# Visual Configuration Table

# stores intial values for configuration of in game elements
#Name	Value
#Values to use with hieght based reflection map
heightReflect.width	100
heightReflect.height	200
heightReflect.power	0.35
heightReflect.specularoffset	0.95
heightReflect.waterspeed	1.00

#Values to use with rain collision map
raincollision.width	28							
raincollision.height	600							
raincollision.specularoffset	0.5							
raincollision.waterspeed	1

#Values for rain GPU particle effect
rain.NumberParticles.ps3	16384
rain.NumberParticles	16384
rain.UseLitShader	0
# rain.gravity	0 0 -0.98
rain.gravity.x	0
rain.gravity.y	0
rain.gravity.z	-0.88
rain.fadeInScale	2
rain.diffuse	1
rain.ambient	0.4
rain.wrapScale	0.6
rain.wrapBias	0.4
# rain.defaultlight	1 1 1
rain.defaultlight.red	1
rain.defaultlight.green	1
rain.defaultlight.blue	1
rain.defaultlight.alpha	16

#Config for static values for skyhat
sky.sun.centreStart	0.98
sky.sun.centreEnd	1
sky.cloudWarp	1
sky.cloudInscatteringRange	0.68
sky.cloudEdgeSmooth	1.15
sky.sunAxiasX	1
sky.sunAxiasY	0
sky.GameCloudSpeed	1

#config values for vehicle settings
car.headlight.angle	-0.40			
# car.headlight.color	1.00	1.00	1.00	
car.headlight.color.red	1.00			
car.headlight.color.green	1.00			
car.headlight.color.blue	1.00			
car.headlight.intensity	4.00			
car.headlight.falloffMax	20.00			
car.headlight.innerConeAngle	25.00			
car.headlight.outerConeAngle	40.00			
car.headlight.emissive.on	10.00			
car.headlight.emissive.off	0.05						

# car.taillight.color	1 0 0
car.taillight.color.red	1
car.taillight.color.green	0
car.taillight.color.blue	0
car.taillight.intensity	3
car.taillight.falloffMax	4
car.taillight.innerConeAngle	35
car.taillight.outerConeAngle	90
car.taillight.emissive.on	5
car.taillight.emissive.off	0.05

# car.siren.color	1 0 0
car.siren.color.red	1
car.siren.color.green	0.2
car.siren.color.blue	0
# car.siren.color2	0 1 2
car.siren.color2.red	0
car.siren.color2.green	1
car.siren.color2.blue	2
car.siren.intensity	18
car.siren.falloffMax	20
car.siren.innerConeAngle	30
car.siren.outerConeAngle	60

# car.taxi.color	1 1 0.6
car.taxi.color.red	1
car.taxi.color.green	1
car.taxi.color.blue	0.6
car.taxi.intensity	5
car.taxi.falloffMax	2
car.taxi.innerConeAngle	0.5
car.taxi.outerConeAngle	1

car.indicator.intensity	3
# car.indicator.color	1 0 0
car.indicator.color.red	1
car.indicator.color.green	0.5
car.indicator.color.blue	0
car.indicator.falloffMax	2.5
car.indicator.innerConeAngle	30
car.indicator.outerConeAngle	80
car.indicator.emissive.on	12
car.indicator.emissive.off	0.05

# Other emissive lights			
car.defaultlight.emissive.on	10.00		
car.defaultlight.emissive.off	0.05		
car.brakelight.emissive.on	12.00		
car.brakelight.emissive.off	0.05		
car.middlebrakelight.emissive.on	12.00		
car.middlebrakelight.emissive.off	0.05		
car.reversinglight.emissive.on	12.00		
car.reversinglight.emissive.off	0.10		
car.extralight.emissive.on	9.00		
car.extralight.emissive.off	0.05
			
# Lod distances for vehicles			
car.lod.distance.high	20.00		
car.lod.distance.low	80.00	

#Config values for traffic lights
# trafficLight.red.color	1.00	0.10	0.00
trafficLight.red.color.red	1.00		
trafficLight.red.color.green	0.10		
trafficLight.red.color.blue	0.00		
# trafficLight.amber.color	1.00	0.30	0.00
trafficLight.amber.color.red	1.00		
trafficLight.amber.color.green	0.30		
trafficLight.amber.color.blue	0.00		
# trafficLight.green.color	0.10	0.40	0.10
trafficLight.green.color.red	0.10		
trafficLight.green.color.green	0.40		
trafficLight.green.color.blue	0.10
trafficLight.intensity	2.5
trafficLight.falloffMax	30
trafficLight.innerConeAngle	25
trafficLight.outerConeAngle	90

#Config values for Tree Imposters
imposter.color.blendRange	1
imposter.color.blendBias	1
imposter.color.size1	256
imposter.color.amt1	24
imposter.color.size2	128
imposter.color.amt2	24
# imposter.backgroundColor	0.2	0.2	0.1
imposter.backgroundColor.red	0.2
imposter.backgroundColor.green	0.2
imposter.backgroundColor.blue	0.1
imposter.shadow.blendRange	24
imposter.shadow.blendBias	256
imposter.shadow.size1	512
imposter.shadow.amt1	24
imposter.shadow.size2	256
imposter.shadow.amt2	128

