.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army5.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army5.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army6) && army6.isAlive && Player.Character.Position.DistanceTo(army6.Position) <= 50.0f)
        {
            armArmy6 = true;
        }
        if (Exists(army6) && army6.isAlive)
        {
            if (!armArmy6)
            {
                army6.Armor += 100;
            }
            if (armArmy6)
            {
                // cartel1.FreezePosition = true;
                army6.WillUseCarsInCombat = true;
                army6.WillDoDrivebys = true;
                army6.CanSwitchWeapons = true;
                army6.Weapons.AssaultRifle_M4.Ammo = 1000;
                army6.Weapons.AssaultRifle_M4.Select();
                army6.RelationshipGroup = RelationshipGroup.Cop;
                army6.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
              //  army6.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
              //  army6.WantedByPolice = true;
                army6.BecomeMissionCharacter();
                army6.BlockPermanentEvents = true;
                army6.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army6.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army6.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army6.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army7) && army7.isAlive && Player.Character.Position.DistanceTo(army7.Position) <= 50.0f)
        {
            armArmy7 = true;
        }
        if (Exists(army7) && army7.isAlive)
        {
            if (!armArmy7)
            {
                army7.Armor += 100;
            }
            if (armArmy7)
            {
                // cartel1.FreezePosition = true;
                army7.WillUseCarsInCombat = true;
                army7.WillDoDrivebys = true;
                army7.CanSwitchWeapons = true;
                army7.Weapons.AssaultRifle_M4.Ammo = 1000;
                army7.Weapons.AssaultRifle_M4.Select();
                army7.RelationshipGroup = RelationshipGroup.Cop;
                army7.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
              //  army7.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
              //  army7.WantedByPolice = true;
                army7.BecomeMissionCharacter();
                army7.BlockPermanentEvents = true;
                army7.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army7.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army7.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army7.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army8) && army8.isAlive && Player.Character.Position.DistanceTo(army8.Position) <= 50.0f)
        {
            armArmy8 = true;
        }
        if (Exists(army8) && army8.isAlive)
        {
            if (!armArmy8)
            {
                army8.Armor += 100;
            }
            if (armArmy8)
            {
                // cartel1.FreezePosition = true;
                army8.WillUseCarsInCombat = true;
                army8.WillDoDrivebys = true;
                army8.CanSwitchWeapons = true;
                army8.Weapons.AssaultRifle_M4.Ammo = 1000;
                army8.Weapons.AssaultRifle_M4.Select();
                army8.RelationshipGroup = RelationshipGroup.Cop;
                army8.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army8.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
               // army8.WantedByPolice = true;
                army8.BecomeMissionCharacter();
                army8.BlockPermanentEvents = true;
                army8.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army8.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army8.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army8.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army9) && army9.isAlive && Player.Character.Position.DistanceTo(army9.Position) <= 50.0f)
        {
            armArmy9 = true;
        }
        if (Exists(army9) && army9.isAlive)
        {
            if (!armArmy9)
            {
                army9.Armor += 100;
            }
            if (armArmy9)
            {
                // cartel1.FreezePosition = true;
                army9.WillUseCarsInCombat = true;
                army9.WillDoDrivebys = true;
                army9.CanSwitchWeapons = true;
                army9.Weapons.AssaultRifle_M4.Ammo = 1000;
                army9.Weapons.AssaultRifle_M4.Select();
                army9.RelationshipGroup = RelationshipGroup.Cop;
                army9.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army9.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
               // army9.WantedByPolice = true;
                army9.BecomeMissionCharacter();
                army9.BlockPermanentEvents = true;
                army9.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army9.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army9.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army9.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army10) && army10.isAlive && Player.Character.Position.DistanceTo(army10.Position) <= 50.0f)
        {
            armArmy10 = true;
        }
        if (Exists(army10) && army10.isAlive)
        {
            if (!armArmy10)
            {
                army10.Armor += 100;
            }
            if (armArmy10)
            {
                // cartel1.FreezePosition = true;
                army10.WillUseCarsInCombat = true;
                army10.WillDoDrivebys = true;
                army10.CanSwitchWeapons = true;
                army10.Weapons.AssaultRifle_M4.Ammo = 1000;
                army10.Weapons.AssaultRifle_M4.Select();
                army10.RelationshipGroup = RelationshipGroup.Cop;
                army10.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
              //  army10.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
              //  army10.WantedByPolice = true;
                army10.BecomeMissionCharacter();
                army10.BlockPermanentEvents = true;
                army10.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army10.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army10.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army10.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army11) && army11.isAlive && Player.Character.Position.DistanceTo(army11.Position) <= 50.0f)
        {
            armArmy11 = true;
        }
        if (Exists(army11) && army11.isAlive)
        {
            if (!armArmy11)
            {
                army11.Armor += 100;
            }
            if (armArmy11)
            {
                // cartel1.FreezePosition = true;
                army11.WillUseCarsInCombat = true;
                army11.WillDoDrivebys = true;
                army11.CanSwitchWeapons = true;
                army11.Weapons.AssaultRifle_M4.Ammo = 1000;
                army11.Weapons.AssaultRifle_M4.Select();
                army11.RelationshipGroup = RelationshipGroup.Cop;
                army11.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
              //  army11.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
              //  army11.WantedByPolice = true;
                army11.BecomeMissionCharacter();
                army11.BlockPermanentEvents = true;
                army11.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army11.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army11.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army11.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army12) && army12.isAlive && Player.Character.Position.DistanceTo(army12.Position) <= 50.0f)
        {
            armArmy12 = true;
        }
        if (Exists(army12) && army12.isAlive)
        {
            if (!armArmy12)
            {
                army12.Armor += 100;
            }
            if (armArmy12)
            {
                // cartel1.FreezePosition = true;
                army12.WillUseCarsInCombat = true;
                army12.WillDoDrivebys = true;
                army12.CanSwitchWeapons = true;
                army12.Weapons.AssaultRifle_M4.Ammo = 1000;
                army12.Weapons.AssaultRifle_M4.Select();
                army12.RelationshipGroup = RelationshipGroup.Cop;
                army12.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army12.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
               // army12.WantedByPolice = true;
                army12.BecomeMissionCharacter();
                army12.BlockPermanentEvents = true;
                army12.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army12.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army12.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army12.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army13) && army13.isAlive && Player.Character.Position.DistanceTo(army13.Position) <= 50.0f)
        {
            armArmy13 = true;
        }
        if (Exists(army13) && army13.isAlive)
        {
            if (!armArmy13)
            {
                army13.Armor += 100;
            }
            if (armArmy13)
            {
                // cartel1.FreezePosition = true;
                army13.WillUseCarsInCombat = true;
                army13.WillDoDrivebys = true;
                army13.CanSwitchWeapons = true;
                army13.Weapons.AssaultRifle_M4.Ammo = 1000;
                army13.Weapons.AssaultRifle_M4.Select();
                army13.RelationshipGroup = RelationshipGroup.Cop;
                army13.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army13.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
              //  army13.WantedByPolice = true;
                army13.BecomeMissionCharacter();
                army13.BlockPermanentEvents = true;
                army13.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army13.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army13.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army13.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army14) && army14.isAlive && Player.Character.Position.DistanceTo(army14.Position) <= 50.0f)
        {
            armArmy14 = true;
        }
        if (Exists(army14) && army14.isAlive)
        {
            if (!armArmy14)
            {
                army14.Armor += 100;
            }
            if (armArmy14)
            {
                // cartel1.FreezePosition = true;
                army14.WillUseCarsInCombat = true;
                army14.WillDoDrivebys = true;
                army14.CanSwitchWeapons = true;
                army14.Weapons.AssaultRifle_M4.Ammo = 1000;
                army14.Weapons.AssaultRifle_M4.Select();
                army14.RelationshipGroup = RelationshipGroup.Cop;
                army14.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
              //  army14.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
               // army14.WantedByPolice = true;
                army14.BecomeMissionCharacter();
                army14.BlockPermanentEvents = true;
                army14.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army14.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army14.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army14.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army15) && army15.isAlive && Player.Character.Position.DistanceTo(army15.Position) <= 50.0f)
        {
            armArmy15 = true;
        }
        if (Exists(army15) && army15.isAlive)
        {
            if (!armArmy15)
            {
                army15.Armor += 100;
            }
            if (armArmy15)
            {
                // cartel1.FreezePosition = true;
                army15.WillUseCarsInCombat = true;
                army15.WillDoDrivebys = true;
                army15.CanSwitchWeapons = true;
                army15.Weapons.AssaultRifle_M4.Ammo = 1000;
                army15.Weapons.AssaultRifle_M4.Select();
                army15.RelationshipGroup = RelationshipGroup.Cop;
                army15.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army15.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
               // army15.WantedByPolice = true;
                army15.BecomeMissionCharacter();
                army15.BlockPermanentEvents = true;
                army15.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army15.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army15.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army15.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army16) && army16.isAlive && Player.Character.Position.DistanceTo(army16.Position) <= 50.0f)
        {
            armArmy16 = true;
        }
        if (Exists(army16) && army16.isAlive)
        {
            if (!armArmy16)
            {
                army16.Armor += 100;
            }
            if (armArmy16)
            {
                // cartel1.FreezePosition = true;
                army16.WillUseCarsInCombat = true;
                army16.WillDoDrivebys = true;
                army16.CanSwitchWeapons = true;
                army16.Weapons.AssaultRifle_M4.Ammo = 1000;
                army16.Weapons.AssaultRifle_M4.Select();
                army16.RelationshipGroup = RelationshipGroup.Cop;
                army16.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army16.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
              //  army16.WantedByPolice = true;
                army16.BecomeMissionCharacter();
                army16.BlockPermanentEvents = true;
                army16.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army16.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army16.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army16.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army17) && army17.isAlive && Player.Character.Position.DistanceTo(army17.Position) <= 50.0f)
        {
            armArmy17 = true;
        }
        if (Exists(army17) && army17.isAlive)
        {
            if (!armArmy17)
            {
                army17.Armor += 100;
            }
            if (armArmy17)
            {
                // cartel1.FreezePosition = true;
                army17.WillUseCarsInCombat = true;
                army17.WillDoDrivebys = true;
                army17.CanSwitchWeapons = true;
                army17.Weapons.AssaultRifle_M4.Ammo = 1000;
                army17.Weapons.AssaultRifle_M4.Select();
                army17.RelationshipGroup = RelationshipGroup.Cop;
                army17.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army17.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
              //  army17.WantedByPolice = true;
                army17.BecomeMissionCharacter();
                army17.BlockPermanentEvents = true;
                army17.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army17.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army17.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army17.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army18) && army18.isAlive && Player.Character.Position.DistanceTo(army18.Position) <= 50.0f)
        {
            armArmy18 = true;
        }
        if (Exists(army18) && army18.isAlive)
        {
            if (!armArmy18)
            {
                army18.Armor += 100;
            }
            if (armArmy18)
            {
                // cartel1.FreezePosition = true;
                army18.WillUseCarsInCombat = true;
                army18.WillDoDrivebys = true;
                army18.CanSwitchWeapons = true;
                army18.Weapons.AssaultRifle_M4.Ammo = 1000;
                army18.Weapons.AssaultRifle_M4.Select();
                army18.RelationshipGroup = RelationshipGroup.Cop;
                army18.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army18.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
               // army18.WantedByPolice = true;
                army18.BecomeMissionCharacter();
                army18.BlockPermanentEvents = true;
                army18.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army18.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army18.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army18.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army19) && army19.isAlive && Player.Character.Position.DistanceTo(army19.Position) <= 50.0f)
        {
            armArmy19 = true;
        }
        if (Exists(army19) && army19.isAlive)
        {
            if (!armArmy19)
            {
                army19.Armor += 100;
            }
            if (armArmy19)
            {
                // cartel1.FreezePosition = true;
                army19.WillUseCarsInCombat = true;
                army19.WillDoDrivebys = true;
                army19.CanSwitchWeapons = true;
                army19.Weapons.AssaultRifle_M4.Ammo = 1000;
                army19.Weapons.AssaultRifle_M4.Select();
                army19.RelationshipGroup = RelationshipGroup.Cop;
                army19.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army19.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
              //  army19.WantedByPolice = true;
                army19.BecomeMissionCharacter();
                army19.BlockPermanentEvents = true;
                army19.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army19.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army19.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army19.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army20) && army20.isAlive && Player.Character.Position.DistanceTo(army20.Position) <= 50.0f)
        {
            armArmy20 = true;
        }
        if (Exists(army20) && army20.isAlive)
        {
            if (!armArmy20)
            {
                army20.Armor += 100;
            }
            if (armArmy20)
            {
                // cartel1.FreezePosition = true;
                army20.WillUseCarsInCombat = true;
                army20.WillDoDrivebys = true;
                army20.CanSwitchWeapons = true;
                army20.Weapons.AssaultRifle_M4.Ammo = 1000;
                army20.Weapons.AssaultRifle_M4.Select();
                army20.RelationshipGroup = RelationshipGroup.Cop;
                army20.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
               // army20.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
               // army20.WantedByPolice = true;
                army20.BecomeMissionCharacter();
                army20.BlockPermanentEvents = true;
                army20.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army20.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army20.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army20.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(army21) && army21.isAlive && Player.Character.Position.DistanceTo(army21.Position) <= 50.0f)
        {
            armArmy21 = true;
        }
        if (Exists(army21) && army21.isAlive)
        {
            if (!armArmy21)
            {
                army21.Armor += 100;
            }
            if (armArmy21)
            {
                // cartel1.FreezePosition = true;
                army21.WillUseCarsInCombat = true;
                army21.WillDoDrivebys = true;
                army21.CanSwitchWeapons = true;
                army21.Weapons.AssaultRifle_M4.Ammo = 1000;
                army21.Weapons.AssaultRifle_M4.Select();
                army21.RelationshipGroup = RelationshipGroup.Cop;
                army21.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
              //  army21.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
             //   army21.WantedByPolice = true;
                army21.BecomeMissionCharacter();
                army21.BlockPermanentEvents = true;
                army21.Task.AlwaysKeepTask = true;
                if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
                {
                    army21.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                }
                if (Player.WantedLevel == 0)
                {
                    army21.ChangeRelationship(RelationshipGroup.Player, Relationship.Like);
                }
                army21.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }

        if (Exists(alien1) && alien1.isAlive && Player.Character.Position.DistanceTo(alien1.Position) <= 50.0f)
        {
            armAlien1 = true;
        }
        if (Exists(alien1) && alien1.isAlive)
        {
            if (!armAlien1)
            {
                alien1.Armor += 100;
            }
            if (armAlien1)
            {
                // cartel1.FreezePosition = true;
                alien1.WillUseCarsInCombat = true;
                alien1.WillDoDrivebys = true;
                alien1.CanSwitchWeapons = true;
                alien1.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien1.Weapons.AssaultRifle_M4.Select();
                alien1.RelationshipGroup = RelationshipGroup.Special;
                alien1.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien1.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien1.WantedByPolice = true;
                alien1.BecomeMissionCharacter();
                alien1.BlockPermanentEvents = true;
                alien1.Task.AlwaysKeepTask = true;
                alien1.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien1.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }

            }
        }
        if (Exists(alien2) && alien2.isAlive && Player.Character.Position.DistanceTo(alien2.Position) <= 50.0f)
        {
            armAlien2 = true;
        }
        if (Exists(alien2) && alien2.isAlive)
        {
            if (!armAlien2)
            {
                alien2.Armor += 100;
            }
            if (armAlien2)
            {
                // cartel1.FreezePosition = true;
                alien2.WillUseCarsInCombat = true;
                alien2.WillDoDrivebys = true;
                alien2.CanSwitchWeapons = true;
                alien2.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien2.Weapons.AssaultRifle_M4.Select();
                alien2.RelationshipGroup = RelationshipGroup.Special;
                alien2.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien2.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien2.WantedByPolice = true;
                alien2.BecomeMissionCharacter();
                alien2.BlockPermanentEvents = true;
                alien2.Task.AlwaysKeepTask = true;
                alien2.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien2.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }

            }
        }
        if (Exists(alien3) && alien3.isAlive && Player.Character.Position.DistanceTo(alien3.Position) <= 50.0f)
        {
            armAlien3 = true;
        }
        if (Exists(alien3) && alien3.isAlive)
        {
            if (!armAlien3)
            {
                alien3.Armor += 100;
            }
            if (armAlien3)
            {
                // cartel1.FreezePosition = true;
                alien3.WillUseCarsInCombat = true;
                alien3.WillDoDrivebys = true;
                alien3.CanSwitchWeapons = true;
                alien3.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien3.Weapons.AssaultRifle_M4.Select();
                alien3.RelationshipGroup = RelationshipGroup.Special;
                alien3.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien3.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien3.WantedByPolice = true;
                alien3.BecomeMissionCharacter();
                alien3.BlockPermanentEvents = true;
                alien3.Task.AlwaysKeepTask = true;
                alien3.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien3.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }

            }
        }
        if (Exists(alien4) && alien4.isAlive && Player.Character.Position.DistanceTo(alien4.Position) <= 50.0f)
        {
            armAlien4 = true;
        }
        if (Exists(alien4) && alien4.isAlive)
        {
            if (!armAlien4)
            {
                alien4.Armor += 100;
            }
            if (armAlien4)
            {
                // cartel1.FreezePosition = true;
                alien4.WillUseCarsInCombat = true;
                alien4.WillDoDrivebys = true;
                alien4.CanSwitchWeapons = true;
                alien4.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien4.Weapons.AssaultRifle_M4.Select();
                alien4.RelationshipGroup = RelationshipGroup.Special;
                alien4.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien4.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien4.WantedByPolice = true;
                alien4.BecomeMissionCharacter();
                alien4.BlockPermanentEvents = true;
                alien4.Task.AlwaysKeepTask = true;
                alien4.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien4.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien5) && alien5.isAlive && Player.Character.Position.DistanceTo(alien5.Position) <= 50.0f)
        {
            armAlien5 = true;
        }
        if (Exists(alien5) && alien5.isAlive)
        {
            if (!armAlien5)
            {
                alien5.Armor += 100;
            }
            if (armAlien5)
            {
                // cartel1.FreezePosition = true;
                alien5.WillUseCarsInCombat = true;
                alien5.WillDoDrivebys = true;
                alien5.CanSwitchWeapons = true;
                alien5.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien5.Weapons.AssaultRifle_M4.Select();
                alien5.RelationshipGroup = RelationshipGroup.Special;
                alien5.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien5.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien5.WantedByPolice = true;
                alien5.BecomeMissionCharacter();
                alien5.BlockPermanentEvents = true;
                alien5.Task.AlwaysKeepTask = true;
                alien5.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien5.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien6) && alien6.isAlive && Player.Character.Position.DistanceTo(alien6.Position) <= 50.0f)
        {
            armAlien6 = true;
        }
        if (Exists(alien6) && alien6.isAlive)
        {
            if (!armAlien6)
            {
                alien6.Armor += 100;
            }
            if (armAlien6)
            {
                // cartel1.FreezePosition = true;
                alien6.WillUseCarsInCombat = true;
                alien6.WillDoDrivebys = true;
                alien6.CanSwitchWeapons = true;
                alien6.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien6.Weapons.AssaultRifle_M4.Select();
                alien6.RelationshipGroup = RelationshipGroup.Special;
                alien6.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien6.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien6.WantedByPolice = true;
                alien6.BecomeMissionCharacter();
                alien6.BlockPermanentEvents = true;
                alien6.Task.AlwaysKeepTask = true;
                alien6.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien6.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien7) && alien7.isAlive && Player.Character.Position.DistanceTo(alien7.Position) <= 50.0f)
        {
            armAlien7 = true;
        }
        if (Exists(alien7) && alien7.isAlive)
        {
            if (!armAlien7)
            {
                alien7.Armor += 100;
            }
            if (armAlien7)
            {
                // cartel1.FreezePosition = true;
                alien7.WillUseCarsInCombat = true;
                alien7.WillDoDrivebys = true;
                alien7.CanSwitchWeapons = true;
                alien7.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien7.Weapons.AssaultRifle_M4.Select();
                alien7.RelationshipGroup = RelationshipGroup.Special;
                alien7.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien7.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien7.WantedByPolice = true;
                alien7.BecomeMissionCharacter();
                alien7.BlockPermanentEvents = true;
                alien7.Task.AlwaysKeepTask = true;
                alien7.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien7.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien8) && alien8.isAlive && Player.Character.Position.DistanceTo(alien8.Position) <= 50.0f)
        {
            armAlien8 = true;
        }
        if (Exists(alien8) && alien8.isAlive)
        {
            if (!armAlien8)
            {
                alien8.Armor += 100;
            }
            if (armAlien8)
            {
                // cartel1.FreezePosition = true;
                alien8.WillUseCarsInCombat = true;
                alien8.WillDoDrivebys = true;
                alien8.CanSwitchWeapons = true;
                alien8.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien8.Weapons.AssaultRifle_M4.Select();
                alien8.RelationshipGroup = RelationshipGroup.Special;
                alien8.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien8.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien8.WantedByPolice = true;
                alien8.BecomeMissionCharacter();
                alien8.BlockPermanentEvents = true;
                alien8.Task.AlwaysKeepTask = true;
                alien8.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien8.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien9) && alien9.isAlive && Player.Character.Position.DistanceTo(alien9.Position) <= 50.0f)
        {
            armAlien9 = true;
        }
        if (Exists(alien9) && alien9.isAlive)
        {
            if (!armAlien9)
            {
                alien9.Armor += 100;
            }
            if (armAlien9)
            {
                // cartel1.FreezePosition = true;
                alien9.WillUseCarsInCombat = true;
                alien9.WillDoDrivebys = true;
                alien9.CanSwitchWeapons = true;
                alien9.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien9.Weapons.AssaultRifle_M4.Select();
                alien9.RelationshipGroup = RelationshipGroup.Special;
                alien9.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien9.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien9.WantedByPolice = true;
                alien9.BecomeMissionCharacter();
                alien9.BlockPermanentEvents = true;
                alien9.Task.AlwaysKeepTask = true;
                alien9.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien9.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien10) && alien10.isAlive && Player.Character.Position.DistanceTo(alien10.Position) <= 50.0f)
        {
            armAlien10 = true;
        }
        if (Exists(alien10) && alien10.isAlive)
        {
            if (!armAlien10)
            {
                alien10.Armor += 100;
            }
            if (armAlien10)
            {
                // cartel1.FreezePosition = true;
                alien10.WillUseCarsInCombat = true;
                alien10.WillDoDrivebys = true;
                alien10.CanSwitchWeapons = true;
                alien10.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien10.Weapons.AssaultRifle_M4.Select();
                alien10.RelationshipGroup = RelationshipGroup.Special;
                alien10.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien10.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien10.WantedByPolice = true;
                alien10.BecomeMissionCharacter();
                alien10.BlockPermanentEvents = true;
                alien10.Task.AlwaysKeepTask = true;
                alien10.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien10.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien11) && alien11.isAlive && Player.Character.Position.DistanceTo(alien11.Position) <= 50.0f)
        {
            armAlien11 = true;
        }
        if (Exists(alien11) && alien11.isAlive)
        {
            if (!armAlien11)
            {
                alien11.Armor += 100;
            }
            if (armAlien11)
            {
                // cartel1.FreezePosition = true;
                alien11.WillUseCarsInCombat = true;
                alien11.WillDoDrivebys = true;
                alien11.CanSwitchWeapons = true;
                alien11.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien11.Weapons.AssaultRifle_M4.Select();
                alien11.RelationshipGroup = RelationshipGroup.Special;
                alien11.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien11.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien11.WantedByPolice = true;
                alien11.BecomeMissionCharacter();
                alien11.BlockPermanentEvents = true;
                alien11.Task.AlwaysKeepTask = true;
                alien11.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien11.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                    if (!Ekey)
                    {
                        Wait(500);
                    }
            }
        }
        if (Exists(alien12) && alien12.isAlive && Player.Character.Position.DistanceTo(alien12.Position) <= 50.0f)
        {
            armAlien12 = true;
        }
        if (Exists(alien12) && alien12.isAlive)
        {
            if (!armAlien12)
            {
                alien12.Armor += 100;
            }
            if (armAlien12)
            {
                // cartel1.FreezePosition = true;
                alien12.WillUseCarsInCombat = true;
                alien12.WillDoDrivebys = true;
                alien12.CanSwitchWeapons = true;
                alien12.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien12.Weapons.AssaultRifle_M4.Select();
                alien12.RelationshipGroup = RelationshipGroup.Special;
                alien12.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien12.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien12.WantedByPolice = true;
                alien12.BecomeMissionCharacter();
                alien12.BlockPermanentEvents = true;
                alien12.Task.AlwaysKeepTask = true;
                alien12.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien12.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien13) && alien13.isAlive && Player.Character.Position.DistanceTo(alien13.Position) <= 50.0f)
        {
            armAlien13 = true;
        }
        if (Exists(alien13) && alien13.isAlive)
        {
            if (!armAlien13)
            {
                alien13.Armor += 100;
            }
            if (armAlien13)
            {
                // cartel1.FreezePosition = true;
                alien13.WillUseCarsInCombat = true;
                alien13.WillDoDrivebys = true;
                alien13.CanSwitchWeapons = true;
                alien13.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien13.Weapons.AssaultRifle_M4.Select();
                alien13.RelationshipGroup = RelationshipGroup.Special;
                alien13.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien13.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien13.WantedByPolice = true;
                alien13.BecomeMissionCharacter();
                alien13.BlockPermanentEvents = true;
                alien13.Task.AlwaysKeepTask = true;
                alien13.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien13.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien14) && alien14.isAlive && Player.Character.Position.DistanceTo(alien14.Position) <= 50.0f)
        {
            armAlien14 = true;
        }
        if (Exists(alien14) && alien14.isAlive)
        {
            if (!armAlien14)
            {
                alien14.Armor += 100;
            }
            if (armAlien14)
            {
                // cartel1.FreezePosition = true;
                alien14.WillUseCarsInCombat = true;
                alien14.WillDoDrivebys = true;
                alien14.CanSwitchWeapons = true;
                alien14.Weapons.MolotovCocktails.Ammo = 1000;
                alien14.Weapons.MolotovCocktails.Select();
                alien14.RelationshipGroup = RelationshipGroup.Special;
                alien14.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien14.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien14.WantedByPolice = true;
                alien14.BecomeMissionCharacter();
                alien14.BlockPermanentEvents = true;
                alien14.Task.AlwaysKeepTask = true;
                alien14.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien14.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien15) && alien15.isAlive && Player.Character.Position.DistanceTo(alien15.Position) <= 50.0f)
        {
            armAlien15 = true;
        }
        if (Exists(alien15) && alien15.isAlive)
        {
            if (!armAlien15)
            {
                alien15.Armor += 100;
            }
            if (armAlien15)
            {
                // cartel1.FreezePosition = true;
                alien15.WillUseCarsInCombat = true;
                alien15.WillDoDrivebys = true;
                alien15.CanSwitchWeapons = true;
                alien15.Weapons.Grenades.Ammo = 1000;
                alien15.Weapons.Grenades.Select();
                alien15.RelationshipGroup = RelationshipGroup.Special;
                alien15.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien15.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien15.WantedByPolice = true;
                alien15.BecomeMissionCharacter();
                alien15.BlockPermanentEvents = true;
                alien15.Task.AlwaysKeepTask = true;
                alien15.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien15.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien16) && alien16.isAlive && Player.Character.Position.DistanceTo(alien16.Position) <= 50.0f)
        {
            armAlien16 = true;
        }
        if (Exists(alien16) && alien16.isAlive)
        {
            if (!armAlien16)
            {
                alien16.Armor += 100;
            }
            if (armAlien16)
            {
                // cartel1.FreezePosition = true;
                alien16.WillUseCarsInCombat = true;
                alien16.WillDoDrivebys = true;
                alien16.CanSwitchWeapons = true;
                alien16.Weapons.MolotovCocktails.Ammo = 1000;
                alien16.Weapons.MolotovCocktails.Select();
                alien16.RelationshipGroup = RelationshipGroup.Special;
                alien16.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien16.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien16.WantedByPolice = true;
                alien16.BecomeMissionCharacter();
                alien16.BlockPermanentEvents = true;
                alien16.Task.AlwaysKeepTask = true;
                alien16.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien16.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }

            }
        }
        if (Exists(alien17) && alien17.isAlive && Player.Character.Position.DistanceTo(alien17.Position) <= 50.0f)
        {
            armAlien17 = true;
        }
        if (Exists(alien17) && alien17.isAlive)
        {
            if (!armAlien17)
            {
                alien17.Armor += 100;
            }
            if (armAlien17)
            {
                // cartel1.FreezePosition = true;
                alien17.WillUseCarsInCombat = true;
                alien17.WillDoDrivebys = true;
                alien17.CanSwitchWeapons = true;
                alien17.Weapons.Grenades.Ammo = 1000;
                alien17.Weapons.Grenades.Select();
                alien17.RelationshipGroup = RelationshipGroup.Special;
                alien17.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien17.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien17.WantedByPolice = true;
                alien17.BecomeMissionCharacter();
                alien17.BlockPermanentEvents = true;
                alien17.Task.AlwaysKeepTask = true;
                alien17.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien17.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien18) && alien18.isAlive && Player.Character.Position.DistanceTo(alien18.Position) <= 50.0f)
        {
            armAlien18 = true;
        }
        if (Exists(alien18) && alien18.isAlive)
        {
            if (!armAlien18)
            {
                alien18.Armor += 100;
            }
            if (armAlien18)
            {
                // cartel1.FreezePosition = true;
                alien18.WillUseCarsInCombat = true;
                alien18.WillDoDrivebys = true;
                alien18.CanSwitchWeapons = true;
                alien18.Weapons.MolotovCocktails.Ammo = 1000;
                alien18.Weapons.MolotovCocktails.Select();
                alien18.RelationshipGroup = RelationshipGroup.Special;
                alien18.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien18.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien18.WantedByPolice = true;
                alien18.BecomeMissionCharacter();
                alien18.BlockPermanentEvents = true;
                alien18.Task.AlwaysKeepTask = true;
                alien18.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien18.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien19) && alien19.isAlive && Player.Character.Position.DistanceTo(alien19.Position) <= 50.0f)
        {
            armAlien19 = true;
        }
        if (Exists(alien19) && alien19.isAlive)
        {
            if (!armAlien19)
            {
                alien19.Armor += 100;
            }
            if (armAlien19)
            {
                // cartel1.FreezePosition = true;
                alien19.WillUseCarsInCombat = true;
                alien19.WillDoDrivebys = true;
                alien19.CanSwitchWeapons = true;
                alien19.Weapons.Grenades.Ammo = 1000;
                alien19.Weapons.Grenades.Select();
                alien19.RelationshipGroup = RelationshipGroup.Special;
                alien19.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien19.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien19.WantedByPolice = true;
                alien19.BecomeMissionCharacter();
                alien19.BlockPermanentEvents = true;
                alien19.Task.AlwaysKeepTask = true;
                alien19.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien19.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien20) && alien20.isAlive && Player.Character.Position.DistanceTo(alien20.Position) <= 50.0f)
        {
            armAlien20 = true;
        }
        if (Exists(alien20) && alien20.isAlive)
        {
            if (!armAlien20)
            {
                alien20.Armor += 100;
            }
            if (armAlien20)
            {
                // cartel1.FreezePosition = true;
                alien20.WillUseCarsInCombat = true;
                alien20.WillDoDrivebys = true;
                alien20.CanSwitchWeapons = true;
                alien20.Weapons.MolotovCocktails.Ammo = 1000;
                alien20.Weapons.MolotovCocktails.Select();
                alien20.RelationshipGroup = RelationshipGroup.Special;
                alien20.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien20.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien20.WantedByPolice = true;
                alien20.BecomeMissionCharacter();
                alien20.BlockPermanentEvents = true;
                alien20.Task.AlwaysKeepTask = true;
                alien20.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien20.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien21) && alien21.isAlive && Player.Character.Position.DistanceTo(alien21.Position) <= 50.0f)
        {
            armAlien21 = true;
        }
        if (Exists(alien21) && alien21.isAlive)
        {
            if (!armAlien21)
            {
                alien21.Armor += 100;
            }
            if (armAlien21)
            {
                // cartel1.FreezePosition = true;
                alien21.WillUseCarsInCombat = true;
                alien21.WillDoDrivebys = true;
                alien21.CanSwitchWeapons = true;
                alien21.Weapons.Grenades.Ammo = 1000;
                alien21.Weapons.Grenades.Select();
                alien21.RelationshipGroup = RelationshipGroup.Special;
                alien21.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien21.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien21.WantedByPolice = true;
                alien21.BecomeMissionCharacter();
                alien21.BlockPermanentEvents = true;
                alien21.Task.AlwaysKeepTask = true;
                alien21.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien21.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien22) && alien22.isAlive && Player.Character.Position.DistanceTo(alien22.Position) <= 50.0f)
        {
            armAlien22 = true;
        }
        if (Exists(alien22) && alien22.isAlive)
        {
            if (!armAlien22)
            {
                alien22.Armor += 100;
            }
            if (armAlien22)
            {
                // cartel1.FreezePosition = true;
                alien22.WillUseCarsInCombat = true;
                alien22.WillDoDrivebys = true;
                alien22.CanSwitchWeapons = true;
                alien22.Weapons.MolotovCocktails.Ammo = 1000;
                alien22.Weapons.MolotovCocktails.Select();
                alien22.RelationshipGroup = RelationshipGroup.Special;
                alien22.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien22.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien22.WantedByPolice = true;
                alien22.BecomeMissionCharacter();
                alien22.BlockPermanentEvents = true;
                alien22.Task.AlwaysKeepTask = true;
                alien22.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien22.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien23) && alien23.isAlive && Player.Character.Position.DistanceTo(alien23.Position) <= 50.0f)
        {
            armAlien23 = true;
        }
        if (Exists(alien23) && alien23.isAlive)
        {
            if (!armAlien23)
            {
                alien23.Armor += 100;
            }
            if (armAlien23)
            {
                // cartel1.FreezePosition = true;
                alien23.WillUseCarsInCombat = true;
                alien23.WillDoDrivebys = true;
                alien23.CanSwitchWeapons = true;
                alien23.Weapons.Grenades.Ammo = 1000;
                alien23.Weapons.Grenades.Select();
                alien23.RelationshipGroup = RelationshipGroup.Special;
                alien23.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien23.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien23.WantedByPolice = true;
                alien23.BecomeMissionCharacter();
                alien23.BlockPermanentEvents = true;
                alien23.Task.AlwaysKeepTask = true;
                alien23.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien23.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien24) && alien24.isAlive && Player.Character.Position.DistanceTo(alien24.Position) <= 50.0f)
        {
            armAlien24 = true;
        }
        if (Exists(alien24) && alien24.isAlive)
        {
            if (!armAlien24)
            {
                alien24.Armor += 100;
            }
            if (armAlien24)
            {
                // cartel1.FreezePosition = true;
                alien24.WillUseCarsInCombat = true;
                alien24.WillDoDrivebys = true;
                alien24.CanSwitchWeapons = true;
                alien24.Weapons.MolotovCocktails.Ammo = 1000;
                alien24.Weapons.MolotovCocktails.Select();
                alien24.RelationshipGroup = RelationshipGroup.Special;
                alien24.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien24.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien24.WantedByPolice = true;
                alien24.BecomeMissionCharacter();
                alien24.BlockPermanentEvents = true;
                alien24.Task.AlwaysKeepTask = true;
                alien24.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien24.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien25) && alien25.isAlive && Player.Character.Position.DistanceTo(alien25.Position) <= 50.0f)
        {
            armAlien25 = true;
        }
        if (Exists(alien25) && alien25.isAlive)
        {
            if (!armAlien25)
            {
                alien25.Armor += 100;
            }
            if (armAlien25)
            {
                // cartel1.FreezePosition = true;
                alien25.WillUseCarsInCombat = true;
                alien25.WillDoDrivebys = true;
                alien25.CanSwitchWeapons = true;
                alien25.Weapons.Grenades.Ammo = 1000;
                alien25.Weapons.Grenades.Select();
                alien25.RelationshipGroup = RelationshipGroup.Special;
                alien25.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien25.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien25.WantedByPolice = true;
                alien25.BecomeMissionCharacter();
                alien25.BlockPermanentEvents = true;
                alien25.Task.AlwaysKeepTask = true;
                alien25.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien25.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien26) && alien26.isAlive && Player.Character.Position.DistanceTo(alien26.Position) <= 50.0f)
        {
            armAlien26 = true;
        }
        if (Exists(alien26) && alien26.isAlive)
        {
            if (!armAlien26)
            {
                alien26.Armor += 100;
            }
            if (armAlien26)
            {
                // cartel1.FreezePosition = true;
                alien26.WillUseCarsInCombat = true;
                alien26.WillDoDrivebys = true;
                alien26.CanSwitchWeapons = true;
                alien26.Weapons.MolotovCocktails.Ammo = 1000;
                alien26.Weapons.MolotovCocktails.Select();
                alien26.RelationshipGroup = RelationshipGroup.Special;
                alien26.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien26.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien26.WantedByPolice = true;
                alien26.BecomeMissionCharacter();
                alien26.BlockPermanentEvents = true;
                alien26.Task.AlwaysKeepTask = true;
                alien26.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien26.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien27) && alien27.isAlive && Player.Character.Position.DistanceTo(alien27.Position) <= 50.0f)
        {
            armAlien27 = true;
        }
        if (Exists(alien27) && alien27.isAlive)
        {
            if (!armAlien27)
            {
                alien27.Armor += 100;
            }
            if (armAlien27)
            {
                // cartel1.FreezePosition = true;
                alien27.WillUseCarsInCombat = true;
                alien27.WillDoDrivebys = true;
                alien27.CanSwitchWeapons = true;
                alien27.Weapons.Grenades.Ammo = 1000;
                alien27.Weapons.Grenades.Select();
                alien27.RelationshipGroup = RelationshipGroup.Special;
                alien27.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien27.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien27.WantedByPolice = true;
                alien27.BecomeMissionCharacter();
                alien27.BlockPermanentEvents = true;
                alien27.Task.AlwaysKeepTask = true;
                alien27.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien27.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }


