#Values to use with hieght based reflection map				
heightReflect.width	100			
heightReflect.height	220			
heightReflect.specularoffset	0.15			
heightReflect.waterspeed	1			

#Values to use with rain collision map				
raincollision.width	28			
raincollision.height	600			
raincollision.specularoffset	0.5			
raincollision.waterspeed	1			
				
#Values for rain GPU particle effect				
rain.NumberParticles.ps3	4096			
rain.NumberParticles	16384			
rain.UseLitShader	10			
# rain.gravity	0	0	-1	
rain.gravity.x	0			
rain.gravity.y	0			
rain.gravity.z	-1			
rain.fadeInScale	2			
rain.diffuse	1			
rain.ambient	1			
rain.wrapScale	1			
rain.wrapBias	1			
# rain.defaultlight	1	1	2	
rain.defaultlight.red	1			
rain.defaultlight.green	1			
rain.defaultlight.blue	2			
rain.defaultlight.alpha	12			
				
#Config for static values for skyhat				
sky.sun.centreStart	0.58			
sky.sun.centreEnd	0.8			
sky.cloudWarp	1			
sky.cloudInscatteringRange	1			
sky.cloudEdgeSmooth	1			
sky.sunAxiasX	1			
sky.sunAxiasY	0			
sky.GameCloudSpeed	1			
				
#config values for vehice settings				
car.headlight.angle	-0.8			
car.headlight.color.red	1	1	1	
car.headlight.color.green	1			
car.headlight.color.blue	0.9			
car.headlight.intensity	5			
car.headlight.falloffMax	35			
car.headlight.innerConeAngle	12			
car.headlight.outerConeAngle	62			
car.headlight.emissive.on	8			
car.headlight.emissive.off	0			
				
# car.taillight.color				
car.taillight.color.red	1	0	0	
car.taillight.color.green	0			
car.taillight.color.blue	0			
car.taillight.intensity	2			
car.taillight.falloffMax	4			
car.taillight.innerConeAngle	45	6		
car.taillight.outerConeAngle	90			
car.taillight.emissive.on	10			
car.taillight.emissive.off	0.05			

# car.siren.color	1			
car.siren.color.red	99	0.2	0	
car.siren.color.green	0.2			
car.siren.color.blue	0			
# car.siren.color2	0			
car.siren.color2.red	0	1	2	
car.siren.color2.green	1			
car.siren.color2.blue	99			
car.siren.intensity	16			
car.siren.falloffMax	20			
car.siren.innerConeAngle	12			
car.siren.outerConeAngle	92			
				
# car.taxi.color	1			
car.taxi.color.red	1	1	0.6	
car.taxi.color.green	1			
car.taxi.color.blue	0.6			
car.taxi.intensity	5			
car.taxi.falloffMax	0.8			
car.taxi.innerConeAngle	0.5			
car.taxi.outerConeAngle	1			

car.indicator.intensity	1.5			
# car.indicator.color	1			
car.indicator.color.red	1	0.5	0	
car.indicator.color.green	0.5			
car.indicator.color.blue	0			
car.indicator.falloffMax	4.5			
car.indicator.innerConeAngle	30			
car.indicator.outerConeAngle	80			
car.indicator.emissive.on	7			
car.indicator.emissive.off	0.05			
				
# Other emissive lights				
car.defaultlight.emissive.on	20.0			
car.defaultlight.emissive.off	0.05			
car.brakelight.emissive.on	13			
car.brakelight.emissive.off	0.05			
car.middlebrakelight.emissive.on	13			
car.middlebrakelight.emissive.off	0.05			
car.reversinglight.emissive.on	9			
car.reversinglight.emissive.off	0.1			
car.extralight.emissive.on	9			
car.extralight.emissive.off	0.05			
				
# Lod distances for vehicles				
car.lod.distance.high	20			
car.lod.distance.low	80			
				
#Config values for traffic lights				
# trafficLight.red.color	1			
trafficLight.red.color.red	1	0.1	0	
trafficLight.red.color.green	0.1			
trafficLight.red.color.blue	0			
# trafficLight.amber.color	1			
trafficLight.amber.color.red	1	0.5	0	
trafficLight.amber.color.green	0.5			
trafficLight.amber.color.blue	0			
# trafficLight.green.color	0.1			
trafficLight.green.color.red	0.1	0.4	0.1	
trafficLight.green.color.green	0.4			
trafficLight.green.color.blue	0.1			
trafficLight.intensity	3			
trafficLight.falloffMax	16			
trafficLight.innerConeAngle	25			
trafficLight.outerConeAngle	90			
				
#Config values for Tree Imposters				
imposter.color.blendRange	54			
imposter.color.blendBias	128			
imposter.color.size1	128			
imposter.color.amt1	12			
imposter.color.size2	64			
imposter.color.amt2	12			
# imposter.backgroundColor	0.2			
imposter.backgroundColor.red	0.2	0.2	0.1	
imposter.backgroundColor.green	0.2			
imposter.backgroundColor.blue	0.1			
imposter.shadow.blendRange	12			
imposter.shadow.blendBias	128			
imposter.shadow.size1	256			
imposter.shadow.amt1	12			
imposter.shadow.size2	128			
imposter.shadow.amt2	64			
				