#Config values for peds
ped.ambientvolume.maxstrength	1
ped.ambientvolume.fadestart	5
ped.ambientvolume.fadeend	5

# Lod distances for peds
ped.lod.distance.high	15
pedincar.lod.distance.high	8

#Config Values for Camera Events	Val start	Val End	MB start	MB End
# cam.followped.blur.zoom	0	5	0	0.06
cam.followped.blur.zoom.x	0
cam.followped.blur.zoom.y	5
cam.followped.blur.zoom.z	0
cam.followped.blur.zoom.w	0.06
# cam.followped.blur.damage	0	10 	0 	0
cam.followped.blur.damage.x	0
cam.followped.blur.damage.y	10
cam.followped.blur.damage.z	0
cam.followped.blur.damage.w	0
# cam.followped.blur.falling	0	30	0	0
cam.followped.blur.falling.x	0
cam.followped.blur.falling.y	30
cam.followped.blur.falling.z	0
cam.followped.blur.falling.w	0
# cam.followped.blur.beta	0	30	0	5
cam.followped.blur.beta.x	0
cam.followped.blur.beta.y	30
cam.followped.blur.beta.z	0
cam.followped.blur.beta.w	5
cam.followped.blur.damage.time	500
cam.followped.blur.damage.attacktime	0.1
cam.followped.blur.damage.decaytime	0.3
cam.followped.blur.cap	0.3
# cam.aimweapon.blur.zoom	0	100	0	0
cam.aimweapon.blur.zoom.x	0
cam.aimweapon.blur.zoom.y	100
cam.aimweapon.blur.zoom.z	0
cam.aimweapon.blur.zoom.w	0
# cam.aimweapon.blur.damage	0	100	0	0
cam.aimweapon.blur.damage.x	0
cam.aimweapon.blur.damage.y	100
cam.aimweapon.blur.damage.z	0
cam.aimweapon.blur.damage.w	0
cam.aimweapon.blur.damage.time	1000
cam.aimweapon.blur.interp	0.05
cam.aimweapon.blur.damage.attacktime	0.1
cam.aimweapon.blur.damage.decaytime	0.3
cam.aimweapon.blur.cap	1
# cam.followvehicle.blur.zoom   0	0.1	0	0.001
cam.followvehicle.blur.zoom.x   0
cam.followvehicle.blur.zoom.y   0.1
cam.followvehicle.blur.zoom.z   0
cam.followvehicle.blur.zoom.w   0.001
# cam.followvehicle.blur.speed   0	300	0	0.3
cam.followvehicle.blur.speed.x   0
cam.followvehicle.blur.speed.y   300
cam.followvehicle.blur.speed.z   0
cam.followvehicle.blur.speed.w   0.3
# cam.followvehicle.blur.damage	50	100	0	0.1
cam.followvehicle.blur.damage.x	50
cam.followvehicle.blur.damage.y	100
cam.followvehicle.blur.damage.z	0
cam.followvehicle.blur.damage.w	0.1
cam.followvehicle.blur.damage.time	1000
cam.followvehicle.blur.cap	0.3
cam.game.blur.wasted	0
cam.game.blur.wasted.fadetime	1000
cam.game.blur.busted	0
cam.game.blur.busted.fadetime	1000
cam.game.blur.cap	1
cam.fpsweapon.blur	0.001
cam.fpsweapon.sniperinitime	300
cam.fpsweapon.blur.cap	1
cam.intermezzo.stuntjump.blur	0.02

# Misc Values
misc.DOFBlurMultiplier.HD	1
misc.DOFBlurMultiplier.SD	0.5
misc.Multiplier.heightStart	100
misc.Multiplier.heightEnd	250
misc.Multiplier.farClipMultiplier	2
misc.Multiplier.nearFogMultiplier	0.5
misc.3dMarkers.FrontLightIntensity	10
misc.3dMarkers.frontLightExponent	32
misc.coronas.WaterMultiplier	5
misc.BloomIntensityClamp.HD	10
misc.BloomIntensityClamp.SD	10
misc.BloomIntensityClamp.SD.ps3	5
misc.CrossPMultiplier.RimLight	0.1
misc.CrossPMultiplier.GlobalEnvironmentReflection	1.00
misc.CrossPMultiplier.Gamma	1.15
misc.CrossPMultiplier.MidBlur	1
misc.CrossPMultiplier.Farblur	1
misc.CrossPMultiplier.SkyMultiplier	1.05
misc.CrossPMultiplier.Desaturation 	1.29
misc.HiDof.nearBlur	0
misc.HiDof.midBlur	0
misc.HiDof.farBlur	1
misc.cutscene.nearBlurMin	0