        if (Exists(alien28) && alien28.isAlive && Player.Character.Position.DistanceTo(alien28.Position) <= 50.0f)
        {
            armAlien28 = true;
        }
        if (Exists(alien28) && alien28.isAlive)
        {
            if (!armAlien28)
            {
                alien28.Armor += 100;
            }
            if (armAlien28)
            {
                // cartel1.FreezePosition = true;
                alien28.WillUseCarsInCombat = true;
                alien28.WillDoDrivebys = true;
                alien28.CanSwitchWeapons = true;
                alien28.Weapons.MolotovCocktails.Ammo = 1000;
                alien28.Weapons.MolotovCocktails.Select();
                alien28.RelationshipGroup = RelationshipGroup.Special;
                alien28.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien28.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien28.WantedByPolice = true;
                alien28.BecomeMissionCharacter();
                alien28.BlockPermanentEvents = true;
                alien28.Task.AlwaysKeepTask = true;
                alien28.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien28.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
         if (Exists(alien29) && alien29.isAlive && Player.Character.Position.DistanceTo(alien29.Position) <= 50.0f)
        {
            armAlien29 = true;
        }
        if (Exists(alien29) && alien29.isAlive)
        {
            if (!armAlien29)
            {
                alien29.Armor += 100;
            }
            if (armAlien29)
            {
                // cartel1.FreezePosition = true;
                alien29.WillUseCarsInCombat = true;
                alien29.WillDoDrivebys = true;
                alien29.CanSwitchWeapons = true;
                alien29.Weapons.Grenades.Ammo = 1000;
                alien29.Weapons.Grenades.Select();
                alien29.RelationshipGroup = RelationshipGroup.Special;
                alien29.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien29.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien29.WantedByPolice = true;
                alien29.BecomeMissionCharacter();
                alien29.BlockPermanentEvents = true;
                alien29.Task.AlwaysKeepTask = true;
                alien29.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien29.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien30) && alien30.isAlive && Player.Character.Position.DistanceTo(alien30.Position) <= 50.0f)
        {
            armAlien30 = true;
        }
        if (Exists(alien30) && alien30.isAlive)
        {
            if (!armAlien30)
            {
                alien30.Armor += 100;
            }
            if (armAlien30)
            {
                // cartel1.FreezePosition = true;
                alien30.WillUseCarsInCombat = true;
                alien30.WillDoDrivebys = true;
                alien30.CanSwitchWeapons = true;
                alien30.Weapons.MolotovCocktails.Ammo = 1000;
                alien30.Weapons.MolotovCocktails.Select();
                alien30.RelationshipGroup = RelationshipGroup.Special;
                alien30.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien30.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien30.WantedByPolice = true;
                alien30.BecomeMissionCharacter();
                alien30.BlockPermanentEvents = true;
                alien30.Task.AlwaysKeepTask = true;
                alien30.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien30.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
         if (Exists(alien31) && alien31.isAlive && Player.Character.Position.DistanceTo(alien31.Position) <= 50.0f)
        {
            armAlien31 = true;
        }
        if (Exists(alien31) && alien31.isAlive)
        {
            if (!armAlien31)
            {
                alien31.Armor += 100;
            }
            if (armAlien31)
            {
                // cartel1.FreezePosition = true;
                alien31.WillUseCarsInCombat = true;
                alien31.WillDoDrivebys = true;
                alien31.CanSwitchWeapons = true;
                alien31.Weapons.Grenades.Ammo = 1000;
                alien31.Weapons.Grenades.Select();
                alien31.RelationshipGroup = RelationshipGroup.Special;
                alien31.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien31.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien31.WantedByPolice = true;
                alien31.BecomeMissionCharacter();
                alien31.BlockPermanentEvents = true;
                alien31.Task.AlwaysKeepTask = true;
                alien31.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien31.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien32) && alien32.isAlive && Player.Character.Position.DistanceTo(alien32.Position) <= 50.0f)
        {
            armAlien32 = true;
        }
        if (Exists(alien32) && alien32.isAlive)
        {
            if (!armAlien32)
            {
                alien32.Armor += 100;
            }
            if (armAlien32)
            {
                // cartel1.FreezePosition = true;
                alien32.WillUseCarsInCombat = true;
                alien32.WillDoDrivebys = true;
                alien32.CanSwitchWeapons = true;
                alien32.Weapons.MolotovCocktails.Ammo = 1000;
                alien32.Weapons.MolotovCocktails.Select();
                alien32.RelationshipGroup = RelationshipGroup.Special;
                alien32.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien32.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien32.WantedByPolice = true;
                alien32.BecomeMissionCharacter();
                alien32.BlockPermanentEvents = true;
                alien32.Task.AlwaysKeepTask = true;
                alien32.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien32.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
         if (Exists(alien33) && alien33.isAlive && Player.Character.Position.DistanceTo(alien33.Position) <= 50.0f)
        {
            armAlien33 = true;
        }
        if (Exists(alien33) && alien33.isAlive)
        {
            if (!armAlien33)
            {
                alien33.Armor += 100;
            }
            if (armAlien33)
            {
                // cartel1.FreezePosition = true;
                alien33.WillUseCarsInCombat = true;
                alien33.WillDoDrivebys = true;
                alien33.CanSwitchWeapons = true;
                alien33.Weapons.Grenades.Ammo = 1000;
                alien33.Weapons.Grenades.Select();
                alien33.RelationshipGroup = RelationshipGroup.Special;
                alien33.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien33.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien33.WantedByPolice = true;
                alien33.BecomeMissionCharacter();
                alien33.BlockPermanentEvents = true;
                alien33.Task.AlwaysKeepTask = true;
                alien33.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien33.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien34) && alien34.isAlive && Player.Character.Position.DistanceTo(alien34.Position) <= 50.0f)
        {
            armAlien34 = true;
        }
        if (Exists(alien34) && alien34.isAlive)
        {
            if (!armAlien34)
            {
                alien34.Armor += 100;
            }
            if (armAlien34)
            {
                // cartel1.FreezePosition = true;
                alien34.WillUseCarsInCombat = true;
                alien34.WillDoDrivebys = true;
                alien34.CanSwitchWeapons = true;
                alien34.Weapons.MolotovCocktails.Ammo = 1000;
                alien34.Weapons.MolotovCocktails.Select();
                alien34.RelationshipGroup = RelationshipGroup.Special;
                alien34.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien34.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien34.WantedByPolice = true;
                alien34.BecomeMissionCharacter();
                alien34.BlockPermanentEvents = true;
                alien34.Task.AlwaysKeepTask = true;
                alien34.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien34.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
         if (Exists(alien35) && alien35.isAlive && Player.Character.Position.DistanceTo(alien35.Position) <= 50.0f)
        {
            armAlien35 = true;
        }
        if (Exists(alien35) && alien35.isAlive)
        {
            if (!armAlien35)
            {
                alien35.Armor += 100;
            }
            if (armAlien35)
            {
                // cartel1.FreezePosition = true;
                alien35.WillUseCarsInCombat = true;
                alien35.WillDoDrivebys = true;
                alien35.CanSwitchWeapons = true;
                alien35.Weapons.Grenades.Ammo = 1000;
                alien35.Weapons.Grenades.Select();
                alien35.RelationshipGroup = RelationshipGroup.Special;
                alien35.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien35.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien35.WantedByPolice = true;
                alien35.BecomeMissionCharacter();
                alien35.BlockPermanentEvents = true;
                alien35.Task.AlwaysKeepTask = true;
                alien35.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien35.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien36) && alien36.isAlive && Player.Character.Position.DistanceTo(alien36.Position) <= 50.0f)
        {
            armAlien36 = true;
        }
        if (Exists(alien36) && alien36.isAlive)
        {
            if (!armAlien36)
            {
                alien36.Armor += 100;
            }
            if (armAlien36)
            {
                // cartel1.FreezePosition = true;
                alien36.WillUseCarsInCombat = true;
                alien36.WillDoDrivebys = true;
                alien36.CanSwitchWeapons = true;
                alien36.Weapons.MolotovCocktails.Ammo = 1000;
                alien36.Weapons.MolotovCocktails.Select();
                alien36.RelationshipGroup = RelationshipGroup.Special;
                alien36.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien36.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien36.WantedByPolice = true;
                alien36.BecomeMissionCharacter();
                alien36.BlockPermanentEvents = true;
                alien36.Task.AlwaysKeepTask = true;
                alien36.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien36.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
         if (Exists(alien37) && alien37.isAlive && Player.Character.Position.DistanceTo(alien37.Position) <= 50.0f)
        {
            armAlien37 = true;
        }
        if (Exists(alien37) && alien37.isAlive)
        {
            if (!armAlien37)
            {
                alien37.Armor += 100;
            }
            if (armAlien37)
            {
                // cartel1.FreezePosition = true;
                alien37.WillUseCarsInCombat = true;
                alien37.WillDoDrivebys = true;
                alien37.CanSwitchWeapons = true;
                alien37.Weapons.Grenades.Ammo = 1000;
                alien37.Weapons.Grenades.Select();
                alien37.RelationshipGroup = RelationshipGroup.Special;
                alien37.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien37.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien37.WantedByPolice = true;
                alien37.BecomeMissionCharacter();
                alien37.BlockPermanentEvents = true;
                alien37.Task.AlwaysKeepTask = true;
                alien37.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien37.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien38) && alien38.isAlive && Player.Character.Position.DistanceTo(alien38.Position) <= 50.0f)
        {
            armAlien38 = true;
        }
        if (Exists(alien38) && alien38.isAlive)
        {
            if (!armAlien38)
            {
                alien38.Armor += 100;
            }
            if (armAlien38)
            {
                // cartel1.FreezePosition = true;
                alien38.WillUseCarsInCombat = true;
                alien38.WillDoDrivebys = true;
                alien38.CanSwitchWeapons = true;
                alien38.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien38.Weapons.AssaultRifle_M4.Select();
                alien38.RelationshipGroup = RelationshipGroup.Special;
                alien38.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien38.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien38.WantedByPolice = true;
                alien38.BecomeMissionCharacter();
                alien38.BlockPermanentEvents = true;
                alien38.Task.AlwaysKeepTask = true;
                alien38.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien38.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
         if (Exists(alien39) && alien39.isAlive && Player.Character.Position.DistanceTo(alien39.Position) <= 50.0f)
        {
            armAlien39 = true;
        }
        if (Exists(alien39) && alien39.isAlive)
        {
            if (!armAlien39)
            {
                alien39.Armor += 100;
            }
            if (armAlien39)
            {
                // cartel1.FreezePosition = true;
                alien39.WillUseCarsInCombat = true;
                alien39.WillDoDrivebys = true;
                alien39.CanSwitchWeapons = true;
                alien39.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien39.Weapons.AssaultRifle_M4.Select();
                alien39.RelationshipGroup = RelationshipGroup.Special;
                alien39.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien39.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien39.WantedByPolice = true;
                alien39.BecomeMissionCharacter();
                alien39.BlockPermanentEvents = true;
                alien39.Task.AlwaysKeepTask = true;
                alien39.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien39.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien40) && alien40.isAlive && Player.Character.Position.DistanceTo(alien40.Position) <= 50.0f)
        {
            armAlien40 = true;
        }
        if (Exists(alien40) && alien40.isAlive)
        {
            if (!armAlien40)
            {
                alien40.Armor += 100;
            }
            if (armAlien40)
            {
                // cartel1.FreezePosition = true;
                alien40.WillUseCarsInCombat = true;
                alien40.WillDoDrivebys = true;
                alien40.CanSwitchWeapons = true;
                alien40.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien40.Weapons.AssaultRifle_M4.Select();
                alien40.RelationshipGroup = RelationshipGroup.Special;
                alien40.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien40.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien40.WantedByPolice = true;
                alien40.BecomeMissionCharacter();
                alien40.BlockPermanentEvents = true;
                alien40.Task.AlwaysKeepTask = true;
                alien40.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien40.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
         if (Exists(alien41) && alien41.isAlive && Player.Character.Position.DistanceTo(alien41.Position) <= 50.0f)
        {
            armAlien41 = true;
        }
        if (Exists(alien41) && alien41.isAlive)
        {
            if (!armAlien41)
            {
                alien41.Armor += 100;
            }
            if (armAlien41)
            {
                // cartel1.FreezePosition = true;
                alien41.WillUseCarsInCombat = true;
                alien41.WillDoDrivebys = true;
                alien41.CanSwitchWeapons = true;
                alien41.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien41.Weapons.AssaultRifle_M4.Select();
                alien41.RelationshipGroup = RelationshipGroup.Special;
                alien41.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien41.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien41.WantedByPolice = true;
                alien41.BecomeMissionCharacter();
                alien41.BlockPermanentEvents = true;
                alien41.Task.AlwaysKeepTask = true;
                alien41.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien41.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien42) && alien42.isAlive && Player.Character.Position.DistanceTo(alien42.Position) <= 50.0f)
        {
            armAlien42 = true;
        }
        if (Exists(alien42) && alien42.isAlive)
        {
            if (!armAlien42)
            {
                alien42.Armor += 100;
            }
            if (armAlien42)
            {
                // cartel1.FreezePosition = true;
                alien42.WillUseCarsInCombat = true;
                alien42.WillDoDrivebys = true;
                alien42.CanSwitchWeapons = true;
                alien42.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien42.Weapons.AssaultRifle_M4.Select();
                alien42.RelationshipGroup = RelationshipGroup.Special;
                alien42.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien42.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien42.WantedByPolice = true;
                alien42.BecomeMissionCharacter();
                alien42.BlockPermanentEvents = true;
                alien42.Task.AlwaysKeepTask = true;
                alien42.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien42.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
         if (Exists(alien43) && alien43.isAlive && Player.Character.Position.DistanceTo(alien43.Position) <= 50.0f)
        {
            armAlien43 = true;
        }
        if (Exists(alien43) && alien43.isAlive)
        {
            if (!armAlien43)
            {
                alien43.Armor += 100;
            }
            if (armAlien43)
            {
                // cartel1.FreezePosition = true;
                alien43.WillUseCarsInCombat = true;
                alien43.WillDoDrivebys = true;
                alien43.CanSwitchWeapons = true;
                alien43.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien43.Weapons.AssaultRifle_M4.Select();
                alien43.RelationshipGroup = RelationshipGroup.Special;
                alien43.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien43.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien43.WantedByPolice = true;
                alien43.BecomeMissionCharacter();
                alien43.BlockPermanentEvents = true;
                alien43.Task.AlwaysKeepTask = true;
                alien43.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien43.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien44) && alien44.isAlive && Player.Character.Position.DistanceTo(alien44.Position) <= 50.0f)
        {
            armAlien44 = true;
        }
        if (Exists(alien44) && alien44.isAlive)
        {
            if (!armAlien44)
            {
                alien44.Armor += 100;
            }
            if (armAlien44)
            {
                // cartel1.FreezePosition = true;
                alien44.WillUseCarsInCombat = true;
                alien44.WillDoDrivebys = true;
                alien44.CanSwitchWeapons = true;
                alien44.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien44.Weapons.AssaultRifle_M4.Select();
                alien44.RelationshipGroup = RelationshipGroup.Special;
                alien44.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien44.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien44.WantedByPolice = true;
                alien44.BecomeMissionCharacter();
                alien44.BlockPermanentEvents = true;
                alien44.Task.AlwaysKeepTask = true;
                alien44.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien44.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
         if (Exists(alien45) && alien45.isAlive && Player.Character.Position.DistanceTo(alien45.Position) <= 50.0f)
        {
            armAlien45 = true;
        }
        if (Exists(alien45) && alien45.isAlive)
        {
            if (!armAlien45)
            {
                alien45.Armor += 100;
            }
            if (armAlien45)
            {
                // cartel1.FreezePosition = true;
                alien45.WillUseCarsInCombat = true;
                alien45.WillDoDrivebys = true;
                alien45.CanSwitchWeapons = true;
                alien45.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien45.Weapons.AssaultRifle_M4.Select();
                alien45.RelationshipGroup = RelationshipGroup.Special;
                alien45.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien45.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien45.WantedByPolice = true;
                alien45.BecomeMissionCharacter();
                alien45.BlockPermanentEvents = true;
                alien45.Task.AlwaysKeepTask = true;
                alien45.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien45.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
if (Exists(alien46) && alien46.isAlive && Player.Character.Position.DistanceTo(alien46.Position) <= 50.0f)
        {
            armAlien46 = true;
        }
        if (Exists(alien46) && alien46.isAlive)
        {
            if (!armAlien46)
            {
                alien46.Armor += 100;
            }
            if (armAlien46)
            {
                // cartel1.FreezePosition = true;
                alien46.WillUseCarsInCombat = true;
                alien46.WillDoDrivebys = true;
                alien46.CanSwitchWeapons = true;
                alien46.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien46.Weapons.AssaultRifle_M4.Select();
                alien46.RelationshipGroup = RelationshipGroup.Special;
                alien46.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien46.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien46.WantedByPolice = true;
                alien46.BecomeMissionCharacter();
                alien46.BlockPermanentEvents = true;
                alien46.Task.AlwaysKeepTask = true;
                alien46.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien46.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
         if (Exists(alien47) && alien47.isAlive && Player.Character.Position.DistanceTo(alien47.Position) <= 50.0f)
        {
            armAlien47 = true;
        }
        if (Exists(alien47) && alien47.isAlive)
        {
            if (!armAlien47)
            {
                alien47.Armor += 100;
            }
            if (armAlien47)
            {
                // cartel1.FreezePosition = true;
                alien47.WillUseCarsInCombat = true;
                alien47.WillDoDrivebys = true;
                alien47.CanSwitchWeapons = true;
                alien47.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien47.Weapons.AssaultRifle_M4.Select();
                alien47.RelationshipGroup = RelationshipGroup.Special;
                alien47.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien47.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien47.WantedByPolice = true;
                alien47.BecomeMissionCharacter();
                alien47.BlockPermanentEvents = true;
                alien47.Task.AlwaysKeepTask = true;
                alien47.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien47.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(alien48) && alien48.isAlive && Player.Character.Position.DistanceTo(alien48.Position) <= 50.0f)
        {
            armAlien48 = true;
        }
        if (Exists(alien48) && alien48.isAlive)
        {
            if (!armAlien48)
            {
                alien48.Armor += 100;
            }
            if (armAlien48)
            {
                // cartel1.FreezePosition = true;
                alien48.WillUseCarsInCombat = true;
                alien48.WillDoDrivebys = true;
                alien48.CanSwitchWeapons = true;
                alien48.Weapons.AssaultRifle_M4.Ammo = 1000;
                alien48.Weapons.AssaultRifle_M4.Select();
                alien48.RelationshipGroup = RelationshipGroup.Special;
                alien48.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                alien48.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                alien48.WantedByPolice = true;
                alien48.BecomeMissionCharacter();
                alien48.BlockPermanentEvents = true;
                alien48.Task.AlwaysKeepTask = true;
                alien48.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                alien48.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }

        if (Exists(cartel1) && cartel1.isAlive && Player.Character.Position.DistanceTo(cartel1.Position) <= 50.0f)
        {
            armCartel1 = true;
        }
        if (Exists(cartel1) && cartel1.isAlive)
        {
            if (!armCartel1)
            {
                cartel1.Armor += 100;
            }
            if (armCartel1)
            {
               // cartel1.FreezePosition = true;
                cartel1.WillUseCarsInCombat = true;
                cartel1.WillDoDrivebys = true;
                cartel1.CanSwitchWeapons = true;
                cartel1.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel1.Weapons.AssaultRifle_M4.Select();
                cartel1.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel1.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel1.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel1.WantedByPolice = true;
                cartel1.BecomeMissionCharacter();
                cartel1.BlockPermanentEvents = true;
                cartel1.Task.AlwaysKeepTask = true;
                cartel1.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel1.Task.FightAgainstHatedTargets(100.0f);
               // cartel1.Task.FightAgainst(Player.Character);
               // cartel1.Task.TurnTo(Player.Character.Position);
                //cartel1.Task.StandStill(100);
               // cartel1.Task.ShootAt(Player.Character, ShootMode.SingleShot);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel2) && cartel2.isAlive && Player.Character.Position.DistanceTo(cartel2.Position) <= 50.0f)
        {
            armCartel2 = true;
        }

        if (Exists(cartel2) && cartel2.isAlive)
        {
            if (!armCartel2)
            {
                cartel2.Armor += 100;

            }
            if (armCartel2)
            {
                //Game.DisplayText("Cartel Territory!", 5000);
                //cartel2.FreezePosition = true;
                Game.DisplayText("Cartel Territory!", 5000);
                cartel2.CanSwitchWeapons = true;
                cartel2.Weapons.RocketLauncher.Ammo = 1000;
                cartel2.Weapons.RocketLauncher.Select();
                cartel2.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel2.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel2.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel2.WantedByPolice = true;
                cartel2.BecomeMissionCharacter();
                cartel2.BlockPermanentEvents = true;
                cartel2.Task.AlwaysKeepTask = true;
                cartel2.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
               // cartel2.Task.FightAgainstHatedTargets(100.0f);
                // cartel2.Task.FightAgainst(Player.Character);
                // cartel2.Task.TurnTo(Player.Character.Position);
                //cartel2.Task.StandStill(100);
                // cartel2.Task.ShootAt(Player.Character, ShootMode.SingleShot);
                if (!Ekey)
                {
                    Wait(500);
                }
                if (Exists(cartel2) && Exists(cartelVehicle1) && cartel2.isAlive && !cartel2.isInVehicle())
                {
                    cartel2.Task.EnterVehicle(cartelVehicle1, VehicleSeat.Driver);
                }
               
                if (Exists(cartelVehicle2) && Exists(cartelVehicle1) && Exists(cartel2) && cartel2.isInVehicle())
                {
                    if (Player.Character.Position.DistanceTo(cartelVehicle1Pos) <= 100.0f)
                    {
                        cartel2.Task.DriveTo(Player.Character.Position, 10.0f, false);
                    }
                    if (Player.Character.Position.DistanceTo(cartelVehicle2Pos) <= 100.0f)
                    {
                        cartel2.Task.DriveTo(Player.Character.Position, 10.0f, false);
                    }
                }
                cartel2.WillUseCarsInCombat = true;
                cartel2.WillDoDrivebys = true;
             
            }
        }
        if (Exists(cartel3) && cartel3.isAlive && Player.Character.Position.DistanceTo(cartel3.Position) <= 50.0f)
        {
            armCartel3 = true;
        }

        if (Exists(cartel3) && cartel3.isAlive)
        {
            if (!armCartel3)
            {
                cartel3.Armor += 100;

            }
            if (armCartel3)
            {
              //  cartel3.FreezePosition = true;
                cartel3.WillUseCarsInCombat = true;
                cartel3.WillDoDrivebys = true;
                cartel3.CanSwitchWeapons = true;
                cartel3.Weapons.RocketLauncher.Ammo = 1000;
                cartel3.Weapons.RocketLauncher.Select();
                cartel3.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel3.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel3.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel3.WantedByPolice = true;
                cartel3.BecomeMissionCharacter();
                cartel3.BlockPermanentEvents = true;
                cartel3.Task.AlwaysKeepTask = true;
                cartel3.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel3.Task.FightAgainstHatedTargets(100.0f);
                // cartel3.Task.FightAgainst(Player.Character);
                // cartel3.Task.TurnTo(Player.Character.Position);
                //cartel3.Task.StandStill(100);
                // cartel3.Task.ShootAt(Player.Character, ShootMode.SingleShot);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel4) && cartel4.isAlive && Player.Character.Position.DistanceTo(cartel4.Position) <= 50.0f)
        {
            armCartel4 = true;
        }

        if (Exists(cartel4) && cartel4.isAlive)
        {
            if (!armCartel4)
            {
                cartel4.Armor += 100;

            }
            if (armCartel4)
            {
              //  cartel4.FreezePosition = true;
                cartel4.WillUseCarsInCombat = true;
                cartel4.WillDoDrivebys = true;
                cartel4.CanSwitchWeapons = true;
                cartel4.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel4.Weapons.AssaultRifle_M4.Select();
                cartel4.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel4.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel4.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel4.WantedByPolice = true;
                cartel4.BecomeMissionCharacter();
                cartel4.BlockPermanentEvents = true;
                cartel4.Task.AlwaysKeepTask = true;
                cartel4.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel4.Task.FightAgainstHatedTargets(100.0f);
                // cartel4.Task.FightAgainst(Player.Character);
                // cartel4.Task.TurnTo(Player.Character.Position);
                //cartel4.Task.StandStill(100);
                // cartel4.Task.ShootAt(Player.Character, ShootMode.SingleShot);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel5) && cartel5.isAlive && Player.Character.Position.DistanceTo(cartel5.Position) <= 50.0f)
        {
            armCartel5 = true;
        }

        if (Exists(cartel5) && cartel5.isAlive)
        {
            if (!armCartel5)
            {
                cartel5.Armor += 100;

            }
            if (armCartel5)
            {
                //Game.DisplayText("Cartel Territory!", 5000);
                //cartel2.FreezePosition = true;
                Game.DisplayText("Cartel Territory!", 5000);
                cartel5.CanSwitchWeapons = true;
                cartel5.Weapons.BasicShotgun.Ammo = 1000;
                cartel5.Weapons.BasicShotgun.Select();
                cartel5.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel5.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel5.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel5.WantedByPolice = true;
                cartel5.BecomeMissionCharacter();
                cartel5.BlockPermanentEvents = true;
                cartel5.Task.AlwaysKeepTask = true;
                cartel5.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                if (Exists(cartel5) && Exists(cartelVehicle2) && cartel5.isAlive && !cartel5.isInVehicle())
                {
                    cartel5.Task.EnterVehicle(cartelVehicle2, VehicleSeat.Driver);
                }
                if (!Ekey)
                {
                    Wait(500);
                }
                if (Exists(cartelVehicle2) && Exists(cartelVehicle1) && Exists(cartel5) && cartel5.isInVehicle())
                {
                    if (Player.Character.Position.DistanceTo(cartelVehicle1Pos) <= 100.0f)
                    {
                        cartel5.Task.DriveTo(Player.Character.Position, 10.0f, false);
                    }
                    if (Player.Character.Position.DistanceTo(cartelVehicle2Pos) <= 100.0f)
                    {
                        cartel5.Task.DriveTo(Player.Character.Position, 10.0f, false);
                    }
                }
                cartel5.WillUseCarsInCombat = true;
                cartel5.WillDoDrivebys = true;
               
            }
        }
        if (Exists(cartel6) && cartel6.isAlive && Player.Character.Position.DistanceTo(cartel6.Position) <= 50.0f)
        {
            armCartel6 = true;
        }

        if (Exists(cartel6) && cartel6.isAlive)
        {
            if (!armCartel6)
            {
                cartel6.Armor += 100;

            }
            if (armCartel6)
            {
              //  cartel6.FreezePosition = true;
                cartel6.WillUseCarsInCombat = true;
                cartel6.WillDoDrivebys = true;
                cartel6.CanSwitchWeapons = true;
                cartel6.Weapons.BasicShotgun.Ammo = 1000;
                cartel6.Weapons.BasicShotgun.Select();
                cartel6.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel6.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel6.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel6.WantedByPolice = true;
                cartel6.BecomeMissionCharacter();
                cartel6.BlockPermanentEvents = true;
                cartel6.Task.AlwaysKeepTask = true;
                cartel6.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel6.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }

        if (Exists(cartel7) && cartel7.isAlive && Player.Character.Position.DistanceTo(cartel7.Position) <= 50.0f)
        {
            armCartel7 = true;
        }
        if (Exists(cartel7) && cartel7.isAlive)
        {
            if (!armCartel7)
            {
                cartel7.Armor += 100;
            }
            if (armCartel7)
            {
                // cartel1.FreezePosition = true;
                cartel7.WillUseCarsInCombat = true;
                cartel7.WillDoDrivebys = true;
                cartel7.CanSwitchWeapons = true;
                cartel7.Weapons.RocketLauncher.Ammo = 1000;
                cartel7.Weapons.RocketLauncher.Select();
                cartel7.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel7.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel7.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel7.WantedByPolice = true;
                cartel7.BecomeMissionCharacter();
                cartel7.BlockPermanentEvents = true;
                cartel7.Task.AlwaysKeepTask = true;
                cartel7.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel7.Task.FightAgainstHatedTargets(100.0f);
                // cartel.Task.FightAgainst(Player.Character);
                // cartel.Task.TurnTo(Player.Character.Position);
                //cartel.Task.StandStill(100);
                // cartel.Task.ShootAt(Player.Character, ShootMode.SingleShot);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel8) && cartel8.isAlive && Player.Character.Position.DistanceTo(cartel8.Position) <= 50.0f)
        {
            armCartel8 = true;
        }
        if (Exists(cartel8) && cartel8.isAlive)
        {
            if (!armCartel8)
            {
                cartel8.Armor += 100;
            }
            if (armCartel8)
            {
                // cartel1.FreezePosition = true;
                cartel8.WillUseCarsInCombat = true;
                cartel8.WillDoDrivebys = true;
                cartel8.CanSwitchWeapons = true;
                cartel8.Weapons.RocketLauncher.Ammo = 1000;
                cartel8.Weapons.RocketLauncher.Select();
                cartel8.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel8.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel8.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel8.WantedByPolice = true;
                cartel8.BecomeMissionCharacter();
                cartel8.BlockPermanentEvents = true;
                cartel8.Task.AlwaysKeepTask = true;
                cartel8.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel8.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel9) && cartel9.isAlive && Player.Character.Position.DistanceTo(cartel9.Position) <= 50.0f)
        {
            armCartel9 = true;
        }
        if (Exists(cartel9) && cartel9.isAlive)
        {
            if (!armCartel9)
            {
                cartel9.Armor += 100;
            }
            if (armCartel9)
            {
                // cartel1.FreezePosition = true;
                cartel9.WillUseCarsInCombat = true;
                cartel9.WillDoDrivebys = true;
                cartel9.CanSwitchWeapons = true;
                cartel9.Weapons.RocketLauncher.Ammo = 1000;
                cartel9.Weapons.RocketLauncher.Select();
                cartel9.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel9.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel9.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel9.WantedByPolice = true;
                cartel9.BecomeMissionCharacter();
                cartel9.BlockPermanentEvents = true;
                cartel9.Task.AlwaysKeepTask = true;
                cartel9.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel9.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel10) && cartel10.isAlive && Player.Character.Position.DistanceTo(cartel10.Position) <= 50.0f)
        {
            armCartel10 = true;
        }
        if (Exists(cartel10) && cartel10.isAlive)
        {
            if (!armCartel10)
            {
                cartel10.Armor += 100;
            }
            if (armCartel10)
            {
                // cartel1.FreezePosition = true;
                cartel10.WillUseCarsInCombat = true;
                cartel10.WillDoDrivebys = true;
                cartel10.CanSwitchWeapons = true;
                cartel10.Weapons.RocketLauncher.Ammo = 1000;
                cartel10.Weapons.RocketLauncher.Select();
                cartel10.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel10.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel10.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel10.WantedByPolice = true;
                cartel10.BecomeMissionCharacter();
                cartel10.BlockPermanentEvents = true;
                cartel10.Task.AlwaysKeepTask = true;
                cartel10.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel10.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel11) && cartel11.isAlive && Player.Character.Position.DistanceTo(cartel11.Position) <= 50.0f)
        {
            armCartel11 = true;
        }
        if (Exists(cartel11) && cartel11.isAlive)
        {
            if (!armCartel11)
            {
                cartel11.Armor += 100;
            }
            if (armCartel11)
            {
                // cartel1.FreezePosition = true;
                cartel11.WillUseCarsInCombat = true;
                cartel11.WillDoDrivebys = true;
                cartel11.CanSwitchWeapons = true;
                cartel11.Weapons.RocketLauncher.Ammo = 1000;
                cartel11.Weapons.RocketLauncher.Select();
                cartel11.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel11.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel11.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel11.WantedByPolice = true;
                cartel11.BecomeMissionCharacter();
                cartel11.BlockPermanentEvents = true;
                cartel11.Task.AlwaysKeepTask = true;
                cartel11.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel11.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel12) && cartel12.isAlive && Player.Character.Position.DistanceTo(cartel12.Position) <= 50.0f)
        {
            armCartel12 = true;
        }
        if (Exists(cartel12) && cartel12.isAlive)
        {
            if (!armCartel12)
            {
                cartel12.Armor += 100;
            }
            if (armCartel12)
            {
                // cartel1.FreezePosition = true;
                cartel12.WillUseCarsInCombat = true;
                cartel12.WillDoDrivebys = true;
                cartel12.CanSwitchWeapons = true;
                cartel12.Weapons.RocketLauncher.Ammo = 1000;
                cartel12.Weapons.RocketLauncher.Select();
                cartel12.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel12.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel12.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel12.WantedByPolice = true;
                cartel12.BecomeMissionCharacter();
                cartel12.BlockPermanentEvents = true;
                cartel12.Task.AlwaysKeepTask = true;
                cartel12.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel12.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel13) && cartel13.isAlive && Player.Character.Position.DistanceTo(cartel13.Position) <= 50.0f)
        {
            armCartel13 = true;
        }
        if (Exists(cartel13) && cartel13.isAlive)
        {
            if (!armCartel13)
            {
                cartel13.Armor += 100;
            }
            if (armCartel13)
            {
                // cartel1.FreezePosition = true;
                cartel13.WillUseCarsInCombat = true;
                cartel13.WillDoDrivebys = true;
                cartel13.CanSwitchWeapons = true;
                cartel13.Weapons.RocketLauncher.Ammo = 1000;
                cartel13.Weapons.RocketLauncher.Select();
                cartel13.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel13.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel13.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel13.WantedByPolice = true;
                cartel13.BecomeMissionCharacter();
                cartel13.BlockPermanentEvents = true;
                cartel13.Task.AlwaysKeepTask = true;
                cartel13.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel13.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel14) && cartel14.isAlive && Player.Character.Position.DistanceTo(cartel14.Position) <= 50.0f)
        {
            armCartel14 = true;
        }
        if (Exists(cartel14) && cartel14.isAlive)
        {
            if (!armCartel14)
            {
                cartel14.Armor += 100;
            }
            if (armCartel14)
            {
                // cartel1.FreezePosition = true;
                cartel14.WillUseCarsInCombat = true;
                cartel14.WillDoDrivebys = true;
                cartel14.CanSwitchWeapons = true;
                cartel14.Weapons.RocketLauncher.Ammo = 1000;
                cartel14.Weapons.RocketLauncher.Select();
                cartel14.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel14.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel14.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel14.WantedByPolice = true;
                cartel14.BecomeMissionCharacter();
                cartel14.BlockPermanentEvents = true;
                cartel14.Task.AlwaysKeepTask = true;
                cartel14.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel14.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel15) && cartel15.isAlive && Player.Character.Position.DistanceTo(cartel15.Position) <= 50.0f)
        {
            armCartel15 = true;
        }
        if (Exists(cartel15) && cartel15.isAlive)
        {
            if (!armCartel15)
            {
                cartel15.Armor += 100;
            }
            if (armCartel15)
            {
                // cartel1.FreezePosition = true;
                cartel15.WillUseCarsInCombat = true;
                cartel15.WillDoDrivebys = true;
                cartel15.CanSwitchWeapons = true;
                cartel15.Weapons.RocketLauncher.Ammo = 1000;
                cartel15.Weapons.RocketLauncher.Select();
                cartel15.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel15.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel15.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel15.WantedByPolice = true;
                cartel15.BecomeMissionCharacter();
                cartel15.BlockPermanentEvents = true;
                cartel15.Task.AlwaysKeepTask = true;
                cartel15.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel15.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel16) && cartel16.isAlive && Player.Character.Position.DistanceTo(cartel16.Position) <= 50.0f)
        {
            armCartel16 = true;
        }
        if (Exists(cartel16) && cartel16.isAlive)
        {
            if (!armCartel16)
            {
                cartel16.Armor += 100;
            }
            if (armCartel16)
            {
                // cartel1.FreezePosition = true;
                cartel16.WillUseCarsInCombat = true;
                cartel16.WillDoDrivebys = true;
                cartel16.CanSwitchWeapons = true;
                cartel16.Weapons.RocketLauncher.Ammo = 1000;
                cartel16.Weapons.RocketLauncher.Select();
                cartel16.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel16.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel16.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel16.WantedByPolice = true;
                cartel16.BecomeMissionCharacter();
                cartel16.BlockPermanentEvents = true;
                cartel16.Task.AlwaysKeepTask = true;
                cartel16.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel16.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel17) && cartel17.isAlive && Player.Character.Position.DistanceTo(cartel17.Position) <= 50.0f)
        {
            armCartel17 = true;
        }
        if (Exists(cartel17) && cartel17.isAlive)
        {
            if (!armCartel17)
            {
                cartel17.Armor += 100;
            }
            if (armCartel17)
            {
                // cartel1.FreezePosition = true;
                cartel17.WillUseCarsInCombat = true;
                cartel17.WillDoDrivebys = true;
                cartel17.CanSwitchWeapons = true;
                cartel17.Weapons.RocketLauncher.Ammo = 1000;
                cartel17.Weapons.RocketLauncher.Select();
                cartel17.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel17.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel17.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel17.WantedByPolice = true;
                cartel17.BecomeMissionCharacter();
                cartel17.BlockPermanentEvents = true;
                cartel17.Task.AlwaysKeepTask = true;
                cartel17.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel17.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel18) && cartel18.isAlive && Player.Character.Position.DistanceTo(cartel18.Position) <= 50.0f)
        {
            armCartel18 = true;
        }
        if (Exists(cartel18) && cartel18.isAlive)
        {
            if (!armCartel18)
            {
                cartel18.Armor += 100;
            }
            if (armCartel18)
            {
                // cartel1.FreezePosition = true;
                cartel18.WillUseCarsInCombat = true;
                cartel18.WillDoDrivebys = true;
                cartel18.CanSwitchWeapons = true;
                cartel18.Weapons.RocketLauncher.Ammo = 1000;
                cartel18.Weapons.RocketLauncher.Select();
                cartel18.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel18.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel18.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel18.WantedByPolice = true;
                cartel18.BecomeMissionCharacter();
                cartel18.BlockPermanentEvents = true;
                cartel18.Task.AlwaysKeepTask = true;
                cartel18.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel18.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel19) && cartel19.isAlive && Player.Character.Position.DistanceTo(cartel19.Position) <= 50.0f)
        {
            armCartel19 = true;
        }
        if (Exists(cartel19) && cartel19.isAlive)
        {
            if (!armCartel19)
            {
                cartel19.Armor += 100;
            }
            if (armCartel19)
            {
                // cartel1.FreezePosition = true;
                cartel19.WillUseCarsInCombat = true;
                cartel19.WillDoDrivebys = true;
                cartel19.CanSwitchWeapons = true;
                cartel19.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel19.Weapons.AssaultRifle_M4.Select();
                cartel19.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel19.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel19.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel19.WantedByPolice = true;
                cartel19.BecomeMissionCharacter();
                cartel19.BlockPermanentEvents = true;
                cartel19.Task.AlwaysKeepTask = true;
                cartel19.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel19.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel20) && cartel20.isAlive && Player.Character.Position.DistanceTo(cartel20.Position) <= 50.0f)
        {
            armCartel20 = true;
        }
        if (Exists(cartel20) && cartel20.isAlive)
        {
            if (!armCartel20)
            {
                cartel20.Armor += 100;
            }
            if (armCartel20)
            {
                // cartel1.FreezePosition = true;
                cartel20.WillUseCarsInCombat = true;
                cartel20.WillDoDrivebys = true;
                cartel20.CanSwitchWeapons = true;
                cartel20.Weapons.MP5.Ammo = 1000;
                cartel20.Weapons.MP5.Select();
                cartel20.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel20.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel20.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel20.WantedByPolice = true;
                cartel20.BecomeMissionCharacter();
                cartel20.BlockPermanentEvents = true;
                cartel20.Task.AlwaysKeepTask = true;
                cartel20.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel20.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel21) && cartel21.isAlive && Player.Character.Position.DistanceTo(cartel21.Position) <= 50.0f)
        {
            armCartel21 = true;
        }
        if (Exists(cartel21) && cartel21.isAlive)
        {
            if (!armCartel21)
            {
                cartel21.Armor += 100;
            }
            if (armCartel21)
            {
                // cartel1.FreezePosition = true;
                cartel21.WillUseCarsInCombat = true;
                cartel21.WillDoDrivebys = true;
                cartel21.CanSwitchWeapons = true;
                cartel21.Weapons.DesertEagle.Ammo = 1000;
                cartel21.Weapons.DesertEagle.Select();
                cartel21.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel21.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel21.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel21.WantedByPolice = true;
                cartel21.BecomeMissionCharacter();
                cartel21.BlockPermanentEvents = true;
                cartel21.Task.AlwaysKeepTask = true;
                cartel21.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel21.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel22) && cartel22.isAlive && Player.Character.Position.DistanceTo(cartel22.Position) <= 50.0f)
        {
            armCartel22 = true;
        }
        if (Exists(cartel22) && cartel22.isAlive)
        {
            if (!armCartel22)
            {
                cartel22.Armor += 100;
            }
            if (armCartel22)
            {
                // cartel1.FreezePosition = true;
                cartel22.WillUseCarsInCombat = true;
                cartel22.WillDoDrivebys = true;
                cartel22.CanSwitchWeapons = true;
                cartel22.Weapons.BasicShotgun.Ammo = 1000;
                cartel22.Weapons.BasicShotgun.Select();
                cartel22.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel22.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel22.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel22.WantedByPolice = true;
                cartel22.BecomeMissionCharacter();
                cartel22.BlockPermanentEvents = true;
                cartel22.Task.AlwaysKeepTask = true;
                cartel22.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel22.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel23) && cartel23.isAlive && Player.Character.Position.DistanceTo(cartel23.Position) <= 50.0f)
        {
            armCartel23 = true;
        }
        if (Exists(cartel23) && cartel23.isAlive)
        {
            if (!armCartel23)
            {
                cartel23.Armor += 100;
            }
            if (armCartel23)
            {
                // cartel1.FreezePosition = true;
                cartel23.WillUseCarsInCombat = true;
                cartel23.WillDoDrivebys = true;
                cartel23.CanSwitchWeapons = true;
                cartel23.Weapons.MP5.Ammo = 1000;
                cartel23.Weapons.MP5.Select();
                cartel23.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel23.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel23.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel23.WantedByPolice = true;
                cartel23.BecomeMissionCharacter();
                cartel23.BlockPermanentEvents = true;
                cartel23.Task.AlwaysKeepTask = true;
                cartel23.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel23.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel24) && cartel24.isAlive && Player.Character.Position.DistanceTo(cartel24.Position) <= 50.0f)
        {
            armCartel24 = true;
        }
        if (Exists(cartel24) && cartel24.isAlive)
        {
            if (!armCartel24)
            {
                cartel24.Armor += 100;
            }
            if (armCartel24)
            {
                // cartel1.FreezePosition = true;
                cartel24.WillUseCarsInCombat = true;
                cartel24.WillDoDrivebys = true;
                cartel24.CanSwitchWeapons = true;
                cartel24.Weapons.Uzi.Ammo = 1000;
                cartel24.Weapons.Uzi.Select();
                cartel24.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel24.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel24.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel24.WantedByPolice = true;
                cartel24.BecomeMissionCharacter();
                cartel24.BlockPermanentEvents = true;
                cartel24.Task.AlwaysKeepTask = true;
                cartel24.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel24.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel25) && cartel25.isAlive && Player.Character.Position.DistanceTo(cartel25.Position) <= 50.0f)
        {
            armCartel25 = true;
        }
        if (Exists(cartel25) && cartel25.isAlive)
        {
            if (!armCartel25)
            {
                cartel25.Armor += 100;
            }
            if (armCartel25)
            {
                // cartel1.FreezePosition = true;
                cartel25.WillUseCarsInCombat = true;
                cartel25.WillDoDrivebys = true;
                cartel25.CanSwitchWeapons = true;
                cartel25.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel25.Weapons.AssaultRifle_M4.Select();
                cartel25.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel25.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel25.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel25.WantedByPolice = true;
                cartel25.BecomeMissionCharacter();
                cartel25.BlockPermanentEvents = true;
                cartel25.Task.AlwaysKeepTask = true;
                cartel25.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel25.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel26) && cartel26.isAlive && Player.Character.Position.DistanceTo(cartel26.Position) <= 50.0f)
        {
            armCartel26 = true;
        }
        if (Exists(cartel26) && cartel26.isAlive)
        {
            if (!armCartel26)
            {
                cartel26.Armor += 100;
            }
            if (armCartel26)
            {
                // cartel1.FreezePosition = true;
                cartel26.WillUseCarsInCombat = true;
                cartel26.WillDoDrivebys = true;
                cartel26.CanSwitchWeapons = true;
                cartel26.Weapons.DesertEagle.Ammo = 1000;
                cartel26.Weapons.DesertEagle.Select();
                cartel26.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel26.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel26.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel26.WantedByPolice = true;
                cartel26.BecomeMissionCharacter();
                cartel26.BlockPermanentEvents = true;
                cartel26.Task.AlwaysKeepTask = true;
                cartel26.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel26.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel27) && cartel27.isAlive && Player.Character.Position.DistanceTo(cartel27.Position) <= 50.0f)
        {
            armCartel27 = true;
        }
        if (Exists(cartel27) && cartel27.isAlive)
        {
            if (!armCartel27)
            {
                cartel27.Armor += 100;
            }
            if (armCartel27)
            {
                // cartel1.FreezePosition = true;
                cartel27.WillUseCarsInCombat = true;
                cartel27.WillDoDrivebys = true;
                cartel27.CanSwitchWeapons = true;
                cartel27.Weapons.MP5.Ammo = 1000;
                cartel27.Weapons.MP5.Select();
                cartel27.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel27.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel27.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel27.WantedByPolice = true;
                cartel27.BecomeMissionCharacter();
                cartel27.BlockPermanentEvents = true;
                cartel27.Task.AlwaysKeepTask = true;
                cartel27.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel27.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel28) && cartel28.isAlive && Player.Character.Position.DistanceTo(cartel28.Position) <= 50.0f)
        {
            armCartel28 = true;
        }
        if (Exists(cartel28) && cartel28.isAlive)
        {
            if (!armCartel28)
            {
                cartel28.Armor += 100;
            }
            if (armCartel28)
            {
                // cartel1.FreezePosition = true;
                cartel28.WillUseCarsInCombat = true;
                cartel28.WillDoDrivebys = true;
                cartel28.CanSwitchWeapons = true;
                cartel28.Weapons.BasicShotgun.Ammo = 1000;
                cartel28.Weapons.BasicShotgun.Select();
                cartel28.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel28.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel28.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel28.WantedByPolice = true;
                cartel28.BecomeMissionCharacter();
                cartel28.BlockPermanentEvents = true;
                cartel28.Task.AlwaysKeepTask = true;
                cartel28.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel28.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel29) && cartel29.isAlive && Player.Character.Position.DistanceTo(cartel29.Position) <= 50.0f)
        {
            armCartel29 = true;
        }
        if (Exists(cartel29) && cartel29.isAlive)
        {
            if (!armCartel29)
            {
                cartel29.Armor += 100;
            }
            if (armCartel29)
            {
                // cartel1.FreezePosition = true;
                cartel29.WillUseCarsInCombat = true;
                cartel29.WillDoDrivebys = true;
                cartel29.CanSwitchWeapons = true;
                cartel29.Weapons.RocketLauncher.Ammo = 1000;
                cartel29.Weapons.RocketLauncher.Select();
                cartel29.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel29.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel29.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel29.WantedByPolice = true;
                cartel29.BecomeMissionCharacter();
                cartel29.BlockPermanentEvents = true;
                cartel29.Task.AlwaysKeepTask = true;
                cartel29.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel29.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel30) && cartel30.isAlive && Player.Character.Position.DistanceTo(cartel30.Position) <= 50.0f)
        {
            armCartel30 = true;
        }
        if (Exists(cartel30) && cartel30.isAlive)
        {
            if (!armCartel30)
            {
                cartel30.Armor += 100;
            }
            if (armCartel30)
            {
                // cartel1.FreezePosition = true;
                cartel30.WillUseCarsInCombat = true;
                cartel30.WillDoDrivebys = true;
                cartel30.CanSwitchWeapons = true;
                cartel30.Weapons.RocketLauncher.Ammo = 1000;
                cartel30.Weapons.RocketLauncher.Select();
                cartel30.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel30.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel30.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel30.WantedByPolice = true;
                cartel30.BecomeMissionCharacter();
                cartel30.BlockPermanentEvents = true;
                cartel30.Task.AlwaysKeepTask = true;
                cartel30.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel30.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel31) && cartel31.isAlive && Player.Character.Position.DistanceTo(cartel31.Position) <= 50.0f)
        {
            armCartel31 = true;
        }
        if (Exists(cartel31) && cartel31.isAlive)
        {
            if (!armCartel31)
            {
                cartel31.Armor += 100;
            }
            if (armCartel31)
            {
                // cartel1.FreezePosition = true;
                cartel31.WillUseCarsInCombat = true;
                cartel31.WillDoDrivebys = true;
                cartel31.CanSwitchWeapons = true;
                cartel31.Weapons.Uzi.Ammo = 1000;
                cartel31.Weapons.Uzi.Select();
                cartel31.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel31.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel31.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel31.WantedByPolice = true;
                cartel31.BecomeMissionCharacter();
                cartel31.BlockPermanentEvents = true;
                cartel31.Task.AlwaysKeepTask = true;
                cartel31.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel31.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel32) && cartel32.isAlive && Player.Character.Position.DistanceTo(cartel32.Position) <= 50.0f)
        {
            armCartel32 = true;
        }
        if (Exists(cartel32) && cartel32.isAlive)
        {
            if (!armCartel32)
            {
                cartel32.Armor += 100;
            }
            if (armCartel32)
            {
                // cartel1.FreezePosition = true;
                cartel32.WillUseCarsInCombat = true;
                cartel32.WillDoDrivebys = true;
                cartel32.CanSwitchWeapons = true;
                cartel32.Weapons.MP5.Ammo = 1000;
                cartel32.Weapons.MP5.Select();
                cartel32.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel32.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel32.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel32.WantedByPolice = true;
                cartel32.BecomeMissionCharacter();
                cartel32.BlockPermanentEvents = true;
                cartel32.Task.AlwaysKeepTask = true;
                cartel32.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel32.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel33) && cartel33.isAlive && Player.Character.Position.DistanceTo(cartel33.Position) <= 50.0f)
        {
            armCartel33 = true;
        }
        if (Exists(cartel33) && cartel33.isAlive)
        {
            if (!armCartel33)
            {
                cartel33.Armor += 100;
            }
            if (armCartel33)
            {
                // cartel1.FreezePosition = true;
                cartel33.WillUseCarsInCombat = true;
                cartel33.WillDoDrivebys = true;
                cartel33.CanSwitchWeapons = true;
                cartel33.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel33.Weapons.AssaultRifle_M4.Select();
                cartel33.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel33.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel33.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel33.WantedByPolice = true;
                cartel33.BecomeMissionCharacter();
                cartel33.BlockPermanentEvents = true;
                cartel33.Task.AlwaysKeepTask = true;
                cartel33.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel33.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel34) && cartel34.isAlive && Player.Character.Position.DistanceTo(cartel34.Position) <= 50.0f)
        {
            armCartel34 = true;
        }
        if (Exists(cartel34) && cartel34.isAlive)
        {
            if (!armCartel34)
            {
                cartel34.Armor += 100;
            }
            if (armCartel34)
            {
                // cartel1.FreezePosition = true;
                cartel34.WillUseCarsInCombat = true;
                cartel34.WillDoDrivebys = true;
                cartel34.CanSwitchWeapons = true;
                cartel34.Weapons.BasicShotgun.Ammo = 1000;
                cartel34.Weapons.BasicShotgun.Select();
                cartel34.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel34.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel34.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel34.WantedByPolice = true;
                cartel34.BecomeMissionCharacter();
                cartel34.BlockPermanentEvents = true;
                cartel34.Task.AlwaysKeepTask = true;
                cartel34.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel34.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel35) && cartel35.isAlive && Player.Character.Position.DistanceTo(cartel35.Position) <= 50.0f)
        {
            armCartel35 = true;
        }
        if (Exists(cartel35) && cartel35.isAlive)
        {
            if (!armCartel35)
            {
                cartel35.Armor += 100;
            }
            if (armCartel35)
            {
                // cartel1.FreezePosition = true;
                cartel35.WillUseCarsInCombat = true;
                cartel35.WillDoDrivebys = true;
                cartel35.CanSwitchWeapons = true;
                cartel35.Weapons.Uzi.Ammo = 1000;
                cartel35.Weapons.Uzi.Select();
                cartel35.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel35.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel35.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel35.WantedByPolice = true;
                cartel35.BecomeMissionCharacter();
                cartel35.BlockPermanentEvents = true;
                cartel35.Task.AlwaysKeepTask = true;
                cartel35.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel35.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel36) && cartel36.isAlive && Player.Character.Position.DistanceTo(cartel36.Position) <= 50.0f)
        {
            armCartel36 = true;
        }
        if (Exists(cartel36) && cartel36.isAlive)
        {
            if (!armCartel36)
            {
                cartel36.Armor += 100;
            }
            if (armCartel36)
            {
                // cartel1.FreezePosition = true;
                cartel36.WillUseCarsInCombat = true;
                cartel36.WillDoDrivebys = true;
                cartel36.CanSwitchWeapons = true;
                cartel36.Weapons.MP5.Ammo = 1000;
                cartel36.Weapons.MP5.Select();
                cartel36.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel36.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel36.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel36.WantedByPolice = true;
                cartel36.BecomeMissionCharacter();
                cartel36.BlockPermanentEvents = true;
                cartel36.Task.AlwaysKeepTask = true;
                cartel36.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel36.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel37) && cartel37.isAlive && Player.Character.Position.DistanceTo(cartel37.Position) <= 50.0f)
        {
            armCartel37 = true;
        }
        if (Exists(cartel37) && cartel37.isAlive)
        {
            if (!armCartel37)
            {
                cartel37.Armor += 100;
            }
            if (armCartel37)
            {
                // cartel1.FreezePosition = true;
                cartel37.WillUseCarsInCombat = true;
                cartel37.WillDoDrivebys = true;
                cartel37.CanSwitchWeapons = true;
                cartel37.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel37.Weapons.AssaultRifle_M4.Select();
                cartel37.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel37.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel37.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel37.WantedByPolice = true;
                cartel37.BecomeMissionCharacter();
                cartel37.BlockPermanentEvents = true;
                cartel37.Task.AlwaysKeepTask = true;
                cartel37.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel37.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel38) && cartel38.isAlive && Player.Character.Position.DistanceTo(cartel38.Position) <= 50.0f)
        {
            armCartel38 = true;
        }
        if (Exists(cartel38) && cartel38.isAlive)
        {
            if (!armCartel38)
            {
                cartel38.Armor += 100;
            }
            if (armCartel38)
            {
                // cartel1.FreezePosition = true;
                cartel38.WillUseCarsInCombat = true;
                cartel38.WillDoDrivebys = true;
                cartel38.CanSwitchWeapons = true;
                cartel38.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel38.Weapons.AssaultRifle_M4.Select();
                cartel38.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel38.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel38.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel38.WantedByPolice = true;
                cartel38.BecomeMissionCharacter();
                cartel38.BlockPermanentEvents = true;
                cartel38.Task.AlwaysKeepTask = true;
                cartel38.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel38.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel39) && cartel39.isAlive && Player.Character.Position.DistanceTo(cartel39.Position) <= 50.0f)
        {
            armCartel39 = true;
        }
        if (Exists(cartel39) && cartel39.isAlive)
        {
            if (!armCartel39)
            {
                cartel39.Armor += 100;
            }
            if (armCartel39)
            {
                // cartel1.FreezePosition = true;
                cartel39.WillUseCarsInCombat = true;
                cartel39.WillDoDrivebys = true;
                cartel39.CanSwitchWeapons = true;
                cartel39.Weapons.RocketLauncher.Ammo = 1000;
                cartel39.Weapons.RocketLauncher.Select();
                cartel39.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel39.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel39.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel39.WantedByPolice = true;
                cartel39.BecomeMissionCharacter();
                cartel39.BlockPermanentEvents = true;
                cartel39.Task.AlwaysKeepTask = true;
                cartel39.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel39.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel40) && cartel40.isAlive && Player.Character.Position.DistanceTo(cartel40.Position) <= 50.0f)
        {
            armCartel40 = true;
        }
        if (Exists(cartel40) && cartel40.isAlive)
        {
            if (!armCartel40)
            {
                cartel40.Armor += 100;
            }
            if (armCartel40)
            {
                // cartel1.FreezePosition = true;
                cartel40.WillUseCarsInCombat = true;
                cartel40.WillDoDrivebys = true;
                cartel40.CanSwitchWeapons = true;
                cartel40.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel40.Weapons.AssaultRifle_M4.Select();
                cartel40.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel40.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel40.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel40.WantedByPolice = true;
                cartel40.BecomeMissionCharacter();
                cartel40.BlockPermanentEvents = true;
                cartel40.Task.AlwaysKeepTask = true;
                cartel40.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel40.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel41) && cartel41.isAlive && Player.Character.Position.DistanceTo(cartel41.Position) <= 50.0f)
        {
            armCartel41 = true;
        }
        if (Exists(cartel41) && cartel41.isAlive)
        {
            if (!armCartel41)
            {
                cartel41.Armor += 100;
            }
            if (armCartel41)
            {
                // cartel1.FreezePosition = true;
                cartel41.WillUseCarsInCombat = true;
                cartel41.WillDoDrivebys = true;
                cartel41.CanSwitchWeapons = true;
                cartel41.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel41.Weapons.AssaultRifle_M4.Select();
                cartel41.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel41.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel41.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel41.WantedByPolice = true;
                cartel41.BecomeMissionCharacter();
                cartel41.BlockPermanentEvents = true;
                cartel41.Task.AlwaysKeepTask = true;
                cartel41.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel41.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel42) && cartel42.isAlive && Player.Character.Position.DistanceTo(cartel42.Position) <= 50.0f)
        {
            armCartel42 = true;
        }
        if (Exists(cartel42) && cartel42.isAlive)
        {
            if (!armCartel42)
            {
                cartel42.Armor += 100;
            }
            if (armCartel42)
            {
                // cartel1.FreezePosition = true;
                cartel42.WillUseCarsInCombat = true;
                cartel42.WillDoDrivebys = true;
                cartel42.CanSwitchWeapons = true;
                cartel42.Weapons.RocketLauncher.Ammo = 1000;
                cartel42.Weapons.RocketLauncher.Select();
                cartel42.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel42.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel42.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel42.WantedByPolice = true;
                cartel42.BecomeMissionCharacter();
                cartel42.BlockPermanentEvents = true;
                cartel42.Task.AlwaysKeepTask = true;
                cartel42.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel42.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel43) && cartel43.isAlive && Player.Character.Position.DistanceTo(cartel43.Position) <= 50.0f)
        {
            armCartel43 = true;
        }
        if (Exists(cartel43) && cartel43.isAlive)
        {
            if (!armCartel43)
            {
                cartel43.Armor += 100;
            }
            if (armCartel43)
            {
                // cartel1.FreezePosition = true;
                cartel43.WillUseCarsInCombat = true;
                cartel43.WillDoDrivebys = true;
                cartel43.CanSwitchWeapons = true;
                cartel43.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel43.Weapons.AssaultRifle_M4.Select();
                cartel43.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel43.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel43.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel43.WantedByPolice = true;
                cartel43.BecomeMissionCharacter();
                cartel43.BlockPermanentEvents = true;
                cartel43.Task.AlwaysKeepTask = true;
                cartel43.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel43.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel44) && cartel44.isAlive && Player.Character.Position.DistanceTo(cartel44.Position) <= 50.0f)
        {
            armCartel44 = true;
        }
        if (Exists(cartel44) && cartel44.isAlive)
        {
            if (!armCartel44)
            {
                cartel44.Armor += 100;
            }
            if (armCartel44)
            {
                // cartel1.FreezePosition = true;
                cartel44.WillUseCarsInCombat = true;
                cartel44.WillDoDrivebys = true;
                cartel44.CanSwitchWeapons = true;
                cartel44.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel44.Weapons.AssaultRifle_M4.Select();
                cartel44.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel44.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel44.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel44.WantedByPolice = true;
                cartel44.BecomeMissionCharacter();
                cartel44.BlockPermanentEvents = true;
                cartel44.Task.AlwaysKeepTask = true;
                cartel44.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel44.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel45) && cartel45.isAlive && Player.Character.Position.DistanceTo(cartel45.Position) <= 50.0f)
        {
            armCartel45 = true;
        }
        if (Exists(cartel45) && cartel45.isAlive)
        {
            if (!armCartel45)
            {
                cartel45.Armor += 100;
            }
            if (armCartel45)
            {
                // cartel1.FreezePosition = true;
                cartel45.WillUseCarsInCombat = true;
                cartel45.WillDoDrivebys = true;
                cartel45.CanSwitchWeapons = true;
                cartel45.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel45.Weapons.AssaultRifle_M4.Select();
                cartel45.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel45.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel45.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel45.WantedByPolice = true;
                cartel45.BecomeMissionCharacter();
                cartel45.BlockPermanentEvents = true;
                cartel45.Task.AlwaysKeepTask = true;
                cartel45.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel45.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel46) && cartel46.isAlive && Player.Character.Position.DistanceTo(cartel46.Position) <= 50.0f)
        {
            armCartel46 = true;
        }
        if (Exists(cartel46) && cartel46.isAlive)
        {
            if (!armCartel46)
            {
                cartel46.Armor += 100;
            }
            if (armCartel46)
            {
                // cartel1.FreezePosition = true;
                cartel46.WillUseCarsInCombat = true;
                cartel46.WillDoDrivebys = true;
                cartel46.CanSwitchWeapons = true;
                cartel46.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel46.Weapons.AssaultRifle_M4.Select();
                cartel46.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel46.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel46.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel46.WantedByPolice = true;
                cartel46.BecomeMissionCharacter();
                cartel46.BlockPermanentEvents = true;
                cartel46.Task.AlwaysKeepTask = true;
                cartel46.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel46.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel47) && cartel47.isAlive && Player.Character.Position.DistanceTo(cartel47.Position) <= 50.0f)
        {
            armCartel47 = true;
        }
        if (Exists(cartel47) && cartel47.isAlive)
        {
            if (!armCartel47)
            {
                cartel47.Armor += 100;
            }
            if (armCartel47)
            {
                // cartel1.FreezePosition = true;
                cartel47.WillUseCarsInCombat = true;
                cartel47.WillDoDrivebys = true;
                cartel47.CanSwitchWeapons = true;
                cartel47.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel47.Weapons.AssaultRifle_M4.Select();
                cartel47.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel47.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel47.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel47.WantedByPolice = true;
                cartel47.BecomeMissionCharacter();
                cartel47.BlockPermanentEvents = true;
                cartel47.Task.AlwaysKeepTask = true;
                cartel47.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel47.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel48) && cartel48.isAlive && Player.Character.Position.DistanceTo(cartel48.Position) <= 50.0f)
        {
            armCartel48 = true;
        }
        if (Exists(cartel48) && cartel48.isAlive)
        {
            if (!armCartel48)
            {
                cartel48.Armor += 100;
            }
            if (armCartel48)
            {
                // cartel1.FreezePosition = true;
                cartel48.WillUseCarsInCombat = true;
                cartel48.WillDoDrivebys = true;
                cartel48.CanSwitchWeapons = true;
                cartel48.Weapons.RocketLauncher.Ammo = 1000;
                cartel48.Weapons.RocketLauncher.Select();
                cartel48.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel48.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel48.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel48.WantedByPolice = true;
                cartel48.BecomeMissionCharacter();
                cartel48.BlockPermanentEvents = true;
                cartel48.Task.AlwaysKeepTask = true;
                cartel48.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel48.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel49) && cartel49.isAlive && Player.Character.Position.DistanceTo(cartel49.Position) <= 50.0f)
        {
            armCartel49 = true;
        }
        if (Exists(cartel49) && cartel49.isAlive)
        {
            if (!armCartel49)
            {
                cartel49.Armor += 100;
            }
            if (armCartel49)
            {
                // cartel1.FreezePosition = true;
                cartel49.WillUseCarsInCombat = true;
                cartel49.WillDoDrivebys = true;
                cartel49.CanSwitchWeapons = true;
                cartel49.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel49.Weapons.AssaultRifle_M4.Select();
                cartel49.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel49.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel49.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel49.WantedByPolice = true;
                cartel49.BecomeMissionCharacter();
                cartel49.BlockPermanentEvents = true;
                cartel49.Task.AlwaysKeepTask = true;
                cartel49.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel49.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel50) && cartel50.isAlive && Player.Character.Position.DistanceTo(cartel50.Position) <= 50.0f)
        {
            armCartel50 = true;
        }
        if (Exists(cartel50) && cartel50.isAlive)
        {
            if (!armCartel50)
            {
                cartel50.Armor += 100;
            }
            if (armCartel50)
            {
                // cartel1.FreezePosition = true;
                cartel50.WillUseCarsInCombat = true;
                cartel50.WillDoDrivebys = true;
                cartel50.CanSwitchWeapons = true;
                cartel50.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel50.Weapons.AssaultRifle_M4.Select();
                cartel50.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel50.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel50.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel50.WantedByPolice = true;
                cartel50.BecomeMissionCharacter();
                cartel50.BlockPermanentEvents = true;
                cartel50.Task.AlwaysKeepTask = true;
                cartel50.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel50.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel51) && cartel51.isAlive && Player.Character.Position.DistanceTo(cartel51.Position) <= 50.0f)
        {
            armCartel51 = true;
        }
        if (Exists(cartel51) && cartel51.isAlive)
        {
            if (!armCartel51)
            {
                cartel51.Armor += 100;
            }
            if (armCartel51)
            {
                // cartel1.FreezePosition = true;
                cartel51.WillUseCarsInCombat = true;
                cartel51.WillDoDrivebys = true;
                cartel51.CanSwitchWeapons = true;
                cartel51.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel51.Weapons.AssaultRifle_M4.Select();
                cartel51.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel51.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel51.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel51.WantedByPolice = true;
                cartel51.BecomeMissionCharacter();
                cartel51.BlockPermanentEvents = true;
                cartel51.Task.AlwaysKeepTask = true;
                cartel51.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel51.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel52) && cartel52.isAlive && Player.Character.Position.DistanceTo(cartel52.Position) <= 50.0f)
        {
            armCartel52 = true;
        }
        if (Exists(cartel52) && cartel52.isAlive)
        {
            if (!armCartel52)
            {
                cartel52.Armor += 100;
            }
            if (armCartel52)
            {
                // cartel1.FreezePosition = true;
                cartel52.WillUseCarsInCombat = true;
                cartel52.WillDoDrivebys = true;
                cartel52.CanSwitchWeapons = true;
                cartel52.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel52.Weapons.AssaultRifle_M4.Select();
                cartel52.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel52.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel52.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel52.WantedByPolice = true;
                cartel52.BecomeMissionCharacter();
                cartel52.BlockPermanentEvents = true;
                cartel52.Task.AlwaysKeepTask = true;
                cartel52.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel52.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel53) && cartel53.isAlive && Player.Character.Position.DistanceTo(cartel53.Position) <= 50.0f)
        {
            armCartel53 = true;
        }
        if (Exists(cartel53) && cartel53.isAlive)
        {
            if (!armCartel53)
            {
                cartel53.Armor += 100;
            }
            if (armCartel53)
            {
                // cartel1.FreezePosition = true;
                cartel53.WillUseCarsInCombat = true;
                cartel53.WillDoDrivebys = true;
                cartel53.CanSwitchWeapons = true;
                cartel53.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel53.Weapons.AssaultRifle_M4.Select();
                cartel53.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel53.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel53.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel53.WantedByPolice = true;
                cartel53.BecomeMissionCharacter();
                cartel53.BlockPermanentEvents = true;
                cartel53.Task.AlwaysKeepTask = true;
                cartel53.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel53.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel54) && cartel54.isAlive && Player.Character.Position.DistanceTo(cartel54.Position) <= 50.0f)
        {
            armCartel54 = true;
        }
        if (Exists(cartel54) && cartel54.isAlive)
        {
            if (!armCartel54)
            {
                cartel54.Armor += 100;
            }
            if (armCartel54)
            {
                // cartel1.FreezePosition = true;
                cartel54.WillUseCarsInCombat = true;
                cartel54.WillDoDrivebys = true;
                cartel54.CanSwitchWeapons = true;
                cartel54.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel54.Weapons.AssaultRifle_M4.Select();
                cartel54.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel54.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel54.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel54.WantedByPolice = true;
                cartel54.BecomeMissionCharacter();
                cartel54.BlockPermanentEvents = true;
                cartel54.Task.AlwaysKeepTask = true;
                cartel54.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel54.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel55) && cartel55.isAlive && Player.Character.Position.DistanceTo(cartel55.Position) <= 50.0f)
        {
            armCartel55 = true;
        }
        if (Exists(cartel55) && cartel55.isAlive)
        {
            if (!armCartel55)
            {
                cartel55.Armor += 100;
            }
            if (armCartel55)
            {
                // cartel1.FreezePosition = true;
                cartel55.WillUseCarsInCombat = true;
                cartel55.WillDoDrivebys = true;
                cartel55.CanSwitchWeapons = true;
                cartel55.Weapons.RocketLauncher.Ammo = 1000;
                cartel55.Weapons.RocketLauncher.Select();
                cartel55.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel55.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel55.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel55.WantedByPolice = true;
                cartel55.BecomeMissionCharacter();
                cartel55.BlockPermanentEvents = true;
                cartel55.Task.AlwaysKeepTask = true;
                cartel55.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel55.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel56) && cartel56.isAlive && Player.Character.Position.DistanceTo(cartel56.Position) <= 50.0f)
        {
            armCartel56 = true;
        }
        if (Exists(cartel56) && cartel56.isAlive)
        {
            if (!armCartel56)
            {
                cartel56.Armor += 100;
            }
            if (armCartel56)
            {
                // cartel1.FreezePosition = true;
                cartel56.WillUseCarsInCombat = true;
                cartel56.WillDoDrivebys = true;
                cartel56.CanSwitchWeapons = true;
                cartel56.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel56.Weapons.AssaultRifle_M4.Select();
                cartel56.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel56.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel56.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel56.WantedByPolice = true;
                cartel56.BecomeMissionCharacter();
                cartel56.BlockPermanentEvents = true;
                cartel56.Task.AlwaysKeepTask = true;
                cartel56.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel56.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel57) && cartel57.isAlive && Player.Character.Position.DistanceTo(cartel57.Position) <= 50.0f)
        {
            armCartel57 = true;
        }
        if (Exists(cartel57) && cartel57.isAlive)
        {
            if (!armCartel57)
            {
                cartel57.Armor += 100;
            }
            if (armCartel57)
            {
                // cartel1.FreezePosition = true;
                cartel57.WillUseCarsInCombat = true;
                cartel57.WillDoDrivebys = true;
                cartel57.CanSwitchWeapons = true;
                cartel57.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel57.Weapons.AssaultRifle_M4.Select();
                cartel57.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel57.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel57.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel57.WantedByPolice = true;
                cartel57.BecomeMissionCharacter();
                cartel57.BlockPermanentEvents = true;
                cartel57.Task.AlwaysKeepTask = true;
                cartel57.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel57.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel58) && cartel58.isAlive && Player.Character.Position.DistanceTo(cartel58.Position) <= 50.0f)
        {
            armCartel58 = true;
        }
        if (Exists(cartel58) && cartel58.isAlive)
        {
            if (!armCartel58)
            {
                cartel58.Armor += 100;
            }
            if (armCartel58)
            {
                // cartel1.FreezePosition = true;
                cartel58.WillUseCarsInCombat = true;
                cartel58.WillDoDrivebys = true;
                cartel58.CanSwitchWeapons = true;
                cartel58.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel58.Weapons.AssaultRifle_M4.Select();
                cartel58.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel58.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel58.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel58.WantedByPolice = true;
                cartel58.BecomeMissionCharacter();
                cartel58.BlockPermanentEvents = true;
                cartel58.Task.AlwaysKeepTask = true;
                cartel58.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel58.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel59) && cartel59.isAlive && Player.Character.Position.DistanceTo(cartel59.Position) <= 50.0f)
        {
            armCartel59 = true;
        }
        if (Exists(cartel59) && cartel59.isAlive)
        {
            if (!armCartel59)
            {
                cartel59.Armor += 100;
            }
            if (armCartel59)
            {
                // cartel1.FreezePosition = true;
                cartel59.WillUseCarsInCombat = true;
                cartel59.WillDoDrivebys = true;
                cartel59.CanSwitchWeapons = true;
                cartel59.Weapons.RocketLauncher.Ammo = 1000;
                cartel59.Weapons.RocketLauncher.Select();
                cartel59.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel59.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel59.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel59.WantedByPolice = true;
                cartel59.BecomeMissionCharacter();
                cartel59.BlockPermanentEvents = true;
                cartel59.Task.AlwaysKeepTask = true;
                cartel59.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel59.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel60) && cartel60.isAlive && Player.Character.Position.DistanceTo(cartel60.Position) <= 50.0f)
        {
            armCartel60 = true;
        }
        if (Exists(cartel60) && cartel60.isAlive)
        {
            if (!armCartel60)
            {
                cartel60.Armor += 100;
            }
            if (armCartel60)
            {
                // cartel1.FreezePosition = true;
                cartel60.WillUseCarsInCombat = true;
                cartel60.WillDoDrivebys = true;
                cartel60.CanSwitchWeapons = true;
                cartel60.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel60.Weapons.AssaultRifle_M4.Select();
                cartel60.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel60.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel60.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel60.WantedByPolice = true;
                cartel60.BecomeMissionCharacter();
                cartel60.BlockPermanentEvents = true;
                cartel60.Task.AlwaysKeepTask = true;
                cartel60.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel60.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel61) && cartel61.isAlive && Player.Character.Position.DistanceTo(cartel61.Position) <= 50.0f)
        {
            armCartel61 = true;
        }
        if (Exists(cartel61) && cartel61.isAlive)
        {
            if (!armCartel61)
            {
                cartel61.Armor += 100;
            }
            if (armCartel61)
            {
                // cartel1.FreezePosition = true;
                cartel61.WillUseCarsInCombat = true;
                cartel61.WillDoDrivebys = true;
                cartel61.CanSwitchWeapons = true;
                cartel61.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel61.Weapons.AssaultRifle_M4.Select();
                cartel61.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel61.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel61.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel61.WantedByPolice = true;
                cartel61.BecomeMissionCharacter();
                cartel61.BlockPermanentEvents = true;
                cartel61.Task.AlwaysKeepTask = true;
                cartel61.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel61.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel62) && cartel62.isAlive && Player.Character.Position.DistanceTo(cartel62.Position) <= 50.0f)
        {
            armCartel62 = true;
        }
        if (Exists(cartel62) && cartel62.isAlive)
        {
            if (!armCartel62)
            {
                cartel62.Armor += 100;
            }
            if (armCartel62)
            {
                // cartel1.FreezePosition = true;
                cartel62.WillUseCarsInCombat = true;
                cartel62.WillDoDrivebys = true;
                cartel62.CanSwitchWeapons = true;
                cartel62.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel62.Weapons.AssaultRifle_M4.Select();
                cartel62.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel62.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel62.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel62.WantedByPolice = true;
                cartel62.BecomeMissionCharacter();
                cartel62.BlockPermanentEvents = true;
                cartel62.Task.AlwaysKeepTask = true;
                cartel62.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel62.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel63) && cartel63.isAlive && Player.Character.Position.DistanceTo(cartel63.Position) <= 50.0f)
        {
            armCartel63 = true;
        }
        if (Exists(cartel63) && cartel63.isAlive)
        {
            if (!armCartel63)
            {
                cartel63.Armor += 100;
            }
            if (armCartel63)
            {
                // cartel1.FreezePosition = true;
                cartel63.WillUseCarsInCombat = true;
                cartel63.WillDoDrivebys = true;
                cartel63.CanSwitchWeapons = true;
                cartel63.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel63.Weapons.AssaultRifle_M4.Select();
                cartel63.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel63.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel63.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel63.WantedByPolice = true;
                cartel63.BecomeMissionCharacter();
                cartel63.BlockPermanentEvents = true;
                cartel63.Task.AlwaysKeepTask = true;
                cartel63.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel63.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel64) && cartel64.isAlive && Player.Character.Position.DistanceTo(cartel64.Position) <= 50.0f)
        {
            armCartel64 = true;
        }
        if (Exists(cartel64) && cartel64.isAlive)
        {
            if (!armCartel64)
            {
                cartel64.Armor += 100;
            }
            if (armCartel64)
            {
                // cartel1.FreezePosition = true;
                cartel64.WillUseCarsInCombat = true;
                cartel64.WillDoDrivebys = true;
                cartel64.CanSwitchWeapons = true;
                cartel64.Weapons.RocketLauncher.Ammo = 1000;
                cartel64.Weapons.RocketLauncher.Select();
                cartel64.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel64.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel64.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel64.WantedByPolice = true;
                cartel64.BecomeMissionCharacter();
                cartel64.BlockPermanentEvents = true;
                cartel64.Task.AlwaysKeepTask = true;
                cartel64.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel64.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel65) && cartel65.isAlive && Player.Character.Position.DistanceTo(cartel65.Position) <= 50.0f)
        {
            armCartel65 = true;
        }
        if (Exists(cartel65) && cartel65.isAlive)
        {
            if (!armCartel65)
            {
                cartel65.Armor += 100;
            }
            if (armCartel65)
            {
                // cartel1.FreezePosition = true;
                cartel65.WillUseCarsInCombat = true;
                cartel65.WillDoDrivebys = true;
                cartel65.CanSwitchWeapons = true;
                cartel65.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel65.Weapons.AssaultRifle_M4.Select();
                cartel65.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel65.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel65.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel65.WantedByPolice = true;
                cartel65.BecomeMissionCharacter();
                cartel65.BlockPermanentEvents = true;
                cartel65.Task.AlwaysKeepTask = true;
                cartel65.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel65.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel66) && cartel66.isAlive && Player.Character.Position.DistanceTo(cartel66.Position) <= 50.0f)
        {
            armCartel66 = true;
        }
        if (Exists(cartel66) && cartel66.isAlive)
        {
            if (!armCartel66)
            {
                cartel66.Armor += 100;
            }
            if (armCartel66)
            {
                // cartel1.FreezePosition = true;
                cartel66.WillUseCarsInCombat = true;
                cartel66.WillDoDrivebys = true;
                cartel66.CanSwitchWeapons = true;
                cartel66.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel66.Weapons.AssaultRifle_M4.Select();
                cartel66.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel66.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel66.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel66.WantedByPolice = true;
                cartel66.BecomeMissionCharacter();
                cartel66.BlockPermanentEvents = true;
                cartel66.Task.AlwaysKeepTask = true;
                cartel66.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel66.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel67) && cartel67.isAlive && Player.Character.Position.DistanceTo(cartel67.Position) <= 50.0f)
        {
            armCartel67 = true;
        }
        if (Exists(cartel67) && cartel67.isAlive)
        {
            if (!armCartel67)
            {
                cartel67.Armor += 100;
            }
            if (armCartel67)
            {
                // cartel1.FreezePosition = true;
                cartel67.WillUseCarsInCombat = true;
                cartel67.WillDoDrivebys = true;
                cartel67.CanSwitchWeapons = true;
                cartel67.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel67.Weapons.AssaultRifle_M4.Select();
                cartel67.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel67.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel67.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel67.WantedByPolice = true;
                cartel67.BecomeMissionCharacter();
                cartel67.BlockPermanentEvents = true;
                cartel67.Task.AlwaysKeepTask = true;
                cartel67.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel67.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel68) && cartel68.isAlive && Player.Character.Position.DistanceTo(cartel68.Position) <= 50.0f)
        {
            armCartel68 = true;
        }
        if (Exists(cartel68) && cartel68.isAlive)
        {
            if (!armCartel68)
            {
                cartel68.Armor += 100;
            }
            if (armCartel68)
            {
                // cartel1.FreezePosition = true;
                cartel68.WillUseCarsInCombat = true;
                cartel68.WillDoDrivebys = true;
                cartel68.CanSwitchWeapons = true;
                cartel68.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel68.Weapons.AssaultRifle_M4.Select();
                cartel68.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel68.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel68.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel68.WantedByPolice = true;
                cartel68.BecomeMissionCharacter();
                cartel68.BlockPermanentEvents = true;
                cartel68.Task.AlwaysKeepTask = true;
                cartel68.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel68.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel69) && cartel69.isAlive && Player.Character.Position.DistanceTo(cartel69.Position) <= 50.0f)
        {
            armCartel69 = true;
        }
        if (Exists(cartel69) && cartel69.isAlive)
        {
            if (!armCartel69)
            {
                cartel69.Armor += 100;
            }
            if (armCartel69)
            {
                // cartel1.FreezePosition = true;
                cartel69.WillUseCarsInCombat = true;
                cartel69.WillDoDrivebys = true;
                cartel69.CanSwitchWeapons = true;
                cartel69.Weapons.AssaultRifle_M4.Ammo = 1000;
                cartel69.Weapons.AssaultRifle_M4.Select();
                cartel69.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel69.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel69.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel69.WantedByPolice = true;
                cartel69.BecomeMissionCharacter();
                cartel69.BlockPermanentEvents = true;
                cartel69.Task.AlwaysKeepTask = true;
                cartel69.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel69.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel70) && cartel70.isAlive && Player.Character.Position.DistanceTo(cartel70.Position) <= 50.0f)
        {
            armCartel70 = true;
        }
        if (Exists(cartel70) && cartel70.isAlive)
        {
            if (!armCartel70)
            {
                cartel70.Armor += 100;
            }
            if (armCartel70)
            {
                // cartel1.FreezePosition = true;
                cartel70.WillUseCarsInCombat = true;
                cartel70.WillDoDrivebys = true;
                cartel70.CanSwitchWeapons = true;
                cartel70.Weapons.RocketLauncher.Ammo = 1000;
                cartel70.Weapons.RocketLauncher.Select();
                cartel70.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel70.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel70.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel70.WantedByPolice = true;
                cartel70.BecomeMissionCharacter();
                cartel70.BlockPermanentEvents = true;
                cartel70.Task.AlwaysKeepTask = true;
                cartel70.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel70.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel71) && cartel71.isAlive && Player.Character.Position.DistanceTo(cartel71.Position) <= 50.0f)
        {
            armCartel71 = true;
        }
        if (Exists(cartel71) && cartel71.isAlive)
        {
            if (!armCartel71)
            {
                cartel71.Armor += 100;
            }
            if (armCartel71)
            {
                // cartel1.FreezePosition = true;
                cartel71.WillUseCarsInCombat = true;
                cartel71.WillDoDrivebys = true;
                cartel71.CanSwitchWeapons = true;
                cartel71.Weapons.RocketLauncher.Ammo = 1000;
                cartel71.Weapons.RocketLauncher.Select();
                cartel71.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel71.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel71.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel71.WantedByPolice = true;
                cartel71.BecomeMissionCharacter();
                cartel71.BlockPermanentEvents = true;
                cartel71.Task.AlwaysKeepTask = true;
                cartel71.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel71.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel72) && cartel72.isAlive && Player.Character.Position.DistanceTo(cartel72.Position) <= 50.0f)
        {
            armCartel72 = true;
        }
        if (Exists(cartel72) && cartel72.isAlive)
        {
            if (!armCartel72)
            {
                cartel72.Armor += 100;
            }
            if (armCartel72)
            {
                // cartel1.FreezePosition = true;
                cartel72.WillUseCarsInCombat = true;
                cartel72.WillDoDrivebys = true;
                cartel72.CanSwitchWeapons = true;
                cartel72.Weapons.RocketLauncher.Ammo = 1000;
                cartel72.Weapons.RocketLauncher.Select();
                cartel72.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel72.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel72.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel72.WantedByPolice = true;
                cartel72.BecomeMissionCharacter();
                cartel72.BlockPermanentEvents = true;
                cartel72.Task.AlwaysKeepTask = true;
                cartel72.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel72.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel73) && cartel73.isAlive && Player.Character.Position.DistanceTo(cartel73.Position) <= 50.0f)
        {
            armCartel73 = true;
        }
        if (Exists(cartel73) && cartel73.isAlive)
        {
            if (!armCartel73)
            {
                cartel73.Armor += 100;
            }
            if (armCartel73)
            {
                // cartel1.FreezePosition = true;
                cartel73.WillUseCarsInCombat = true;
                cartel73.WillDoDrivebys = true;
                cartel73.CanSwitchWeapons = true;
                cartel73.Weapons.RocketLauncher.Ammo = 1000;
                cartel73.Weapons.RocketLauncher.Select();
                cartel73.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel73.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel73.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel73.WantedByPolice = true;
                cartel73.BecomeMissionCharacter();
                cartel73.BlockPermanentEvents = true;
                cartel73.Task.AlwaysKeepTask = true;
                cartel73.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel73.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel74) && cartel74.isAlive && Player.Character.Position.DistanceTo(cartel74.Position) <= 50.0f)
        {
            armCartel74 = true;
        }
        if (Exists(cartel74) && cartel74.isAlive)
        {
            if (!armCartel74)
            {
                cartel74.Armor += 100;
            }
            if (armCartel74)
            {
                // cartel1.FreezePosition = true;
                cartel74.WillUseCarsInCombat = true;
                cartel74.WillDoDrivebys = true;
                cartel74.CanSwitchWeapons = true;
                cartel74.Weapons.RocketLauncher.Ammo = 1000;
                cartel74.Weapons.RocketLauncher.Select();
                cartel74.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel74.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel74.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel74.WantedByPolice = true;
                cartel74.BecomeMissionCharacter();
                cartel74.BlockPermanentEvents = true;
                cartel74.Task.AlwaysKeepTask = true;
                cartel74.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel74.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(cartel75) && cartel75.isAlive && Player.Character.Position.DistanceTo(cartel75.Position) <= 50.0f)
        {
            armCartel75 = true;
        }
        if (Exists(cartel75) && cartel75.isAlive)
        {
            if (!armCartel75)
            {
                cartel75.Armor += 100;
            }
            if (armCartel75)
            {
                // cartel1.FreezePosition = true;
                cartel75.WillUseCarsInCombat = true;
                cartel75.WillDoDrivebys = true;
                cartel75.CanSwitchWeapons = true;
                cartel75.Weapons.RocketLauncher.Ammo = 1000;
                cartel75.Weapons.RocketLauncher.Select();
                cartel75.RelationshipGroup = RelationshipGroup.Gang_PuertoRican;
                cartel75.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                cartel75.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cartel75.WantedByPolice = true;
                cartel75.BecomeMissionCharacter();
                cartel75.BlockPermanentEvents = true;
                cartel75.Task.AlwaysKeepTask = true;
                cartel75.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cartel75.Task.FightAgainstHatedTargets(100.0f);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
       
        if (Exists(biker1) && biker1.isAlive && Player.Character.Position.DistanceTo(biker1Pos) <= 50.0f)
        {
            armbiker1 = true;
        }
       
            if (Exists(biker1) && biker1.isAlive)
            {
                if (!armbiker1)
                {
                    biker1.Armor += 100;
                }
                if (armbiker1)
               {
                //Game.DisplayText("Biker Turf!", 5000);
                biker1.CanSwitchWeapons = true;
                biker1.Weapons.Uzi.Ammo = 1000;
                biker1.Weapons.Uzi.Select();
                biker1.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                biker1.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                biker1.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                biker1.WantedByPolice = true;
                biker1.BecomeMissionCharacter();
                biker1.BlockPermanentEvents = true;
                biker1.Task.AlwaysKeepTask = true;
                biker1.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                biker1.Task.FightAgainstHatedTargets(100.0f);
                biker1.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(biker2) && biker2.isAlive && Player.Character.Position.DistanceTo(biker2Pos) <= 50.0f)
        {
            armbiker2 = true;
        }

        
            if (Exists(biker2) && biker2.isAlive)
            {
                if (!armbiker2)
                {
                    biker2.Armor += 100;
                }
                if (armbiker2)
                {
                biker2.CanSwitchWeapons = true;
                biker2.Weapons.DesertEagle.Ammo = 1000;
                biker2.Weapons.DesertEagle.Select();
                biker2.RelationshipGroup = RelationshipGroup.Dealer;
                biker2.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                biker2.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                biker2.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                biker2.WantedByPolice = true;
                biker2.BecomeMissionCharacter();
                biker2.BlockPermanentEvents = true;
                biker2.Task.AlwaysKeepTask = true;
                biker2.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                biker2.Task.FightAgainstHatedTargets(100.0f);
                biker2.Task.FightAgainst(Player.Character);
                //biker2.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(biker3) && biker3.isAlive && Player.Character.Position.DistanceTo(biker3Pos) <= 50.0f)
        {
            armbiker3 = true;
        }

        
            if (Exists(biker3) && biker3.isAlive)
            {
                if (!armbiker3)
                {
                    biker3.Armor += 100;
                }
                if (armbiker3)
                {
                biker3.CanSwitchWeapons = true;
                biker3.Weapons.BasicShotgun.Ammo = 1000;
                biker3.Weapons.BasicShotgun.Select();
                biker3.RelationshipGroup = RelationshipGroup.Dealer;
                biker3.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                biker3.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                biker3.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                biker3.WantedByPolice = true;
                biker3.BecomeMissionCharacter();
                biker3.BlockPermanentEvents = true;
                biker3.Task.AlwaysKeepTask = true;
                biker3.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                biker3.Task.FightAgainstHatedTargets(100.0f);
                biker3.Task.FightAgainst(Player.Character);
                // biker3.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(biker4) && biker4.isAlive && Player.Character.Position.DistanceTo(biker4Pos) <= 50.0f)
        {
            armbiker4 = true;
        }
       
            if (Exists(biker4) && biker4.isAlive)
            {
                if (!armbiker4)
                {
                    biker4.Armor += 100;
                }
                if (armbiker4)
                {
            //    Game.DisplayText("Biker Turf!", 5000);
                biker4.CanSwitchWeapons = true;
                biker4.Weapons.Uzi.Ammo = 1000;
                biker4.Weapons.Uzi.Select();
                biker4.RelationshipGroup = RelationshipGroup.Dealer;
                biker4.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                biker4.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                biker4.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                biker4.WantedByPolice = true;
                biker4.BecomeMissionCharacter();
                biker4.BlockPermanentEvents = true;
                biker4.Task.AlwaysKeepTask = true;
                biker4.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                biker4.Task.FightAgainstHatedTargets(100.0f);
                biker4.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(biker5) && biker5.isAlive && Player.Character.Position.DistanceTo(biker5Pos) <= 50.0f)
        {
            armbiker5 = true;
        }

        
            if (Exists(biker5) && biker5.isAlive)
            {
                if (!armbiker5)
                {
                    biker5.Armor += 100;
                }
                if (armbiker5)
                {
                biker5.CanSwitchWeapons = true;
                biker5.Weapons.DesertEagle.Ammo = 1000;
                biker5.Weapons.DesertEagle.Select();
                biker5.RelationshipGroup = RelationshipGroup.Dealer;
                biker5.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                biker5.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                biker5.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                biker5.WantedByPolice = true;
                biker5.BecomeMissionCharacter();
                biker5.BlockPermanentEvents = true;
                biker5.Task.AlwaysKeepTask = true;
                biker5.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                biker5.Task.FightAgainstHatedTargets(100.0f);
                biker5.Task.FightAgainst(Player.Character);
                //biker5.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(biker6) && biker6.isAlive && Player.Character.Position.DistanceTo(biker6Pos) <= 50.0f)
        {
            armbiker6 = true;
        }

        
            if (Exists(biker6) && biker6.isAlive)
            {
                if (!armbiker6)
                {
                    biker6.Armor += 100;
                }
                if (armbiker6)
                {
                biker6.CanSwitchWeapons = true;
                biker6.Weapons.BasicShotgun.Ammo = 1000;
                biker6.Weapons.BasicShotgun.Select();
                biker6.RelationshipGroup = RelationshipGroup.Dealer;
                biker6.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                biker6.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                biker6.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                biker6.WantedByPolice = true;
                biker6.BecomeMissionCharacter();
                biker6.BlockPermanentEvents = true;
                biker6.Task.AlwaysKeepTask = true;
                biker6.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                biker6.Task.FightAgainstHatedTargets(100.0f);
                biker6.Task.FightAgainst(Player.Character);
                // biker6.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }

            if (Exists(biker7) && biker7.isAlive && Player.Character.Position.DistanceTo(biker7Pos) <= 50.0f)
            {
                armbiker7 = true;
            }

            if (Exists(biker7) && biker7.isAlive)
            {
                if (!armbiker7)
                {
                    biker7.Armor += 100;
                }
                if (armbiker7)
                {
               //     Game.DisplayText("Biker Turf!", 5000);
                    biker7.CanSwitchWeapons = true;
                    biker7.Weapons.Uzi.Ammo = 1000;
                    biker7.Weapons.Uzi.Select();
                    biker7.RelationshipGroup = RelationshipGroup.Dealer;
                    biker7.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker7.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker7.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker7.WantedByPolice = true;
                    biker7.BecomeMissionCharacter();
                    biker7.BlockPermanentEvents = true;
                    biker7.Task.AlwaysKeepTask = true;
                    biker7.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker7.Task.FightAgainstHatedTargets(100.0f);
                    biker7.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker8) && biker8.isAlive && Player.Character.Position.DistanceTo(biker8Pos) <= 50.0f)
            {
                armbiker8 = true;
            }

            if (Exists(biker8) && biker8.isAlive)
            {
                if (!armbiker8)
                {
                    biker8.Armor += 100;
                }
                if (armbiker8)
                {
                 //   Game.DisplayText("Biker Turf!", 5000);
                    biker8.CanSwitchWeapons = true;
                    biker8.Weapons.AssaultRifle_M4.Ammo = 1000;
                    biker8.Weapons.AssaultRifle_M4.Select();
                    biker8.RelationshipGroup = RelationshipGroup.Dealer;
                    biker8.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker8.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker8.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker8.WantedByPolice = true;
                    biker8.BecomeMissionCharacter();
                    biker8.BlockPermanentEvents = true;
                    biker8.Task.AlwaysKeepTask = true;
                    biker8.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker8.Task.FightAgainstHatedTargets(100.0f);
                    biker8.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker9) && biker9.isAlive && Player.Character.Position.DistanceTo(biker9Pos) <= 50.0f)
            {
                armbiker9 = true;
            }

            if (Exists(biker9) && biker9.isAlive)
            {
                if (!armbiker9)
                {
                    biker9.Armor += 100;
                }
                if (armbiker9)
                {
                 //   Game.DisplayText("Biker Turf!", 5000);
                    biker9.CanSwitchWeapons = true;
                    biker9.Weapons.AssaultRifle_M4.Ammo = 1000;
                    biker9.Weapons.AssaultRifle_M4.Select();
                    biker9.RelationshipGroup = RelationshipGroup.Dealer;
                    biker9.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker9.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker9.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker9.WantedByPolice = true;
                    biker9.BecomeMissionCharacter();
                    biker9.BlockPermanentEvents = true;
                    biker9.Task.AlwaysKeepTask = true;
                    biker9.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker9.Task.FightAgainstHatedTargets(100.0f);
                    biker9.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker10) && biker10.isAlive && Player.Character.Position.DistanceTo(biker10Pos) <= 50.0f)
            {
                armbiker10 = true;
            }

            if (Exists(biker10) && biker10.isAlive)
            {
                if (!armbiker10)
                {
                    biker10.Armor += 100;
                }
                if (armbiker10)
                {
                  //  Game.DisplayText("Biker Turf!", 5000);
                    biker10.CanSwitchWeapons = true;
                    biker10.Weapons.Uzi.Ammo = 1000;
                    biker10.Weapons.Uzi.Select();
                    biker10.RelationshipGroup = RelationshipGroup.Dealer;
                    biker10.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker10.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker10.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker10.WantedByPolice = true;
                    biker10.BecomeMissionCharacter();
                    biker10.BlockPermanentEvents = true;
                    biker10.Task.AlwaysKeepTask = true;
                    biker10.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker10.Task.FightAgainstHatedTargets(100.0f);
                    biker10.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker11) && biker11.isAlive && Player.Character.Position.DistanceTo(biker11Pos) <= 50.0f)
            {
                armbiker11 = true;
            }

            if (Exists(biker11) && biker11.isAlive)
            {
                if (!armbiker11)
                {
                    biker11.Armor += 100;
                }
                if (armbiker11)
                {
                  //  Game.DisplayText("Biker Turf!", 5000);
                    biker11.CanSwitchWeapons = true;
                    biker11.Weapons.AssaultRifle_M4.Ammo = 1000;
                    biker11.Weapons.AssaultRifle_M4.Select();
                    biker11.RelationshipGroup = RelationshipGroup.Dealer;
                    biker11.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker11.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker11.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker11.WantedByPolice = true;
                    biker11.BecomeMissionCharacter();
                    biker11.BlockPermanentEvents = true;
                    biker11.Task.AlwaysKeepTask = true;
                    biker11.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker11.Task.FightAgainstHatedTargets(100.0f);
                    biker11.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker12) && biker12.isAlive && Player.Character.Position.DistanceTo(biker12Pos) <= 50.0f)
            {
                armbiker12 = true;
            }

            if (Exists(biker12) && biker12.isAlive)
            {
                if (!armbiker12)
                {
                    biker12.Armor += 100;
                }
                if (armbiker12)
                {
                //    Game.DisplayText("Biker Turf!", 5000);
                    biker12.CanSwitchWeapons = true;
                    biker12.Weapons.AssaultRifle_M4.Ammo = 1000;
                    biker12.Weapons.AssaultRifle_M4.Select();
                    biker12.RelationshipGroup = RelationshipGroup.Dealer;
                    biker12.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker12.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker12.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker12.WantedByPolice = true;
                    biker12.BecomeMissionCharacter();
                    biker12.BlockPermanentEvents = true;
                    biker12.Task.AlwaysKeepTask = true;
                    biker12.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker12.Task.FightAgainstHatedTargets(100.0f);
                    biker12.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker13) && biker13.isAlive && Player.Character.Position.DistanceTo(biker13Pos) <= 50.0f)
            {
                armbiker13 = true;
            }

            if (Exists(biker13) && biker13.isAlive)
            {
                if (!armbiker13)
                {
                    biker13.Armor += 100;
                }
                if (armbiker13)
                {
                 //   Game.DisplayText("Biker Turf!", 5000);
                    biker13.CanSwitchWeapons = true;
                    biker13.Weapons.Uzi.Ammo = 1000;
                    biker13.Weapons.Uzi.Select();
                    biker13.RelationshipGroup = RelationshipGroup.Dealer;
                    biker13.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker13.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker13.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker13.WantedByPolice = true;
                    biker13.BecomeMissionCharacter();
                    biker13.BlockPermanentEvents = true;
                    biker13.Task.AlwaysKeepTask = true;
                    biker13.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker13.Task.FightAgainstHatedTargets(100.0f);
                    biker13.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker14) && biker14.isAlive && Player.Character.Position.DistanceTo(biker14Pos) <= 50.0f)
            {
                armbiker14 = true;
            }

            if (Exists(biker14) && biker14.isAlive)
            {
                if (!armbiker14)
                {
                    biker14.Armor += 100;
                }
                if (armbiker14)
                {
                   // Game.DisplayText("Biker Turf!", 5000);
                    biker14.CanSwitchWeapons = true;
                    biker14.Weapons.Uzi.Ammo = 1000;
                    biker14.Weapons.Uzi.Select();
                    biker14.RelationshipGroup = RelationshipGroup.Dealer;
                    biker14.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker14.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker14.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker14.WantedByPolice = true;
                    biker14.BecomeMissionCharacter();
                    biker14.BlockPermanentEvents = true;
                    biker14.Task.AlwaysKeepTask = true;
                    biker14.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker14.Task.FightAgainstHatedTargets(100.0f);
                    biker14.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker15) && biker15.isAlive && Player.Character.Position.DistanceTo(biker15Pos) <= 50.0f)
            {
                armbiker15 = true;
            }

            if (Exists(biker15) && biker15.isAlive)
            {
                if (!armbiker15)
                {
                    biker15.Armor += 100;
                }
                if (armbiker15)
                {
                  //  Game.DisplayText("Biker Turf!", 5000);
                    biker15.CanSwitchWeapons = true;
                    biker15.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    biker15.Weapons.AssaultRifle_AK47.Select();
                    biker15.RelationshipGroup = RelationshipGroup.Dealer;
                    biker15.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker15.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker15.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker15.WantedByPolice = true;
                    biker15.BecomeMissionCharacter();
                    biker15.BlockPermanentEvents = true;
                    biker15.Task.AlwaysKeepTask = true;
                    biker15.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker15.Task.FightAgainstHatedTargets(100.0f);
                    biker15.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker16) && biker16.isAlive && Player.Character.Position.DistanceTo(biker16Pos) <= 50.0f)
            {
                armbiker16 = true;
            }

            if (Exists(biker16) && biker16.isAlive)
            {
                if (!armbiker16)
                {
                    biker16.Armor += 100;
                }
                if (armbiker16)
                {
                  //  Game.DisplayText("Biker Turf!", 5000);
                    biker16.CanSwitchWeapons = true;
                    biker16.Weapons.BarettaShotgun.Ammo = 1000;
                    biker16.Weapons.BarettaShotgun.Select();
                    biker16.RelationshipGroup = RelationshipGroup.Dealer;
                    biker16.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker16.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker16.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker16.WantedByPolice = true;
                    biker16.BecomeMissionCharacter();
                    biker16.BlockPermanentEvents = true;
                    biker16.Task.AlwaysKeepTask = true;
                    biker16.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker16.Task.FightAgainstHatedTargets(100.0f);
                    biker16.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker17) && biker17.isAlive && Player.Character.Position.DistanceTo(biker17Pos) <= 50.0f)
            {
                armbiker17 = true;
            }

            if (Exists(biker17) && biker17.isAlive)
            {
                if (!armbiker17)
                {
                    biker17.Armor += 100;
                }
                if (armbiker17)
                {
                   // Game.DisplayText("Biker Turf!", 5000);
                    biker17.CanSwitchWeapons = true;
                    biker17.Weapons.MP5.Ammo = 1000;
                    biker17.Weapons.MP5.Select();
                    biker17.RelationshipGroup = RelationshipGroup.Dealer;
                    biker17.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker17.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker17.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker17.WantedByPolice = true;
                    biker17.BecomeMissionCharacter();
                    biker17.BlockPermanentEvents = true;
                    biker17.Task.AlwaysKeepTask = true;
                    biker17.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker17.Task.FightAgainstHatedTargets(100.0f);
                    biker17.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker18) && biker18.isAlive && Player.Character.Position.DistanceTo(biker18Pos) <= 50.0f)
            {
                armbiker18 = true;
            }

            if (Exists(biker18) && biker18.isAlive)
            {
                if (!armbiker18)
                {
                    biker18.Armor += 100;
                }
                if (armbiker18)
                {
                 //   Game.DisplayText("Biker Turf!", 5000);
                    biker18.CanSwitchWeapons = true;
                    biker18.Weapons.DesertEagle.Ammo = 1000;
                    biker18.Weapons.DesertEagle.Select();
                    biker18.RelationshipGroup = RelationshipGroup.Dealer;
                    biker18.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker18.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker18.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker18.WantedByPolice = true;
                    biker18.BecomeMissionCharacter();
                    biker18.BlockPermanentEvents = true;
                    biker18.Task.AlwaysKeepTask = true;
                    biker18.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker18.Task.FightAgainstHatedTargets(100.0f);
                    biker18.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker19) && biker19.isAlive && Player.Character.Position.DistanceTo(biker19Pos) <= 50.0f)
            {
                armbiker19 = true;
            }

