Version 110 12
{
	gtaDrawable lowr_000_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps lowr_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 lowr_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 lowr_000_u\lowr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.000478119 0.0224117 -0.297379
		radius 0.763113
		aabb.min -0.423202 -0.351538 -0.811
		aabb.max 0.422246 0.396361 0.216243
		}
		}
	}
	gtaDrawable lowr_001_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps lowr_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 lowr_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 lowr_000_u\lowr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.000478119 0.0224117 -0.297379
		radius 0.763113
		aabb.min -0.423202 -0.351538 -0.811
		aabb.max 0.422246 0.396361 0.216243
		}
		}
	}
	gtaDrawable lowr_002_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps lowr_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 lowr_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 lowr_000_u\lowr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.000478119 0.0224117 -0.297379
		radius 0.763113
		aabb.min -0.423202 -0.351538 -0.811
		aabb.max 0.422246 0.396361 0.216243
		}
		}
	}
	gtaDrawable lowr_003_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps lowr_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 lowr_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 lowr_000_u\lowr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.000478119 0.0224117 -0.297379
		radius 0.763113
		aabb.min -0.423202 -0.351538 -0.811
		aabb.max 0.422246 0.396361 0.216243
		}
		}
	}
	gtaDrawable head_000_r
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps head_000_r\texotd\Reimu_Hakurei 0.0;0.0;0.0 head_000_r\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel head_000_r/head_000_r.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 head_000_r\head_000_r.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00758252 -0.0663982 0.256783
		radius 0.826893
		aabb.min -0.439801 -0.330677 -0.396743
		aabb.max 0.424636 0.197881 0.910309
		}
		}
	}
	gtaDrawable hand_000_r
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps hand_000_r\texotd\Reimu_Hakurei 0.0;0.0;0.0 hand_000_r\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel hand_000_r/hand_000_r.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 hand_000_r\hand_000_r.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00614884 0.0321851 -0.0139656
		radius 0.602037
		aabb.min -0.598353 -0.0301056 -0.102635
		aabb.max 0.586055 0.0944758 0.0747041
		}
		}
	}
	gtaDrawable hand_001_r
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps hand_000_r\texotd\Reimu_Hakurei 0.0;0.0;0.0 hand_000_r\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel hand_000_r/hand_000_r.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 hand_000_r\hand_000_r.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00614884 0.0321851 -0.0139656
		radius 0.602037
		aabb.min -0.598353 -0.0301056 -0.102635
		aabb.max 0.586055 0.0944758 0.0747041
		}
		}
	}
	gtaDrawable feet_000_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps feet_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 feet_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel feet_000_u/feet_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 feet_000_u\feet_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.000900608 0.0998272 -0.891903
		radius 0.185859
		aabb.min -0.117762 -0.0189479 -0.97424
		aabb.max 0.115961 0.218602 -0.809566
		}
		}
	}
	gtaDrawable feet_001_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps feet_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 feet_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel feet_000_u/feet_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 feet_000_u\feet_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.000900608 0.0998272 -0.891903
		radius 0.185859
		aabb.min -0.117762 -0.0189479 -0.97424
		aabb.max 0.115961 0.218602 -0.809566
		}
		}
	}
	gtaDrawable feet_002_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps feet_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 feet_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel feet_000_u/feet_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 feet_000_u\feet_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.000900608 0.0998272 -0.891903
		radius 0.185859
		aabb.min -0.117762 -0.0189479 -0.97424
		aabb.max 0.115961 0.218602 -0.809566
		}
		}
	}
	gtaDrawable uppr_000_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps uppr_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 uppr_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 uppr_000_u\uppr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00642553 0.0419656 0.227942
		radius 0.730279
		aabb.min -0.628881 -0.121772 -0.117089
		aabb.max 0.61603 0.205703 0.572973
		}
		}
	}
	gtaDrawable uppr_001_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps uppr_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 uppr_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 uppr_000_u\uppr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00642553 0.0419656 0.227942
		radius 0.730279
		aabb.min -0.628881 -0.121772 -0.117089
		aabb.max 0.61603 0.205703 0.572973
		}
		}
	}
	gtaDrawable uppr_002_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps uppr_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 uppr_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 uppr_000_u\uppr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00642553 0.0419656 0.227942
		radius 0.730279
		aabb.min -0.628881 -0.121772 -0.117089
		aabb.max 0.61603 0.205703 0.572973
		}
		}
	}
	gtaDrawable uppr_003_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps uppr_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 uppr_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 uppr_000_u\uppr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00642553 0.0419656 0.227942
		radius 0.730279
		aabb.min -0.628881 -0.121772 -0.117089
		aabb.max 0.61603 0.205703 0.572973
		}
		}
	}
	gtaDrawable uppr_004_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps uppr_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 uppr_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 uppr_000_u\uppr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00642553 0.0419656 0.227942
		radius 0.730279
		aabb.min -0.628881 -0.121772 -0.117089
		aabb.max 0.61603 0.205703 0.572973
		}
		}
	}
}
