[Display_dx11]
iMultiSample=4
iWaterMultisamples=4
bTransparencyMultisampling=1
iMaxDecalsPerFrame=10
iMaxAnisotropy=32
iTexMipMapSkip=0
iTexMipMapMinimum=4
fDecalLOD1=500.8000
fDecalLOD2=4000.4000
iActorShadowCountInt=4
iActorShadowCountExt=2
fSpecularLODStartFade=1000.0000
fShadowLODStartFade=460.0000
fLightLODStartFade=2500.0000
bDrawShadows=1
iShadowFilter=1
iShadowMapResolution=520

[LOD_dx11]
fLODFadeOutMultActors=17.4
fLODFadeOutMultObjects=15.5
fLODFadeOutMultItems=333.5

[TerrainManager_dx11]
fTreeLoadDistance=41500.0000
fBlockLoadDistanceLow=20500.0000
fBlockLoadDistance=20500.0000
fSplitDistanceMult=1.000
fHighBlockLoadDistanceLow=25750.0000

[Grass_dx11]
b30GrassVS=1
fGrassStartFadeDistance=5770.0000

[Imagespace_dx11]
bDoDepthOfField=8
iRadialBlurLevel=7

[Water_dx11]
bUseWaterRefractions=7
bUseWaterReflections=7
bUseWaterReflectionBlur=4
bUseWaterDisplacements=4
bUseWaterDepth=1
iWaterReflectWidth=1700
iWaterReflectHeight=1780
bReflectExplosions=10
iWaterBlurAmount=7
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=5

[BlurShaderHDR_dx11]
bDoHighDynamicRange=8