            if (Exists(biker19) && biker19.isAlive)
            {
                if (!armbiker19)
                {
                    biker19.Armor += 100;
                }
                if (armbiker19)
                {
                 //   Game.DisplayText("Biker Turf!", 5000);
                    biker19.CanSwitchWeapons = true;
                    biker19.Weapons.AssaultRifle_M4.Ammo = 1000;
                    biker19.Weapons.AssaultRifle_M4.Select();
                    biker19.RelationshipGroup = RelationshipGroup.Dealer;
                    biker19.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker19.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker19.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker19.WantedByPolice = true;
                    biker19.BecomeMissionCharacter();
                    biker19.BlockPermanentEvents = true;
                    biker19.Task.AlwaysKeepTask = true;
                    biker19.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker19.Task.FightAgainstHatedTargets(100.0f);
                    biker19.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker20) && biker20.isAlive && Player.Character.Position.DistanceTo(biker20Pos) <= 50.0f)
            {
                armbiker20 = true;
            }

            if (Exists(biker20) && biker20.isAlive)
            {
                if (!armbiker20)
                {
                    biker20.Armor += 100;
                }
                if (armbiker20)
                {
                 //   Game.DisplayText("Biker Turf!", 5000);
                    biker20.CanSwitchWeapons = true;
                    biker20.Weapons.SniperRifle_M40A1.Ammo = 1000;
                    biker20.Weapons.SniperRifle_M40A1.Select();
                    biker20.RelationshipGroup = RelationshipGroup.Dealer;
                    biker20.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker20.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker20.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker20.WantedByPolice = true;
                    biker20.BecomeMissionCharacter();
                    biker20.BlockPermanentEvents = true;
                    biker20.Task.AlwaysKeepTask = true;
                    biker20.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker20.Task.FightAgainstHatedTargets(100.0f);
                    biker20.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }
            if (Exists(biker21) && biker21.isAlive && Player.Character.Position.DistanceTo(biker21Pos) <= 50.0f)
            {
                armbiker21 = true;
            }

            if (Exists(biker21) && biker21.isAlive)
            {
                if (!armbiker21)
                {
                    biker21.Armor += 100;
                }
                if (armbiker21)
                {
                 //   Game.DisplayText("Biker Turf!", 5000);
                    biker21.CanSwitchWeapons = true;
                    biker21.Weapons.BasicSniperRifle.Ammo = 1000;
                    biker21.Weapons.BasicSniperRifle.Select();
                    biker21.RelationshipGroup = RelationshipGroup.Dealer;
                    biker21.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    biker21.RelationshipGroup = RelationshipGroup.Gang_Biker1;
                    biker21.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate);
                    biker21.WantedByPolice = true;
                    biker21.BecomeMissionCharacter();
                    biker21.BlockPermanentEvents = true;
                    biker21.Task.AlwaysKeepTask = true;
                    biker21.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    biker21.Task.FightAgainstHatedTargets(100.0f);
                    biker21.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(500);
                    }
                }
            }

        if (Exists(taliban1) && taliban1.isAlive && Player.Character.Position.DistanceTo(taliban1Pos) <= 50.0f)
        {
            armTaliban1 = true;
        }
           if (Exists(taliban1) && taliban1.isAlive)
            {
                if (!armTaliban1)
                {
                    taliban1.Armor += 100;
                }
                if (armTaliban1)
                {
              //  Game.DisplayText("Taliban Territory!", 5000);
                taliban1.CanSwitchWeapons = true;
                taliban1.Weapons.RocketLauncher.Ammo = 1000;
                taliban1.Weapons.RocketLauncher.Select();
                taliban1.RelationshipGroup = RelationshipGroup.Dealer;
                taliban1.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban1.WantedByPolice = true;
                taliban1.BecomeMissionCharacter();
                taliban1.BlockPermanentEvents = true;
                taliban1.Task.AlwaysKeepTask = true;
                taliban1.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban1.Task.FightAgainstHatedTargets(100.0f);
                taliban1.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(taliban2) && taliban2.isAlive && Player.Character.Position.DistanceTo(taliban2Pos) <= 50.0f)
        {
            armTaliban2 = true;
        }

        
            if (Exists(taliban2) && taliban2.isAlive)
            {
                if (!armTaliban2)
                {
                    taliban2.Armor += 100;
                }
                if (armTaliban2)
                {
                taliban2.CanSwitchWeapons = true;
                taliban2.Weapons.RocketLauncher.Ammo = 1000;
                taliban2.Weapons.RocketLauncher.Select();
                taliban2.RelationshipGroup = RelationshipGroup.Dealer;
                taliban2.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban2.WantedByPolice = true;
                taliban2.BecomeMissionCharacter();
                taliban2.BlockPermanentEvents = true;
                taliban2.Task.AlwaysKeepTask = true;
                taliban2.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban2.Task.FightAgainstHatedTargets(100.0f);
                taliban2.Task.FightAgainst(Player.Character);
                //taliban2.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(500);
                }
            }
        }
        if (Exists(taliban3) && taliban3.isAlive && Player.Character.Position.DistanceTo(taliban3Pos) <= 50.0f)
        {
            armTaliban3 = true;
        }

        
            if (Exists(taliban3) && taliban3.isAlive)
            {
                if (!armTaliban3)
                {
                    taliban3.Armor += 100;
                }
                if (armTaliban3)
                {
                taliban3.CanSwitchWeapons = true;
                taliban3.Weapons.RocketLauncher.Ammo = 1000;
                taliban3.Weapons.RocketLauncher.Select();
                taliban3.RelationshipGroup = RelationshipGroup.Dealer;
                taliban3.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban3.WantedByPolice = true;
                taliban3.BecomeMissionCharacter();
                taliban3.BlockPermanentEvents = true;
                taliban3.Task.AlwaysKeepTask = true;
                taliban3.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban3.Task.FightAgainstHatedTargets(100.0f);
                taliban3.Task.FightAgainst(Player.Character);
               // taliban3.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban4) && taliban4.isAlive && Player.Character.Position.DistanceTo(taliban4Pos) <= 50.0f)
        {
            armTaliban4 = true;
        }

        
            if (Exists(taliban4) && taliban4.isAlive)
            {
                if (!armTaliban4)
                {
                    taliban4.Armor += 100;
                }
                if (armTaliban4)
                {
                taliban4.CanSwitchWeapons = true;
                taliban4.Weapons.RocketLauncher.Ammo = 1000;
                taliban4.Weapons.RocketLauncher.Select();
                taliban4.RelationshipGroup = RelationshipGroup.Dealer;
                taliban4.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban4.WantedByPolice = true;
                taliban4.BecomeMissionCharacter();
                taliban4.BlockPermanentEvents = true;
                taliban4.Task.AlwaysKeepTask = true;
                taliban4.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban4.Task.FightAgainstHatedTargets(100.0f);
                taliban4.Task.FightAgainst(Player.Character);
                // taliban3.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }


            if (Exists(taliban5) && taliban5.isAlive && Player.Character.Position.DistanceTo(taliban5Pos) <= 50.0f)
            {
                armTaliban5 = true;
            }
            if (Exists(taliban5) && taliban5.isAlive)
            {
                if (!armTaliban5)
                {
                    taliban5.Armor += 100;
                }
                if (armTaliban5)
                {
              //      Game.DisplayText("Taliban Territory!", 5000);
                    taliban5.CanSwitchWeapons = true;
                    taliban5.Weapons.RocketLauncher.Ammo = 1000;
                    taliban5.Weapons.RocketLauncher.Select();
                    taliban5.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban5.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban5.WantedByPolice = true;
                    taliban5.BecomeMissionCharacter();
                    taliban5.BlockPermanentEvents = true;
                    taliban5.Task.AlwaysKeepTask = true;
                    taliban5.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban5.Task.FightAgainstHatedTargets(100.0f);
                    taliban5.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban6) && taliban6.isAlive && Player.Character.Position.DistanceTo(taliban6Pos) <= 50.0f)
            {
                armTaliban6 = true;
            }
            if (Exists(taliban6) && taliban6.isAlive)
            {
                if (!armTaliban6)
                {
                    taliban6.Armor += 100;
                }
                if (armTaliban6)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban6.CanSwitchWeapons = true;
                    taliban6.Weapons.RocketLauncher.Ammo = 1000;
                    taliban6.Weapons.RocketLauncher.Select();
                    taliban6.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban6.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban6.WantedByPolice = true;
                    taliban6.BecomeMissionCharacter();
                    taliban6.BlockPermanentEvents = true;
                    taliban6.Task.AlwaysKeepTask = true;
                    taliban6.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban6.Task.FightAgainstHatedTargets(100.0f);
                    taliban6.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban7) && taliban7.isAlive && Player.Character.Position.DistanceTo(taliban7Pos) <= 50.0f)
            {
                armTaliban7 = true;
            }
            if (Exists(taliban7) && taliban7.isAlive)
            {
                if (!armTaliban7)
                {
                    taliban7.Armor += 100;
                }
                if (armTaliban7)
                {
              //      Game.DisplayText("Taliban Territory!", 5000);
                    taliban7.CanSwitchWeapons = true;
                    taliban7.Weapons.RocketLauncher.Ammo = 1000;
                    taliban7.Weapons.RocketLauncher.Select();
                    taliban7.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban7.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban7.WantedByPolice = true;
                    taliban7.BecomeMissionCharacter();
                    taliban7.BlockPermanentEvents = true;
                    taliban7.Task.AlwaysKeepTask = true;
                    taliban7.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban7.Task.FightAgainstHatedTargets(100.0f);
                    taliban7.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban8) && taliban8.isAlive && Player.Character.Position.DistanceTo(taliban8Pos) <= 50.0f)
            {
                armTaliban8 = true;
            }
            if (Exists(taliban8) && taliban8.isAlive)
            {
                if (!armTaliban8)
                {
                    taliban8.Armor += 100;
                }
                if (armTaliban8)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban8.CanSwitchWeapons = true;
                    taliban8.Weapons.RocketLauncher.Ammo = 1000;
                    taliban8.Weapons.RocketLauncher.Select();
                    taliban8.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban8.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban8.WantedByPolice = true;
                    taliban8.BecomeMissionCharacter();
                    taliban8.BlockPermanentEvents = true;
                    taliban8.Task.AlwaysKeepTask = true;
                    taliban8.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban8.Task.FightAgainstHatedTargets(100.0f);
                    taliban8.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban9) && taliban9.isAlive && Player.Character.Position.DistanceTo(taliban9Pos) <= 50.0f)
            {
                armTaliban9 = true;
            }
            if (Exists(taliban9) && taliban9.isAlive)
            {
                if (!armTaliban9)
                {
                    taliban9.Armor += 100;
                }
                if (armTaliban9)
                {
             //       Game.DisplayText("Taliban Territory!", 5000);
                    taliban9.CanSwitchWeapons = true;
                    taliban9.Weapons.RocketLauncher.Ammo = 1000;
                    taliban9.Weapons.RocketLauncher.Select();
                    taliban9.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban9.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban9.WantedByPolice = true;
                    taliban9.BecomeMissionCharacter();
                    taliban9.BlockPermanentEvents = true;
                    taliban9.Task.AlwaysKeepTask = true;
                    taliban9.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban9.Task.FightAgainstHatedTargets(100.0f);
                    taliban9.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban10) && taliban10.isAlive && Player.Character.Position.DistanceTo(taliban10Pos) <= 50.0f)
            {
                armTaliban10 = true;
            }
            if (Exists(taliban10) && taliban10.isAlive)
            {
                if (!armTaliban10)
                {
                    taliban10.Armor += 100;
                }
                if (armTaliban10)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban10.CanSwitchWeapons = true;
                    taliban10.Weapons.RocketLauncher.Ammo = 1000;
                    taliban10.Weapons.RocketLauncher.Select();
                    taliban10.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban10.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban10.WantedByPolice = true;
                    taliban10.BecomeMissionCharacter();
                    taliban10.BlockPermanentEvents = true;
                    taliban10.Task.AlwaysKeepTask = true;
                    taliban10.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban10.Task.FightAgainstHatedTargets(100.0f);
                    taliban10.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban11) && taliban11.isAlive && Player.Character.Position.DistanceTo(taliban11Pos) <= 50.0f)
            {
                armTaliban11 = true;
            }
            if (Exists(taliban11) && taliban11.isAlive)
            {
                if (!armTaliban11)
                {
                    taliban11.Armor += 100;
                }
                if (armTaliban11)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban11.CanSwitchWeapons = true;
                    taliban11.Weapons.RocketLauncher.Ammo = 1000;
                    taliban11.Weapons.RocketLauncher.Select();
                    taliban11.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban11.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban11.WantedByPolice = true;
                    taliban11.BecomeMissionCharacter();
                    taliban11.BlockPermanentEvents = true;
                    taliban11.Task.AlwaysKeepTask = true;
                    taliban11.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban11.Task.FightAgainstHatedTargets(100.0f);
                    taliban11.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban12) && taliban12.isAlive && Player.Character.Position.DistanceTo(taliban12Pos) <= 50.0f)
            {
                armTaliban12 = true;
            }
            if (Exists(taliban12) && taliban12.isAlive)
            {
                if (!armTaliban12)
                {
                    taliban12.Armor += 100;
                }
                if (armTaliban12)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban12.CanSwitchWeapons = true;
                    taliban12.Weapons.RocketLauncher.Ammo = 1000;
                    taliban12.Weapons.RocketLauncher.Select();
                    taliban12.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban12.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban12.WantedByPolice = true;
                    taliban12.BecomeMissionCharacter();
                    taliban12.BlockPermanentEvents = true;
                    taliban12.Task.AlwaysKeepTask = true;
                    taliban12.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban12.Task.FightAgainstHatedTargets(100.0f);
                    taliban12.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban13) && taliban13.isAlive && Player.Character.Position.DistanceTo(taliban13Pos) <= 50.0f)
            {
                armTaliban13 = true;
            }
            if (Exists(taliban13) && taliban13.isAlive)
            {
                if (!armTaliban13)
                {
                    taliban13.Armor += 100;
                }
                if (armTaliban13)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban13.CanSwitchWeapons = true;
                    taliban13.Weapons.RocketLauncher.Ammo = 1000;
                    taliban13.Weapons.RocketLauncher.Select();
                    taliban13.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban13.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban13.WantedByPolice = true;
                    taliban13.BecomeMissionCharacter();
                    taliban13.BlockPermanentEvents = true;
                    taliban13.Task.AlwaysKeepTask = true;
                    taliban13.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban13.Task.FightAgainstHatedTargets(100.0f);
                    taliban13.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban14) && taliban14.isAlive && Player.Character.Position.DistanceTo(taliban14Pos) <= 50.0f)
            {
                armTaliban14 = true;
            }
            if (Exists(taliban14) && taliban14.isAlive)
            {
                if (!armTaliban14)
                {
                    taliban14.Armor += 100;
                }
                if (armTaliban14)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban14.CanSwitchWeapons = true;
                    taliban14.Weapons.RocketLauncher.Ammo = 1000;
                    taliban14.Weapons.RocketLauncher.Select();
                    taliban14.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban14.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban14.WantedByPolice = true;
                    taliban14.BecomeMissionCharacter();
                    taliban14.BlockPermanentEvents = true;
                    taliban14.Task.AlwaysKeepTask = true;
                    taliban14.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban14.Task.FightAgainstHatedTargets(100.0f);
                    taliban14.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban15) && taliban15.isAlive && Player.Character.Position.DistanceTo(taliban15Pos) <= 50.0f)
            {
                armTaliban15 = true;
            }
            if (Exists(taliban15) && taliban15.isAlive)
            {
                if (!armTaliban15)
                {
                    taliban15.Armor += 100;
                }
                if (armTaliban15)
                {
             //       Game.DisplayText("Taliban Territory!", 5000);
                    taliban15.CanSwitchWeapons = true;
                    taliban15.Weapons.RocketLauncher.Ammo = 1000;
                    taliban15.Weapons.RocketLauncher.Select();
                    taliban15.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban15.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban15.WantedByPolice = true;
                    taliban15.BecomeMissionCharacter();
                    taliban15.BlockPermanentEvents = true;
                    taliban15.Task.AlwaysKeepTask = true;
                    taliban15.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban15.Task.FightAgainstHatedTargets(100.0f);
                    taliban15.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban16) && taliban16.isAlive && Player.Character.Position.DistanceTo(taliban16Pos) <= 50.0f)
            {
                armTaliban16 = true;
            }
            if (Exists(taliban16) && taliban16.isAlive)
            {
                if (!armTaliban16)
                {
                    taliban16.Armor += 100;
                }
                if (armTaliban16)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban16.CanSwitchWeapons = true;
                    taliban16.Weapons.RocketLauncher.Ammo = 1000;
                    taliban16.Weapons.RocketLauncher.Select();
                    taliban16.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban16.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban16.WantedByPolice = true;
                    taliban16.BecomeMissionCharacter();
                    taliban16.BlockPermanentEvents = true;
                    taliban16.Task.AlwaysKeepTask = true;
                    taliban16.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban16.Task.FightAgainstHatedTargets(100.0f);
                    taliban16.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban17) && taliban17.isAlive && Player.Character.Position.DistanceTo(taliban17Pos) <= 50.0f)
            {
                armTaliban17 = true;
            }
            if (Exists(taliban17) && taliban17.isAlive)
            {
                if (!armTaliban17)
                {
                    taliban17.Armor += 100;
                }
                if (armTaliban17)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban17.CanSwitchWeapons = true;
                    taliban17.Weapons.RocketLauncher.Ammo = 1000;
                    taliban17.Weapons.RocketLauncher.Select();
                    taliban17.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban17.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban17.WantedByPolice = true;
                    taliban17.BecomeMissionCharacter();
                    taliban17.BlockPermanentEvents = true;
                    taliban17.Task.AlwaysKeepTask = true;
                    taliban17.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban17.Task.FightAgainstHatedTargets(100.0f);
                    taliban17.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban18) && taliban18.isAlive && Player.Character.Position.DistanceTo(taliban18Pos) <= 50.0f)
            {
                armTaliban18 = true;
            }
            if (Exists(taliban18) && taliban18.isAlive)
            {
                if (!armTaliban18)
                {
                    taliban18.Armor += 100;
                }
                if (armTaliban18)
                {
             //       Game.DisplayText("Taliban Territory!", 5000);
                    taliban18.CanSwitchWeapons = true;
                    taliban18.Weapons.RocketLauncher.Ammo = 1000;
                    taliban18.Weapons.RocketLauncher.Select();
                    taliban18.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban18.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban18.WantedByPolice = true;
                    taliban18.BecomeMissionCharacter();
                    taliban18.BlockPermanentEvents = true;
                    taliban18.Task.AlwaysKeepTask = true;
                    taliban18.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban18.Task.FightAgainstHatedTargets(100.0f);
                    taliban18.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban19) && taliban19.isAlive && Player.Character.Position.DistanceTo(taliban19Pos) <= 50.0f)
            {
                armTaliban19 = true;
            }
            if (Exists(taliban19) && taliban19.isAlive)
            {
                if (!armTaliban19)
                {
                    taliban19.Armor += 100;
                }
                if (armTaliban19)
                {
             //       Game.DisplayText("Taliban Territory!", 5000);
                    taliban19.CanSwitchWeapons = true;
                    taliban19.Weapons.RocketLauncher.Ammo = 1000;
                    taliban19.Weapons.RocketLauncher.Select();
                    taliban19.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban19.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban19.WantedByPolice = true;
                    taliban19.BecomeMissionCharacter();
                    taliban19.BlockPermanentEvents = true;
                    taliban19.Task.AlwaysKeepTask = true;
                    taliban19.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban19.Task.FightAgainstHatedTargets(100.0f);
                    taliban19.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban20) && taliban20.isAlive && Player.Character.Position.DistanceTo(taliban20Pos) <= 50.0f)
            {
                armTaliban20 = true;
            }
            if (Exists(taliban20) && taliban20.isAlive)
            {
                if (!armTaliban20)
                {
                    taliban20.Armor += 100;
                }
                if (armTaliban20)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban20.CanSwitchWeapons = true;
                    taliban20.Weapons.RocketLauncher.Ammo = 1000;
                    taliban20.Weapons.RocketLauncher.Select();
                    taliban20.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban20.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban20.WantedByPolice = true;
                    taliban20.BecomeMissionCharacter();
                    taliban20.BlockPermanentEvents = true;
                    taliban20.Task.AlwaysKeepTask = true;
                    taliban20.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban20.Task.FightAgainstHatedTargets(100.0f);
                    taliban20.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban21) && taliban21.isAlive && Player.Character.Position.DistanceTo(taliban21Pos) <= 50.0f)
            {
                armTaliban21 = true;
            }
            if (Exists(taliban21) && taliban21.isAlive)
            {
                if (!armTaliban21)
                {
                    taliban21.Armor += 100;
                }
                if (armTaliban21)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban21.CanSwitchWeapons = true;
                    taliban21.Weapons.RocketLauncher.Ammo = 1000;
                    taliban21.Weapons.RocketLauncher.Select();
                    taliban21.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban21.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban21.WantedByPolice = true;
                    taliban21.BecomeMissionCharacter();
                    taliban21.BlockPermanentEvents = true;
                    taliban21.Task.AlwaysKeepTask = true;
                    taliban21.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban21.Task.FightAgainstHatedTargets(100.0f);
                    taliban21.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban22) && taliban22.isAlive && Player.Character.Position.DistanceTo(taliban22Pos) <= 50.0f)
            {
                armTaliban22 = true;
            }
            if (Exists(taliban22) && taliban22.isAlive)
            {
                if (!armTaliban22)
                {
                    taliban22.Armor += 100;
                }
                if (armTaliban22)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban22.CanSwitchWeapons = true;
                    taliban22.Weapons.RocketLauncher.Ammo = 1000;
                    taliban22.Weapons.RocketLauncher.Select();
                    taliban22.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban22.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban22.WantedByPolice = true;
                    taliban22.BecomeMissionCharacter();
                    taliban22.BlockPermanentEvents = true;
                    taliban22.Task.AlwaysKeepTask = true;
                    taliban22.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban22.Task.FightAgainstHatedTargets(100.0f);
                    taliban22.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban23) && taliban23.isAlive && Player.Character.Position.DistanceTo(taliban23Pos) <= 50.0f)
            {
                armTaliban23 = true;
            }
            if (Exists(taliban23) && taliban23.isAlive)
            {
                if (!armTaliban23)
                {
                    taliban23.Armor += 100;
                }
                if (armTaliban23)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban23.CanSwitchWeapons = true;
                    taliban23.Weapons.RocketLauncher.Ammo = 1000;
                    taliban23.Weapons.RocketLauncher.Select();
                    taliban23.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban23.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban23.WantedByPolice = true;
                    taliban23.BecomeMissionCharacter();
                    taliban23.BlockPermanentEvents = true;
                    taliban23.Task.AlwaysKeepTask = true;
                    taliban23.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban23.Task.FightAgainstHatedTargets(100.0f);
                    taliban23.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban24) && taliban24.isAlive && Player.Character.Position.DistanceTo(taliban24Pos) <= 50.0f)
            {
                armTaliban24 = true;
            }
            if (Exists(taliban24) && taliban24.isAlive)
            {
                if (!armTaliban24)
                {
                    taliban24.Armor += 100;
                }
                if (armTaliban24)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban24.CanSwitchWeapons = true;
                    taliban24.Weapons.RocketLauncher.Ammo = 1000;
                    taliban24.Weapons.RocketLauncher.Select();
                    taliban24.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban24.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban24.WantedByPolice = true;
                    taliban24.BecomeMissionCharacter();
                    taliban24.BlockPermanentEvents = true;
                    taliban24.Task.AlwaysKeepTask = true;
                    taliban24.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban24.Task.FightAgainstHatedTargets(100.0f);
                    taliban24.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban25) && taliban25.isAlive && Player.Character.Position.DistanceTo(taliban25Pos) <= 50.0f)
            {
                armTaliban25 = true;
            }
            if (Exists(taliban25) && taliban25.isAlive)
            {
                if (!armTaliban25)
                {
                    taliban25.Armor += 100;
                }
                if (armTaliban25)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban25.CanSwitchWeapons = true;
                    taliban25.Weapons.RocketLauncher.Ammo = 1000;
                    taliban25.Weapons.RocketLauncher.Select();
                    taliban25.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban25.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban25.WantedByPolice = true;
                    taliban25.BecomeMissionCharacter();
                    taliban25.BlockPermanentEvents = true;
                    taliban25.Task.AlwaysKeepTask = true;
                    taliban25.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban25.Task.FightAgainstHatedTargets(100.0f);
                    taliban25.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban26) && taliban26.isAlive && Player.Character.Position.DistanceTo(taliban26Pos) <= 50.0f)
            {
                armTaliban26 = true;
            }
            if (Exists(taliban26) && taliban26.isAlive)
            {
                if (!armTaliban26)
                {
                    taliban26.Armor += 100;
                }
                if (armTaliban26)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban26.CanSwitchWeapons = true;
                    taliban26.Weapons.RocketLauncher.Ammo = 1000;
                    taliban26.Weapons.RocketLauncher.Select();
                    taliban26.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban26.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban26.WantedByPolice = true;
                    taliban26.BecomeMissionCharacter();
                    taliban26.BlockPermanentEvents = true;
                    taliban26.Task.AlwaysKeepTask = true;
                    taliban26.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban26.Task.FightAgainstHatedTargets(100.0f);
                    taliban26.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban27) && taliban27.isAlive && Player.Character.Position.DistanceTo(taliban27Pos) <= 50.0f)
            {
                armTaliban27 = true;
            }
            if (Exists(taliban27) && taliban27.isAlive)
            {
                if (!armTaliban27)
                {
                    taliban27.Armor += 100;
                }
                if (armTaliban27)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban27.CanSwitchWeapons = true;
                    taliban27.Weapons.RocketLauncher.Ammo = 1000;
                    taliban27.Weapons.RocketLauncher.Select();
                    taliban27.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban27.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban27.WantedByPolice = true;
                    taliban27.BecomeMissionCharacter();
                    taliban27.BlockPermanentEvents = true;
                    taliban27.Task.AlwaysKeepTask = true;
                    taliban27.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban27.Task.FightAgainstHatedTargets(100.0f);
                    taliban27.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban28) && taliban28.isAlive && Player.Character.Position.DistanceTo(taliban28Pos) <= 50.0f)
            {
                armTaliban28 = true;
            }
            if (Exists(taliban28) && taliban28.isAlive)
            {
                if (!armTaliban28)
                {
                    taliban28.Armor += 100;
                }
                if (armTaliban28)
                {
              //      Game.DisplayText("Taliban Territory!", 5000);
                    taliban28.CanSwitchWeapons = true;
                    taliban28.Weapons.RocketLauncher.Ammo = 1000;
                    taliban28.Weapons.RocketLauncher.Select();
                    taliban28.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban28.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban28.WantedByPolice = true;
                    taliban28.BecomeMissionCharacter();
                    taliban28.BlockPermanentEvents = true;
                    taliban28.Task.AlwaysKeepTask = true;
                    taliban28.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban28.Task.FightAgainstHatedTargets(100.0f);
                    taliban28.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban29) && taliban29.isAlive && Player.Character.Position.DistanceTo(taliban29Pos) <= 50.0f)
            {
                armTaliban29 = true;
            }
            if (Exists(taliban29) && taliban29.isAlive)
            {
                if (!armTaliban29)
                {
                    taliban29.Armor += 100;
                }
                if (armTaliban29)
                {
             //       Game.DisplayText("Taliban Territory!", 5000);
                    taliban29.CanSwitchWeapons = true;
                    taliban29.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban29.Weapons.AssaultRifle_AK47.Select();
                    taliban29.RelationshipGroup = RelationshipGroup.Dealer;
                   // taliban29.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban29.WantedByPolice = false;
                    taliban29.BecomeMissionCharacter();
                    taliban29.BlockPermanentEvents = true;
                    taliban29.Task.AlwaysKeepTask = true;
                    taliban29.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban29.Task.FightAgainstHatedTargets(100.0f);
                    taliban29.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban30) && taliban30.isAlive && Player.Character.Position.DistanceTo(taliban30Pos) <= 50.0f)
            {
                armTaliban30 = true;
            }
            if (Exists(taliban30) && taliban30.isAlive)
            {
                if (!armTaliban30)
                {
                    taliban30.Armor += 100;
                }
                if (armTaliban30)
                {
              //      Game.DisplayText("Taliban Territory!", 5000);
                    taliban30.CanSwitchWeapons = true;
                    taliban30.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban30.Weapons.AssaultRifle_AK47.Select();
                    taliban30.RelationshipGroup = RelationshipGroup.Dealer;
                   // taliban30.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban30.WantedByPolice = false;
                    taliban30.BecomeMissionCharacter();
                    taliban30.BlockPermanentEvents = true;
                    taliban30.Task.AlwaysKeepTask = true;
                    taliban30.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban30.Task.FightAgainstHatedTargets(100.0f);
                    taliban30.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban31) && taliban31.isAlive && Player.Character.Position.DistanceTo(taliban31Pos) <= 50.0f)
            {
                armTaliban31 = true;
            }
            if (Exists(taliban31) && taliban31.isAlive)
            {
                if (!armTaliban31)
                {
                    taliban31.Armor += 100;
                }
                if (armTaliban31)
                {
              //      Game.DisplayText("Taliban Territory!", 5000);
                    taliban31.CanSwitchWeapons = true;
                    taliban31.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban31.Weapons.AssaultRifle_AK47.Select();
                    taliban31.RelationshipGroup = RelationshipGroup.Dealer;
                    // taliban31.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban31.WantedByPolice = false;
                    taliban31.BecomeMissionCharacter();
                    taliban31.BlockPermanentEvents = true;
                    taliban31.Task.AlwaysKeepTask = true;
                    taliban31.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban31.Task.FightAgainstHatedTargets(100.0f);
                    taliban31.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
        if (Exists(taliban32) && taliban32.isAlive && Player.Character.Position.DistanceTo(taliban32Pos) <= 50.0f)
            {
                armTaliban32 = true;
            }
            if (Exists(taliban32) && taliban32.isAlive)
            {
                if (!armTaliban32)
                {
                    taliban32.Armor += 100;
                }
                if (armTaliban32)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban32.CanSwitchWeapons = true;
                    taliban32.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban32.Weapons.AssaultRifle_AK47.Select();
                    taliban32.RelationshipGroup = RelationshipGroup.Dealer;
                   // taliban32.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban32.WantedByPolice = false;
                    taliban32.BecomeMissionCharacter();
                    taliban32.BlockPermanentEvents = true;
                    taliban32.Task.AlwaysKeepTask = true;
                    taliban32.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban32.Task.FightAgainstHatedTargets(100.0f);
                    taliban32.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban33) && taliban33.isAlive && Player.Character.Position.DistanceTo(taliban33Pos) <= 50.0f)
            {
                armTaliban33 = true;
            }
            if (Exists(taliban33) && taliban33.isAlive)
            {
                if (!armTaliban33)
                {
                    taliban33.Armor += 100;
                }
                if (armTaliban33)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban33.CanSwitchWeapons = true;
                    taliban33.Weapons.RocketLauncher.Ammo = 1000;
                    taliban33.Weapons.RocketLauncher.Select();
                    taliban33.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban33.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban33.WantedByPolice = true;
                    taliban33.BecomeMissionCharacter();
                    taliban33.BlockPermanentEvents = true;
                    taliban33.Task.AlwaysKeepTask = true;
                    taliban33.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban33.Task.FightAgainstHatedTargets(100.0f);
                    taliban33.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban34) && taliban34.isAlive && Player.Character.Position.DistanceTo(taliban34Pos) <= 50.0f)
            {
                armTaliban34 = true;
            }
            if (Exists(taliban34) && taliban34.isAlive)
            {
                if (!armTaliban34)
                {
                    taliban34.Armor += 100;
                }
                if (armTaliban34)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban34.CanSwitchWeapons = true;
                    taliban34.Weapons.RocketLauncher.Ammo = 1000;
                    taliban34.Weapons.RocketLauncher.Select();
                    taliban34.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban34.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban34.WantedByPolice = true;
                    taliban34.BecomeMissionCharacter();
                    taliban34.BlockPermanentEvents = true;
                    taliban34.Task.AlwaysKeepTask = true;
                    taliban34.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban34.Task.FightAgainstHatedTargets(100.0f);
                    taliban34.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban35) && taliban35.isAlive && Player.Character.Position.DistanceTo(taliban35Pos) <= 50.0f)
            {
                armTaliban35 = true;
            }
            if (Exists(taliban35) && taliban35.isAlive)
            {
                if (!armTaliban35)
                {
                    taliban35.Armor += 100;
                }
                if (armTaliban35)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban35.CanSwitchWeapons = true;
                    taliban35.Weapons.RocketLauncher.Ammo = 1000;
                    taliban35.Weapons.RocketLauncher.Select();
                    taliban35.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban35.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban35.WantedByPolice = true;
                    taliban35.BecomeMissionCharacter();
                    taliban35.BlockPermanentEvents = true;
                    taliban35.Task.AlwaysKeepTask = true;
                    taliban35.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban35.Task.FightAgainstHatedTargets(100.0f);
                    taliban35.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban36) && taliban36.isAlive && Player.Character.Position.DistanceTo(taliban36Pos) <= 50.0f)
            {
                armTaliban36 = true;
            }
            if (Exists(taliban36) && taliban36.isAlive)
            {
                if (!armTaliban36)
                {
                    taliban36.Armor += 100;
                }
                if (armTaliban36)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban36.CanSwitchWeapons = true;
                    taliban36.Weapons.RocketLauncher.Ammo = 1000;
                    taliban36.Weapons.RocketLauncher.Select();
                    taliban36.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban36.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban36.WantedByPolice = true;
                    taliban36.BecomeMissionCharacter();
                    taliban36.BlockPermanentEvents = true;
                    taliban36.Task.AlwaysKeepTask = true;
                    taliban36.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban36.Task.FightAgainstHatedTargets(100.0f);
                    taliban36.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban37) && taliban37.isAlive && Player.Character.Position.DistanceTo(taliban37Pos) <= 50.0f)
            {
                armTaliban37 = true;
            }
            if (Exists(taliban37) && taliban37.isAlive)
            {
                if (!armTaliban37)
                {
                    taliban37.Armor += 100;
                }
                if (armTaliban37)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban37.CanSwitchWeapons = true;
                    taliban37.Weapons.RocketLauncher.Ammo = 1000;
                    taliban37.Weapons.RocketLauncher.Select();
                    taliban37.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban37.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban37.WantedByPolice = true;
                    taliban37.BecomeMissionCharacter();
                    taliban37.BlockPermanentEvents = true;
                    taliban37.Task.AlwaysKeepTask = true;
                    taliban37.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban37.Task.FightAgainstHatedTargets(100.0f);
                    taliban37.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban38) && taliban38.isAlive && Player.Character.Position.DistanceTo(taliban38Pos) <= 50.0f)
            {
                armTaliban38 = true;
            }
            if (Exists(taliban38) && taliban38.isAlive)
            {
                if (!armTaliban38)
                {
                    taliban38.Armor += 100;
                }
                if (armTaliban38)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban38.CanSwitchWeapons = true;
                    taliban38.Weapons.RocketLauncher.Ammo = 1000;
                    taliban38.Weapons.RocketLauncher.Select();
                    taliban38.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban38.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban38.WantedByPolice = true;
                    taliban38.BecomeMissionCharacter();
                    taliban38.BlockPermanentEvents = true;
                    taliban38.Task.AlwaysKeepTask = true;
                    taliban38.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban38.Task.FightAgainstHatedTargets(100.0f);
                    taliban38.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban39) && taliban39.isAlive && Player.Character.Position.DistanceTo(taliban39Pos) <= 50.0f)
            {
                armTaliban39 = true;
            }
            if (Exists(taliban39) && taliban39.isAlive)
            {
                if (!armTaliban39)
                {
                    taliban39.Armor += 100;
                }
                if (armTaliban39)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban39.CanSwitchWeapons = true;
                    taliban39.Weapons.RocketLauncher.Ammo = 1000;
                    taliban39.Weapons.RocketLauncher.Select();
                    taliban39.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban39.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban39.WantedByPolice = true;
                    taliban39.BecomeMissionCharacter();
                    taliban39.BlockPermanentEvents = true;
                    taliban39.Task.AlwaysKeepTask = true;
                    taliban39.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban39.Task.FightAgainstHatedTargets(100.0f);
                    taliban39.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban40) && taliban40.isAlive && Player.Character.Position.DistanceTo(taliban40Pos) <= 50.0f)
            {
                armTaliban40 = true;
            }
            if (Exists(taliban40) && taliban40.isAlive)
            {
                if (!armTaliban40)
                {
                    taliban40.Armor += 100;
                }
                if (armTaliban40)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban40.CanSwitchWeapons = true;
                    taliban40.Weapons.RocketLauncher.Ammo = 1000;
                    taliban40.Weapons.RocketLauncher.Select();
                    taliban40.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban40.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban40.WantedByPolice = true;
                    taliban40.BecomeMissionCharacter();
                    taliban40.BlockPermanentEvents = true;
                    taliban40.Task.AlwaysKeepTask = true;
                    taliban40.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban40.Task.FightAgainstHatedTargets(100.0f);
                    taliban40.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban41) && taliban41.isAlive && Player.Character.Position.DistanceTo(taliban41Pos) <= 50.0f)
            {
                armTaliban41 = true;
            }
            if (Exists(taliban41) && taliban41.isAlive)
            {
                if (!armTaliban41)
                {
                    taliban41.Armor += 100;
                }
                if (armTaliban41)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban41.CanSwitchWeapons = true;
                    taliban41.Weapons.RocketLauncher.Ammo = 1000;
                    taliban41.Weapons.RocketLauncher.Select();
                    taliban41.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban41.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban41.WantedByPolice = true;
                    taliban41.BecomeMissionCharacter();
                    taliban41.BlockPermanentEvents = true;
                    taliban41.Task.AlwaysKeepTask = true;
                    taliban41.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban41.Task.FightAgainstHatedTargets(100.0f);
                    taliban41.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban42) && taliban42.isAlive && Player.Character.Position.DistanceTo(taliban42Pos) <= 50.0f)
            {
                armTaliban42 = true;
            }
            if (Exists(taliban42) && taliban42.isAlive)
            {
                if (!armTaliban42)
                {
                    taliban42.Armor += 100;
                }
                if (armTaliban42)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban42.CanSwitchWeapons = true;
                    taliban42.Weapons.RocketLauncher.Ammo = 1000;
                    taliban42.Weapons.RocketLauncher.Select();
                    taliban42.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban42.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban42.WantedByPolice = true;
                    taliban42.BecomeMissionCharacter();
                    taliban42.BlockPermanentEvents = true;
                    taliban42.Task.AlwaysKeepTask = true;
                    taliban42.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban42.Task.FightAgainstHatedTargets(100.0f);
                    taliban42.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban43) && taliban43.isAlive && Player.Character.Position.DistanceTo(taliban43Pos) <= 50.0f)
            {
                armTaliban43 = true;
            }
            if (Exists(taliban43) && taliban43.isAlive)
            {
                if (!armTaliban43)
                {
                    taliban43.Armor += 100;
                }
                if (armTaliban43)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban43.CanSwitchWeapons = true;
                    taliban43.Weapons.RocketLauncher.Ammo = 1000;
                    taliban43.Weapons.RocketLauncher.Select();
                    taliban43.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban43.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban43.WantedByPolice = true;
                    taliban43.BecomeMissionCharacter();
                    taliban43.BlockPermanentEvents = true;
                    taliban43.Task.AlwaysKeepTask = true;
                    taliban43.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban43.Task.FightAgainstHatedTargets(100.0f);
                    taliban43.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban44) && taliban44.isAlive && Player.Character.Position.DistanceTo(taliban44Pos) <= 50.0f)
            {
                armTaliban44 = true;
            }
            if (Exists(taliban44) && taliban44.isAlive)
            {
                if (!armTaliban44)
                {
                    taliban44.Armor += 100;
                }
                if (armTaliban44)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban44.CanSwitchWeapons = true;
                    taliban44.Weapons.RocketLauncher.Ammo = 1000;
                    taliban44.Weapons.RocketLauncher.Select();
                    taliban44.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban44.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban44.WantedByPolice = true;
                    taliban44.BecomeMissionCharacter();
                    taliban44.BlockPermanentEvents = true;
                    taliban44.Task.AlwaysKeepTask = true;
                    taliban44.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban44.Task.FightAgainstHatedTargets(100.0f);
                    taliban44.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban45) && taliban45.isAlive && Player.Character.Position.DistanceTo(taliban45Pos) <= 50.0f)
            {
                armTaliban45 = true;
            }
            if (Exists(taliban45) && taliban45.isAlive)
            {
                if (!armTaliban45)
                {
                    taliban45.Armor += 100;
                }
                if (armTaliban45)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban45.CanSwitchWeapons = true;
                    taliban45.Weapons.RocketLauncher.Ammo = 1000;
                    taliban45.Weapons.RocketLauncher.Select();
                    taliban45.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban45.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban45.WantedByPolice = true;
                    taliban45.BecomeMissionCharacter();
                    taliban45.BlockPermanentEvents = true;
                    taliban45.Task.AlwaysKeepTask = true;
                    taliban45.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban45.Task.FightAgainstHatedTargets(100.0f);
                    taliban45.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban46) && taliban46.isAlive && Player.Character.Position.DistanceTo(taliban46Pos) <= 50.0f)
            {
                armTaliban46 = true;
            }
            if (Exists(taliban46) && taliban46.isAlive)
            {
                if (!armTaliban46)
                {
                    taliban46.Armor += 100;
                }
                if (armTaliban46)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban46.CanSwitchWeapons = true;
                    taliban46.Weapons.RocketLauncher.Ammo = 1000;
                    taliban46.Weapons.RocketLauncher.Select();
                    taliban46.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban46.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban46.WantedByPolice = true;
                    taliban46.BecomeMissionCharacter();
                    taliban46.BlockPermanentEvents = true;
                    taliban46.Task.AlwaysKeepTask = true;
                    taliban46.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban46.Task.FightAgainstHatedTargets(100.0f);
                    taliban46.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban47) && taliban47.isAlive && Player.Character.Position.DistanceTo(taliban47Pos) <= 50.0f)
            {
                armTaliban47 = true;
            }
            if (Exists(taliban47) && taliban47.isAlive)
            {
                if (!armTaliban47)
                {
                    taliban47.Armor += 100;
                }
                if (armTaliban47)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban47.CanSwitchWeapons = true;
                    taliban47.Weapons.RocketLauncher.Ammo = 1000;
                    taliban47.Weapons.RocketLauncher.Select();
                    taliban47.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban47.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban47.WantedByPolice = true;
                    taliban47.BecomeMissionCharacter();
                    taliban47.BlockPermanentEvents = true;
                    taliban47.Task.AlwaysKeepTask = true;
                    taliban47.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban47.Task.FightAgainstHatedTargets(100.0f);
                    taliban47.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban48) && taliban48.isAlive && Player.Character.Position.DistanceTo(taliban48Pos) <= 50.0f)
            {
                armTaliban48 = true;
            }
            if (Exists(taliban48) && taliban48.isAlive)
            {
                if (!armTaliban48)
                {
                    taliban48.Armor += 100;
                }
                if (armTaliban48)
                {
                   // Game.DisplayText("Taliban Territory!", 5000);
                    taliban48.CanSwitchWeapons = true;
                    taliban48.Weapons.RocketLauncher.Ammo = 1000;
                    taliban48.Weapons.RocketLauncher.Select();
                    taliban48.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban48.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban48.WantedByPolice = true;
                    taliban48.BecomeMissionCharacter();
                    taliban48.BlockPermanentEvents = true;
                    taliban48.Task.AlwaysKeepTask = true;
                    taliban48.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban48.Task.FightAgainstHatedTargets(100.0f);
                    taliban48.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban49) && taliban49.isAlive && Player.Character.Position.DistanceTo(taliban49Pos) <= 50.0f)
            {
                armTaliban49 = true;
            }
            if (Exists(taliban49) && taliban49.isAlive)
            {
                if (!armTaliban49)
                {
                    taliban49.Armor += 100;
                }
                if (armTaliban49)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban49.CanSwitchWeapons = true;
                    taliban49.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban49.Weapons.AssaultRifle_AK47.Select();
                    taliban49.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban49.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban49.WantedByPolice = true;
                    taliban49.BecomeMissionCharacter();
                    taliban49.BlockPermanentEvents = true;
                    taliban49.Task.AlwaysKeepTask = true;
                    taliban49.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban49.Task.FightAgainstHatedTargets(100.0f);
                    taliban49.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban50) && taliban50.isAlive && Player.Character.Position.DistanceTo(taliban50Pos) <= 50.0f)
            {
                armTaliban50 = true;
            }
            if (Exists(taliban50) && taliban50.isAlive)
            {
                if (!armTaliban50)
                {
                    taliban50.Armor += 100;
                }
                if (armTaliban50)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban50.CanSwitchWeapons = true;
                    taliban50.Weapons.RocketLauncher.Ammo = 1000;
                    taliban50.Weapons.RocketLauncher.Select();
                    taliban50.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban50.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban50.WantedByPolice = true;
                    taliban50.BecomeMissionCharacter();
                    taliban50.BlockPermanentEvents = true;
                    taliban50.Task.AlwaysKeepTask = true;
                    taliban50.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban50.Task.FightAgainstHatedTargets(100.0f);
                    taliban50.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban51) && taliban51.isAlive && Player.Character.Position.DistanceTo(taliban51Pos) <= 50.0f)
            {
                armTaliban51 = true;
            }
            if (Exists(taliban51) && taliban51.isAlive)
            {
                if (!armTaliban51)
                {
                    taliban51.Armor += 100;
                }
                if (armTaliban51)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban51.CanSwitchWeapons = true;
                    taliban51.Weapons.RocketLauncher.Ammo = 1000;
                    taliban51.Weapons.RocketLauncher.Select();
                    taliban51.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban51.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban51.WantedByPolice = true;
                    taliban51.BecomeMissionCharacter();
                    taliban51.BlockPermanentEvents = true;
                    taliban51.Task.AlwaysKeepTask = true;
                    taliban51.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban51.Task.FightAgainstHatedTargets(100.0f);
                    taliban51.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban52) && taliban52.isAlive && Player.Character.Position.DistanceTo(taliban52Pos) <= 50.0f)
            {
                armTaliban52 = true;
            }
            if (Exists(taliban52) && taliban52.isAlive)
            {
                if (!armTaliban52)
                {
                    taliban52.Armor += 100;
                }
                if (armTaliban52)
                {
                   // Game.DisplayText("Taliban Territory!", 5000);
                    taliban52.CanSwitchWeapons = true;
                    taliban52.Weapons.RocketLauncher.Ammo = 1000;
                    taliban52.Weapons.RocketLauncher.Select();
                    taliban52.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban52.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban52.WantedByPolice = true;
                    taliban52.BecomeMissionCharacter();
                    taliban52.BlockPermanentEvents = true;
                    taliban52.Task.AlwaysKeepTask = true;
                    taliban52.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban52.Task.FightAgainstHatedTargets(100.0f);
                    taliban52.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban53) && taliban53.isAlive && Player.Character.Position.DistanceTo(taliban53Pos) <= 50.0f)
            {
                armTaliban53 = true;
            }
            if (Exists(taliban53) && taliban53.isAlive)
            {
                if (!armTaliban53)
                {
                    taliban53.Armor += 100;
                }
                if (armTaliban53)
                {
                   // Game.DisplayText("Taliban Territory!", 5000);
                    taliban53.CanSwitchWeapons = true;
                    taliban53.Weapons.RocketLauncher.Ammo = 1000;
                    taliban53.Weapons.RocketLauncher.Select();
                    taliban53.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban53.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban53.WantedByPolice = true;
                    taliban53.BecomeMissionCharacter();
                    taliban53.BlockPermanentEvents = true;
                    taliban53.Task.AlwaysKeepTask = true;
                    taliban53.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban53.Task.FightAgainstHatedTargets(100.0f);
                    taliban53.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban54) && taliban54.isAlive && Player.Character.Position.DistanceTo(taliban54Pos) <= 50.0f)
            {
                armTaliban54 = true;
            }
            if (Exists(taliban54) && taliban54.isAlive)
            {
                if (!armTaliban54)
                {
                    taliban54.Armor += 100;
                }
                if (armTaliban54)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban54.CanSwitchWeapons = true;
                    taliban54.Weapons.RocketLauncher.Ammo = 1000;
                    taliban54.Weapons.RocketLauncher.Select();
                    taliban54.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban54.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban54.WantedByPolice = true;
                    taliban54.BecomeMissionCharacter();
                    taliban54.BlockPermanentEvents = true;
                    taliban54.Task.AlwaysKeepTask = true;
                    taliban54.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban54.Task.FightAgainstHatedTargets(100.0f);
                    taliban54.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(200);
                    }
                }
            }
            if (Exists(taliban55) && taliban55.isAlive && Player.Character.Position.DistanceTo(taliban55Pos) <= 50.0f)
            {
                armTaliban55 = true;
            }
            if (Exists(taliban55) && taliban55.isAlive)
            {
                if (!armTaliban55)
                {
                    taliban55.Armor += 100;
                }
                if (armTaliban55)
                {
                   // Game.DisplayText("Taliban Territory!", 5000);
                    taliban55.CanSwitchWeapons = true;
                    taliban55.Weapons.RocketLauncher.Ammo = 1000;
                    taliban55.Weapons.RocketLauncher.Select();
                    taliban55.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban55.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban55.WantedByPolice = true;
                    taliban55.BecomeMissionCharacter();
                    taliban55.BlockPermanentEvents = true;
                    taliban55.Task.AlwaysKeepTask = true;
                    taliban55.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban55.Task.FightAgainstHatedTargets(100.0f);
                    taliban55.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(200);
                    }
                }
            }
            if (Exists(taliban56) && taliban56.isAlive && Player.Character.Position.DistanceTo(taliban56Pos) <= 50.0f)
            {
                armTaliban56 = true;
            }
            if (Exists(taliban56) && taliban56.isAlive)
            {
                if (!armTaliban56)
                {
                    taliban56.Armor += 100;
                }
                if (armTaliban56)
                {
                   // Game.DisplayText("Taliban Territory!", 5000);
                    taliban56.CanSwitchWeapons = true;
                    taliban56.Weapons.RocketLauncher.Ammo = 1000;
                    taliban56.Weapons.RocketLauncher.Select();
                    taliban56.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban56.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban56.WantedByPolice = true;
                    taliban56.BecomeMissionCharacter();
                    taliban56.BlockPermanentEvents = true;
                    taliban56.Task.AlwaysKeepTask = true;
                    taliban56.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban56.Task.FightAgainstHatedTargets(100.0f);
                    taliban56.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban57) && taliban57.isAlive && Player.Character.Position.DistanceTo(taliban57Pos) <= 50.0f)
            {
                armTaliban57 = true;
            }
            if (Exists(taliban57) && taliban57.isAlive)
            {
                if (!armTaliban57)
                {
                    taliban57.Armor += 100;
                }
                if (armTaliban57)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban57.CanSwitchWeapons = true;
                    taliban57.Weapons.RocketLauncher.Ammo = 1000;
                    taliban57.Weapons.RocketLauncher.Select();
                    taliban57.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban57.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban57.WantedByPolice = true;
                    taliban57.BecomeMissionCharacter();
                    taliban57.BlockPermanentEvents = true;
                    taliban57.Task.AlwaysKeepTask = true;
                    taliban57.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban57.Task.FightAgainstHatedTargets(100.0f);
                    taliban57.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban58) && taliban58.isAlive && Player.Character.Position.DistanceTo(taliban58Pos) <= 50.0f)
            {
                armTaliban58 = true;
            }
            if (Exists(taliban58) && taliban58.isAlive)
            {
                if (!armTaliban58)
                {
                    taliban58.Armor += 100;
                }
                if (armTaliban58)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban58.CanSwitchWeapons = true;
                    taliban58.Weapons.RocketLauncher.Ammo = 1000;
                    taliban58.Weapons.RocketLauncher.Select();
                    taliban58.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban58.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban58.WantedByPolice = true;
                    taliban58.BecomeMissionCharacter();
                    taliban58.BlockPermanentEvents = true;
                    taliban58.Task.AlwaysKeepTask = true;
                    taliban58.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban58.Task.FightAgainstHatedTargets(100.0f);
                    taliban58.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban59) && taliban59.isAlive && Player.Character.Position.DistanceTo(taliban59Pos) <= 50.0f)
            {
                armTaliban59 = true;
            }
            if (Exists(taliban59) && taliban59.isAlive)
            {
                if (!armTaliban59)
                {
                    taliban59.Armor += 100;
                }
                if (armTaliban59)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban59.CanSwitchWeapons = true;
                    taliban59.Weapons.RocketLauncher.Ammo = 1000;
                    taliban59.Weapons.RocketLauncher.Select();
                    taliban59.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban59.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban59.WantedByPolice = true;
                    taliban59.BecomeMissionCharacter();
                    taliban59.BlockPermanentEvents = true;
                    taliban59.Task.AlwaysKeepTask = true;
                    taliban59.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban59.Task.FightAgainstHatedTargets(100.0f);
                    taliban59.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban60) && taliban60.isAlive && Player.Character.Position.DistanceTo(taliban60Pos) <= 50.0f)
            {
                armTaliban60 = true;
            }
            if (Exists(taliban60) && taliban60.isAlive)
            {
                if (!armTaliban60)
                {
                    taliban60.Armor += 100;
                }
                if (armTaliban60)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban60.CanSwitchWeapons = true;
                    taliban60.Weapons.RocketLauncher.Ammo = 1000;
                    taliban60.Weapons.RocketLauncher.Select();
                    taliban60.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban60.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban60.WantedByPolice = true;
                    taliban60.BecomeMissionCharacter();
                    taliban60.BlockPermanentEvents = true;
                    taliban60.Task.AlwaysKeepTask = true;
                    taliban60.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban60.Task.FightAgainstHatedTargets(100.0f);
                    taliban60.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban61) && taliban61.isAlive && Player.Character.Position.DistanceTo(taliban61Pos) <= 50.0f)
            {
                armTaliban61 = true;
            }
            if (Exists(taliban61) && taliban61.isAlive)
            {
                if (!armTaliban61)
                {
                    taliban61.Armor += 100;
                }
                if (armTaliban61)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban61.CanSwitchWeapons = true;
                    taliban61.Weapons.RocketLauncher.Ammo = 1000;
                    taliban61.Weapons.RocketLauncher.Select();
                    taliban61.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban61.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban61.WantedByPolice = true;
                    taliban61.BecomeMissionCharacter();
                    taliban61.BlockPermanentEvents = true;
                    taliban61.Task.AlwaysKeepTask = true;
                    taliban61.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban61.Task.FightAgainstHatedTargets(100.0f);
                    taliban61.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban62) && taliban62.isAlive && Player.Character.Position.DistanceTo(taliban62Pos) <= 50.0f)
            {
                armTaliban62 = true;
            }
            if (Exists(taliban62) && taliban62.isAlive)
            {
                if (!armTaliban62)
                {
                    taliban62.Armor += 100;
                }
                if (armTaliban62)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban62.CanSwitchWeapons = true;
                    taliban62.Weapons.RocketLauncher.Ammo = 1000;
                    taliban62.Weapons.RocketLauncher.Select();
                    taliban62.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban62.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban62.WantedByPolice = true;
                    taliban62.BecomeMissionCharacter();
                    taliban62.BlockPermanentEvents = true;
                    taliban62.Task.AlwaysKeepTask = true;
                    taliban62.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban62.Task.FightAgainstHatedTargets(100.0f);
                    taliban62.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban63) && taliban63.isAlive && Player.Character.Position.DistanceTo(taliban63Pos) <= 50.0f)
            {
                armTaliban63 = true;
            }
            if (Exists(taliban63) && taliban63.isAlive)
            {
                if (!armTaliban63)
                {
                    taliban63.Armor += 100;
                }
                if (armTaliban63)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban63.CanSwitchWeapons = true;
                    taliban63.Weapons.RocketLauncher.Ammo = 1000;
                    taliban63.Weapons.RocketLauncher.Select();
                    taliban63.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban63.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban63.WantedByPolice = true;
                    taliban63.BecomeMissionCharacter();
                    taliban63.BlockPermanentEvents = true;
                    taliban63.Task.AlwaysKeepTask = true;
                    taliban63.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban63.Task.FightAgainstHatedTargets(100.0f);
                    taliban63.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban64) && taliban64.isAlive && Player.Character.Position.DistanceTo(taliban64Pos) <= 50.0f)
            {
                armTaliban64 = true;
            }
            if (Exists(taliban64) && taliban64.isAlive)
            {
                if (!armTaliban64)
                {
                    taliban64.Armor += 100;
                }
                if (armTaliban64)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban64.CanSwitchWeapons = true;
                    taliban64.Weapons.RocketLauncher.Ammo = 1000;
                    taliban64.Weapons.RocketLauncher.Select();
                    taliban64.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban64.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban64.WantedByPolice = true;
                    taliban64.BecomeMissionCharacter();
                    taliban64.BlockPermanentEvents = true;
                    taliban64.Task.AlwaysKeepTask = true;
                    taliban64.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban64.Task.FightAgainstHatedTargets(100.0f);
                    taliban64.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban65) && taliban65.isAlive && Player.Character.Position.DistanceTo(taliban65Pos) <= 50.0f)
            {
                armTaliban65 = true;
            }
            if (Exists(taliban65) && taliban65.isAlive)
            {
                if (!armTaliban65)
                {
                    taliban65.Armor += 100;
                }
                if (armTaliban65)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban65.CanSwitchWeapons = true;
                    taliban65.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban65.Weapons.AssaultRifle_AK47.Select();
                    taliban65.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban65.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban65.WantedByPolice = true;
                    taliban65.BecomeMissionCharacter();
                    taliban65.BlockPermanentEvents = true;
                    taliban65.Task.AlwaysKeepTask = true;
                    taliban65.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban65.Task.FightAgainstHatedTargets(100.0f);
                    taliban65.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban66) && taliban66.isAlive && Player.Character.Position.DistanceTo(taliban66Pos) <= 50.0f)
            {
                armTaliban66 = true;
            }
            if (Exists(taliban66) && taliban66.isAlive)
            {
                if (!armTaliban66)
                {
                    taliban66.Armor += 100;
                }
                if (armTaliban66)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban66.CanSwitchWeapons = true;
                    taliban66.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban66.Weapons.AssaultRifle_AK47.Select();
                    taliban66.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban66.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban66.WantedByPolice = true;
                    taliban66.BecomeMissionCharacter();
                    taliban66.BlockPermanentEvents = true;
                    taliban66.Task.AlwaysKeepTask = true;
                    taliban66.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban66.Task.FightAgainstHatedTargets(100.0f);
                    taliban66.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban67) && taliban67.isAlive && Player.Character.Position.DistanceTo(taliban67Pos) <= 50.0f)
            {
                armTaliban67 = true;
            }
            if (Exists(taliban67) && taliban67.isAlive)
            {
                if (!armTaliban67)
                {
                    taliban67.Armor += 100;
                }
                if (armTaliban67)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban67.CanSwitchWeapons = true;
                    taliban67.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban67.Weapons.AssaultRifle_AK47.Select();
                    taliban67.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban67.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban67.WantedByPolice = true;
                    taliban67.BecomeMissionCharacter();
                    taliban67.BlockPermanentEvents = true;
                    taliban67.Task.AlwaysKeepTask = true;
                    taliban67.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban67.Task.FightAgainstHatedTargets(100.0f);
                    taliban67.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban68) && taliban68.isAlive && Player.Character.Position.DistanceTo(taliban68Pos) <= 50.0f)
            {
                armTaliban68 = true;
            }
            if (Exists(taliban68) && taliban68.isAlive)
            {
                if (!armTaliban68)
                {
                    taliban68.Armor += 100;
                }
                if (armTaliban68)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban68.CanSwitchWeapons = true;
                    taliban68.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban68.Weapons.AssaultRifle_AK47.Select();
                    taliban68.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban68.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban68.WantedByPolice = true;
                    taliban68.BecomeMissionCharacter();
                    taliban68.BlockPermanentEvents = true;
                    taliban68.Task.AlwaysKeepTask = true;
                    taliban68.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban68.Task.FightAgainstHatedTargets(100.0f);
                    taliban68.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban69) && taliban69.isAlive && Player.Character.Position.DistanceTo(taliban69Pos) <= 50.0f)
            {
                armTaliban69 = true;
            }
            if (Exists(taliban69) && taliban69.isAlive)
            {
                if (!armTaliban69)
                {
                    taliban69.Armor += 100;
                }
                if (armTaliban69)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban69.CanSwitchWeapons = true;
                    taliban69.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban69.Weapons.AssaultRifle_AK47.Select();
                    taliban69.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban69.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban69.WantedByPolice = true;
                    taliban69.BecomeMissionCharacter();
                    taliban69.BlockPermanentEvents = true;
                    taliban69.Task.AlwaysKeepTask = true;
                    taliban69.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban69.Task.FightAgainstHatedTargets(100.0f);
                    taliban69.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban70) && taliban70.isAlive && Player.Character.Position.DistanceTo(taliban70Pos) <= 50.0f)
            {
                armTaliban70 = true;
            }
            if (Exists(taliban70) && taliban70.isAlive)
            {
                if (!armTaliban70)
                {
                    taliban70.Armor += 100;
                }
                if (armTaliban70)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban70.CanSwitchWeapons = true;
                    taliban70.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban70.Weapons.AssaultRifle_AK47.Select();
                    taliban70.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban70.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban70.WantedByPolice = true;
                    taliban70.BecomeMissionCharacter();
                    taliban70.BlockPermanentEvents = true;
                    taliban70.Task.AlwaysKeepTask = true;
                    taliban70.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban70.Task.FightAgainstHatedTargets(100.0f);
                    taliban70.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban71) && taliban71.isAlive && Player.Character.Position.DistanceTo(taliban71Pos) <= 50.0f)
            {
                armTaliban71 = true;
            }
            if (Exists(taliban71) && taliban71.isAlive)
            {
                if (!armTaliban71)
                {
                    taliban71.Armor += 100;
                }
                if (armTaliban71)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban71.CanSwitchWeapons = true;
                    taliban71.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban71.Weapons.AssaultRifle_AK47.Select();
                    taliban71.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban71.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban71.WantedByPolice = true;
                    taliban71.BecomeMissionCharacter();
                    taliban71.BlockPermanentEvents = true;
                    taliban71.Task.AlwaysKeepTask = true;
                    taliban71.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban71.Task.FightAgainstHatedTargets(100.0f);
                    taliban71.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban72) && taliban72.isAlive && Player.Character.Position.DistanceTo(taliban72Pos) <= 50.0f)
            {
                armTaliban72 = true;
            }
            if (Exists(taliban72) && taliban72.isAlive)
            {
                if (!armTaliban72)
                {
                    taliban72.Armor += 100;
                }
                if (armTaliban72)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban72.CanSwitchWeapons = true;
                    taliban72.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban72.Weapons.AssaultRifle_AK47.Select();
                    taliban72.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban72.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban72.WantedByPolice = true;
                    taliban72.BecomeMissionCharacter();
                    taliban72.BlockPermanentEvents = true;
                    taliban72.Task.AlwaysKeepTask = true;
                    taliban72.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban72.Task.FightAgainstHatedTargets(100.0f);
                    taliban72.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban73) && taliban73.isAlive && Player.Character.Position.DistanceTo(taliban73Pos) <= 50.0f)
            {
                armTaliban73 = true;
            }
            if (Exists(taliban73) && taliban73.isAlive)
            {
                if (!armTaliban73)
                {
                    taliban73.Armor += 100;
                }
                if (armTaliban73)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban73.CanSwitchWeapons = true;
                    taliban73.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban73.Weapons.AssaultRifle_AK47.Select();
                    taliban73.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban73.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban73.WantedByPolice = true;
                    taliban73.BecomeMissionCharacter();
                    taliban73.BlockPermanentEvents = true;
                    taliban73.Task.AlwaysKeepTask = true;
                    taliban73.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban73.Task.FightAgainstHatedTargets(100.0f);
                    taliban73.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban74) && taliban74.isAlive && Player.Character.Position.DistanceTo(taliban74Pos) <= 50.0f)
            {
                armTaliban74 = true;
            }
            if (Exists(taliban74) && taliban74.isAlive)
            {
                if (!armTaliban74)
                {
                    taliban74.Armor += 100;
                }
                if (armTaliban74)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban74.CanSwitchWeapons = true;
                    taliban74.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban74.Weapons.AssaultRifle_AK47.Select();
                    taliban74.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban74.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban74.WantedByPolice = true;
                    taliban74.BecomeMissionCharacter();
                    taliban74.BlockPermanentEvents = true;
                    taliban74.Task.AlwaysKeepTask = true;
                    taliban74.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban74.Task.FightAgainstHatedTargets(100.0f);
                    taliban74.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban75) && taliban75.isAlive && Player.Character.Position.DistanceTo(taliban75Pos) <= 50.0f)
            {
                armTaliban75 = true;
            }
            if (Exists(taliban75) && taliban75.isAlive)
            {
                if (!armTaliban75)
                {
                    taliban75.Armor += 100;
                }
                if (armTaliban75)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban75.CanSwitchWeapons = true;
                    taliban75.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban75.Weapons.AssaultRifle_AK47.Select();
                    taliban75.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban75.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban75.WantedByPolice = true;
                    taliban75.BecomeMissionCharacter();
                    taliban75.BlockPermanentEvents = true;
                    taliban75.Task.AlwaysKeepTask = true;
                    taliban75.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban75.Task.FightAgainstHatedTargets(100.0f);
                    taliban75.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban76) && taliban76.isAlive && Player.Character.Position.DistanceTo(taliban76Pos) <= 50.0f)
            {
                armTaliban76 = true;
            }
            if (Exists(taliban76) && taliban76.isAlive)
            {
                if (!armTaliban76)
                {
                    taliban76.Armor += 100;
                }
                if (armTaliban76)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban76.CanSwitchWeapons = true;
                    taliban76.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban76.Weapons.AssaultRifle_AK47.Select();
                    taliban76.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban76.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban76.WantedByPolice = true;
                    taliban76.BecomeMissionCharacter();
                    taliban76.BlockPermanentEvents = true;
                    taliban76.Task.AlwaysKeepTask = true;
                    taliban76.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban76.Task.FightAgainstHatedTargets(100.0f);
                    taliban76.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban77) && taliban77.isAlive && Player.Character.Position.DistanceTo(taliban77Pos) <= 50.0f)
            {
                armTaliban77 = true;
            }
            if (Exists(taliban77) && taliban77.isAlive)
            {
                if (!armTaliban77)
                {
                    taliban77.Armor += 100;
                }
                if (armTaliban77)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban77.CanSwitchWeapons = true;
                    taliban77.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban77.Weapons.AssaultRifle_AK47.Select();
                    taliban77.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban77.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban77.WantedByPolice = true;
                    taliban77.BecomeMissionCharacter();
                    taliban77.BlockPermanentEvents = true;
                    taliban77.Task.AlwaysKeepTask = true;
                    taliban77.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban77.Task.FightAgainstHatedTargets(100.0f);
                    taliban77.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban78) && taliban78.isAlive && Player.Character.Position.DistanceTo(taliban78Pos) <= 50.0f)
            {
                armTaliban78 = true;
            }
            if (Exists(taliban78) && taliban78.isAlive)
            {
                if (!armTaliban78)
                {
                    taliban78.Armor += 100;
                }
                if (armTaliban78)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban78.CanSwitchWeapons = true;
                    taliban78.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban78.Weapons.AssaultRifle_AK47.Select();
                    taliban78.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban78.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban78.WantedByPolice = true;
                    taliban78.BecomeMissionCharacter();
                    taliban78.BlockPermanentEvents = true;
                    taliban78.Task.AlwaysKeepTask = true;
                    taliban78.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban78.Task.FightAgainstHatedTargets(100.0f);
                    taliban78.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban79) && taliban79.isAlive && Player.Character.Position.DistanceTo(taliban79Pos) <= 50.0f)
            {
                armTaliban79 = true;
            }
            if (Exists(taliban79) && taliban79.isAlive)
            {
                if (!armTaliban79)
                {
                    taliban79.Armor += 100;
                }
                if (armTaliban79)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban79.CanSwitchWeapons = true;
                    taliban79.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban79.Weapons.AssaultRifle_AK47.Select();
                    taliban79.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban79.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban79.WantedByPolice = true;
                    taliban79.BecomeMissionCharacter();
                    taliban79.BlockPermanentEvents = true;
                    taliban79.Task.AlwaysKeepTask = true;
                    taliban79.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban79.Task.FightAgainstHatedTargets(100.0f);
                    taliban79.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban80) && taliban80.isAlive && Player.Character.Position.DistanceTo(taliban80Pos) <= 50.0f)
            {
                armTaliban80 = true;
            }
            if (Exists(taliban80) && taliban80.isAlive)
            {
                if (!armTaliban80)
                {
                    taliban80.Armor += 100;
                }
                if (armTaliban80)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban80.CanSwitchWeapons = true;
                    taliban80.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban80.Weapons.AssaultRifle_AK47.Select();
                    taliban80.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban80.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban80.WantedByPolice = true;
                    taliban80.BecomeMissionCharacter();
                    taliban80.BlockPermanentEvents = true;
                    taliban80.Task.AlwaysKeepTask = true;
                    taliban80.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban80.Task.FightAgainstHatedTargets(100.0f);
                    taliban80.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban81) && taliban81.isAlive && Player.Character.Position.DistanceTo(taliban81Pos) <= 50.0f)
            {
                armTaliban81 = true;
            }
            if (Exists(taliban81) && taliban81.isAlive)
            {
                if (!armTaliban81)
                {
                    taliban81.Armor += 100;
                }
                if (armTaliban81)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban81.CanSwitchWeapons = true;
                    taliban81.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban81.Weapons.AssaultRifle_AK47.Select();
                    taliban81.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban81.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban81.WantedByPolice = true;
                    taliban81.BecomeMissionCharacter();
                    taliban81.BlockPermanentEvents = true;
                    taliban81.Task.AlwaysKeepTask = true;
                    taliban81.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban81.Task.FightAgainstHatedTargets(100.0f);
                    taliban81.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban82) && taliban82.isAlive && Player.Character.Position.DistanceTo(taliban82Pos) <= 50.0f)
            {
                armTaliban82 = true;
            }
            if (Exists(taliban82) && taliban82.isAlive)
            {
                if (!armTaliban82)
                {
                    taliban82.Armor += 100;
                }
                if (armTaliban82)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban82.CanSwitchWeapons = true;
                    taliban82.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban82.Weapons.AssaultRifle_AK47.Select();
                    taliban82.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban82.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban82.WantedByPolice = true;
                    taliban82.BecomeMissionCharacter();
                    taliban82.BlockPermanentEvents = true;
                    taliban82.Task.AlwaysKeepTask = true;
                    taliban82.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban82.Task.FightAgainstHatedTargets(100.0f);
                    taliban82.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban83) && taliban83.isAlive && Player.Character.Position.DistanceTo(taliban83Pos) <= 50.0f)
            {
                armTaliban83 = true;
            }
            if (Exists(taliban83) && taliban83.isAlive)
            {
                if (!armTaliban83)
                {
                    taliban83.Armor += 100;
                }
                if (armTaliban83)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban83.CanSwitchWeapons = true;
                    taliban83.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban83.Weapons.AssaultRifle_AK47.Select();
                    taliban83.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban83.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban83.WantedByPolice = true;
                    taliban83.BecomeMissionCharacter();
                    taliban83.BlockPermanentEvents = true;
                    taliban83.Task.AlwaysKeepTask = true;
                    taliban83.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban83.Task.FightAgainstHatedTargets(100.0f);
                    taliban83.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban84) && taliban84.isAlive && Player.Character.Position.DistanceTo(taliban84Pos) <= 50.0f)
            {
                armTaliban84 = true;
            }
            if (Exists(taliban84) && taliban84.isAlive)
            {
                if (!armTaliban84)
                {
                    taliban84.Armor += 100;
                }
                if (armTaliban84)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban84.CanSwitchWeapons = true;
                    taliban84.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban84.Weapons.AssaultRifle_AK47.Select();
                    taliban84.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban84.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban84.WantedByPolice = true;
                    taliban84.BecomeMissionCharacter();
                    taliban84.BlockPermanentEvents = true;
                    taliban84.Task.AlwaysKeepTask = true;
                    taliban84.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban84.Task.FightAgainstHatedTargets(100.0f);
                    taliban84.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban85) && taliban85.isAlive && Player.Character.Position.DistanceTo(taliban85Pos) <= 50.0f)
            {
                armTaliban85 = true;
            }
            if (Exists(taliban85) && taliban85.isAlive)
            {
                if (!armTaliban85)
                {
                    taliban85.Armor += 100;
                }
                if (armTaliban85)
                {
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban85.CanSwitchWeapons = true;
                    taliban85.Weapons.AssaultRifle_AK47.Ammo = 1000;
                    taliban85.Weapons.AssaultRifle_AK47.Select();
                    taliban85.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban85.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban85.WantedByPolice = true;
                    taliban85.BecomeMissionCharacter();
                    taliban85.BlockPermanentEvents = true;
                    taliban85.Task.AlwaysKeepTask = true;
                    taliban85.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban85.Task.FightAgainstHatedTargets(100.0f);
                    taliban85.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban86) && taliban86.isAlive && Player.Character.Position.DistanceTo(taliban86Pos) <= 50.0f)
            {
                armTaliban86 = true;
                taliban86.MakeProofTo(true, true, true, true, false);

