Version 110 12
shadinggroup
{
Shaders 1
{
gta_ped_skin_blendshape.sps lowr_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 lowr_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
}
}
skel
{
skel lowr_000_u/lowr_000_u.skel
}
lodgroup
{
mesh
{
high 1 lowr_000_u\lowr_000_u.mesh 0 9999.0
med none 9999.0
low none 9999.0
vlow none 9999.0
center -0.000478119 0.0224117 -0.297379
radius 0.763113
aabb.min -0.423202 -0.351538 -0.811
aabb.max 0.422246 0.396361 0.216243
}
}