#Config values for peds				
ped.ambientvolume.maxstrength	1			
ped.ambientvolume.fadestart	6			
ped.ambientvolume.fadeend	10			

# Lod distances for peds				
ped.lod.distance.high	12			
pedincar.lod.distance.high	7			

#Config Values for Camera Events	Val start	Val End	MB start	MB End
# cam.followped.blur.zoom	0	0.10	0.00	0.025
cam.followped.blur.zoom.x	0			
cam.followped.blur.zoom.y	0.10			
cam.followped.blur.zoom.z	0.00			
cam.followped.blur.zoom.w	0.025			
# cam.followped.blur.damage	0	10.00	0.00	0.025
cam.followped.blur.damage.x	0			
cam.followped.blur.damage.y	10.00			
cam.followped.blur.damage.z	0.00			
cam.followped.blur.damage.w	0.025			
# cam.followped.blur.falling	3	10.00	0.00	0.1
cam.followped.blur.falling.x	3			
cam.followped.blur.falling.y	10.00			
cam.followped.blur.falling.z	0.00			
cam.followped.blur.falling.w	0.1			
# cam.followped.blur.beta 0 30.0 0.00 5
cam.followped.blur.beta.x	0.445			
cam.followped.blur.beta.y	0.05			
cam.followped.blur.beta.z	0.06			
cam.followped.blur.beta.w	0.04		
cam.followped.blur.damage.time	500			
cam.followped.blur.damage.attacktime	0.1			
cam.followped.blur.damage.decaytime	0.3			
cam.followped.blur.cap	0.3			
# cam.aimweapon.blur.zoom	0	0.10	0.00	0.1
cam.aimweapon.blur.zoom.x	0			
cam.aimweapon.blur.zoom.y	0.10			
cam.aimweapon.blur.zoom.z	0.00			
cam.aimweapon.blur.zoom.w	0.1			
# cam.aimweapon.blur.damage	1	10.00	0.00	0.00
cam.aimweapon.blur.damage.x	0			
cam.aimweapon.blur.damage.y	10.00			
cam.aimweapon.blur.damage.z	0.00			
cam.aimweapon.blur.damage.w	0.5			
cam.aimweapon.blur.damage.time	1000			
cam.aimweapon.blur.interp	0.05			
cam.aimweapon.blur.damage.attacktime	0.1			
cam.aimweapon.blur.damage.decaytime	0.3			
cam.aimweapon.blur.cap	1			
# cam.followvehicle.blur.zoom	0	0.10	0.00	0.025
cam.followvehicle.blur.zoom.x	0			
cam.followvehicle.blur.zoom.y	5			
cam.followvehicle.blur.zoom.z	0.00			
cam.followvehicle.blur.zoom.w	25						
# cam.followvehicle.blur.speed	0	0	0	0
cam.followvehicle.blur.speed.x	0			
cam.followvehicle.blur.speed.y	30			
cam.followvehicle.blur.speed.z	0			
cam.followvehicle.blur.speed.w	0.1							
# cam.followvehicle.blur.damage	50	100.00	0.00	0.03
cam.followvehicle.blur.damage.x	50			
cam.followvehicle.blur.damage.y	100.00			
cam.followvehicle.blur.damage.z	0.00			
cam.followvehicle.blur.damage.w	0.03			
cam.followvehicle.blur.damage.time	500			
cam.followvehicle.blur.cap	0.3			
cam.game.blur.wasted	0.1			
cam.game.blur.wasted.fadetime	1000			
cam.game.blur.busted	0.1			
cam.game.blur.busted.fadetime	1000			
cam.game.blur.cap	1			
cam.fpsweapon.blur	0.001			
cam.fpsweapon.sniperinitime	300			
cam.fpsweapon.blur.cap	1			
cam.intermezzo.stuntjump.blur	0.02			

# Misc Values	
misc.DOFBlurMultiplier.HD	1
misc.DOFBlurMultiplier.SD	0.5
misc.Multiplier.heightStart	100
misc.Multiplier.heightEnd	250
misc.Multiplier.farClipMultiplier	2
misc.Multiplier.nearFogMultiplier	0.5
misc.3dMarkers.FrontLightIntensity	10
misc.3dMarkers.frontLightExponent	32
misc.coronas.WaterMultiplier	10
misc.BloomIntensityClamp.HD	10
misc.BloomIntensityClamp.SD	10
misc.BloomIntensityClamp.SD.ps3	10
misc.CrossPMultiplier.RimLight	1
misc.CrossPMultiplier.GlobalEnvironmentReflection	1
misc.CrossPMultiplier.Gamma	1.15
misc.CrossPMultiplier.MidBlur	1
misc.CrossPMultiplier.Farblur	1
misc.CrossPMultiplier.SkyMultiplier	1.05
misc.CrossPMultiplier.Desaturation 	1.29
misc.HiDof.nearBlur	0.1
misc.HiDof.midBlur	0.1
misc.HiDof.farBlur	1
misc.cutscene.nearBlurMin	0.1
misc.HiDof.nearBlur	0.1
misc.HiDof.midBlur	0.1

misc.HiDof.farBlur	1

misc.cutscene.nearBlurMin	0.2