            }
            if (Exists(taliban86) && taliban86.isAlive)
            {
                if (!armTaliban86)
                {
                    taliban86.Armor += 100;
                    //taliban87.Health += 300;
                }
                if (armTaliban86)
                {
                    taliban86.MakeProofTo(true, true, true, true, false);
                    taliban86.Armor += 100;
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban86.CanSwitchWeapons = true;
                    taliban86.Weapons.AssaultRifle_M4.Ammo = 1000;
                    taliban86.Weapons.AssaultRifle_M4.Select();
                    taliban86.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban86.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban86.WantedByPolice = true;
                    taliban86.BecomeMissionCharacter();
                    taliban86.BlockPermanentEvents = true;
                    taliban86.Task.AlwaysKeepTask = true;
                    taliban86.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban86.Task.FightAgainstHatedTargets(100.0f);
                    taliban86.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban87) && taliban87.isAlive && Player.Character.Position.DistanceTo(taliban87Pos) <= 50.0f)
            {
                armTaliban87 = true;
                taliban87.MakeProofTo(true, true, true, true, false);

            }
            if (Exists(taliban87) && taliban87.isAlive)
            {
                if (!armTaliban87)
                {
                    taliban87.Armor += 100;
                    //taliban87.Health += 300;
                }
                if (armTaliban87)
                {
                    taliban87.MakeProofTo(true, true, true, true, false);
                    taliban87.Armor += 100;
                    //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban87.CanSwitchWeapons = true;
                    taliban87.Weapons.AssaultRifle_M4.Ammo = 1000;
                    taliban87.Weapons.AssaultRifle_M4.Select();
                    taliban87.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban87.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban87.WantedByPolice = true;
                    taliban87.BecomeMissionCharacter();
                    taliban87.BlockPermanentEvents = true;
                    taliban87.Task.AlwaysKeepTask = true;
                    taliban87.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban87.Task.FightAgainstHatedTargets(100.0f);
                    taliban87.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                    //taliban87.Weapons.DesertEagle.Ammo = 1000;
                   // taliban87.Weapons.DesertEagle.Select();
                    taliban87.Armor += 100;
                //taliban87.Health += 10000;
                }
            }
        if (Exists(taliban88) && taliban88.isAlive && Player.Character.Position.DistanceTo(taliban88Pos) <= 50.0f)
            {
                armTaliban88 = true;
            }
        if (Exists(taliban88) && taliban88.isAlive)
        {
            if (!armTaliban88)
            {
                taliban88.Armor += 100;
            }
            if (armTaliban88)
            {
                //  Game.DisplayText("Taliban Territory!", 5000);
                taliban88.CanSwitchWeapons = true;
                taliban88.Weapons.RocketLauncher.Ammo = 1000;
                taliban88.Weapons.RocketLauncher.Select();
                taliban88.RelationshipGroup = RelationshipGroup.Dealer;
                taliban88.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban88.WantedByPolice = true;
                taliban88.BecomeMissionCharacter();
                taliban88.BlockPermanentEvents = true;
                taliban88.Task.AlwaysKeepTask = true;
                taliban88.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban88.Task.FightAgainstHatedTargets(100.0f);
                taliban88.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban89) && taliban89.isAlive && Player.Character.Position.DistanceTo(taliban89Pos) <= 50.0f)
        {
            armTaliban89 = true;
        }
        if (Exists(taliban89) && taliban89.isAlive)
        {
            if (!armTaliban89)
            {
                taliban89.Armor += 100;
            }
            if (armTaliban89)
            {
                //  Game.DisplayText("Taliban Territory!", 5000);
                taliban89.CanSwitchWeapons = true;
                taliban89.Weapons.RocketLauncher.Ammo = 1000;
                taliban89.Weapons.RocketLauncher.Select();
                taliban89.RelationshipGroup = RelationshipGroup.Dealer;
                taliban89.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban89.WantedByPolice = true;
                taliban89.BecomeMissionCharacter();
                taliban89.BlockPermanentEvents = true;
                taliban89.Task.AlwaysKeepTask = true;
                taliban89.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban89.Task.FightAgainstHatedTargets(100.0f);
                taliban89.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban90) && taliban90.isAlive && Player.Character.Position.DistanceTo(taliban90Pos) <= 50.0f)
        {
            armTaliban90 = true;
        }
        if (Exists(taliban90) && taliban90.isAlive)
        {
            if (!armTaliban90)
            {
                taliban90.Armor += 100;
            }
            if (armTaliban90)
            {
                //  Game.DisplayText("Taliban Territory!", 5000);
                taliban90.CanSwitchWeapons = true;
                taliban90.Weapons.RocketLauncher.Ammo = 1000;
                taliban90.Weapons.RocketLauncher.Select();
                taliban90.RelationshipGroup = RelationshipGroup.Dealer;
                taliban90.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban90.WantedByPolice = true;
                taliban90.BecomeMissionCharacter();
                taliban90.BlockPermanentEvents = true;
                taliban90.Task.AlwaysKeepTask = true;
                taliban90.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban90.Task.FightAgainstHatedTargets(100.0f);
                taliban90.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban91) && taliban91.isAlive && Player.Character.Position.DistanceTo(taliban91Pos) <= 50.0f)
        {
            armTaliban91 = true;
        }
        if (Exists(taliban91) && taliban91.isAlive)
        {
            if (!armTaliban91)
            {
                taliban91.Armor += 100;
            }
            if (armTaliban91)
            {
                //  Game.DisplayText("Taliban Territory!", 5000);
                taliban91.CanSwitchWeapons = true;
                taliban91.Weapons.RocketLauncher.Ammo = 1000;
                taliban91.Weapons.RocketLauncher.Select();
                taliban91.RelationshipGroup = RelationshipGroup.Dealer;
                taliban91.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban91.WantedByPolice = true;
                taliban91.BecomeMissionCharacter();
                taliban91.BlockPermanentEvents = true;
                taliban91.Task.AlwaysKeepTask = true;
                taliban91.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban91.Task.FightAgainstHatedTargets(100.0f);
                taliban91.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban92) && taliban92.isAlive && Player.Character.Position.DistanceTo(taliban92Pos) <= 50.0f)
        {
            armTaliban92 = true;
        }
        if (Exists(taliban92) && taliban92.isAlive)
        {
            if (!armTaliban92)
            {
                taliban92.Armor += 100;
            }
            if (armTaliban92)
            {
                //  Game.DisplayText("Taliban Territory!", 5000);
                taliban92.CanSwitchWeapons = true;
                taliban92.Weapons.RocketLauncher.Ammo = 1000;
                taliban92.Weapons.RocketLauncher.Select();
                taliban92.RelationshipGroup = RelationshipGroup.Dealer;
                taliban92.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban92.WantedByPolice = true;
                taliban92.BecomeMissionCharacter();
                taliban92.BlockPermanentEvents = true;
                taliban92.Task.AlwaysKeepTask = true;
                taliban92.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban92.Task.FightAgainstHatedTargets(100.0f);
                taliban92.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban93) && taliban93.isAlive && Player.Character.Position.DistanceTo(taliban93Pos) <= 50.0f)
        {
            armTaliban93 = true;
        }
        if (Exists(taliban93) && taliban93.isAlive)
        {
            if (!armTaliban93)
            {
                taliban93.Armor += 100;
            }
            if (armTaliban93)
            {
                //  Game.DisplayText("Taliban Territory!", 5000);
                taliban93.CanSwitchWeapons = true;
                taliban93.Weapons.RocketLauncher.Ammo = 1000;
                taliban93.Weapons.RocketLauncher.Select();
                taliban93.RelationshipGroup = RelationshipGroup.Dealer;
                taliban93.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban93.WantedByPolice = true;
                taliban93.BecomeMissionCharacter();
                taliban93.BlockPermanentEvents = true;
                taliban93.Task.AlwaysKeepTask = true;
                taliban93.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban93.Task.FightAgainstHatedTargets(100.0f);
                taliban93.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban94) && taliban94.isAlive && Player.Character.Position.DistanceTo(taliban94Pos) <= 50.0f)
        {
            armTaliban94 = true;
        }
        if (Exists(taliban94) && taliban94.isAlive)
        {
            if (!armTaliban94)
            {
                taliban94.Armor += 100;
            }
            if (armTaliban94)
            {
                //  Game.DisplayText("Taliban Territory!", 5000);
                taliban94.CanSwitchWeapons = true;
                taliban94.Weapons.RocketLauncher.Ammo = 1000;
                taliban94.Weapons.RocketLauncher.Select();
                taliban94.RelationshipGroup = RelationshipGroup.Dealer;
                taliban94.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban94.WantedByPolice = true;
                taliban94.BecomeMissionCharacter();
                taliban94.BlockPermanentEvents = true;
                taliban94.Task.AlwaysKeepTask = true;
                taliban94.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban94.Task.FightAgainstHatedTargets(100.0f);
                taliban94.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }









        if (Exists(taliban1a) && taliban1a.isAlive && Player.Character.Position.DistanceTo(taliban1aPos) <= 50.0f)
        {
            armTaliban1a = true;
        }

            if (Exists(taliban1a) && taliban1a.isAlive)
            {
                if (!armTaliban1a)
                {
                    taliban1a.Armor += 100;
                }
                if (armTaliban1a)
                {
               // Game.DisplayText("Taliban Territory!", 5000);
                taliban1a.CanSwitchWeapons = true;
                taliban1a.Weapons.RocketLauncher.Ammo = 1000;
                taliban1a.Weapons.RocketLauncher.Select();
                taliban1a.RelationshipGroup = RelationshipGroup.Dealer;
                taliban1a.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban1a.WantedByPolice = true;
                taliban1a.BecomeMissionCharacter();
                taliban1a.BlockPermanentEvents = true;
                taliban1a.Task.AlwaysKeepTask = true;
                taliban1a.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban1a.Task.FightAgainstHatedTargets(100.0f);
                taliban1a.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban2a) && taliban2a.isAlive && Player.Character.Position.DistanceTo(taliban2aPos) <= 50.0f)
        {
            armTaliban2a = true;
        }

        
            if (Exists(taliban2a) && taliban2a.isAlive)
            {
                if (!armTaliban2a)
                {
                    taliban2a.Armor += 100;
                }
                if (armTaliban2a)
                {
                taliban2a.CanSwitchWeapons = true;
                taliban2a.Weapons.RocketLauncher.Ammo = 1000;
                taliban2a.Weapons.RocketLauncher.Select();
                taliban2a.RelationshipGroup = RelationshipGroup.Dealer;
                taliban2a.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban2a.WantedByPolice = true;
                taliban2a.BecomeMissionCharacter();
                taliban2a.BlockPermanentEvents = true;
                taliban2a.Task.AlwaysKeepTask = true;
                taliban2a.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban2a.Task.FightAgainstHatedTargets(100.0f);
                taliban2a.Task.FightAgainst(Player.Character);
                //taliban2a.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban3a) && taliban3a.isAlive && Player.Character.Position.DistanceTo(taliban3aPos) <= 50.0f)
        {
            armTaliban3a = true;
        }

        
            if (Exists(taliban3a) && taliban3a.isAlive)
            {
                if (!armTaliban3a)
                {
                    taliban3a.Armor += 100;
                }
                if (armTaliban3a)
                {
                taliban3a.CanSwitchWeapons = true;
                taliban3a.Weapons.RocketLauncher.Ammo = 1000;
                taliban3a.Weapons.RocketLauncher.Select();
                taliban3a.RelationshipGroup = RelationshipGroup.Dealer;
                taliban3a.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban3a.WantedByPolice = true;
                taliban3a.BecomeMissionCharacter();
                taliban3a.BlockPermanentEvents = true;
                taliban3a.Task.AlwaysKeepTask = true;
                taliban3a.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban3a.Task.FightAgainstHatedTargets(100.0f);
                taliban3a.Task.FightAgainst(Player.Character);
                // taliban3a.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban1b) && taliban1b.isAlive && Player.Character.Position.DistanceTo(taliban1bPos) <= 50.0f)
        {
            armTaliban1b = true;
        }

        
            if (Exists(taliban1b) && taliban1b.isAlive)
            {
                if (!armTaliban1b)
                {
                    taliban1b.Armor += 100;
                }
                if (armTaliban1b)
                {
               // Game.DisplayText("Taliban Territory!", 5000);
                taliban1b.CanSwitchWeapons = true;
                taliban1b.Weapons.RocketLauncher.Ammo = 1000;
                taliban1b.Weapons.RocketLauncher.Select();
                taliban1b.RelationshipGroup = RelationshipGroup.Dealer;
                taliban1b.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban1b.WantedByPolice = true;
                taliban1b.BecomeMissionCharacter();
                taliban1b.BlockPermanentEvents = true;
                taliban1b.Task.AlwaysKeepTask = true;
                taliban1b.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban1b.Task.FightAgainstHatedTargets(100.0f);
                taliban1b.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban2b) && taliban2b.isAlive && Player.Character.Position.DistanceTo(taliban2bPos) <= 50.0f)
        {
            armTaliban2b = true;
        }

        
            if (Exists(taliban2b) && taliban2b.isAlive)
            {
                if (!armTaliban2b)
                {
                    taliban2b.Armor += 100;
                }
                if (armTaliban2b)
                {
                taliban2b.CanSwitchWeapons = true;
                taliban2b.Weapons.RocketLauncher.Ammo = 1000;
                taliban2b.Weapons.RocketLauncher.Select();
                taliban2b.RelationshipGroup = RelationshipGroup.Dealer;
                taliban2b.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban2b.WantedByPolice = true;
                taliban2b.BecomeMissionCharacter();
                taliban2b.BlockPermanentEvents = true;
                taliban2b.Task.AlwaysKeepTask = true;
                taliban2b.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban2b.Task.FightAgainstHatedTargets(100.0f);
                taliban2b.Task.FightAgainst(Player.Character);
                //taliban2b.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban3b) && taliban3b.isAlive && Player.Character.Position.DistanceTo(taliban3bPos) <= 50.0f)
        {
            armTaliban3b = true;
        }

        
            if (Exists(taliban3b) && taliban3b.isAlive)
            {
                if (!armTaliban3b)
                {
                    taliban3b.Armor += 100;
                }
                if (armTaliban3b)
                {
                taliban3b.CanSwitchWeapons = true;
                taliban3b.Weapons.RocketLauncher.Ammo = 1000;
                taliban3b.Weapons.RocketLauncher.Select();
                taliban3b.RelationshipGroup = RelationshipGroup.Dealer;
                taliban3b.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban3b.WantedByPolice = true;
                taliban3b.BecomeMissionCharacter();
                taliban3b.BlockPermanentEvents = true;
                taliban3b.Task.AlwaysKeepTask = true;
                taliban3b.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban3b.Task.FightAgainstHatedTargets(100.0f);
                taliban3b.Task.FightAgainst(Player.Character);
                // taliban3b.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban1c) && taliban1c.isAlive && Player.Character.Position.DistanceTo(taliban1cPos) <= 50.0f)
        {
            armTaliban1c = true;
        }

        
            if (Exists(taliban1c) && taliban1c.isAlive)
            {
                if (!armTaliban1c)
                {
                    taliban1c.Armor += 100;
                }
                if (armTaliban1c)
                {
              //  Game.DisplayText("Taliban Territory!", 5000);
                taliban1c.CanSwitchWeapons = true;
                taliban1c.Weapons.RocketLauncher.Ammo = 1000;
                taliban1c.Weapons.RocketLauncher.Select();
                taliban1c.RelationshipGroup = RelationshipGroup.Dealer;
                taliban1c.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban1c.WantedByPolice = true;
                taliban1c.BecomeMissionCharacter();
                taliban1c.BlockPermanentEvents = true;
                taliban1c.Task.AlwaysKeepTask = true;
                taliban1c.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban1c.Task.FightAgainstHatedTargets(100.0f);
                taliban1c.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban2c) && taliban2c.isAlive && Player.Character.Position.DistanceTo(taliban2cPos) <= 50.0f)
        {
            armTaliban2c = true;
        }

        
            if (Exists(taliban2c) && taliban2c.isAlive)
            {
                if (!armTaliban2c)
                {
                    taliban2c.Armor += 100;
                }
                if (armTaliban2c)
                {
                taliban2c.CanSwitchWeapons = true;
                taliban2c.Weapons.RocketLauncher.Ammo = 1000;
                taliban2c.Weapons.RocketLauncher.Select();
                taliban2c.RelationshipGroup = RelationshipGroup.Dealer;
                taliban2c.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban2c.WantedByPolice = true;
                taliban2c.BecomeMissionCharacter();
                taliban2c.BlockPermanentEvents = true;
                taliban2c.Task.AlwaysKeepTask = true;
                taliban2c.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban2c.Task.FightAgainstHatedTargets(100.0f);
                taliban2c.Task.FightAgainst(Player.Character);
                //taliban2c.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban3c) && taliban3c.isAlive && Player.Character.Position.DistanceTo(taliban3cPos) <= 50.0f)
        {
            armTaliban3c = true;
        }

        
            if (Exists(taliban3c) && taliban3c.isAlive)
            {
                if (!armTaliban3c)
                {
                    taliban3c.Armor += 100;
                }
                if (armTaliban3c)
                {
                taliban3c.CanSwitchWeapons = true;
                taliban3c.Weapons.RocketLauncher.Ammo = 1000;
                taliban3c.Weapons.RocketLauncher.Select();
                taliban3c.RelationshipGroup = RelationshipGroup.Dealer;
                taliban3c.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban3c.WantedByPolice = true;
                taliban3c.BecomeMissionCharacter();
                taliban3c.BlockPermanentEvents = true;
                taliban3c.Task.AlwaysKeepTask = true;
                taliban3c.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban3c.Task.FightAgainstHatedTargets(100.0f);
                taliban3c.Task.FightAgainst(Player.Character);
                // taliban3c.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban1d) && taliban1d.isAlive && Player.Character.Position.DistanceTo(taliban1dPos) <= 50.0f)
        {
            armTaliban1d = true;
        }

        
            if (Exists(taliban1d) && taliban1d.isAlive)
            {
                if (!armTaliban1d)
                {
                    taliban1d.Armor += 100;
                }
                if (armTaliban1d)
                {
               // Game.DisplayText("Taliban Territory!", 5000);
                taliban1d.CanSwitchWeapons = true;
                taliban1d.Weapons.RocketLauncher.Ammo = 1000;
                taliban1d.Weapons.RocketLauncher.Select();
                taliban1d.RelationshipGroup = RelationshipGroup.Dealer;
                taliban1d.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban1d.WantedByPolice = true;
                taliban1d.BecomeMissionCharacter();
                taliban1d.BlockPermanentEvents = true;
                taliban1d.Task.AlwaysKeepTask = true;
                taliban1d.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban1d.Task.FightAgainstHatedTargets(100.0f);
                taliban1d.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban2d) && taliban2d.isAlive && Player.Character.Position.DistanceTo(taliban2dPos) <= 50.0f)
        {
            armTaliban2d = true;
        }

        
            if (Exists(taliban2d) && taliban2d.isAlive)
            {
                if (!armTaliban2d)
                {
                    taliban2d.Armor += 100;
                }
                if (armTaliban2d)
                {
                taliban2d.CanSwitchWeapons = true;
                taliban2d.Weapons.RocketLauncher.Ammo = 1000;
                taliban2d.Weapons.RocketLauncher.Select();
                taliban2d.RelationshipGroup = RelationshipGroup.Dealer;
                taliban2d.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban2d.WantedByPolice = true;
                taliban2d.BecomeMissionCharacter();
                taliban2d.BlockPermanentEvents = true;
                taliban2d.Task.AlwaysKeepTask = true;
                taliban2d.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban2d.Task.FightAgainstHatedTargets(100.0f);
                taliban2d.Task.FightAgainst(Player.Character);
                //taliban2d.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban3d) && taliban3d.isAlive && Player.Character.Position.DistanceTo(taliban3dPos) <= 50.0f)
        {
            armTaliban3d = true;
        }

            if (Exists(taliban3d) && taliban3d.isAlive)
            {
                if (!armTaliban3d)
                {
                    taliban3d.Armor += 100;
                }
                if (armTaliban3d)
                {
                taliban3d.CanSwitchWeapons = true;
                taliban3d.Weapons.RocketLauncher.Ammo = 1000;
                taliban3d.Weapons.RocketLauncher.Select();
                taliban3d.RelationshipGroup = RelationshipGroup.Dealer;
                taliban3d.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban3d.WantedByPolice = true;
                taliban3d.BecomeMissionCharacter();
                taliban3d.BlockPermanentEvents = true;
                taliban3d.Task.AlwaysKeepTask = true;
                taliban3d.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban3d.Task.FightAgainstHatedTargets(100.0f);
                taliban3d.Task.FightAgainst(Player.Character);
                // taliban3d.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban4d) && taliban4d.isAlive && Player.Character.Position.DistanceTo(taliban4dPos) <= 50.0f)
        {
            armTaliban4d = true;
        }
        
