Version 110 12
shadinggroup
{
Shaders 1
{
gta_ped_skin_blendshape.sps head_000_r\texotd\Reimu_Hakurei 0.0;0.0;0.0 head_000_r\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
}
}
skel
{
skel head_000_r/head_000_r.skel
}
lodgroup
{
mesh
{
high 1 head_000_r\head_000_r.mesh 0 9999.0
med none 9999.0
low none 9999.0
vlow none 9999.0
center -0.00758252 -0.0663982 0.256783
radius 0.826893
aabb.min -0.439801 -0.330677 -0.396743
aabb.max 0.424636 0.197881 0.910309
}
}
