shader gta_vehicle_vehglass
__rage_drawbucket {
	int 1
}
SpecularColor {
	float 0.200000
}
Specular {
	float 512
}
Specular2Factor {
	float 512
}
Reflectivity {
                float 512
}
shadowmap_res {
                float 1024
}
ShadowMapResolution {
                float 1024
}