            if (Exists(taliban4d) && taliban4d.isAlive)
            {
                if (!armTaliban4d)
                {
                    taliban4d.Armor += 100;
                }
                if (armTaliban4d)
                {
                taliban4d.CanSwitchWeapons = true;
                taliban4d.Weapons.RocketLauncher.Ammo = 1000;
                taliban4d.Weapons.RocketLauncher.Select();
                taliban4d.RelationshipGroup = RelationshipGroup.Dealer;
                taliban4d.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban4d.WantedByPolice = true;
                taliban4d.BecomeMissionCharacter();
                taliban4d.BlockPermanentEvents = true;
                taliban4d.Task.AlwaysKeepTask = true;
                taliban4d.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban4d.Task.FightAgainstHatedTargets(100.0f);
                taliban4d.Task.FightAgainst(Player.Character);
                // taliban3d.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban1e) && taliban1e.isAlive && Player.Character.Position.DistanceTo(taliban1ePos) <= 50.0f)
        {
            armTaliban1e = true;
        }
  
            if (Exists(taliban1e) && taliban1e.isAlive)
            {
                if (!armTaliban1e)
                {
                    taliban1e.Armor += 100;
                }
                if (armTaliban1e)
                {
              //  Game.DisplayText("Taliban Territory!", 5000);
                taliban1e.CanSwitchWeapons = true;
                taliban1e.Weapons.RocketLauncher.Ammo = 1000;
                taliban1e.Weapons.RocketLauncher.Select();
                taliban1e.RelationshipGroup = RelationshipGroup.Dealer;
                taliban1e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                taliban1e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban1e.WantedByPolice = true;
                taliban1e.BecomeMissionCharacter();
                taliban1e.BlockPermanentEvents = true;
                taliban1e.Task.AlwaysKeepTask = true;
                taliban1e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban1e.Task.FightAgainstHatedTargets(100.0f);
                taliban1e.Task.FightAgainst(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban2e) && taliban2e.isAlive && Player.Character.Position.DistanceTo(taliban2ePos) <= 50.0f)
        {
            armTaliban2e = true;
        }
  
            if (Exists(taliban2e) && taliban2e.isAlive)
            {
                if (!armTaliban2e)
                {
                    taliban2e.Armor += 100;
                }
                if (armTaliban2e)
                {
              //  Game.DisplayText("Taliban Territory!", 5000);
                taliban2e.CanSwitchWeapons = true;
                taliban2e.Weapons.RocketLauncher.Ammo = 1000;
                taliban2e.Weapons.RocketLauncher.Select();
                taliban2e.RelationshipGroup = RelationshipGroup.Dealer;
                taliban2e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban2e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                taliban2e.WantedByPolice = true;
                taliban2e.BecomeMissionCharacter();
                taliban2e.BlockPermanentEvents = true;
                taliban2e.Task.AlwaysKeepTask = true;
                taliban2e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban2e.Task.FightAgainstHatedTargets(100.0f);
                taliban2e.Task.FightAgainst(Player.Character);
                //taliban2e.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban3e) && taliban3e.isAlive && Player.Character.Position.DistanceTo(taliban3ePos) <= 50.0f)
        {
            armTaliban3e = true;
        }

            if (Exists(taliban3e) && taliban3e.isAlive)
            {
                if (!armTaliban3e)
                {
                    taliban3e.Armor += 100;
                }
                if (armTaliban3e)
                {
              //  Game.DisplayText("Taliban Territory!", 5000);
                taliban3e.CanSwitchWeapons = true;
                taliban3e.Weapons.RocketLauncher.Ammo = 1000;
                taliban3e.Weapons.RocketLauncher.Select();
                taliban3e.RelationshipGroup = RelationshipGroup.Dealer;
                taliban3e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban3e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                taliban3e.WantedByPolice = true;
                taliban3e.BecomeMissionCharacter();
                taliban3e.BlockPermanentEvents = true;
                taliban3e.Task.AlwaysKeepTask = true;
                taliban3e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban3e.Task.FightAgainstHatedTargets(100.0f);
                taliban3e.Task.FightAgainst(Player.Character);
                // taliban3e.Task.TurnTo(Player.Character);
                Wait(300); if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban4e) && taliban4e.isAlive && Player.Character.Position.DistanceTo(taliban4ePos) <= 50.0f)
        {
            armTaliban4e = true;
        }

            if (Exists(taliban4e) && taliban4e.isAlive)
            {
                if (!armTaliban4e)
                {
                    taliban4e.Armor += 100;
                }
                if (armTaliban4e)
                {
               // Game.DisplayText("Taliban Territory!", 5000);
                taliban4e.CanSwitchWeapons = true;
                taliban4e.Weapons.RocketLauncher.Ammo = 1000;
                taliban4e.Weapons.RocketLauncher.Select();
                taliban4e.RelationshipGroup = RelationshipGroup.Dealer;
                taliban4e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban4e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                taliban4e.WantedByPolice = true;
                taliban4e.BecomeMissionCharacter();
                taliban4e.BlockPermanentEvents = true;
                taliban4e.Task.AlwaysKeepTask = true;
                taliban4e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban4e.Task.FightAgainstHatedTargets(100.0f);
                taliban4e.Task.FightAgainst(Player.Character);
                // taliban3e.Task.TurnTo(Player.Character);
                Wait(300); if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban5e) && taliban5e.isAlive && Player.Character.Position.DistanceTo(taliban5ePos) <= 50.0f)
        {
            armTaliban5e = true;
        }
 
            if (Exists(taliban5e) && taliban5e.isAlive)
            {
                if (!armTaliban5e)
                {
                    taliban5e.Armor += 100;
                }
                if (armTaliban5e)
                {
              //  Game.DisplayText("Taliban Territory!", 5000);
                taliban5e.CanSwitchWeapons = true;
                taliban5e.Weapons.RocketLauncher.Ammo = 1000;
                taliban5e.Weapons.RocketLauncher.Select();
                taliban5e.RelationshipGroup = RelationshipGroup.Dealer;
                taliban5e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban5e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                taliban5e.WantedByPolice = true;
                taliban5e.BecomeMissionCharacter();
                taliban5e.BlockPermanentEvents = true;
                taliban5e.Task.AlwaysKeepTask = true;
                taliban5e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban5e.Task.FightAgainstHatedTargets(100.0f);
                taliban5e.Task.FightAgainst(Player.Character);
                // taliban5e.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban6e) && taliban6e.isAlive && Player.Character.Position.DistanceTo(taliban6ePos) <= 50.0f)
        {
            armTaliban6e = true;
        }
  
            if (Exists(taliban6e) && taliban6e.isAlive)
            {
                if (!armTaliban6e)
                {
                    taliban6e.Armor += 100;
                }
                if (armTaliban6e)
                {
                taliban6e.CanSwitchWeapons = true;
                taliban6e.Weapons.RocketLauncher.Ammo = 1000;
                taliban6e.Weapons.RocketLauncher.Select();
                taliban6e.RelationshipGroup = RelationshipGroup.Dealer;
                taliban6e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban6e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                taliban6e.WantedByPolice = true;
                taliban6e.BecomeMissionCharacter();
                taliban6e.BlockPermanentEvents = true;
                taliban6e.Task.AlwaysKeepTask = true;
                taliban6e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban6e.Task.FightAgainstHatedTargets(100.0f);
                taliban6e.Task.FightAgainst(Player.Character);
                // taliban5e.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }
        if (Exists(taliban7e) && taliban7e.isAlive && Player.Character.Position.DistanceTo(taliban7ePos) <= 50.0f)
        {
            armTaliban7e = true;
        }

            if (Exists(taliban7e) && taliban7e.isAlive)
            {
                if (!armTaliban7e)
                {
                    taliban7e.Armor += 100;
                }
                if (armTaliban7e)
                {
                taliban7e.CanSwitchWeapons = true;
                taliban7e.Weapons.RocketLauncher.Ammo = 1000;
                taliban7e.Weapons.RocketLauncher.Select();
                taliban7e.RelationshipGroup = RelationshipGroup.Dealer;
                taliban7e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                taliban7e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                taliban7e.WantedByPolice = true;
                taliban7e.BecomeMissionCharacter();
                taliban7e.BlockPermanentEvents = true;
                taliban7e.Task.AlwaysKeepTask = true;
                taliban7e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                taliban7e.Task.FightAgainstHatedTargets(100.0f);
                taliban7e.Task.FightAgainst(Player.Character);
                // taliban7e.Task.TurnTo(Player.Character);
                if (!Ekey)
                {
                    Wait(250);
                }
            }
        }

            if (Exists(taliban8e) && taliban8e.isAlive && Player.Character.Position.DistanceTo(taliban8ePos) <= 50.0f)
            {
                armTaliban8e = true;
            }

            if (Exists(taliban8e) && taliban8e.isAlive)
            {
                if (!armTaliban8e)
                {
                    taliban8e.Armor += 100;
                }
                if (armTaliban8e)
                {
                   // Game.DisplayText("Taliban Territory!", 5000);
                    taliban8e.CanSwitchWeapons = true;
                    taliban8e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban8e.Weapons.RocketLauncher.Select();
                    taliban8e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban8e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban8e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban8e.WantedByPolice = true;
                    taliban8e.BecomeMissionCharacter();
                    taliban8e.BlockPermanentEvents = true;
                    taliban8e.Task.AlwaysKeepTask = true;
                    taliban8e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban8e.Task.FightAgainstHatedTargets(100.0f);
                    taliban8e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban9e) && taliban9e.isAlive && Player.Character.Position.DistanceTo(taliban9ePos) <= 50.0f)
            {
                armTaliban9e = true;
            }

            if (Exists(taliban9e) && taliban9e.isAlive)
            {
                if (!armTaliban9e)
                {
                    taliban9e.Armor += 100;
                }
                if (armTaliban9e)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban9e.CanSwitchWeapons = true;
                    taliban9e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban9e.Weapons.RocketLauncher.Select();
                    taliban9e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban9e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban9e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban9e.WantedByPolice = true;
                    taliban9e.BecomeMissionCharacter();
                    taliban9e.BlockPermanentEvents = true;
                    taliban9e.Task.AlwaysKeepTask = true;
                    taliban9e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban9e.Task.FightAgainstHatedTargets(100.0f);
                    taliban9e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban10e) && taliban10e.isAlive && Player.Character.Position.DistanceTo(taliban10ePos) <= 50.0f)
            {
                armTaliban10e = true;
            }

            if (Exists(taliban10e) && taliban10e.isAlive)
            {
                if (!armTaliban10e)
                {
                    taliban10e.Armor += 100;
                }
                if (armTaliban10e)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban10e.CanSwitchWeapons = true;
                    taliban10e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban10e.Weapons.RocketLauncher.Select();
                    taliban10e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban10e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban10e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban10e.WantedByPolice = true;
                    taliban10e.BecomeMissionCharacter();
                    taliban10e.BlockPermanentEvents = true;
                    taliban10e.Task.AlwaysKeepTask = true;
                    taliban10e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban10e.Task.FightAgainstHatedTargets(100.0f);
                    taliban10e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban11e) && taliban11e.isAlive && Player.Character.Position.DistanceTo(taliban11ePos) <= 50.0f)
            {
                armTaliban11e = true;
            }

            if (Exists(taliban11e) && taliban11e.isAlive)
            {
                if (!armTaliban11e)
                {
                    taliban11e.Armor += 100;
                }
                if (armTaliban11e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban11e.CanSwitchWeapons = true;
                    taliban11e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban11e.Weapons.RocketLauncher.Select();
                    taliban11e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban11e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban11e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban11e.WantedByPolice = true;
                    taliban11e.BecomeMissionCharacter();
                    taliban11e.BlockPermanentEvents = true;
                    taliban11e.Task.AlwaysKeepTask = true;
                    taliban11e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban11e.Task.FightAgainstHatedTargets(100.0f);
                    taliban11e.Task.FightAgainst(Player.Character);
                    Wait(50); if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban12e) && taliban12e.isAlive && Player.Character.Position.DistanceTo(taliban12ePos) <= 50.0f)
            {
                armTaliban12e = true;
            }

            if (Exists(taliban12e) && taliban12e.isAlive)
            {
                if (!armTaliban12e)
                {
                    taliban12e.Armor += 100;
                }
                if (armTaliban12e)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban12e.CanSwitchWeapons = true;
                    taliban12e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban12e.Weapons.RocketLauncher.Select();
                    taliban12e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban12e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban12e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban12e.WantedByPolice = true;
                    taliban12e.BecomeMissionCharacter();
                    taliban12e.BlockPermanentEvents = true;
                    taliban12e.Task.AlwaysKeepTask = true;
                    taliban12e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban12e.Task.FightAgainstHatedTargets(100.0f);
                    taliban12e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban13e) && taliban13e.isAlive && Player.Character.Position.DistanceTo(taliban13ePos) <= 50.0f)
            {
                armTaliban13e = true;
            }

            if (Exists(taliban13e) && taliban13e.isAlive)
            {
                if (!armTaliban13e)
                {
                    taliban13e.Armor += 100;
                }
                if (armTaliban13e)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban13e.CanSwitchWeapons = true;
                    taliban13e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban13e.Weapons.RocketLauncher.Select();
                    taliban13e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban13e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban13e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban13e.WantedByPolice = true;
                    taliban13e.BecomeMissionCharacter();
                    taliban13e.BlockPermanentEvents = true;
                    taliban13e.Task.AlwaysKeepTask = true;
                    taliban13e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban13e.Task.FightAgainstHatedTargets(100.0f);
                    taliban13e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban14e) && taliban14e.isAlive && Player.Character.Position.DistanceTo(taliban14ePos) <= 50.0f)
            {
                armTaliban14e = true;
            }

            if (Exists(taliban14e) && taliban14e.isAlive)
            {
                if (!armTaliban14e)
                {
                    taliban14e.Armor += 100;
                }
                if (armTaliban14e)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban14e.CanSwitchWeapons = true;
                    taliban14e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban14e.Weapons.RocketLauncher.Select();
                    taliban14e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban14e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban14e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban14e.WantedByPolice = true;
                    taliban14e.BecomeMissionCharacter();
                    taliban14e.BlockPermanentEvents = true;
                    taliban14e.Task.AlwaysKeepTask = true;
                    taliban14e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban14e.Task.FightAgainstHatedTargets(100.0f);
                    taliban14e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban15e) && taliban15e.isAlive && Player.Character.Position.DistanceTo(taliban15ePos) <= 50.0f)
            {
                armTaliban15e = true;
            }

            if (Exists(taliban15e) && taliban15e.isAlive)
            {
                if (!armTaliban15e)
                {
                    taliban15e.Armor += 100;
                }
                if (armTaliban15e)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban15e.CanSwitchWeapons = true;
                    taliban15e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban15e.Weapons.RocketLauncher.Select();
                    taliban15e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban15e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban15e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban15e.WantedByPolice = true;
                    taliban15e.BecomeMissionCharacter();
                    taliban15e.BlockPermanentEvents = true;
                    taliban15e.Task.AlwaysKeepTask = true;
                    taliban15e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban15e.Task.FightAgainstHatedTargets(100.0f);
                    taliban15e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban16e) && taliban16e.isAlive && Player.Character.Position.DistanceTo(taliban16ePos) <= 50.0f)
            {
                armTaliban16e = true;
            }

            if (Exists(taliban16e) && taliban16e.isAlive)
            {
                if (!armTaliban16e)
                {
                    taliban16e.Armor += 100;
                }
                if (armTaliban16e)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban16e.CanSwitchWeapons = true;
                    taliban16e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban16e.Weapons.RocketLauncher.Select();
                    taliban16e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban16e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban16e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban16e.WantedByPolice = true;
                    taliban16e.BecomeMissionCharacter();
                    taliban16e.BlockPermanentEvents = true;
                    taliban16e.Task.AlwaysKeepTask = true;
                    taliban16e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban16e.Task.FightAgainstHatedTargets(100.0f);
                    taliban16e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban17e) && taliban17e.isAlive && Player.Character.Position.DistanceTo(taliban17ePos) <= 50.0f)
            {
                armTaliban17e = true;
            }
            if (Exists(taliban17e) && taliban17e.isAlive)
            {
                if (!armTaliban17e)
                {
                    taliban17e.Armor += 100;
                }
                if (armTaliban17e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban17e.CanSwitchWeapons = true;
                    taliban17e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban17e.Weapons.RocketLauncher.Select();
                    taliban17e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban17e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban17e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban17e.WantedByPolice = true;
                    taliban17e.BecomeMissionCharacter();
                    taliban17e.BlockPermanentEvents = true;
                    taliban17e.Task.AlwaysKeepTask = true;
                    taliban17e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban17e.Task.FightAgainstHatedTargets(100.0f);
                    taliban17e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban18e) && taliban18e.isAlive && Player.Character.Position.DistanceTo(taliban18ePos) <= 50.0f)
            {
                armTaliban18e = true;
            }
            if (Exists(taliban18e) && taliban18e.isAlive)
            {
                if (!armTaliban18e)
                {
                    taliban18e.Armor += 100;
                }
                if (armTaliban18e)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban18e.CanSwitchWeapons = true;
                    taliban18e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban18e.Weapons.RocketLauncher.Select();
                    taliban18e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban18e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban18e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban18e.WantedByPolice = true;
                    taliban18e.BecomeMissionCharacter();
                    taliban18e.BlockPermanentEvents = true;
                    taliban18e.Task.AlwaysKeepTask = true;
                    taliban18e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban18e.Task.FightAgainstHatedTargets(100.0f);
                    taliban18e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban19e) && taliban19e.isAlive && Player.Character.Position.DistanceTo(taliban19ePos) <= 50.0f)
            {
                armTaliban19e = true;
            }
            if (Exists(taliban19e) && taliban19e.isAlive)
            {
                if (!armTaliban19e)
                {
                    taliban19e.Armor += 100;
                }
                if (armTaliban19e)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban19e.CanSwitchWeapons = true;
                    taliban19e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban19e.Weapons.RocketLauncher.Select();
                    taliban19e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban19e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban19e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban19e.WantedByPolice = true;
                    taliban19e.BecomeMissionCharacter();
                    taliban19e.BlockPermanentEvents = true;
                    taliban19e.Task.AlwaysKeepTask = true;
                    taliban19e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban19e.Task.FightAgainstHatedTargets(100.0f);
                    taliban19e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban20e) && taliban20e.isAlive && Player.Character.Position.DistanceTo(taliban20ePos) <= 50.0f)
            {
                armTaliban20e = true;
            }
            if (Exists(taliban20e) && taliban20e.isAlive)
            {
                if (!armTaliban20e)
                {
                    taliban20e.Armor += 100;
                }
                if (armTaliban20e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban20e.CanSwitchWeapons = true;
                    taliban20e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban20e.Weapons.RocketLauncher.Select();
                    taliban20e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban20e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban20e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban20e.WantedByPolice = true;
                    taliban20e.BecomeMissionCharacter();
                    taliban20e.BlockPermanentEvents = true;
                    taliban20e.Task.AlwaysKeepTask = true;
                    taliban20e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban20e.Task.FightAgainstHatedTargets(100.0f);
                    taliban20e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban21e) && taliban21e.isAlive && Player.Character.Position.DistanceTo(taliban21ePos) <= 50.0f)
            {
                armTaliban21e = true;
            }
            if (Exists(taliban21e) && taliban21e.isAlive)
            {
                if (!armTaliban21e)
                {
                    taliban21e.Armor += 100;
                }
                if (armTaliban21e)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban21e.CanSwitchWeapons = true;
                    taliban21e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban21e.Weapons.RocketLauncher.Select();
                    taliban21e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban21e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban21e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban21e.WantedByPolice = true;
                    taliban21e.BecomeMissionCharacter();
                    taliban21e.BlockPermanentEvents = true;
                    taliban21e.Task.AlwaysKeepTask = true;
                    taliban21e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban21e.Task.FightAgainstHatedTargets(100.0f);
                    taliban21e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban22e) && taliban22e.isAlive && Player.Character.Position.DistanceTo(taliban22ePos) <= 50.0f)
            {
                armTaliban22e = true;
            }
            if (Exists(taliban22e) && taliban22e.isAlive)
            {
                if (!armTaliban22e)
                {
                    taliban22e.Armor += 100;
                }
                if (armTaliban22e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban22e.CanSwitchWeapons = true;
                    taliban22e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban22e.Weapons.RocketLauncher.Select();
                    taliban22e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban22e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban22e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban22e.WantedByPolice = true;
                    taliban22e.BecomeMissionCharacter();
                    taliban22e.BlockPermanentEvents = true;
                    taliban22e.Task.AlwaysKeepTask = true;
                    taliban22e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban22e.Task.FightAgainstHatedTargets(100.0f);
                    taliban22e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban23e) && taliban23e.isAlive && Player.Character.Position.DistanceTo(taliban23ePos) <= 50.0f)
            {
                armTaliban23e = true;
            }
            if (Exists(taliban23e) && taliban23e.isAlive)
            {
                if (!armTaliban23e)
                {
                    taliban23e.Armor += 100;
                }
                if (armTaliban23e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban23e.CanSwitchWeapons = true;
                    taliban23e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban23e.Weapons.RocketLauncher.Select();
                    taliban23e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban23e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban23e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban23e.WantedByPolice = true;
                    taliban23e.BecomeMissionCharacter();
                    taliban23e.BlockPermanentEvents = true;
                    taliban23e.Task.AlwaysKeepTask = true;
                    taliban23e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban23e.Task.FightAgainstHatedTargets(100.0f);
                    taliban23e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban24e) && taliban24e.isAlive && Player.Character.Position.DistanceTo(taliban24ePos) <= 50.0f)
            {
                armTaliban24e = true;
            }
            if (Exists(taliban24e) && taliban24e.isAlive)
            {
                if (!armTaliban24e)
                {
                    taliban24e.Armor += 100;
                }
                if (armTaliban24e)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban24e.CanSwitchWeapons = true;
                    taliban24e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban24e.Weapons.RocketLauncher.Select();
                    taliban24e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban24e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban24e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban24e.WantedByPolice = true;
                    taliban24e.BecomeMissionCharacter();
                    taliban24e.BlockPermanentEvents = true;
                    taliban24e.Task.AlwaysKeepTask = true;
                    taliban24e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban24e.Task.FightAgainstHatedTargets(100.0f);
                    taliban24e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban25e) && taliban25e.isAlive && Player.Character.Position.DistanceTo(taliban25ePos) <= 50.0f)
            {
                armTaliban25e = true;
            }
            if (Exists(taliban25e) && taliban25e.isAlive)
            {
                if (!armTaliban25e)
                {
                    taliban25e.Armor += 100;
                }
                if (armTaliban25e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban25e.CanSwitchWeapons = true;
                    taliban25e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban25e.Weapons.RocketLauncher.Select();
                    taliban25e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban25e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban25e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban25e.WantedByPolice = true;
                    taliban25e.BecomeMissionCharacter();
                    taliban25e.BlockPermanentEvents = true;
                    taliban25e.Task.AlwaysKeepTask = true;
                    taliban25e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban25e.Task.FightAgainstHatedTargets(100.0f);
                    taliban25e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban26e) && taliban26e.isAlive && Player.Character.Position.DistanceTo(taliban26ePos) <= 50.0f)
            {
                armTaliban26e = true;
            }
            if (Exists(taliban26e) && taliban26e.isAlive)
            {
                if (!armTaliban26e)
                {
                    taliban26e.Armor += 100;
                }
                if (armTaliban26e)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban26e.CanSwitchWeapons = true;
                    taliban26e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban26e.Weapons.RocketLauncher.Select();
                    taliban26e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban26e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban26e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban26e.WantedByPolice = true;
                    taliban26e.BecomeMissionCharacter();
                    taliban26e.BlockPermanentEvents = true;
                    taliban26e.Task.AlwaysKeepTask = true;
                    taliban26e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban26e.Task.FightAgainstHatedTargets(100.0f);
                    taliban26e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban27e) && taliban27e.isAlive && Player.Character.Position.DistanceTo(taliban27ePos) <= 50.0f)
            {
                armTaliban27e = true;
            }
            if (Exists(taliban27e) && taliban27e.isAlive)
            {
                if (!armTaliban27e)
                {
                    taliban27e.Armor += 100;
                }
                if (armTaliban27e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban27e.CanSwitchWeapons = true;
                    taliban27e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban27e.Weapons.RocketLauncher.Select();
                    taliban27e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban27e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban27e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban27e.WantedByPolice = true;
                    taliban27e.BecomeMissionCharacter();
                    taliban27e.BlockPermanentEvents = true;
                    taliban27e.Task.AlwaysKeepTask = true;
                    taliban27e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban27e.Task.FightAgainstHatedTargets(100.0f);
                    taliban27e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }


            if (Exists(taliban28e) && taliban28e.isAlive && Player.Character.Position.DistanceTo(taliban28ePos) <= 50.0f)
            {
                armTaliban28e = true;
            }
            if (Exists(taliban28e) && taliban28e.isAlive)
            {
                if (!armTaliban28e)
                {
                    taliban28e.Armor += 100;
                }
                if (armTaliban28e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban28e.CanSwitchWeapons = true;
                    taliban28e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban28e.Weapons.RocketLauncher.Select();
                    taliban28e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban28e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban28e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban28e.WantedByPolice = true;
                    taliban28e.BecomeMissionCharacter();
                    taliban28e.BlockPermanentEvents = true;
                    taliban28e.Task.AlwaysKeepTask = true;
                    taliban28e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban28e.Task.FightAgainstHatedTargets(100.0f);
                    taliban28e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban29e) && taliban29e.isAlive && Player.Character.Position.DistanceTo(taliban29ePos) <= 50.0f)
            {
                armTaliban29e = true;
            }
            if (Exists(taliban29e) && taliban29e.isAlive)
            {
                if (!armTaliban29e)
                {
                    taliban29e.Armor += 100;
                }
                if (armTaliban29e)
                {
                   // Game.DisplayText("Taliban Territory!", 5000);
                    taliban29e.CanSwitchWeapons = true;
                    taliban29e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban29e.Weapons.RocketLauncher.Select();
                    taliban29e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban29e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban29e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban29e.WantedByPolice = true;
                    taliban29e.BecomeMissionCharacter();
                    taliban29e.BlockPermanentEvents = true;
                    taliban29e.Task.AlwaysKeepTask = true;
                    taliban29e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban29e.Task.FightAgainstHatedTargets(100.0f);
                    taliban29e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban30e) && taliban30e.isAlive && Player.Character.Position.DistanceTo(taliban30ePos) <= 50.0f)
            {
                armTaliban30e = true;
            }
            if (Exists(taliban30e) && taliban30e.isAlive)
            {
                if (!armTaliban30e)
                {
                    taliban30e.Armor += 100;
                }
                if (armTaliban30e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban30e.CanSwitchWeapons = true;
                    taliban30e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban30e.Weapons.RocketLauncher.Select();
                    taliban30e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban30e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban30e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban30e.WantedByPolice = true;
                    taliban30e.BecomeMissionCharacter();
                    taliban30e.BlockPermanentEvents = true;
                    taliban30e.Task.AlwaysKeepTask = true;
                    taliban30e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban30e.Task.FightAgainstHatedTargets(100.0f);
                    taliban30e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban31e) && taliban31e.isAlive && Player.Character.Position.DistanceTo(taliban31ePos) <= 50.0f)
            {
                armTaliban31e = true;
            }
            if (Exists(taliban31e) && taliban31e.isAlive)
            {
                if (!armTaliban31e)
                {
                    taliban31e.Armor += 100;
                }
                if (armTaliban31e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban31e.CanSwitchWeapons = true;
                    taliban31e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban31e.Weapons.RocketLauncher.Select();
                    taliban31e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban31e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban31e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban31e.WantedByPolice = true;
                    taliban31e.BecomeMissionCharacter();
                    taliban31e.BlockPermanentEvents = true;
                    taliban31e.Task.AlwaysKeepTask = true;
                    taliban31e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban31e.Task.FightAgainstHatedTargets(100.0f);
                    taliban31e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban32e) && taliban32e.isAlive && Player.Character.Position.DistanceTo(taliban32ePos) <= 50.0f)
            {
                armTaliban32e = true;
            }
            if (Exists(taliban32e) && taliban32e.isAlive)
            {
                if (!armTaliban32e)
                {
                    taliban32e.Armor += 100;
                }
                if (armTaliban32e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban32e.CanSwitchWeapons = true;
                    taliban32e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban32e.Weapons.RocketLauncher.Select();
                    taliban32e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban32e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban32e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban32e.WantedByPolice = true;
                    taliban32e.BecomeMissionCharacter();
                    taliban32e.BlockPermanentEvents = true;
                    taliban32e.Task.AlwaysKeepTask = true;
                    taliban32e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban32e.Task.FightAgainstHatedTargets(100.0f);
                    taliban32e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban33e) && taliban33e.isAlive && Player.Character.Position.DistanceTo(taliban33ePos) <= 50.0f)
            {
                armTaliban33e = true;
            }
            if (Exists(taliban33e) && taliban33e.isAlive)
            {
                if (!armTaliban33e)
                {
                    taliban33e.Armor += 100;
                }
                if (armTaliban33e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban33e.CanSwitchWeapons = true;
                    taliban33e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban33e.Weapons.RocketLauncher.Select();
                    taliban33e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban33e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban33e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban33e.WantedByPolice = true;
                    taliban33e.BecomeMissionCharacter();
                    taliban33e.BlockPermanentEvents = true;
                    taliban33e.Task.AlwaysKeepTask = true;
                    taliban33e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban33e.Task.FightAgainstHatedTargets(100.0f);
                    taliban33e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban34e) && taliban34e.isAlive && Player.Character.Position.DistanceTo(taliban34ePos) <= 50.0f)
            {
                armTaliban34e = true;
            }
            if (Exists(taliban34e) && taliban34e.isAlive)
            {
                if (!armTaliban34e)
                {
                    taliban34e.Armor += 100;
                }
                if (armTaliban34e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban34e.CanSwitchWeapons = true;
                    taliban34e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban34e.Weapons.RocketLauncher.Select();
                    taliban34e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban34e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban34e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban34e.WantedByPolice = true;
                    taliban34e.BecomeMissionCharacter();
                    taliban34e.BlockPermanentEvents = true;
                    taliban34e.Task.AlwaysKeepTask = true;
                    taliban34e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban34e.Task.FightAgainstHatedTargets(100.0f);
                    taliban34e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban35e) && taliban35e.isAlive && Player.Character.Position.DistanceTo(taliban35ePos) <= 50.0f)
            {
                armTaliban35e = true;
            }
            if (Exists(taliban35e) && taliban35e.isAlive)
            {
                if (!armTaliban35e)
                {
                    taliban35e.Armor += 100;
                }
                if (armTaliban35e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban35e.CanSwitchWeapons = true;
                    taliban35e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban35e.Weapons.RocketLauncher.Select();
                    taliban35e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban35e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban35e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban35e.WantedByPolice = true;
                    taliban35e.BecomeMissionCharacter();
                    taliban35e.BlockPermanentEvents = true;
                    taliban35e.Task.AlwaysKeepTask = true;
                    taliban35e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban35e.Task.FightAgainstHatedTargets(100.0f);
                    taliban35e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban36e) && taliban36e.isAlive && Player.Character.Position.DistanceTo(taliban36ePos) <= 50.0f)
            {
                armTaliban36e = true;
            }
            if (Exists(taliban36e) && taliban36e.isAlive)
            {
                if (!armTaliban36e)
                {
                    taliban36e.Armor += 100;
                }
                if (armTaliban36e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban36e.CanSwitchWeapons = true;
                    taliban36e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban36e.Weapons.RocketLauncher.Select();
                    taliban36e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban36e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban36e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban36e.WantedByPolice = true;
                    taliban36e.BecomeMissionCharacter();
                    taliban36e.BlockPermanentEvents = true;
                    taliban36e.Task.AlwaysKeepTask = true;
                    taliban36e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban36e.Task.FightAgainstHatedTargets(100.0f);
                    taliban36e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban37e) && taliban37e.isAlive && Player.Character.Position.DistanceTo(taliban37ePos) <= 50.0f)
            {
                armTaliban37e = true;
            }
            if (Exists(taliban37e) && taliban37e.isAlive)
            {
                if (!armTaliban37e)
                {
                    taliban37e.Armor += 100;
                }
                if (armTaliban37e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban37e.CanSwitchWeapons = true;
                    taliban37e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban37e.Weapons.RocketLauncher.Select();
                    taliban37e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban37e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban37e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban37e.WantedByPolice = true;
                    taliban37e.BecomeMissionCharacter();
                    taliban37e.BlockPermanentEvents = true;
                    taliban37e.Task.AlwaysKeepTask = true;
                    taliban37e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban37e.Task.FightAgainstHatedTargets(100.0f);
                    taliban37e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban38e) && taliban38e.isAlive && Player.Character.Position.DistanceTo(taliban38ePos) <= 50.0f)
            {
                armTaliban38e = true;
            }
            if (Exists(taliban38e) && taliban38e.isAlive)
            {
                if (!armTaliban38e)
                {
                    taliban38e.Armor += 100;
                }
                if (armTaliban38e)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban38e.CanSwitchWeapons = true;
                    taliban38e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban38e.Weapons.RocketLauncher.Select();
                    taliban38e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban38e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban38e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban38e.WantedByPolice = true;
                    taliban38e.BecomeMissionCharacter();
                    taliban38e.BlockPermanentEvents = true;
                    taliban38e.Task.AlwaysKeepTask = true;
                    taliban38e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban38e.Task.FightAgainstHatedTargets(100.0f);
                    taliban38e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban39e) && taliban39e.isAlive && Player.Character.Position.DistanceTo(taliban39ePos) <= 50.0f)
            {
                armTaliban39e = true;
            }
            if (Exists(taliban39e) && taliban39e.isAlive)
            {
                if (!armTaliban39e)
                {
                    taliban39e.Armor += 100;
                }
                if (armTaliban39e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban39e.CanSwitchWeapons = true;
                    taliban39e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban39e.Weapons.RocketLauncher.Select();
                    taliban39e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban39e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban39e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban39e.WantedByPolice = true;
                    taliban39e.BecomeMissionCharacter();
                    taliban39e.BlockPermanentEvents = true;
                    taliban39e.Task.AlwaysKeepTask = true;
                    taliban39e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban39e.Task.FightAgainstHatedTargets(100.0f);
                    taliban39e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban40e) && taliban40e.isAlive && Player.Character.Position.DistanceTo(taliban40ePos) <= 50.0f)
            {
                armTaliban40e = true;
            }
            if (Exists(taliban40e) && taliban40e.isAlive)
            {
                if (!armTaliban40e)
                {
                    taliban40e.Armor += 100;
                }
                if (armTaliban40e)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban40e.CanSwitchWeapons = true;
                    taliban40e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban40e.Weapons.RocketLauncher.Select();
                    taliban40e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban40e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban40e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban40e.WantedByPolice = true;
                    taliban40e.BecomeMissionCharacter();
                    taliban40e.BlockPermanentEvents = true;
                    taliban40e.Task.AlwaysKeepTask = true;
                    taliban40e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban40e.Task.FightAgainstHatedTargets(100.0f);
                    taliban40e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban41e) && taliban41e.isAlive && Player.Character.Position.DistanceTo(taliban41ePos) <= 50.0f)
            {
                armTaliban41e = true;
            }
            if (Exists(taliban41e) && taliban41e.isAlive)
            {
                if (!armTaliban41e)
                {
                    taliban41e.Armor += 100;
                }
                if (armTaliban41e)
                {
                   // Game.DisplayText("Taliban Territory!", 5000);
                    taliban41e.CanSwitchWeapons = true;
                    taliban41e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban41e.Weapons.RocketLauncher.Select();
                    taliban41e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban41e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban41e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban41e.WantedByPolice = true;
                    taliban41e.BecomeMissionCharacter();
                    taliban41e.BlockPermanentEvents = true;
                    taliban41e.Task.AlwaysKeepTask = true;
                    taliban41e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban41e.Task.FightAgainstHatedTargets(100.0f);
                    taliban41e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban42e) && taliban42e.isAlive && Player.Character.Position.DistanceTo(taliban42ePos) <= 50.0f)
            {
                armTaliban42e = true;
            }
            if (Exists(taliban42e) && taliban42e.isAlive)
            {
                if (!armTaliban42e)
                {
                    taliban42e.Armor += 100;
                }
                if (armTaliban42e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban42e.CanSwitchWeapons = true;
                    taliban42e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban42e.Weapons.RocketLauncher.Select();
                    taliban42e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban42e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban42e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban42e.WantedByPolice = true;
                    taliban42e.BecomeMissionCharacter();
                    taliban42e.BlockPermanentEvents = true;
                    taliban42e.Task.AlwaysKeepTask = true;
                    taliban42e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban42e.Task.FightAgainstHatedTargets(100.0f);
                    taliban42e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }


            if (Exists(taliban43e) && taliban43e.isAlive && Player.Character.Position.DistanceTo(taliban43ePos) <= 50.0f)
            {
                armTaliban43e = true;
            }
            if (Exists(taliban43e) && taliban43e.isAlive)
            {
                if (!armTaliban43e)
                {
                    taliban43e.Armor += 100;
                }
                if (armTaliban43e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban43e.CanSwitchWeapons = true;
                    taliban43e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban43e.Weapons.RocketLauncher.Select();
                    taliban43e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban43e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban43e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban43e.WantedByPolice = true;
                    taliban43e.BecomeMissionCharacter();
                    taliban43e.BlockPermanentEvents = true;
                    taliban43e.Task.AlwaysKeepTask = true;
                    taliban43e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban43e.Task.FightAgainstHatedTargets(100.0f);
                    taliban43e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban44e) && taliban44e.isAlive && Player.Character.Position.DistanceTo(taliban44ePos) <= 50.0f)
            {
                armTaliban44e = true;
            }
            if (Exists(taliban44e) && taliban44e.isAlive)
            {
                if (!armTaliban44e)
                {
                    taliban44e.Armor += 100;
                }
                if (armTaliban44e)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban44e.CanSwitchWeapons = true;
                    taliban44e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban44e.Weapons.RocketLauncher.Select();
                    taliban44e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban44e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban44e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban44e.WantedByPolice = true;
                    taliban44e.BecomeMissionCharacter();
                    taliban44e.BlockPermanentEvents = true;
                    taliban44e.Task.AlwaysKeepTask = true;
                    taliban44e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban44e.Task.FightAgainstHatedTargets(100.0f);
                    taliban44e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban45e) && taliban45e.isAlive && Player.Character.Position.DistanceTo(taliban45ePos) <= 50.0f)
            {
                armTaliban45e = true;
            }
            if (Exists(taliban45e) && taliban45e.isAlive)
            {
                if (!armTaliban45e)
                {
                    taliban45e.Armor += 100;
                }
                if (armTaliban45e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban45e.CanSwitchWeapons = true;
                    taliban45e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban45e.Weapons.RocketLauncher.Select();
                    taliban45e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban45e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban45e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban45e.WantedByPolice = true;
                    taliban45e.BecomeMissionCharacter();
                    taliban45e.BlockPermanentEvents = true;
                    taliban45e.Task.AlwaysKeepTask = true;
                    taliban45e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban45e.Task.FightAgainstHatedTargets(100.0f);
                    taliban45e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban46e) && taliban46e.isAlive && Player.Character.Position.DistanceTo(taliban46ePos) <= 50.0f)
            {
                armTaliban46e = true;
            }
            if (Exists(taliban46e) && taliban46e.isAlive)
            {
                if (!armTaliban46e)
                {
                    taliban46e.Armor += 100;
                }
                if (armTaliban46e)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban46e.CanSwitchWeapons = true;
                    taliban46e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban46e.Weapons.RocketLauncher.Select();
                    taliban46e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban46e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban46e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban46e.WantedByPolice = true;
                    taliban46e.BecomeMissionCharacter();
                    taliban46e.BlockPermanentEvents = true;
                    taliban46e.Task.AlwaysKeepTask = true;
                    taliban46e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban46e.Task.FightAgainstHatedTargets(100.0f);
                    taliban46e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban47e) && taliban47e.isAlive && Player.Character.Position.DistanceTo(taliban47ePos) <= 50.0f)
            {
                armTaliban47e = true;
            }
            if (Exists(taliban47e) && taliban47e.isAlive)
            {
                if (!armTaliban47e)
                {
                    taliban47e.Armor += 100;
                }
                if (armTaliban47e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban47e.CanSwitchWeapons = true;
                    taliban47e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban47e.Weapons.RocketLauncher.Select();
                    taliban47e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban47e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban47e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban47e.WantedByPolice = true;
                    taliban47e.BecomeMissionCharacter();
                    taliban47e.BlockPermanentEvents = true;
                    taliban47e.Task.AlwaysKeepTask = true;
                    taliban47e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban47e.Task.FightAgainstHatedTargets(100.0f);
                    taliban47e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban48e) && taliban48e.isAlive && Player.Character.Position.DistanceTo(taliban48ePos) <= 50.0f)
            {
                armTaliban48e = true;
            }
            if (Exists(taliban48e) && taliban48e.isAlive)
            {
                if (!armTaliban48e)
                {
                    taliban48e.Armor += 100;
                }
                if (armTaliban48e)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban48e.CanSwitchWeapons = true;
                    taliban48e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban48e.Weapons.RocketLauncher.Select();
                    taliban48e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban48e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban48e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban48e.WantedByPolice = true;
                    taliban48e.BecomeMissionCharacter();
                    taliban48e.BlockPermanentEvents = true;
                    taliban48e.Task.AlwaysKeepTask = true;
                    taliban48e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban48e.Task.FightAgainstHatedTargets(100.0f);
                    taliban48e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban49e) && taliban49e.isAlive && Player.Character.Position.DistanceTo(taliban49ePos) <= 50.0f)
            {
                armTaliban49e = true;
            }
            if (Exists(taliban49e) && taliban49e.isAlive)
            {
                if (!armTaliban49e)
                {
                    taliban49e.Armor += 100;
                }
                if (armTaliban49e)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban49e.CanSwitchWeapons = true;
                    taliban49e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban49e.Weapons.RocketLauncher.Select();
                    taliban49e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban49e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban49e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban49e.WantedByPolice = true;
                    taliban49e.BecomeMissionCharacter();
                    taliban49e.BlockPermanentEvents = true;
                    taliban49e.Task.AlwaysKeepTask = true;
                    taliban49e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban49e.Task.FightAgainstHatedTargets(100.0f);
                    taliban49e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban50e) && taliban50e.isAlive && Player.Character.Position.DistanceTo(taliban50ePos) <= 50.0f)
            {
                armTaliban50e = true;
            }
            if (Exists(taliban50e) && taliban50e.isAlive)
            {
                if (!armTaliban50e)
                {
                    taliban50e.Armor += 100;
                }
                if (armTaliban50e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban50e.CanSwitchWeapons = true;
                    taliban50e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban50e.Weapons.RocketLauncher.Select();
                    taliban50e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban50e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban50e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban50e.WantedByPolice = true;
                    taliban50e.BecomeMissionCharacter();
                    taliban50e.BlockPermanentEvents = true;
                    taliban50e.Task.AlwaysKeepTask = true;
                    taliban50e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban50e.Task.FightAgainstHatedTargets(100.0f);
                    taliban50e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban51e) && taliban51e.isAlive && Player.Character.Position.DistanceTo(taliban51ePos) <= 50.0f)
            {
                armTaliban51e = true;
            }
            if (Exists(taliban51e) && taliban51e.isAlive)
            {
                if (!armTaliban51e)
                {
                    taliban51e.Armor += 100;
                }
                if (armTaliban51e)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban51e.CanSwitchWeapons = true;
                    taliban51e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban51e.Weapons.RocketLauncher.Select();
                    taliban51e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban51e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban51e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban51e.WantedByPolice = true;
                    taliban51e.BecomeMissionCharacter();
                    taliban51e.BlockPermanentEvents = true;
                    taliban51e.Task.AlwaysKeepTask = true;
                    taliban51e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban51e.Task.FightAgainstHatedTargets(100.0f);
                    taliban51e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban52e) && taliban52e.isAlive && Player.Character.Position.DistanceTo(taliban52ePos) <= 50.0f)
            {
                armTaliban52e = true;
            }
            if (Exists(taliban52e) && taliban52e.isAlive)
            {
                if (!armTaliban52e)
                {
                    taliban52e.Armor += 100;
                }
                if (armTaliban52e)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban52e.CanSwitchWeapons = true;
                    taliban52e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban52e.Weapons.RocketLauncher.Select();
                    taliban52e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban52e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban52e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban52e.WantedByPolice = true;
                    taliban52e.BecomeMissionCharacter();
                    taliban52e.BlockPermanentEvents = true;
                    taliban52e.Task.AlwaysKeepTask = true;
                    taliban52e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban52e.Task.FightAgainstHatedTargets(100.0f);
                    taliban52e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban53e) && taliban53e.isAlive && Player.Character.Position.DistanceTo(taliban53ePos) <= 50.0f)
            {
                armTaliban53e = true;
            }
            if (Exists(taliban53e) && taliban53e.isAlive)
            {
                if (!armTaliban53e)
                {
                    taliban53e.Armor += 100;
                }
                if (armTaliban53e)
                {
              //      Game.DisplayText("Taliban Territory!", 5000);
                    taliban53e.CanSwitchWeapons = true;
                    taliban53e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban53e.Weapons.RocketLauncher.Select();
                    taliban53e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban53e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban53e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban53e.WantedByPolice = true;
                    taliban53e.BecomeMissionCharacter();
                    taliban53e.BlockPermanentEvents = true;
                    taliban53e.Task.AlwaysKeepTask = true;
                    taliban53e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban53e.Task.FightAgainstHatedTargets(100.0f);
                    taliban53e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban54e) && taliban54e.isAlive && Player.Character.Position.DistanceTo(taliban54ePos) <= 50.0f)
            {
                armTaliban54e = true;
            }
            if (Exists(taliban54e) && taliban54e.isAlive)
            {
                if (!armTaliban54e)
                {
                    taliban54e.Armor += 100;
                }
                if (armTaliban54e)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban54e.CanSwitchWeapons = true;
                    taliban54e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban54e.Weapons.RocketLauncher.Select();
                    taliban54e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban54e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban54e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban54e.WantedByPolice = true;
                    taliban54e.BecomeMissionCharacter();
                    taliban54e.BlockPermanentEvents = true;
                    taliban54e.Task.AlwaysKeepTask = true;
                    taliban54e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban54e.Task.FightAgainstHatedTargets(100.0f);
                    taliban54e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban55e) && taliban55e.isAlive && Player.Character.Position.DistanceTo(taliban55ePos) <= 50.0f)
            {
                armTaliban55e = true;
            }
            if (Exists(taliban55e) && taliban55e.isAlive)
            {
                if (!armTaliban55e)
                {
                    taliban55e.Armor += 100;
                }
                if (armTaliban55e)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban55e.CanSwitchWeapons = true;
                    taliban55e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban55e.Weapons.RocketLauncher.Select();
                    taliban55e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban55e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban55e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban55e.WantedByPolice = true;
                    taliban55e.BecomeMissionCharacter();
                    taliban55e.BlockPermanentEvents = true;
                    taliban55e.Task.AlwaysKeepTask = true;
                    taliban55e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban55e.Task.FightAgainstHatedTargets(100.0f);
                    taliban55e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban56e) && taliban56e.isAlive && Player.Character.Position.DistanceTo(taliban56ePos) <= 50.0f)
            {
                armTaliban56e = true;
            }
            if (Exists(taliban56e) && taliban56e.isAlive)
            {
                if (!armTaliban56e)
                {
                    taliban56e.Armor += 100;
                }
                if (armTaliban56e)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban56e.CanSwitchWeapons = true;
                    taliban56e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban56e.Weapons.RocketLauncher.Select();
                    taliban56e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban56e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban56e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban56e.WantedByPolice = true;
                    taliban56e.BecomeMissionCharacter();
                    taliban56e.BlockPermanentEvents = true;
                    taliban56e.Task.AlwaysKeepTask = true;
                    taliban56e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban56e.Task.FightAgainstHatedTargets(100.0f);
                    taliban56e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban57e) && taliban57e.isAlive && Player.Character.Position.DistanceTo(taliban57ePos) <= 50.0f)
            {
                armTaliban57e = true;
            }
            if (Exists(taliban57e) && taliban57e.isAlive)
            {
                if (!armTaliban57e)
                {
                    taliban57e.Armor += 100;
                }
                if (armTaliban57e)
                {
              //      Game.DisplayText("Taliban Territory!", 5000);
                    taliban57e.CanSwitchWeapons = true;
                    taliban57e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban57e.Weapons.RocketLauncher.Select();
                    taliban57e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban57e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban57e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban57e.WantedByPolice = true;
                    taliban57e.BecomeMissionCharacter();
                    taliban57e.BlockPermanentEvents = true;
                    taliban57e.Task.AlwaysKeepTask = true;
                    taliban57e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban57e.Task.FightAgainstHatedTargets(100.0f);
                    taliban57e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban58e) && taliban58e.isAlive && Player.Character.Position.DistanceTo(taliban58ePos) <= 50.0f)
            {
                armTaliban58e = true;
            }
            if (Exists(taliban58e) && taliban58e.isAlive)
            {
                if (!armTaliban58e)
                {
                    taliban58e.Armor += 100;
                }
                if (armTaliban58e)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban58e.CanSwitchWeapons = true;
                    taliban58e.Weapons.RocketLauncher.Ammo = 1000;
                    taliban58e.Weapons.RocketLauncher.Select();
                    taliban58e.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban58e.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban58e.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban58e.WantedByPolice = true;
                    taliban58e.BecomeMissionCharacter();
                    taliban58e.BlockPermanentEvents = true;
                    taliban58e.Task.AlwaysKeepTask = true;
                    taliban58e.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban58e.Task.FightAgainstHatedTargets(100.0f);
                    taliban58e.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

