Version 110 12
shadinggroup
{
Shaders 1
{
gta_ped_skin_blendshape.sps uppr_000_u\texotd\Reimu_Hakurei 0.0;0.0;0.0 uppr_000_u\texinclude\Reimu_Hakurei_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
}
}
skel
{
skel uppr_000_u/uppr_000_u.skel
}
lodgroup
{
mesh
{
high 1 uppr_000_u\uppr_000_u.mesh 0 9999.0
med none 9999.0
low none 9999.0
vlow none 9999.0
center -0.00642553 0.0419656 0.227942
radius 0.730279
aabb.min -0.628881 -0.121772 -0.117089
aabb.max 0.61603 0.205703 0.572973
}
}