            if (Exists(taliban1f) && taliban1f.isAlive && Player.Character.Position.DistanceTo(taliban1fPos) <= 50.0f)
            {
                armTaliban1f = true;
            }
            if (Exists(taliban1f) && taliban1f.isAlive)
            {
                if (!armTaliban1f)
                {
                    taliban1f.Armor += 100;
                }
                if (armTaliban1f)
                {
                  //  Game.DisplayText("Taliban Territory!", 5000);
                    taliban1f.CanSwitchWeapons = true;
                    taliban1f.Weapons.RocketLauncher.Ammo = 1000;
                    taliban1f.Weapons.RocketLauncher.Select();
                    taliban1f.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban1f.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban1f.WantedByPolice = true;
                    taliban1f.BecomeMissionCharacter();
                    taliban1f.BlockPermanentEvents = true;
                    taliban1f.Task.AlwaysKeepTask = true;
                    taliban1f.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban1f.Task.FightAgainstHatedTargets(100.0f);
                    taliban1f.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(200);
                    }
                }
            }
            if (Exists(taliban2f) && taliban2f.isAlive && Player.Character.Position.DistanceTo(taliban2fPos) <= 50.0f)
            {
                armTaliban2f = true;
            }
            if (Exists(taliban2f) && taliban2f.isAlive)
            {
                if (!armTaliban2f)
                {
                    taliban2f.Armor += 100;
                }
                if (armTaliban2f)
                {
                    taliban2f.CanSwitchWeapons = true;
                    taliban2f.Weapons.RocketLauncher.Ammo = 1000;
                    taliban2f.Weapons.RocketLauncher.Select();
                    taliban2f.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban2f.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban2f.WantedByPolice = true;
                    taliban2f.BecomeMissionCharacter();
                    taliban2f.BlockPermanentEvents = true;
                    taliban2f.Task.AlwaysKeepTask = true;
                    taliban2f.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban2f.Task.FightAgainstHatedTargets(100.0f);
                    taliban2f.Task.FightAgainst(Player.Character);
                    //taliban2f.Task.TurnTo(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban3f) && taliban3f.isAlive && Player.Character.Position.DistanceTo(taliban3fPos) <= 50.0f)
            {
                armTaliban3f = true;
            }
            if (Exists(taliban3f) && taliban3f.isAlive)
            {
                if (!armTaliban3f)
                {
                    taliban3f.Armor += 100;
                }
                if (armTaliban3f)
                {
                    taliban3f.CanSwitchWeapons = true;
                    taliban3f.Weapons.RocketLauncher.Ammo = 1000;
                    taliban3f.Weapons.RocketLauncher.Select();
                    taliban3f.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban3f.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban3f.WantedByPolice = true;
                    taliban3f.BecomeMissionCharacter();
                    taliban3f.BlockPermanentEvents = true;
                    taliban3f.Task.AlwaysKeepTask = true;
                    taliban3f.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban3f.Task.FightAgainstHatedTargets(100.0f);
                    taliban3f.Task.FightAgainst(Player.Character);
                    // taliban3f.Task.TurnTo(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }


            if (Exists(taliban1g) && taliban1g.isAlive && Player.Character.Position.DistanceTo(taliban1gPos) <= 50.0f)
            {
                armTaliban1g = true;
            }
            if (Exists(taliban1g) && taliban1g.isAlive)
            {
                if (!armTaliban1g)
                {
                    taliban1g.Armor += 100;
                }
                if (armTaliban1g)
                {
                 //   Game.DisplayText("Taliban Territory!", 5000);
                    taliban1g.CanSwitchWeapons = true;
                    taliban1g.Weapons.RocketLauncher.Ammo = 1000;
                    taliban1g.Weapons.RocketLauncher.Select();
                    taliban1g.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban1g.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban1g.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban1g.WantedByPolice = true;
                    taliban1g.BecomeMissionCharacter();
                    taliban1g.BlockPermanentEvents = true;
                    taliban1g.Task.AlwaysKeepTask = true;
                    taliban1g.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban1g.Task.FightAgainstHatedTargets(100.0f);
                    taliban1g.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban2g) && taliban2g.isAlive && Player.Character.Position.DistanceTo(taliban2gPos) <= 50.0f)
            {
                armTaliban2g = true;
            }
            if (Exists(taliban2g) && taliban2g.isAlive)
            {
                if (!armTaliban2g)
                {
                    taliban2g.Armor += 100;
                }
                if (armTaliban2g)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban2g.CanSwitchWeapons = true;
                    taliban2g.Weapons.RocketLauncher.Ammo = 1000;
                    taliban2g.Weapons.RocketLauncher.Select();
                    taliban2g.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban2g.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban2g.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban2g.WantedByPolice = true;
                    taliban2g.BecomeMissionCharacter();
                    taliban2g.BlockPermanentEvents = true;
                    taliban2g.Task.AlwaysKeepTask = true;
                    taliban2g.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban2g.Task.FightAgainstHatedTargets(100.0f);
                    taliban2g.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban3g) && taliban3g.isAlive && Player.Character.Position.DistanceTo(taliban3gPos) <= 50.0f)
            {
                armTaliban3g = true;
            }
            if (Exists(taliban3g) && taliban3g.isAlive)
            {
                if (!armTaliban3g)
                {
                    taliban3g.Armor += 100;
                }
                if (armTaliban3g)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban3g.CanSwitchWeapons = true;
                    taliban3g.Weapons.RocketLauncher.Ammo = 1000;
                    taliban3g.Weapons.RocketLauncher.Select();
                    taliban3g.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban3g.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban3g.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban3g.WantedByPolice = true;
                    taliban3g.BecomeMissionCharacter();
                    taliban3g.BlockPermanentEvents = true;
                    taliban3g.Task.AlwaysKeepTask = true;
                    taliban3g.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban3g.Task.FightAgainstHatedTargets(100.0f);
                    taliban3g.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban4g) && taliban4g.isAlive && Player.Character.Position.DistanceTo(taliban4gPos) <= 50.0f)
            {
                armTaliban4g = true;
            }
            if (Exists(taliban4g) && taliban4g.isAlive)
            {
                if (!armTaliban4g)
                {
                    taliban4g.Armor += 100;
                }
                if (armTaliban4g)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban4g.CanSwitchWeapons = true;
                    taliban4g.Weapons.RocketLauncher.Ammo = 1000;
                    taliban4g.Weapons.RocketLauncher.Select();
                    taliban4g.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban4g.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban4g.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban4g.WantedByPolice = true;
                    taliban4g.BecomeMissionCharacter();
                    taliban4g.BlockPermanentEvents = true;
                    taliban4g.Task.AlwaysKeepTask = true;
                    taliban4g.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban4g.Task.FightAgainstHatedTargets(100.0f);
                    taliban4g.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban5g) && taliban5g.isAlive && Player.Character.Position.DistanceTo(taliban5gPos) <= 50.0f)
            {
                armTaliban5g = true;
            }
            if (Exists(taliban5g) && taliban5g.isAlive)
            {
                if (!armTaliban5g)
                {
                    taliban5g.Armor += 100;
                }
                if (armTaliban5g)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban5g.CanSwitchWeapons = true;
                    taliban5g.Weapons.RocketLauncher.Ammo = 1000;
                    taliban5g.Weapons.RocketLauncher.Select();
                    taliban5g.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban5g.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban5g.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban5g.WantedByPolice = true;
                    taliban5g.BecomeMissionCharacter();
                    taliban5g.BlockPermanentEvents = true;
                    taliban5g.Task.AlwaysKeepTask = true;
                    taliban5g.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban5g.Task.FightAgainstHatedTargets(100.0f);
                    taliban5g.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban6g) && taliban6g.isAlive && Player.Character.Position.DistanceTo(taliban6gPos) <= 50.0f)
            {
                armTaliban6g = true;
            }
            if (Exists(taliban6g) && taliban6g.isAlive)
            {
                if (!armTaliban6g)
                {
                    taliban6g.Armor += 100;
                }
                if (armTaliban6g)
                {
               //     Game.DisplayText("Taliban Territory!", 5000);
                    taliban6g.CanSwitchWeapons = true;
                    taliban6g.Weapons.RocketLauncher.Ammo = 1000;
                    taliban6g.Weapons.RocketLauncher.Select();
                    taliban6g.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban6g.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban6g.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban6g.WantedByPolice = true;
                    taliban6g.BecomeMissionCharacter();
                    taliban6g.BlockPermanentEvents = true;
                    taliban6g.Task.AlwaysKeepTask = true;
                    taliban6g.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban6g.Task.FightAgainstHatedTargets(100.0f);
                    taliban6g.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }
            if (Exists(taliban7g) && taliban7g.isAlive && Player.Character.Position.DistanceTo(taliban7gPos) <= 50.0f)
            {
                armTaliban7g = true;
            }
            if (Exists(taliban7g) && taliban7g.isAlive)
            {
                if (!armTaliban7g)
                {
                    taliban7g.Armor += 100;
                }
                if (armTaliban7g)
                {
                //    Game.DisplayText("Taliban Territory!", 5000);
                    taliban7g.CanSwitchWeapons = true;
                    taliban7g.Weapons.RocketLauncher.Ammo = 1000;
                    taliban7g.Weapons.RocketLauncher.Select();
                    taliban7g.RelationshipGroup = RelationshipGroup.Dealer;
                    taliban7g.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                    taliban7g.ChangeRelationship(RelationshipGroup.Gang_Biker1, Relationship.Hate);
                    taliban7g.WantedByPolice = true;
                    taliban7g.BecomeMissionCharacter();
                    taliban7g.BlockPermanentEvents = true;
                    taliban7g.Task.AlwaysKeepTask = true;
                    taliban7g.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    taliban7g.Task.FightAgainstHatedTargets(100.0f);
                    taliban7g.Task.FightAgainst(Player.Character);
                    if (!Ekey)
                    {
                        Wait(250);
                    }
                }
            }

        if (Exists(motelPed1) && Player.Character.Position.DistanceTo(motelPed1.Position) >= 3.0f)
        {
            motelPed1.CanSwitchWeapons = true;
            motelPed1.Weapons.BasicShotgun.Ammo = 1;
            motelPed1.Weapons.BasicShotgun.Select();
            motelPed1.RelationshipGroup = RelationshipGroup.Bum;
            motelPed1.WantedByPolice = true;
            motelPed1.BecomeMissionCharacter();
            motelPed1.BlockPermanentEvents = true;
            motelPed1.Task.AlwaysKeepTask = true;
            motelPed1.Task.PlayAnimation(new AnimationSet("defend@gen_2h"), "idle_checkgun", 5.0f);
            motelPed1.Weapons.Knife.Ammo = 1;
            if (!Ekey)
            {
                Wait(2500);
            }
        }
        if (Exists(motelPed1) && Exists(diamondCase) && diamondCase.Position.DistanceTo(motelPed1.Position) <= 3.0f)
        {
            motelPed1.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            Game.DisplayText("Here's $50,000 for the diamonds forgettaboutit", 8000);
            Player.Money += 50000;
            if (!Ekey)
            {
                Wait(4000);
            }
            diamondCase.Delete();
        }
        if (Exists(motelPed1) && Player.Character.Position.DistanceTo(motelPed1.Position) <= 3.0f && Exists(diamondCase) && diamondCase.Position.DistanceTo(motelPed1.Position) >= 5.0f)
        {
            Game.DisplayText("Got any diamonds?", 7000);
            motelPed1.WantedByPolice = true;
            motelPed1.BecomeMissionCharacter();
            motelPed1.BlockPermanentEvents = true;
            motelPed1.Task.AlwaysKeepTask = true;
            motelPed1.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            if (!Ekey)
            {
                Wait(2500);
            }
        }
        if (Exists(motelPed2) && Player.Character.Position.DistanceTo(motelPed2.Position) >= 3.0f)
        {
            motelPed2.CanSwitchWeapons = true;
            motelPed2.Weapons.BasicShotgun.Ammo = 1;
            motelPed2.Weapons.BasicShotgun.Select();
            motelPed2.RelationshipGroup = RelationshipGroup.Bum;
            motelPed2.WantedByPolice = true;
            motelPed2.BecomeMissionCharacter();
            motelPed2.BlockPermanentEvents = true;
            motelPed2.Task.AlwaysKeepTask = true;
            motelPed2.Task.PlayAnimation(new AnimationSet("defend@gen_2h"), "idle_checkgun", 5.0f);
            motelPed2.Weapons.Knife.Ammo = 1;
            if (!Ekey)
            {
                Wait(2500);
            }
        }
        if (Exists(motelPed2) && Exists(plutonium) && plutonium.Position.DistanceTo(motelPed2.Position) <= 3.0f)
        {
            motelPed2.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            Game.DisplayText("Here's $100,000 for the plutonium", 8000);
            Player.Money += 100000;
            if (!Ekey)
            {
                Wait(4000);
            }
            plutonium.Delete();
        }
        if (Exists(motelPed2) && Exists(taliban87) && !taliban87.isAlive && Player.Character.Position.DistanceTo(motelPed2.Position) <= 3.0f)
        {
            motelPed2.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            Game.DisplayText("Here's $100,000 for the kill, praise alah", 8000);
            Player.Money += 100000;
            if (!Ekey)
            {
                Wait(4000);
            }
            if (Exists(taliban87))
            {
                taliban87.Delete();
            }
        }

        if (Exists(motelPed2) && Player.Character.Position.DistanceTo(motelPed2.Position) <= 3.0f && !Exists(taliban87))
        {
            Game.DisplayText("Got any plutonium? Want to take out taliban leader Al Muhamid Ali?", 7000);
            motelPed2.WantedByPolice = true;
            motelPed2.BecomeMissionCharacter();
            motelPed2.BlockPermanentEvents = true;
            motelPed2.Task.AlwaysKeepTask = true;
            motelPed2.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            if (!Ekey)
            {
                Wait(2500);
            }
            if (Ekey)
            {
                if (!Exists(taliban87))
                {
                    taliban87 = World.CreatePed(taliban87Mod, taliban87Pos);
                }  
            }
           
        }

        if (Exists(motelPed2) && Player.Character.Position.DistanceTo(motelPed2.Position) <= 6.0f && Exists(taliban87))// Player.Money >= 20000
        {
            motelPed2.Task.ClearAll();
            motelPed2.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            Game.DisplayText("I heard Al Muhamid Ali is at the cave now, come back for your reward when he's dead", 8000);
                     
            if (!Ekey)
            {
                Wait(200);
            }
        }
      
        if (Exists(motelPed3) && Player.Character.Position.DistanceTo(motelPed3.Position) >= 3.0f)
        {
            motelPed3.CanSwitchWeapons = true;
            motelPed3.Weapons.BasicShotgun.Ammo = 10;
            motelPed3.Weapons.BasicShotgun.Select();
            motelPed3.RelationshipGroup = RelationshipGroup.Bum;
            motelPed3.WantedByPolice = true;
            motelPed3.BecomeMissionCharacter();
            motelPed3.BlockPermanentEvents = true;
            motelPed3.Task.AlwaysKeepTask = true;
            motelPed3.Task.PlayAnimation(new AnimationSet("defend@gen_2h"), "idle_checkgun", 5.0f);
            motelPed3.Weapons.Knife.Ammo = 1;
            if (!Ekey)
            {
                Wait(2500);
            }
        }
        if (Exists(motelPed3) && Exists(drugBag) && drugBag.Position.DistanceTo(motelPed3.Position) <= 3.0f)
        {
            motelPed3.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            Game.DisplayText("Here's $75,000 for the drugs", 8000);
            Player.Money += 75000;
            if (!Ekey)
            {
                Wait(4000);
            }
            drugBag.Delete();
        }
        if (Exists(motelPed3) && Player.Character.Position.DistanceTo(motelPed3.Position) <= 3.0f && Exists(drugBag) && drugBag.Position.DistanceTo(motelPed3.Position) >= 5.0f)
        {
            Game.DisplayText("Got any drugs?", 7000);
            motelPed3.WantedByPolice = true;
            motelPed3.BecomeMissionCharacter();
            motelPed3.BlockPermanentEvents = true;
            motelPed3.Task.AlwaysKeepTask = true;
            motelPed3.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            if (!Ekey)
            {
                Wait(2500);
            }
        }

        if (Exists(motelPed4) && Player.Character.Position.DistanceTo(motelPed4.Position) >= 3.0f)
        {
            motelPed4.CanSwitchWeapons = true;
            motelPed4.Weapons.BasicShotgun.Ammo = 10;
           // motelPed4.Weapons.BasicShotgun.Select();
            motelPed4.RelationshipGroup = RelationshipGroup.Bum;
            motelPed4.WantedByPolice = true;
            motelPed4.BecomeMissionCharacter();
            motelPed4.BlockPermanentEvents = true;
            motelPed4.Task.AlwaysKeepTask = true;
            motelPed4.Task.PlayAnimation(new AnimationSet("amb@argue"), "crazy_rant_03", 5.0f);
            motelPed4.Weapons.Knife.Ammo = 1;
            if (!Ekey)
            {
                Wait(2500);
            }
        }
        if (Exists(motelPed4) && Exists(dildo) && dildo.Position.DistanceTo(motelPed4.Position) <= 3.0f)
        {
            motelPed4.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            Game.DisplayText("Here's $60,000 for the evidence, now they'll see i'm not crazy!", 8000);
            Player.Money += 60000;
            if (!Ekey)
            {
                Wait(4000);
            }
            dildo.Delete();
        }
        if (Exists(motelPed4) && Player.Character.Position.DistanceTo(motelPed4.Position) <= 3.0f && Exists(dildo) && dildo.Position.DistanceTo(motelPed4.Position) >= 5.0f)
        {
            Game.DisplayText("Aliens took me up in thier spaceship, find the evidence!", 7000);
            motelPed4.WantedByPolice = true;
            motelPed4.BecomeMissionCharacter();
            motelPed4.BlockPermanentEvents = true;
            motelPed4.Task.AlwaysKeepTask = true;
            motelPed4.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            if (!Ekey)
            {
                Wait(2500);
            }
        }
        if (Exists(motelPed5) && Player.Character.Position.DistanceTo(motelPed5.Position) >= 3.0f)
        {
            motelPed5.CanSwitchWeapons = true;
            motelPed5.Weapons.BasicShotgun.Ammo = 10;
            // motelPed5.Weapons.BasicShotgun.Select();
            motelPed5.RelationshipGroup = RelationshipGroup.Bum;
            motelPed5.WantedByPolice = true;
            motelPed5.BecomeMissionCharacter();
            motelPed5.BlockPermanentEvents = true;
            motelPed5.Task.AlwaysKeepTask = true;
            motelPed5.Task.PlayAnimation(new AnimationSet("amb@bouncer_idles_a"), "lookaround_d", 5.0f);
            motelPed5.Weapons.Knife.Ammo = 1;
            if (!Ekey)
            {
                Wait(500);
            }
        }

        if (Exists(motelPed5) && Player.Character.Position.DistanceTo(motelPed5.Position) <= 3.0f && !BuyArmored)
        {
            Game.DisplayText("Need some armored wheels for $20,000?", 7000);
            motelPed5.WantedByPolice = true;
            motelPed5.BecomeMissionCharacter();
            motelPed5.BlockPermanentEvents = true;
            motelPed5.Task.AlwaysKeepTask = true;
            motelPed5.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            if (!Ekey)
            {
                Wait(500);
            }
        }
        if (Exists(motelPed5) && Player.Character.Position.DistanceTo(motelPed5.Position) <= 6.0f && BuyArmored)// Player.Money >= 20000
        {
            motelPed5.Task.ClearAll();
            motelPed5.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            Game.DisplayText("Here's the armoured car, don't kill anyone with it lol", 8000);
           
            if (Exists(armored) && !Player.Character.isInVehicle() && armored.Position.DistanceTo(Player.Character.Position) >= 10.0f && armored.Position.DistanceTo(armoredPos) >= 10.0f)
            {
                armored.Delete();
            }
            if (!Ekey)
            {
                Wait(20);
            }
            if (!Exists(armored))
            {
                armored = World.CreateVehicle(new Model("PATRIOT"), armoredPos);
                Player.Money -= 20000;
            }
            
            if (Exists(armored) && armored.Position.DistanceTo(armoredPos) <= 5.0f)
            {
                armored.MakeProofTo(true, true, true, true, true);
                armored.Heading = 96.92585f;
            }
            if (!Ekey)
            {
                Wait(200);
            }
        }
        if (Exists(motelPed5) && Player.Character.Position.DistanceTo(motelPed5.Position) <= 3.0f && Player.Money <= 19999 && BuyArmored)
        {
            motelPed5.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            Game.DisplayText("Come back when you got the cash", 8000);
            if (!Ekey)
            {
                Wait(2500);
            }
        }
        if (Exists(motelPed6) && Player.Character.Position.DistanceTo(motelPed6.Position) >= 3.0f)
        {
            motelPed6.CanSwitchWeapons = true;
            motelPed6.Weapons.BasicShotgun.Ammo = 1;
            motelPed6.Weapons.BasicShotgun.Select();
            motelPed6.RelationshipGroup = RelationshipGroup.Bum;
            motelPed6.WantedByPolice = true;
            motelPed6.BecomeMissionCharacter();
            motelPed6.BlockPermanentEvents = true;
            motelPed6.Task.AlwaysKeepTask = true;
            motelPed6.Task.PlayAnimation(new AnimationSet("defend@gen_2h"), "idle_checkgun", 5.0f);
            motelPed6.Weapons.Knife.Ammo = 1;
            if (!Ekey)
            {
                Wait(2500);
            }
        }
       // if (Exists(motelPed6) && Exists(plutonium) && plutonium.Position.DistanceTo(motelPed6.Position) <= 3.0f)
      //  {
      //      motelPed6.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
     //       Game.DisplayText("Here's $100,000 for the plutonium", 8000);
     //       Player.Money += 100000;
     //       if (!Ekey)
     //       {
     //           Wait(4000);
     //       }
    //        plutonium.Delete();
    //    }
        if (!Player.Character.isAlive)
        {
            Wait(2000);
            Player.WantedLevel = 0;
        }
        if (Exists(motelPed6) && Exists(invOb1) && Exists(invOb2) && Exists(invOb3) && Player.Character.Position.DistanceTo(motelPed6.Position) <= 3.0f)
        {
            motelPed6.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            Game.DisplayText("Here's 60,000 for the job, fuck with the system!", 8000);
            Player.Money += 60000;
            Player.WantedLevel = 0;
            if (!Ekey)
            {
                Wait(4000);
            }
            if (Exists(invOb1))
            {
                invOb1.Delete();
            }
            if (Exists(invOb2))
            {
                invOb2.Delete();
            }
            if (Exists(invOb3))
            {
                invOb3.Delete();
            }
        }

        if (Exists(motelPed6) && Player.Character.Position.DistanceTo(motelPed6.Position) <= 3.0f && !Exists(invOb1))
        {
            Game.DisplayText("Want to blow up the goverment oil field? There are 3 oil rigs to destroy. I'll wait here with your cash", 7000);
            motelPed6.WantedByPolice = true;
            motelPed6.BecomeMissionCharacter();
            motelPed6.BlockPermanentEvents = true;
            motelPed6.Task.AlwaysKeepTask = true;
            motelPed6.Task.PlayAnimation(new AnimationSet("missbadman_1"), "street_chat_b", 5.0f);
            if (!Ekey)
            {
                Wait(2500);
            }
            
        }

       
        if (Exists(cartelHostage) && Player.Character.Position.DistanceTo(cartelHostage.Position) >= 16.0f)
        {
            cartelHostage.RelationshipGroup = RelationshipGroup.Prostitute;
           
            //cartelHostage.WantedByPolice = true;
            cartelHostage.BecomeMissionCharacter();
            cartelHostage.BlockPermanentEvents = true;
            cartelHostage.Task.AlwaysKeepTask = true;
            cartelHostage.Task.PlayAnimation(new AnimationSet("missbell6"), "plead_idle", 5.0f);
           // cartelHostage.Weapons.Knife.Ammo = 1;
           // if (!Player.Character.isInVehicle() && cartelHostage.isInVehicle())
           // {
           //     cartelHostage.Task.LeaveVehicle();
           // }

            //Prostitute.RelationshipGroup.FollowStatus = false;
            if (!Ekey)
            {
                Wait(2500);
            }
        }
        if (Exists(cartelHostage) && Player.Character.Position.DistanceTo(cartelHostage.Position) <= 16.0f)
        {
           // if (Player.Character.isInVehicle() && Exists(closestVehicle))
         //   {
          //      cartelHostage.Task.EnterVehicle(closestVehicle, VehicleSeat.RightFront);
          //  }
          //  if (!Player.Character.isInVehicle() && cartelHostage.isInVehicle())
          //  {
          //      cartelHostage.Task.LeaveVehicle();
         //   }
            cartelHostage.RelationshipGroup = RelationshipGroup.Prostitute;
            //cartelHostage.WantedByPolice = true;
            cartelHostage.BecomeMissionCharacter();
            cartelHostage.ChangeRelationship(RelationshipGroup.Player, Relationship.Companion);
            Player.Character.ChangeRelationship(RelationshipGroup.Prostitute, Relationship.Companion);
            cartelHostage.BlockPermanentEvents = true;
            cartelHostage.Task.AlwaysKeepTask = true;
            cartelHostage.Task.PlayAnimation(new AnimationSet("amb@payphone"), "duck_cower", 5.0f);
             cartelHostage.Weapons.Knife.Ammo = 1;
            //Prostitute.RelationshipGroup.FollowStatus = true;
            cartelHostage.Task.RunTo(Player.Character.Position);

            if (!Ekey)
            {
                Wait(2500);
            }
        }
        if (Exists(hooker1) && Player.Character.Position.DistanceTo(hooker1.Position) >= 7.0f)
        {
            hooker1.RelationshipGroup = RelationshipGroup.Prostitute;
            hooker1.WantedByPolice = true;
            hooker1.BecomeMissionCharacter();
            hooker1.BlockPermanentEvents = true;
            hooker1.Task.AlwaysKeepTask = true;
            hooker1.Task.PlayAnimation(new AnimationSet("amb@dance_femidl_a"), "loop_a", 5.0f);
            hooker1.Weapons.Knife.Ammo = 1;
            if (!Ekey)
            {
                Wait(2500);
            }
        }
        if (Exists(hooker2) && Player.Character.Position.DistanceTo(hooker2.Position) >= 7.0f)
        {
            //hooker2.Task.PlayAnimation(new AnimationSet("missstripclub"), "standing_proposition", 5.0f);
            hooker2.RelationshipGroup = RelationshipGroup.Prostitute;
            hooker2.Task.PlayAnimation(new AnimationSet("amb@dance_femidl_a"), "loop_a", 5.0f); 
            hooker2.WantedByPolice = true;
            hooker2.BecomeMissionCharacter();
            hooker2.BlockPermanentEvents = true;
            hooker2.Task.AlwaysKeepTask = true;
            hooker2.Weapons.Knife.Ammo = 1;
            if (!Ekey)
                {
                    Wait(2500);
                }
        }
        if (Exists(army1) && Player.Character.Position.DistanceTo(army1.Position) >= 121.0f)
        {
            army1.Delete();
        }
        if (Exists(army2) && Player.Character.Position.DistanceTo(army2.Position) >= 121.0f)
        {
            army2.Delete();
        }
        if (Exists(army3) && Player.Character.Position.DistanceTo(army3.Position) >= 121.0f)
        {
            army3.Delete();
        }
        if (Exists(army4) && Player.Character.Position.DistanceTo(army4.Position) >= 121.0f)
        {
            army4.Delete();
        }
        if (Exists(army5) && Player.Character.Position.DistanceTo(army5.Position) >= 121.0f)
        {
            army5.Delete();
        }
        if (Exists(army6) && Player.Character.Position.DistanceTo(army6.Position) >= 121.0f)
        {
            army6.Delete();
        }
        if (Exists(army7) && Player.Character.Position.DistanceTo(army7.Position) >= 121.0f)
        {
            army7.Delete();
        }
        if (Exists(army8) && Player.Character.Position.DistanceTo(army8.Position) >= 121.0f)
        {
            army8.Delete();
        }
        if (Exists(army9) && Player.Character.Position.DistanceTo(army9.Position) >= 121.0f)
        {
            army9.Delete();
        }
        if (Exists(army10) && Player.Character.Position.DistanceTo(army10.Position) >= 121.0f)
        {
            army10.Delete();
        }
        if (Exists(army11) && Player.Character.Position.DistanceTo(army11.Position) >= 121.0f)
        {
            army11.Delete();
        }
        if (Exists(army12) && Player.Character.Position.DistanceTo(army12.Position) >= 121.0f)
        {
            army12.Delete();
        }
        if (Exists(army13) && Player.Character.Position.DistanceTo(army13.Position) >= 121.0f)
        {
            army13.Delete();
        }
        if (Exists(army14) && Player.Character.Position.DistanceTo(army14.Position) >= 121.0f)
        {
            army14.Delete();
        }
        if (Exists(army15) && Player.Character.Position.DistanceTo(army15.Position) >= 121.0f)
        {
            army15.Delete();
        }
        if (Exists(army16) && Player.Character.Position.DistanceTo(army16.Position) >= 121.0f)
        {
            army16.Delete();
        }
        if (Exists(army17) && Player.Character.Position.DistanceTo(army17.Position) >= 121.0f)
        {
            army17.Delete();
        }
        if (Exists(army18) && Player.Character.Position.DistanceTo(army18.Position) >= 121.0f)
        {
            army18.Delete();
        }
        if (Exists(army19) && Player.Character.Position.DistanceTo(army19.Position) >= 121.0f)
        {
            army19.Delete();
        }
        if (Exists(army20) && Player.Character.Position.DistanceTo(army20.Position) >= 121.0f)
        {
            army20.Delete();
        }
        if (Exists(army21) && Player.Character.Position.DistanceTo(army21.Position) >= 121.0f)
        {
            army21.Delete();
        }

        if (Exists(cartel1) && Player.Character.Position.DistanceTo(cartel1.Position) >= 121.0f)
        {
            cartel1.Delete();
        }
        if (Exists(cartel2) && Player.Character.Position.DistanceTo(cartel2.Position) >= 121.0f)
        {
            cartel2.Delete();
        }
        if (Exists(cartel3) && Player.Character.Position.DistanceTo(cartel3.Position) >= 121.0f)
        {
            cartel3.Delete();
        }
        if (Exists(cartel4) && Player.Character.Position.DistanceTo(cartel4.Position) >= 121.0f)
        {
            cartel4.Delete();
        }
        if (Exists(cartel5) && Player.Character.Position.DistanceTo(cartel5.Position) >= 121.0f)
        {
            cartel5.Delete();
        }
        if (Exists(cartel6) && Player.Character.Position.DistanceTo(cartel6.Position) >= 121.0f)
        {
            cartel6.Delete();
        }
        if (Exists(cartel7) && Player.Character.Position.DistanceTo(cartel7.Position) >= 121.0f)
        {
            cartel7.Delete();
        }
        if (Exists(cartel7) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel7.Delete();
        }

        if (Exists(cartel8) && Player.Character.Position.DistanceTo(cartel8.Position) >= 121.0f)
        {
            cartel8.Delete();
        }
        if (Exists(cartel8) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel8.Delete();
        }
        if (Exists(cartel9) && Player.Character.Position.DistanceTo(cartel9.Position) >= 121.0f)
        {
            cartel9.Delete();
        }
        if (Exists(cartel19) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel9.Delete();
        }
        if (Exists(cartel10) && Player.Character.Position.DistanceTo(cartel10.Position) >= 121.0f)
        {
            cartel10.Delete();
        }
        if (Exists(cartel10) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel10.Delete();
        }
        if (Exists(cartel11) && Player.Character.Position.DistanceTo(cartel11.Position) >= 121.0f)
        {
            cartel11.Delete();
        }
        if (Exists(cartel11) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel11.Delete();
        }
        if (Exists(cartel12) && Player.Character.Position.DistanceTo(cartel12.Position) >= 121.0f)
        {
            cartel12.Delete();
        }
        if (Exists(cartel12) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel12.Delete();
        }
        if (Exists(cartel13) && Player.Character.Position.DistanceTo(cartel13.Position) >= 121.0f)
        {
            cartel13.Delete();
        }
        if (Exists(cartel13) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel13.Delete();
        }
        if (Exists(cartel14) && Player.Character.Position.DistanceTo(cartel14.Position) >= 121.0f)
        {
            cartel14.Delete();
        }
        if (Exists(cartel14) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel14.Delete();
        }
        if (Exists(cartel15) && Player.Character.Position.DistanceTo(cartel15.Position) >= 121.0f)
        {
            cartel15.Delete();
        }
        if (Exists(cartel15) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel15.Delete();
        }
        if (Exists(cartel16) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel16.Delete();
        }
        if (Exists(cartel16) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel16.Delete();
        }
        if (Exists(cartel17) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel17.Delete();
        }
        if (Exists(cartel17) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel17.Delete();
        }
        if (Exists(cartel18) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel18.Delete();
        }
        if (Exists(cartel18) && Exists(drugBag) && Player.Character.Position.DistanceTo(drugBag.Position) >= 4.0f)
        {
            cartel18.Delete();
        }
        if (Exists(cartel19) && Player.Character.Position.DistanceTo(cartel19.Position) >= 121.0f)
        {
            cartel19.Delete();
        }
        if (Exists(cartel20) && Player.Character.Position.DistanceTo(cartel20.Position) >= 121.0f)
        {
            cartel20.Delete();
        }
        if (Exists(cartel21) && Player.Character.Position.DistanceTo(cartel21.Position) >= 121.0f)
        {
            cartel21.Delete();
        }
        if (Exists(cartel22) && Player.Character.Position.DistanceTo(cartel22.Position) >= 121.0f)
        {
            cartel22.Delete();
        }
        if (Exists(cartel23) && Player.Character.Position.DistanceTo(cartel23.Position) >= 121.0f)
        {
            cartel23.Delete();
        }
        if (Exists(cartel24) && Player.Character.Position.DistanceTo(cartel24.Position) >= 121.0f)
        {
            cartel24.Delete();
        }
        if (Exists(cartel25) && Player.Character.Position.DistanceTo(cartel25.Position) >= 121.0f)
        {
            cartel25.Delete();
        }
        if (Exists(cartel26) && Player.Character.Position.DistanceTo(cartel26.Position) >= 121.0f)
        {
            cartel26.Delete();
        }
        if (Exists(cartel27) && Player.Character.Position.DistanceTo(cartel27.Position) >= 121.0f)
        {
            cartel27.Delete();
        }
        if (Exists(cartel28) && Player.Character.Position.DistanceTo(cartel28.Position) >= 121.0f)
        {
            cartel28.Delete();
        }
        if (Exists(cartel29) && Player.Character.Position.DistanceTo(cartel29.Position) >= 121.0f)
        {
            cartel29.Delete();
        }
        if (Exists(cartel30) && Player.Character.Position.DistanceTo(cartel30.Position) >= 121.0f)
        {
            cartel30.Delete();
        }
        if (Exists(cartel31) && Player.Character.Position.DistanceTo(cartel31.Position) >= 121.0f)
        {
            cartel31.Delete();
        }
        if (Exists(cartel32) && Player.Character.Position.DistanceTo(cartel32.Position) >= 121.0f)
        {
            cartel32.Delete();
        }
        if (Exists(cartel33) && Player.Character.Position.DistanceTo(cartel33.Position) >= 121.0f)
        {
            cartel33.Delete();
        }
        if (Exists(cartel34) && Player.Character.Position.DistanceTo(cartel34.Position) >= 121.0f)
        {
            cartel34.Delete();
        }
        if (Exists(cartel35) && Player.Character.Position.DistanceTo(cartel35.Position) >= 121.0f)
        {
            cartel35.Delete();
        }
        if (Exists(cartel36) && Player.Character.Position.DistanceTo(cartel36.Position) >= 121.0f)
        {
            cartel36.Delete();
        }
        if (Exists(cartel37) && Player.Character.Position.DistanceTo(cartel37.Position) >= 121.0f)
        {
            cartel37.Delete();
        }
        if (Exists(cartel38) && Player.Character.Position.DistanceTo(cartel38.Position) >= 121.0f)
        {
            cartel38.Delete();
        }
        if (Exists(cartel39) && Player.Character.Position.DistanceTo(cartel39.Position) >= 121.0f)
        {
            cartel39.Delete();
        }
        if (Exists(cartel40) && Player.Character.Position.DistanceTo(cartel40.Position) >= 121.0f)
        {
            cartel40.Delete();
        }
        if (Exists(cartel41) && Player.Character.Position.DistanceTo(cartel41.Position) >= 121.0f)
        {
            cartel41.Delete();
        }
        if (Exists(cartel42) && Player.Character.Position.DistanceTo(cartel42.Position) >= 121.0f)
        {
            cartel42.Delete();
        }
        if (Exists(cartel43) && Player.Character.Position.DistanceTo(cartel43.Position) >= 121.0f)
        {
            cartel43.Delete();
        }
        if (Exists(cartel44) && Player.Character.Position.DistanceTo(cartel44.Position) >= 121.0f)
        {
            cartel44.Delete();
        }
        if (Exists(cartel45) && Player.Character.Position.DistanceTo(cartel45.Position) >= 121.0f)
        {
            cartel45.Delete();
        }
        if (Exists(cartel46) && Player.Character.Position.DistanceTo(cartel46.Position) >= 121.0f)
        {
            cartel46.Delete();
        }
        if (Exists(cartel47) && Player.Character.Position.DistanceTo(cartel47.Position) >= 121.0f)
        {
            cartel47.Delete();
        }
        if (Exists(cartel48) && Player.Character.Position.DistanceTo(cartel48.Position) >= 121.0f)
        {
            cartel48.Delete();
        }
        if (Exists(cartel49) && Player.Character.Position.DistanceTo(cartel49.Position) >= 121.0f)
        {
            cartel49.Delete();
        }
        if (Exists(cartel50) && Player.Character.Position.DistanceTo(cartel50.Position) >= 121.0f)
        {
            cartel50.Delete();
        }
        if (Exists(cartel51) && Player.Character.Position.DistanceTo(cartel51.Position) >= 121.0f)
        {
            cartel51.Delete();
        }
        if (Exists(cartel52) && Player.Character.Position.DistanceTo(cartel52.Position) >= 121.0f)
        {
            cartel52.Delete();
        }
        if (Exists(cartel53) && Player.Character.Position.DistanceTo(cartel53.Position) >= 121.0f)
        {
            cartel53.Delete();
        }
        if (Exists(cartel54) && Player.Character.Position.DistanceTo(cartel54.Position) >= 121.0f)
        {
            cartel54.Delete();
        }
        if (Exists(cartel55) && Player.Character.Position.DistanceTo(cartel55.Position) >= 121.0f)
        {
            cartel55.Delete();
        }
        if (Exists(cartel56) && Player.Character.Position.DistanceTo(cartel56.Position) >= 121.0f)
        {
            cartel56.Delete();
        }
        if (Exists(cartel57) && Player.Character.Position.DistanceTo(cartel57.Position) >= 121.0f)
        {
            cartel57.Delete();
        }
        if (Exists(cartel58) && Player.Character.Position.DistanceTo(cartel58.Position) >= 121.0f)
        {
            cartel58.Delete();
        }
        if (Exists(cartel59) && Player.Character.Position.DistanceTo(cartel59.Position) >= 121.0f)
        {
            cartel59.Delete();
        }
        if (Exists(cartel60) && Player.Character.Position.DistanceTo(cartel60.Position) >= 121.0f)
        {
            cartel60.Delete();
        }
        if (Exists(cartel61) && Player.Character.Position.DistanceTo(cartel61.Position) >= 121.0f)
        {
            cartel61.Delete();
        }
        if (Exists(cartel62) && Player.Character.Position.DistanceTo(cartel62.Position) >= 121.0f)
        {
            cartel62.Delete();
        }
        if (Exists(cartel63) && Player.Character.Position.DistanceTo(cartel63.Position) >= 121.0f)
        {
            cartel63.Delete();
        }
        if (Exists(cartel64) && Player.Character.Position.DistanceTo(cartel64.Position) >= 121.0f)
        {
            cartel64.Delete();
        }
        if (Exists(cartel65) && Player.Character.Position.DistanceTo(cartel65.Position) >= 121.0f)
        {
            cartel65.Delete();
        }
        if (Exists(cartel66) && Player.Character.Position.DistanceTo(cartel66.Position) >= 121.0f)
        {
            cartel66.Delete();
        }
        if (Exists(cartel67) && Player.Character.Position.DistanceTo(cartel67.Position) >= 121.0f)
        {
            cartel67.Delete();
        }
        if (Exists(cartel68) && Player.Character.Position.DistanceTo(cartel68.Position) >= 121.0f)
        {
            cartel68.Delete();
        }
        if (Exists(cartel69) && Player.Character.Position.DistanceTo(cartel69.Position) >= 121.0f)
        {
            cartel69.Delete();
        }
        if (Exists(cartel70) && Player.Character.Position.DistanceTo(cartel70.Position) >= 121.0f)
        {
            cartel70.Delete();
        }
        if (Exists(cartel71) && Player.Character.Position.DistanceTo(cartel71.Position) >= 121.0f)
        {
            cartel71.Delete();
        }
        if (Exists(cartel72) && Player.Character.Position.DistanceTo(cartel72.Position) >= 121.0f)
        {
            cartel72.Delete();
        }
        if (Exists(cartel73) && Player.Character.Position.DistanceTo(cartel73.Position) >= 121.0f)
        {
            cartel73.Delete();
        }
        if (Exists(cartel74) && Player.Character.Position.DistanceTo(cartel74.Position) >= 121.0f)
        {
            cartel74.Delete();
        }
        if (Exists(cartel75) && Player.Character.Position.DistanceTo(cartel75.Position) >= 121.0f)
        {
            cartel75.Delete();
        }
       
        if (Exists(biker1) && Player.Character.Position.DistanceTo(biker1.Position) >= 121.0f)
        {
            biker1.Delete();
        }
        if (Exists(biker2) && Player.Character.Position.DistanceTo(biker2.Position) >= 121.0f)
        {
            biker2.Delete();
        }
        if (Exists(biker3) && Player.Character.Position.DistanceTo(biker3.Position) >= 121.0f)
        {
            biker3.Delete();
        }
        if (Exists(biker4) && Player.Character.Position.DistanceTo(biker4.Position) >= 121.0f)
        {
            biker4.Delete();
        }
        if (Exists(biker5) && Player.Character.Position.DistanceTo(biker5.Position) >= 121.0f)
        {
            biker5.Delete();
        }
        if (Exists(biker6) && Player.Character.Position.DistanceTo(biker6.Position) >= 121.0f)
        {
            biker6.Delete();
        }
        if (Exists(biker7) && Player.Character.Position.DistanceTo(biker7.Position) >= 121.0f)
        {
            biker7.Delete();
        }
        if (Exists(biker8) && Player.Character.Position.DistanceTo(biker8.Position) >= 121.0f)
        {
            biker8.Delete();
        }
        if (Exists(biker9) && Player.Character.Position.DistanceTo(biker9.Position) >= 121.0f)
        {
            biker9.Delete();
        }
        if (Exists(biker10) && Player.Character.Position.DistanceTo(biker10.Position) >= 121.0f)
        {
            biker10.Delete();
        }
        if (Exists(biker11) && Player.Character.Position.DistanceTo(biker11.Position) >= 121.0f)
        {
            biker11.Delete();
        }
        if (Exists(biker12) && Player.Character.Position.DistanceTo(biker12.Position) >= 121.0f)
        {
            biker12.Delete();
        }
        if (Exists(biker13) && Player.Character.Position.DistanceTo(biker13.Position) >= 121.0f)
        {
            biker13.Delete();
        }
        if (Exists(biker14) && Player.Character.Position.DistanceTo(biker14.Position) >= 121.0f)
        {
            biker14.Delete();
        }
        if (Exists(biker15) && Player.Character.Position.DistanceTo(biker15.Position) >= 121.0f)
        {
            biker15.Delete();
        }
        if (Exists(biker16) && Player.Character.Position.DistanceTo(biker16.Position) >= 121.0f)
        {
            biker16.Delete();
        }
        if (Exists(biker17) && Player.Character.Position.DistanceTo(biker17.Position) >= 121.0f)
        {
            biker17.Delete();
        }
        if (Exists(biker18) && Player.Character.Position.DistanceTo(biker18.Position) >= 121.0f)
        {
            biker18.Delete();
        }
        if (Exists(biker19) && Player.Character.Position.DistanceTo(biker19.Position) >= 121.0f)
        {
            biker19.Delete();
        }
        if (Exists(biker20) && Player.Character.Position.DistanceTo(biker20.Position) >= 121.0f)
        {
            biker20.Delete();
        }
        if (Exists(biker21) && Player.Character.Position.DistanceTo(biker21.Position) >= 121.0f)
        {
            biker21.Delete();
        }
        if (Exists(alien1) && Player.Character.Position.DistanceTo(alien1.Position) >= 121.0f)
        {
            alien1.Delete();
        }
        if (Exists(alien2) && Player.Character.Position.DistanceTo(alien2.Position) >= 121.0f)
        {
            alien2.Delete();
        }
        if (Exists(alien3) && Player.Character.Position.DistanceTo(alien3.Position) >= 121.0f)
        {
            alien3.Delete();
        }
        if (Exists(alien4) && Player.Character.Position.DistanceTo(alien4.Position) >= 121.0f)
        {
            alien4.Delete();
        }
        if (Exists(alien5) && Player.Character.Position.DistanceTo(alien5.Position) >= 121.0f)
        {
            alien5.Delete();
        }
        if (Exists(alien6) && Player.Character.Position.DistanceTo(alien6.Position) >= 121.0f)
        {
            alien6.Delete();
        }
        if (Exists(alien7) && Player.Character.Position.DistanceTo(alien7.Position) >= 121.0f)
        {
            alien7.Delete();
        }
        if (Exists(alien8) && Player.Character.Position.DistanceTo(alien8.Position) >= 121.0f)
        {
            alien8.Delete();
        }
        if (Exists(alien9) && Player.Character.Position.DistanceTo(alien9.Position) >= 121.0f)
        {
            alien9.Delete();
        }
        if (Exists(alien10) && Player.Character.Position.DistanceTo(alien10.Position) >= 121.0f)
        {
            alien10.Delete();
        }
        if (Exists(alien11) && Player.Character.Position.DistanceTo(alien11.Position) >= 121.0f)
        {
            alien11.Delete();
        }
        if (Exists(alien12) && Player.Character.Position.DistanceTo(alien12.Position) >= 121.0f)
        {
            alien12.Delete();
        }
        if (Exists(alien13) && Player.Character.Position.DistanceTo(alien13.Position) >= 121.0f)
        {
            alien13.Delete();
        }

        if (Exists(alien14) && Player.Character.Position.DistanceTo(alien14.Position) >= 121.0f)
        {
            alien14.Delete();
        }
        if (Exists(alien15) && Player.Character.Position.DistanceTo(alien15.Position) >= 121.0f)
        {
            alien15.Delete();
        }
        if (Exists(alien16) && Player.Character.Position.DistanceTo(alien16.Position) >= 121.0f)
        {
            alien16.Delete();
        }
        if (Exists(alien17) && Player.Character.Position.DistanceTo(alien17.Position) >= 121.0f)
        {
            alien17.Delete();
        }
        if (Exists(alien18) && Player.Character.Position.DistanceTo(alien18.Position) >= 121.0f)
        {
            alien18.Delete();
        }
        if (Exists(alien19) && Player.Character.Position.DistanceTo(alien19.Position) >= 121.0f)
        {
            alien19.Delete();
        }
        if (Exists(alien20) && Player.Character.Position.DistanceTo(alien20.Position) >= 121.0f)
        {
            alien20.Delete();
        }
        if (Exists(alien21) && Player.Character.Position.DistanceTo(alien21.Position) >= 121.0f)
        {
            alien21.Delete();
        }
        if (Exists(alien22) && Player.Character.Position.DistanceTo(alien22.Position) >= 121.0f)
        {
            alien22.Delete();
        }
        if (Exists(alien23) && Player.Character.Position.DistanceTo(alien23.Position) >= 121.0f)
        {
            alien23.Delete();
        }
        if (Exists(alien24) && Player.Character.Position.DistanceTo(alien24.Position) >= 121.0f)
        {
            alien24.Delete();
        }
        if (Exists(alien25) && Player.Character.Position.DistanceTo(alien25.Position) >= 121.0f)
        {
            alien25.Delete();
        }
        if (Exists(alien26) && Player.Character.Position.DistanceTo(alien26.Position) >= 121.0f)
        {
            alien26.Delete();
        }
        if (Exists(alien27) && Player.Character.Position.DistanceTo(alien27.Position) >= 121.0f)
        {
            alien27.Delete();
        }

        if (Exists(alien28) && Player.Character.Position.DistanceTo(alien28.Position) >= 121.0f)
        {
            alien28.Delete();
        }
        if (Exists(alien29) && Player.Character.Position.DistanceTo(alien29.Position) >= 121.0f)
        {
            alien29.Delete();
        }
        if (Exists(alien30) && Player.Character.Position.DistanceTo(alien30.Position) >= 121.0f)
        {
            alien30.Delete();
        }
        if (Exists(alien31) && Player.Character.Position.DistanceTo(alien31.Position) >= 121.0f)
        {
            alien31.Delete();
        }
        if (Exists(alien32) && Player.Character.Position.DistanceTo(alien32.Position) >= 121.0f)
        {
            alien32.Delete();
        }
        if (Exists(alien33) && Player.Character.Position.DistanceTo(alien33.Position) >= 121.0f)
        {
            alien33.Delete();
        }
        if (Exists(alien34) && Player.Character.Position.DistanceTo(alien34.Position) >= 121.0f)
        {
            alien34.Delete();
        }
        if (Exists(alien35) && Player.Character.Position.DistanceTo(alien35.Position) >= 121.0f)
        {
            alien35.Delete();
        }
        if (Exists(alien36) && Player.Character.Position.DistanceTo(alien36.Position) >= 121.0f)
        {
            alien36.Delete();
        }
        if (Exists(alien37) && Player.Character.Position.DistanceTo(alien37.Position) >= 121.0f)
        {
            alien37.Delete();
        }
        if (Exists(alien38) && Player.Character.Position.DistanceTo(alien38.Position) >= 121.0f)
        {
            alien38.Delete();
        }
        if (Exists(alien39) && Player.Character.Position.DistanceTo(alien39.Position) >= 121.0f)
        {
            alien39.Delete();
        }
        if (Exists(alien40) && Player.Character.Position.DistanceTo(alien40.Position) >= 121.0f)
        {
            alien40.Delete();
        }
        if (Exists(alien41) && Player.Character.Position.DistanceTo(alien41.Position) >= 121.0f)
        {
            alien41.Delete();
        }
        if (Exists(alien42) && Player.Character.Position.DistanceTo(alien42.Position) >= 121.0f)
        {
            alien42.Delete();
        }
        if (Exists(alien43) && Player.Character.Position.DistanceTo(alien43.Position) >= 121.0f)
        {
            alien43.Delete();
        }
        if (Exists(alien44) && Player.Character.Position.DistanceTo(alien44.Position) >= 121.0f)
        {
            alien44.Delete();
        }
        if (Exists(alien45) && Player.Character.Position.DistanceTo(alien45.Position) >= 121.0f)
        {
            alien45.Delete();
        }
        if (Exists(alien46) && Player.Character.Position.DistanceTo(alien46.Position) >= 121.0f)
        {
            alien46.Delete();
        }
        if (Exists(alien47) && Player.Character.Position.DistanceTo(alien47.Position) >= 121.0f)
        {
            alien47.Delete();
        }
        if (Exists(alien48) && Player.Character.Position.DistanceTo(alien48.Position) >= 121.0f)
        {
            alien48.Delete();
        }
       
        if (Exists(taliban1) && Player.Character.Position.DistanceTo(taliban1.Position) >= 121.0f)
        {
            taliban1.Delete();
        }
        if (Exists(taliban2) && Player.Character.Position.DistanceTo(taliban2.Position) >= 121.0f)
        {
            taliban2.Delete();
        }
        if (Exists(taliban3) && Player.Character.Position.DistanceTo(taliban3.Position) >= 121.0f)
        {
            taliban3.Delete();
        }
        if (Exists(taliban4) && Player.Character.Position.DistanceTo(taliban4.Position) >= 121.0f)
        {
            taliban4.Delete();
        }
        if (Exists(taliban5) && Player.Character.Position.DistanceTo(taliban5.Position) >= 121.0f)
        {
            taliban5.Delete();
        }
        if (Exists(taliban6) && Player.Character.Position.DistanceTo(taliban6.Position) >= 121.0f)
        {
            taliban6.Delete();
        }
        if (Exists(taliban7) && Player.Character.Position.DistanceTo(taliban7.Position) >= 121.0f)
        {
            taliban7.Delete();
        }
        if (Exists(taliban8) && Player.Character.Position.DistanceTo(taliban8.Position) >= 121.0f)
        {
            taliban8.Delete();
        }
        if (Exists(taliban9) && Player.Character.Position.DistanceTo(taliban9.Position) >= 121.0f)
        {
            taliban9.Delete();
        }
        if (Exists(taliban10) && Player.Character.Position.DistanceTo(taliban10.Position) >= 121.0f)
        {
            taliban10.Delete();
        }
        if (Exists(taliban11) && Player.Character.Position.DistanceTo(taliban11.Position) >= 121.0f)
        {
            taliban11.Delete();
        }
        if (Exists(taliban12) && Player.Character.Position.DistanceTo(taliban12.Position) >= 121.0f)
        {
            taliban12.Delete();
        }
        if (Exists(taliban13) && Player.Character.Position.DistanceTo(taliban13.Position) >= 121.0f)
        {
            taliban13.Delete();
        }
        if (Exists(taliban14) && Player.Character.Position.DistanceTo(taliban14.Position) >= 121.0f)
        {
            taliban14.Delete();
        }
        if (Exists(taliban15) && Player.Character.Position.DistanceTo(taliban15.Position) >= 121.0f)
        {
            taliban15.Delete();
        }
        if (Exists(taliban16) && Player.Character.Position.DistanceTo(taliban16.Position) >= 121.0f)
        {
            taliban16.Delete();
        }
        if (Exists(taliban17) && Player.Character.Position.DistanceTo(taliban17.Position) >= 121.0f)
        {
            taliban17.Delete();
        }
        if (Exists(taliban18) && Player.Character.Position.DistanceTo(taliban18.Position) >= 121.0f)
        {
            taliban18.Delete();
        }
        if (Exists(taliban19) && Player.Character.Position.DistanceTo(taliban19.Position) >= 121.0f)
        {
            taliban19.Delete();
        }
        if (Exists(taliban20) && Player.Character.Position.DistanceTo(taliban20.Position) >= 121.0f)
        {
            taliban20.Delete();
        }
        if (Exists(taliban21) && Player.Character.Position.DistanceTo(taliban21.Position) >= 121.0f)
        {
            taliban21.Delete();
        }
        if (Exists(taliban22) && Player.Character.Position.DistanceTo(taliban22.Position) >= 121.0f)
        {
            taliban22.Delete();
        }
        if (Exists(taliban23) && Player.Character.Position.DistanceTo(taliban23.Position) >= 121.0f)
        {
            taliban23.Delete();
        }
        if (Exists(taliban24) && Player.Character.Position.DistanceTo(taliban24.Position) >= 121.0f)
        {
            taliban24.Delete();
        }
        if (Exists(taliban25) && Player.Character.Position.DistanceTo(taliban25.Position) >= 121.0f)
        {
            taliban25.Delete();
        }
        if (Exists(taliban26) && Player.Character.Position.DistanceTo(taliban26.Position) >= 121.0f)
        {
            taliban26.Delete();
        }
        if (Exists(taliban27) && Player.Character.Position.DistanceTo(taliban27.Position) >= 121.0f)
        {
            taliban27.Delete();
        }
        if (Exists(taliban28) && Player.Character.Position.DistanceTo(taliban28.Position) >= 121.0f)
        {
            taliban28.Delete();
        }
        if (Exists(taliban29) && Player.Character.Position.DistanceTo(taliban29.Position) >= 121.0f)
        {
            taliban29.Delete();
        }
        if (Exists(taliban30) && Player.Character.Position.DistanceTo(taliban30.Position) >= 121.0f)
        {
            taliban30.Delete();
        }
        if (Exists(taliban31) && Player.Character.Position.DistanceTo(taliban31.Position) >= 121.0f)
        {
            taliban31.Delete();
        }
        if (Exists(taliban32) && Player.Character.Position.DistanceTo(taliban32.Position) >= 121.0f)
        {
            taliban32.Delete();
        }
        if (Exists(taliban33) && Player.Character.Position.DistanceTo(taliban33.Position) >= 121.0f)
        {
            taliban33.Delete();
        }
        if (Exists(taliban34) && Player.Character.Position.DistanceTo(taliban34.Position) >= 121.0f)
        {
            taliban34.Delete();
        }
        if (Exists(taliban35) && Player.Character.Position.DistanceTo(taliban35.Position) >= 121.0f)
        {
            taliban35.Delete();
        }
        if (Exists(taliban36) && Player.Character.Position.DistanceTo(taliban36.Position) >= 121.0f)
        {
            taliban36.Delete();
        }
        if (Exists(taliban37) && Player.Character.Position.DistanceTo(taliban37.Position) >= 121.0f)
        {
            taliban37.Delete();
        }
        if (Exists(taliban38) && Player.Character.Position.DistanceTo(taliban38.Position) >= 121.0f)
        {
            taliban38.Delete();
        }
        if (Exists(taliban39) && Player.Character.Position.DistanceTo(taliban39.Position) >= 121.0f)
        {
            taliban39.Delete();
        }
        if (Exists(taliban40) && Player.Character.Position.DistanceTo(taliban40.Position) >= 121.0f)
        {
            taliban40.Delete();
        }
        if (Exists(taliban41) && Player.Character.Position.DistanceTo(taliban41.Position) >= 121.0f)
        {
            taliban41.Delete();
        }
        if (Exists(taliban42) && Player.Character.Position.DistanceTo(taliban42.Position) >= 121.0f)
        {
            taliban42.Delete();
        }
        if (Exists(taliban43) && Player.Character.Position.DistanceTo(taliban43.Position) >= 121.0f)
        {
            taliban43.Delete();
        }
        if (Exists(taliban44) && Player.Character.Position.DistanceTo(taliban44.Position) >= 121.0f)
        {
            taliban44.Delete();
        }
        if (Exists(taliban45) && Player.Character.Position.DistanceTo(taliban45.Position) >= 121.0f)
        {
            taliban45.Delete();
        }
        if (Exists(taliban46) && Player.Character.Position.DistanceTo(taliban46.Position) >= 121.0f)
        {
            taliban46.Delete();
        }
        if (Exists(taliban47) && Player.Character.Position.DistanceTo(taliban47.Position) >= 121.0f)
        {
            taliban47.Delete();
        }
        if (Exists(taliban48) && Player.Character.Position.DistanceTo(taliban48.Position) >= 121.0f)
        {
            taliban48.Delete();
        }
        if (Exists(taliban49) && Player.Character.Position.DistanceTo(taliban49.Position) >= 121.0f)
        {
            taliban49.Delete();
        }
        if (Exists(taliban50) && Player.Character.Position.DistanceTo(taliban50.Position) >= 121.0f)
        {
            taliban50.Delete();
        }
        if (Exists(taliban51) && Player.Character.Position.DistanceTo(taliban51.Position) >= 121.0f)
        {
            taliban51.Delete();
        }
        if (Exists(taliban52) && Player.Character.Position.DistanceTo(taliban52.Position) >= 121.0f)
        {
            taliban52.Delete();
        }

        if (Exists(taliban53) && Player.Character.Position.DistanceTo(taliban53.Position) >= 121.0f)
        {
            taliban53.Delete();
        }
        if (Exists(taliban54) && Player.Character.Position.DistanceTo(taliban54.Position) >= 121.0f)
        {
            taliban54.Delete();
        }
        if (Exists(taliban55) && Player.Character.Position.DistanceTo(taliban55.Position) >= 121.0f)
        {
            taliban55.Delete();
        }
        if (Exists(taliban56) && Player.Character.Position.DistanceTo(taliban56.Position) >= 121.0f)
        {
            taliban56.Delete();
        }
        if (Exists(taliban57) && Player.Character.Position.DistanceTo(taliban57.Position) >= 121.0f)
        {
            taliban57.Delete();
        }
        if (Exists(taliban58) && Player.Character.Position.DistanceTo(taliban58.Position) >= 121.0f)
        {
            taliban58.Delete();
        }
        if (Exists(taliban59) && Player.Character.Position.DistanceTo(taliban59.Position) >= 121.0f)
        {
            taliban59.Delete();
        }
        if (Exists(taliban60) && Player.Character.Position.DistanceTo(taliban60.Position) >= 121.0f)
        {
            taliban60.Delete();
        }
        if (Exists(taliban61) && Player.Character.Position.DistanceTo(taliban61.Position) >= 121.0f)
        {
            taliban61.Delete();
        }
        if (Exists(taliban62) && Player.Character.Position.DistanceTo(taliban62.Position) >= 121.0f)
        {
            taliban62.Delete();
        }
        if (Exists(taliban63) && Player.Character.Position.DistanceTo(taliban63.Position) >= 121.0f)
        {
            taliban63.Delete();
        }
        if (Exists(taliban64) && Player.Character.Position.DistanceTo(taliban64.Position) >= 121.0f)
        {
            taliban64.Delete();
        }
        if (Exists(taliban65) && Player.Character.Position.DistanceTo(taliban65.Position) >= 121.0f)
        {
            taliban65.Delete();
        }
        if (Exists(taliban66) && Player.Character.Position.DistanceTo(taliban66.Position) >= 121.0f)
        {
            taliban66.Delete();
        }
        if (Exists(taliban67) && Player.Character.Position.DistanceTo(taliban67.Position) >= 121.0f)
        {
            taliban67.Delete();
        }
        if (Exists(taliban68) && Player.Character.Position.DistanceTo(taliban68.Position) >= 121.0f)
        {
            taliban68.Delete();
        }
        if (Exists(taliban69) && Player.Character.Position.DistanceTo(taliban69.Position) >= 121.0f)
        {
            taliban69.Delete();
        }
        if (Exists(taliban70) && Player.Character.Position.DistanceTo(taliban70.Position) >= 121.0f)
        {
            taliban70.Delete();
        }
        if (Exists(taliban71) && Player.Character.Position.DistanceTo(taliban71.Position) >= 121.0f)
        {
            taliban71.Delete();
        }
        if (Exists(taliban72) && Player.Character.Position.DistanceTo(taliban72.Position) >= 121.0f)
        {
            taliban72.Delete();
        }
        if (Exists(taliban73) && Player.Character.Position.DistanceTo(taliban73.Position) >= 121.0f)
        {
            taliban73.Delete();
        }
        if (Exists(taliban74) && Player.Character.Position.DistanceTo(taliban74.Position) >= 121.0f)
        {
            taliban74.Delete();
        }
        if (Exists(taliban75) && Player.Character.Position.DistanceTo(taliban75.Position) >= 121.0f)
        {
            taliban75.Delete();
        }
        if (Exists(taliban76) && Player.Character.Position.DistanceTo(taliban76.Position) >= 121.0f)
        {
            taliban76.Delete();
        }
        if (Exists(taliban77) && Player.Character.Position.DistanceTo(taliban77.Position) >= 121.0f)
        {
            taliban77.Delete();
        }
        if (Exists(taliban78) && Player.Character.Position.DistanceTo(taliban78.Position) >= 121.0f)
        {
            taliban78.Delete();
        }

        if (Exists(taliban79) && Player.Character.Position.DistanceTo(taliban79.Position) >= 121.0f)
        {
            taliban79.Delete();
        }
        if (Exists(taliban80) && Player.Character.Position.DistanceTo(taliban80.Position) >= 121.0f)
        {
            taliban80.Delete();
        }
        if (Exists(taliban81) && Player.Character.Position.DistanceTo(taliban81.Position) >= 121.0f)
        {
            taliban81.Delete();
        }
        if (Exists(taliban82) && Player.Character.Position.DistanceTo(taliban82.Position) >= 121.0f)
        {
            taliban82.Delete();
        }
        if (Exists(taliban83) && Player.Character.Position.DistanceTo(taliban83.Position) >= 121.0f)
        {
            taliban83.Delete();
        }
        if (Exists(taliban84) && Player.Character.Position.DistanceTo(taliban84.Position) >= 121.0f)
        {
            taliban84.Delete();
        }
        if (Exists(taliban85) && Player.Character.Position.DistanceTo(taliban85.Position) >= 121.0f)
        {
            taliban85.Delete();
        }
        if (Exists(taliban86) && Player.Character.Position.DistanceTo(taliban86.Position) >= 121.0f)
        {
            taliban86.Delete();
        }
        if (Exists(taliban88) && Player.Character.Position.DistanceTo(taliban88.Position) >= 121.0f)
        {
            taliban88.Delete();
        }
        if (Exists(taliban89) && Player.Character.Position.DistanceTo(taliban89.Position) >= 121.0f)
        {
            taliban89.Delete();
        }
        if (Exists(taliban90) && Player.Character.Position.DistanceTo(taliban90.Position) >= 121.0f)
        {
            taliban90.Delete();
        }
        if (Exists(taliban91) && Player.Character.Position.DistanceTo(taliban91.Position) >= 121.0f)
        {
            taliban91.Delete();
        }
        if (Exists(taliban92) && Player.Character.Position.DistanceTo(taliban92.Position) >= 121.0f)
        {
            taliban92.Delete();
        }
        if (Exists(taliban93) && Player.Character.Position.DistanceTo(taliban93.Position) >= 121.0f)
        {
            taliban93.Delete();
        }
        if (Exists(taliban94) && Player.Character.Position.DistanceTo(taliban94.Position) >= 121.0f)
        {
            taliban94.Delete();
        }

        if (Exists(taliban1a) && Player.Character.Position.DistanceTo(taliban1a.Position) >= 121.0f)
        {
            taliban1a.Delete();
        }
        if (Exists(taliban2a) && Player.Character.Position.DistanceTo(taliban2a.Position) >= 121.0f)
        {
            taliban2a.Delete();
        }
        if (Exists(taliban3a) && Player.Character.Position.DistanceTo(taliban3a.Position) >= 121.0f)
        {
            taliban3a.Delete();
        }
        if (Exists(taliban1b) && Player.Character.Position.DistanceTo(taliban1b.Position) >= 121.0f)
        {
            taliban1b.Delete();
        }
        if (Exists(taliban2b) && Player.Character.Position.DistanceTo(taliban2b.Position) >= 121.0f)
        {
            taliban2b.Delete();
        }
        if (Exists(taliban3b) && Player.Character.Position.DistanceTo(taliban3b.Position) >= 121.0f)
        {
            taliban3b.Delete();
        }
        if (Exists(taliban1c) && Player.Character.Position.DistanceTo(taliban1c.Position) >= 121.0f)
        {
            taliban1c.Delete();
        }
        if (Exists(taliban2c) && Player.Character.Position.DistanceTo(taliban2c.Position) >= 121.0f)
        {
            taliban2c.Delete();
        }
        if (Exists(taliban3c) && Player.Character.Position.DistanceTo(taliban3c.Position) >= 121.0f)
        {
            taliban3c.Delete();
        }
        if (Exists(taliban1d) && Player.Character.Position.DistanceTo(taliban1d.Position) >= 121.0f)
        {
            taliban1d.Delete();
        }
        if (Exists(taliban2d) && Player.Character.Position.DistanceTo(taliban2d.Position) >= 121.0f)
        {
            taliban2d.Delete();
        }
        if (Exists(taliban3d) && Player.Character.Position.DistanceTo(taliban3d.Position) >= 121.0f)
        {
            taliban3d.Delete();
        }
        if (Exists(taliban4d) && Player.Character.Position.DistanceTo(taliban4d.Position) >= 121.0f)
        {
            taliban4d.Delete();
        }
        if (Exists(taliban1e) && Player.Character.Position.DistanceTo(taliban1e.Position) >= 121.0f)
        {
            taliban1e.Delete();
        }
        if (Exists(taliban2e) && Player.Character.Position.DistanceTo(taliban2e.Position) >= 121.0f)
        {
            taliban2e.Delete();
        }
        if (Exists(taliban3e) && Player.Character.Position.DistanceTo(taliban3e.Position) >= 121.0f)
        {
            taliban3e.Delete();
        }
        if (Exists(taliban4e) && Player.Character.Position.DistanceTo(taliban4e.Position) >= 121.0f)
        {
            taliban4e.Delete();
        }
        if (Exists(taliban5e) && Player.Character.Position.DistanceTo(taliban5e.Position) >= 121.0f)
        {
            taliban5e.Delete();
        }
        if (Exists(taliban6e) && Player.Character.Position.DistanceTo(taliban6e.Position) >= 121.0f)
        {
            taliban6e.Delete();
        }
        if (Exists(taliban7e) && Player.Character.Position.DistanceTo(taliban7e.Position) >= 121.0f)
        {
            taliban7e.Delete();
        }
        if (Exists(taliban8e) && Player.Character.Position.DistanceTo(taliban8e.Position) >= 121.0f)
        {
            taliban8e.Delete();
        }
        if (Exists(taliban9e) && Player.Character.Position.DistanceTo(taliban9e.Position) >= 121.0f)
        {
            taliban9e.Delete();
        }
        if (Exists(taliban10e) && Player.Character.Position.DistanceTo(taliban10e.Position) >= 121.0f)
        {
            taliban10e.Delete();
        }
        if (Exists(taliban11e) && Player.Character.Position.DistanceTo(taliban11e.Position) >= 121.0f)
        {
            taliban11e.Delete();
        }
        if (Exists(taliban12e) && Player.Character.Position.DistanceTo(taliban12e.Position) >= 121.0f)
        {
            taliban12e.Delete();
        }
        if (Exists(taliban13e) && Player.Character.Position.DistanceTo(taliban13e.Position) >= 121.0f)
        {
            taliban13e.Delete();
        }
        if (Exists(taliban14e) && Player.Character.Position.DistanceTo(taliban14e.Position) >= 121.0f)
        {
            taliban14e.Delete();
        }
        if (Exists(taliban15e) && Player.Character.Position.DistanceTo(taliban15e.Position) >= 121.0f)
        {
            taliban15e.Delete();
        }
        if (Exists(taliban16e) && Player.Character.Position.DistanceTo(taliban16e.Position) >= 121.0f)
        {
            taliban16e.Delete();
        }
        if (Exists(taliban17e) && Player.Character.Position.DistanceTo(taliban17e.Position) >= 121.0f)
        {
            taliban17e.Delete();
        }
        if (Exists(taliban18e) && Player.Character.Position.DistanceTo(taliban18e.Position) >= 121.0f)
        {
            taliban18e.Delete();
        }
        if (Exists(taliban19e) && Player.Character.Position.DistanceTo(taliban19e.Position) >= 121.0f)
        {
            taliban19e.Delete();
        }
        if (Exists(taliban20e) && Player.Character.Position.DistanceTo(taliban20e.Position) >= 121.0f)
        {
            taliban20e.Delete();
        }
        if (Exists(taliban21e) && Player.Character.Position.DistanceTo(taliban21e.Position) >= 121.0f)
        {
            taliban21e.Delete();
        }
        if (Exists(taliban22e) && Player.Character.Position.DistanceTo(taliban22e.Position) >= 121.0f)
        {
            taliban22e.Delete();
        }
        if (Exists(taliban23e) && Player.Character.Position.DistanceTo(taliban23e.Position) >= 121.0f)
        {
            taliban23e.Delete();
        }
        if (Exists(taliban24e) && Player.Character.Position.DistanceTo(taliban24e.Position) >= 121.0f)
        {
            taliban24e.Delete();
        }
        if (Exists(taliban25e) && Player.Character.Position.DistanceTo(taliban25e.Position) >= 121.0f)
        {
            taliban25e.Delete();
        }
        if (Exists(taliban26e) && Player.Character.Position.DistanceTo(taliban26e.Position) >= 121.0f)
        {
            taliban26e.Delete();
        }
        if (Exists(taliban27e) && Player.Character.Position.DistanceTo(taliban27e.Position) >= 121.0f)
        {
            taliban27e.Delete();
        }


        if (Exists(taliban28e) && Player.Character.Position.DistanceTo(taliban28e.Position) >= 121.0f)
        {
            taliban28e.Delete();
        }
        if (Exists(taliban29e) && Player.Character.Position.DistanceTo(taliban29e.Position) >= 121.0f)
        {
            taliban29e.Delete();
        }
        if (Exists(taliban30e) && Player.Character.Position.DistanceTo(taliban30e.Position) >= 121.0f)
        {
            taliban30e.Delete();
        }
        if (Exists(taliban31e) && Player.Character.Position.DistanceTo(taliban31e.Position) >= 121.0f)
        {
            taliban31e.Delete();
        }
        if (Exists(taliban32e) && Player.Character.Position.DistanceTo(taliban32e.Position) >= 121.0f)
        {
            taliban32e.Delete();
        }
        if (Exists(taliban33e) && Player.Character.Position.DistanceTo(taliban33e.Position) >= 121.0f)
        {
            taliban33e.Delete();
        }
        if (Exists(taliban34e) && Player.Character.Position.DistanceTo(taliban34e.Position) >= 121.0f)
        {
            taliban34e.Delete();
        }
        if (Exists(taliban35e) && Player.Character.Position.DistanceTo(taliban35e.Position) >= 121.0f)
        {
            taliban35e.Delete();
        }
        if (Exists(taliban36e) && Player.Character.Position.DistanceTo(taliban36e.Position) >= 121.0f)
        {
            taliban36e.Delete();
        }
        if (Exists(taliban37e) && Player.Character.Position.DistanceTo(taliban37e.Position) >= 121.0f)
        {
            taliban37e.Delete();
        }
        if (Exists(taliban38e) && Player.Character.Position.DistanceTo(taliban38e.Position) >= 121.0f)
        {
            taliban38e.Delete();
        }
        if (Exists(taliban39e) && Player.Character.Position.DistanceTo(taliban39e.Position) >= 121.0f)
        {
            taliban39e.Delete();
        }
        if (Exists(taliban40e) && Player.Character.Position.DistanceTo(taliban40e.Position) >= 121.0f)
        {
            taliban40e.Delete();
        }
        if (Exists(taliban41e) && Player.Character.Position.DistanceTo(taliban41e.Position) >= 121.0f)
        {
            taliban41e.Delete();
        }
        if (Exists(taliban42e) && Player.Character.Position.DistanceTo(taliban42e.Position) >= 121.0f)
        {
            taliban42e.Delete();
        }

        if (Exists(taliban43e) && Player.Character.Position.DistanceTo(taliban43e.Position) >= 121.0f)
        {
            taliban43e.Delete();
        }
        if (Exists(taliban44e) && Player.Character.Position.DistanceTo(taliban44e.Position) >= 121.0f)
        {
            taliban44e.Delete();
        }
        if (Exists(taliban45e) && Player.Character.Position.DistanceTo(taliban45e.Position) >= 121.0f)
        {
            taliban45e.Delete();
        }
        if (Exists(taliban46e) && Player.Character.Position.DistanceTo(taliban46e.Position) >= 121.0f)
        {
            taliban46e.Delete();
        }
        if (Exists(taliban47e) && Player.Character.Position.DistanceTo(taliban47e.Position) >= 121.0f)
        {
            taliban47e.Delete();
        }
        if (Exists(taliban48e) && Player.Character.Position.DistanceTo(taliban48e.Position) >= 121.0f)
        {
            taliban48e.Delete();
        }
        if (Exists(taliban49e) && Player.Character.Position.DistanceTo(taliban49e.Position) >= 121.0f)
        {
            taliban49e.Delete();
        }
        if (Exists(taliban50e) && Player.Character.Position.DistanceTo(taliban50e.Position) >= 121.0f)
        {
            taliban50e.Delete();
        }
        if (Exists(taliban51e) && Player.Character.Position.DistanceTo(taliban51e.Position) >= 121.0f)
        {
            taliban51e.Delete();
        }
        if (Exists(taliban52e) && Player.Character.Position.DistanceTo(taliban52e.Position) >= 121.0f)
        {
            taliban52e.Delete();
        }
        if (Exists(taliban53e) && Player.Character.Position.DistanceTo(taliban53e.Position) >= 121.0f)
        {
            taliban53e.Delete();
        }
        if (Exists(taliban54e) && Player.Character.Position.DistanceTo(taliban54e.Position) >= 121.0f)
        {
            taliban54e.Delete();
        }
        if (Exists(taliban55e) && Player.Character.Position.DistanceTo(taliban55e.Position) >= 121.0f)
        {
            taliban55e.Delete();
        }
        if (Exists(taliban56e) && Player.Character.Position.DistanceTo(taliban56e.Position) >= 121.0f)
        {
            taliban56e.Delete();
        }
        if (Exists(taliban57e) && Player.Character.Position.DistanceTo(taliban57e.Position) >= 121.0f)
        {
            taliban57e.Delete();
        }
        if (Exists(taliban58e) && Player.Character.Position.DistanceTo(taliban58e.Position) >= 121.0f)
        {
            taliban58e.Delete();
        }

        if (Exists(taliban1g) && Player.Character.Position.DistanceTo(taliban1g.Position) >= 121.0f)
        {
            taliban1g.Delete();
        }
        if (Exists(taliban2g) && Player.Character.Position.DistanceTo(taliban2g.Position) >= 121.0f)
        {
            taliban2g.Delete();
        }
        if (Exists(taliban3g) && Player.Character.Position.DistanceTo(taliban3g.Position) >= 121.0f)
        {
            taliban3g.Delete();
        }
        if (Exists(taliban4g) && Player.Character.Position.DistanceTo(taliban4g.Position) >= 121.0f)
        {
            taliban4g.Delete();
        }
        if (Exists(taliban5g) && Player.Character.Position.DistanceTo(taliban5g.Position) >= 121.0f)
        {
            taliban5g.Delete();
        }
        if (Exists(taliban6g) && Player.Character.Position.DistanceTo(taliban6g.Position) >= 121.0f)
        {
            taliban6g.Delete();
        }
        if (Exists(taliban7g) && Player.Character.Position.DistanceTo(taliban7g.Position) >= 121.0f)
        {
            taliban7g.Delete();
        }

        if (Exists(motelPed1) && Player.Character.Position.DistanceTo(motelPed1.Position) >= 201.0f)
        {
            motelPed1.Delete();
        }
        if (Exists(motelPed2) && Player.Character.Position.DistanceTo(motelPed2.Position) >= 201.0f)
        {
            motelPed2.Delete();
        }
        if (Exists(motelPed3) && Player.Character.Position.DistanceTo(motelPed3.Position) >= 201.0f)
        {
            motelPed3.Delete();
        }
        if (Exists(motelPed4) && Player.Character.Position.DistanceTo(motelPed4.Position) >= 201.0f)
        {
            motelPed4.Delete();
        }
        if (Exists(motelPed5) && Player.Character.Position.DistanceTo(motelPed5.Position) >= 201.0f)
        {
            motelPed5.Delete();
        }
        if (Exists(motelPed6) && Player.Character.Position.DistanceTo(motelPed6.Position) >= 201.0f)
        {
            motelPed6.Delete();
        }
        if (Exists(cartelHostage) && !cartelHostage.isAlive && Player.Character.Position.DistanceTo(cartelHostage.Position) >= 201.0f)
        {
            cartelHostage.Delete();
        }
        if (Exists(hooker1) && Player.Character.Position.DistanceTo(hooker1.Position) >= 201.0f)
        {
            hooker1.Delete();
        }
        if (Exists(hooker2) && Player.Character.Position.DistanceTo(hooker2.Position) >= 201.0f)
        {
            hooker2.Delete();
        }
        if (Exists(motelCar) && Player.Character.Position.DistanceTo(motelCar.Position) >= 201.0f)
        {
            motelCar.Delete();
        }
        if (Exists(armored) && Player.Character.Position.DistanceTo(armored.Position) >= 201.0f)
        {
            armored.Delete();
        }
        if (Exists(plane) && Player.Character.Position.DistanceTo(plane.Position) >= 201.0f)
        {
            plane.Delete();
        }
        if (Exists(plane2) && Player.Character.Position.DistanceTo(plane2.Position) >= 201.0f)
        {
            plane2.Delete();
        }
        if (Exists(harley1) && Player.Character.Position.DistanceTo(harley1.Position) >= 201.0f)
        {
            harley1.Delete();
        }
        if (Exists(harley2) && Player.Character.Position.DistanceTo(harley2.Position) >= 201.0f)
        {
            harley2.Delete();
        }

        if (Exists(cartelVehicle1) && Player.Character.Position.DistanceTo(cartelVehicle1.Position) >= 201.0f)
        {
            cartelVehicle1.Delete();
        }
        if (Exists(cartelVehicle2) && Player.Character.Position.DistanceTo(cartelVehicle2.Position) >= 201.0f)
        {
            cartelVehicle2.Delete();
        }
        
        if (Exists(cartelVehicle3) && Player.Character.Position.DistanceTo(cartelVehicle3.Position) >= 201.0f)
        {
            cartelVehicle3.Delete();
        }
         if (Exists(cartelVehicle4) && Player.Character.Position.DistanceTo(cartelVehicle4.Position) >= 201.0f)
        {
            cartelVehicle4.Delete();
        }
         if (Exists(cartelVehicle5) && Player.Character.Position.DistanceTo(cartelVehicle5.Position) >= 201.0f)
        {
            cartelVehicle5.Delete();
        }
         if (Exists(cartelVehicle6) && Player.Character.Position.DistanceTo(cartelVehicle6.Position) >= 201.0f)
        {
            cartelVehicle6.Delete();
        }
         if (Exists(cartelVehicle7) && Player.Character.Position.DistanceTo(cartelVehicle7.Position) >= 201.0f)
        {
            cartelVehicle7.Delete();
        }






        //////cops       
        if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
        {
            if (!Exists(cop1))
            {
                if (Player.Character.Position.DistanceTo(cop1Pos) >= 50.0f && Player.Character.Position.DistanceTo(cop1Pos) <= 200.0f)
                {
                    spawnRoadblock = true;
                }
            }
            else
            {
             spawnRoadblock = false;
            }
            if (Exists(cop2) && Player.Character.Position.DistanceTo(cop2Pos) <= 50.0f)
            {
                pissedOffcops = true;
            }
        }
        if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
        {
            if (!Exists(cop1))
            {
                if (Player.Character.Position.DistanceTo(cop1Pos2) >= 50.0f && Player.Character.Position.DistanceTo(cop1Pos2) <= 200.0f)
                {
                    spawnRoadblock2 = true;
                }
            }
            else
            {
                spawnRoadblock2 = false;
            }
            if (Exists(cop2) && Player.Character.Position.DistanceTo(cop2Pos2) <= 50.0f)
            {
                pissedOffcops = true;
            }
        }
        if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
        {
            if (!Exists(cop1))
            {
                if (Player.Character.Position.DistanceTo(cop1Pos3) >= 50.0f && Player.Character.Position.DistanceTo(cop1Pos3) <= 200.0f)
                {
                    spawnRoadblock3 = true;
                }
            }
            else
            {
                spawnRoadblock3 = false;
            }
            if (Exists(cop2) && Player.Character.Position.DistanceTo(cop2Pos3) <= 50.0f)
            {
                pissedOffcops = true;
            }
        }
        if (Player.WantedLevel == 1 || Player.WantedLevel == 2 || Player.WantedLevel == 3 || Player.WantedLevel == 4 || Player.WantedLevel == 5 || Player.WantedLevel == 6)
        {
            if (!Exists(cop1))
            {
                if (Player.Character.Position.DistanceTo(cop1Pos4) >= 50.0f && Player.Character.Position.DistanceTo(cop1Pos4) <= 200.0f)
                {
                    spawnRoadblock4 = true;
                }
            }
            else
            {
                spawnRoadblock4 = false;
            }
            if (Exists(cop2) && Player.Character.Position.DistanceTo(cop2Pos4) <= 50.0f)
            {
                pissedOffcops = true;
            }
        }
        if (Exists(police1) && Exists(police2) && Player.Character.Position.DistanceTo(cop2Pos) >= 201.0f && Player.Character.Position.DistanceTo(cop2Pos2) >= 201.0f && Player.Character.Position.DistanceTo(cop2Pos3) >= 201.0f && Player.Character.Position.DistanceTo(cop2Pos4) >= 201.0f)
        {
            police1.Delete();
            police2.Delete();
        if (Exists(cop1))
        {
            cop1.Delete();
        }
        if (Exists(cop2))
        {
            cop2.Delete();
        }
        if (Exists(cop3))
        {
            cop3.Delete();
        }
        }

        if (Exists(police1) && Exists(police2) && Player.Character.Position.DistanceTo(cop2Pos) >= 50.0f && Player.Character.Position.DistanceTo(cop2Pos2) >= 50.0f && Player.Character.Position.DistanceTo(cop2Pos3) >= 50.0f && Player.Character.Position.DistanceTo(cop2Pos4) >= 50.0f && Player.WantedLevel == 0)
        {
            police1.Delete();
            police2.Delete();
            if (Exists(cop1))
            {
                cop1.Delete();
            }
            if (Exists(cop2))
            {
                cop2.Delete();
            }
            if (Exists(cop3))
            {
                cop3.Delete();
            }
        }
       
        if (spawnRoadblock)
        {
            if (!Exists(cop1))
            {
                cop1 = World.CreatePed(cop1Mod, cop1Pos);
            }
            if (!Exists(cop2))
            {
                cop2 = World.CreatePed(cop2Mod, cop2Pos);
            }
            if (!Exists(cop3))
            {
                cop3 = World.CreatePed(cop3Mod, cop3Pos);
            }
            if (!Exists(police1))
            {
                police1 = World.CreateVehicle(new Model("POLICE"), police1Pos);
            }
            if (!Exists(police2))
            {
                police2 = World.CreateVehicle(new Model("POLICE"), police2Pos);
              //  Game.DisplayText("RoadBlock Ahead!", 15000);
            }
            if (Exists(cop2) && cop2.Weapons.AssaultRifle_M4.Ammo <= 1)
            {
                armCops = true;
            }
        }
        if (spawnRoadblock2)
        {
            if (!Exists(cop1))
            {
                cop1 = World.CreatePed(cop1Mod, cop1Pos2);
            }
            if (!Exists(cop2))
            {
                cop2 = World.CreatePed(cop2Mod, cop2Pos2);
            }
            if (!Exists(cop3))
            {
                cop3 = World.CreatePed(cop3Mod, cop3Pos2);
            }
            if (!Exists(police1))
            {
                police1 = World.CreateVehicle(new Model("POLICE"), police1Pos2);
            }
            if (!Exists(police2))
            {
                police2 = World.CreateVehicle(new Model("POLICE"), police2Pos2);
               // Game.DisplayText("RoadBlock Ahead!", 15000);
            }
           
            if (Exists(cop2) && cop2.Weapons.AssaultRifle_M4.Ammo <= 1)
            {
                armCops = true;
            }
        }
        if (spawnRoadblock3)
        {
            if (!Exists(cop1))
            {
                cop1 = World.CreatePed(cop1Mod, cop1Pos3);
            }
            if (!Exists(cop2))
            {
                cop2 = World.CreatePed(cop2Mod, cop2Pos3);
            }
            if (!Exists(cop3))
            {
                cop3 = World.CreatePed(cop3Mod, cop3Pos3);
            }
            if (!Exists(police1))
            {
                police1 = World.CreateVehicle(new Model("POLICE"), police1Pos3);
            }
            if (!Exists(police2))
            {
                police2 = World.CreateVehicle(new Model("POLICE"), police2Pos3);
               // Game.DisplayText("RoadBlock Ahead!", 15000);
            }

            if (Exists(cop2) && cop2.Weapons.AssaultRifle_M4.Ammo <= 1)
            {
                armCops = true;
            }
        }
        if (spawnRoadblock4)
        {
            if (!Exists(cop1))
            {
                cop1 = World.CreatePed(cop1Mod, cop1Pos4);
            }
            if (!Exists(cop2))
            {
                cop2 = World.CreatePed(cop2Mod, cop2Pos4);
            }
            if (!Exists(cop3))
            {
                cop3 = World.CreatePed(cop3Mod, cop3Pos4);
            }
            if (!Exists(police1))
            {
                police1 = World.CreateVehicle(new Model("POLICE"), police1Pos4);
            }
            if (!Exists(police2))
            {
                police2 = World.CreateVehicle(new Model("POLICE"), police2Pos4);
               // Game.DisplayText("RoadBlock Ahead!", 15000);
            }

            if (Exists(cop2) && cop2.Weapons.AssaultRifle_M4.Ammo <= 1)
            {
                armCops = true;
            }
        }
        if (armCops)
        {
            if (Exists(cop1))
            {
                cop1.CanSwitchWeapons = true;
                cop1.Weapons.AssaultRifle_M4.Ammo = 1000;
                cop1.Weapons.AssaultRifle_M4.Select();
                cop1.Money = 200;
                cop1.RelationshipGroup = RelationshipGroup.Dealer;
                cop1.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cop1.WantedByPolice = true;
                cop1.BecomeMissionCharacter();
                cop1.BlockPermanentEvents = true;
                cop1.Task.AlwaysKeepTask = true;
                cop1.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cop1.Task.FightAgainstHatedTargets(100.0f);
                cop1.Task.FightAgainst(Player.Character);
            }
            if (Exists(cop2))
            {
                cop2.CanSwitchWeapons = true;
                cop2.Weapons.AssaultRifle_M4.Ammo = 1000;
                cop2.Weapons.AssaultRifle_M4.Select();
                cop2.Money = 200;
                cop2.RelationshipGroup = RelationshipGroup.Dealer;
                cop2.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cop2.WantedByPolice = true;
                cop2.BecomeMissionCharacter();
                cop2.BlockPermanentEvents = true;
                cop2.Task.AlwaysKeepTask = true;
                cop2.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cop2.Task.FightAgainstHatedTargets(100.0f);
                cop2.Task.FightAgainst(Player.Character);
            }
            if (Exists(cop3))
            {
                cop3.CanSwitchWeapons = true;
                cop3.Weapons.AssaultRifle_M4.Ammo = 1000;
                cop3.Weapons.AssaultRifle_M4.Select();
                cop3.Money = 200;
                cop3.RelationshipGroup = RelationshipGroup.Dealer;
                cop3.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate);
                cop3.WantedByPolice = true;
                cop3.BecomeMissionCharacter();
                cop3.BlockPermanentEvents = true;
                cop3.Task.AlwaysKeepTask = true;
                cop3.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                cop3.Task.FightAgainstHatedTargets(100.0f);
                cop3.Task.FightAgainst(Player.Character);
            }
        }
        if (pissedOffcops)
        {
             if (Exists(cop1))
                {
                    cop1.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                    cop1.Task.FightAgainstHatedTargets(50.0f);
                    cop1.Task.FightAgainst(Player.Character);
                    cop1.Task.TurnTo(Player.Character);
                    if (!Ekey)
                    {
                        Wait(2500);
                    }
                }
             if (Exists(cop2))
             {
                 cop2.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                 cop2.Task.FightAgainstHatedTargets(50.0f);
                 cop2.Task.FightAgainst(Player.Character);
                 cop2.Task.TurnTo(Player.Character);
                 if (!Ekey)
                 {
                     Wait(2500);
                 }
             }
             if (Exists(cop3))
             {
                 cop3.ChangeRelationship(RelationshipGroup.Player, Relationship.Hate);
                 cop3.Task.FightAgainstHatedTargets(50.0f);
                 cop3.Task.FightAgainst(Player.Character);
                 cop3.Task.TurnTo(Player.Character);
                 if (!Ekey)
                 {
                     Wait(2500);
                 }
            }
        }
    }
}

    


//BM_boxlights BM_casket_closed
        //
        //BM_GasCan_Lrg  4017289354  0xEF72F88A  
//BM_GasCan_Mid  1931822432  0x73254560  
//BM_gascan2_a  945404608  0x3859BAC0  
//BM_gascan2_b  4021004645  0xEFABA965  
//BM_gaspump  345795483  0x149C6B9B  
//BM_gaspump2 BM_lev_femalhead