Version 110 12
{
	gtaDrawable lowr_000_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps lowr_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 lowr_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		high 1 lowr_000_u\lowr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.0249376 4.24882e-006 -0.17337
		AABBMin -0.479638 0.430856 -0.712552
		AABBMax 0.429763 -0.430848 0.365812
		radius 0.8265
		}
	}
	gtaDrawable lowr_001_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps lowr_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 lowr_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		high 1 lowr_000_u\lowr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.0249376 4.24882e-006 -0.17337
		AABBMin -0.479638 0.430856 -0.712552
		AABBMax 0.429763 -0.430848 0.365812
		radius 0.8265
		}
	}
	gtaDrawable lowr_002_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps lowr_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 lowr_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		high 1 lowr_000_u\lowr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.0249376 4.24882e-006 -0.17337
		AABBMin -0.479638 0.430856 -0.712552
		AABBMax 0.429763 -0.430848 0.365812
		radius 0.8265
		}
	}
	gtaDrawable lowr_003_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps lowr_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 lowr_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		high 1 lowr_000_u\lowr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.0249376 4.24882e-006 -0.17337
		AABBMin -0.479638 0.430856 -0.712552
		AABBMax 0.429763 -0.430848 0.365812
		radius 0.8265
		}
	}
	gtaDrawable head_000_r
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps head_000_r\texotd\MarisaKirisame 0.0;0.0;0.0 head_000_r\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel head_000_r/head_000_r.skel
		}
		lodgroup
		{
		high 1 head_000_r\head_000_r.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.0306004 4.47867e-006 0.635695
		AABBMin -0.209844 0.167646 0.352459
		AABBMax 0.148644 -0.167637 0.91893
		radius 0.374773
		}
	}
	gtaDrawable hand_000_r
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps hand_000_r\texotd\MarisaKirisame 0.0;0.0;0.0 hand_000_r\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel hand_000_r/hand_000_r.skel
		}
		lodgroup
		{
		high 1 hand_000_r\hand_000_r.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center 0.0171433 -0.00137943 0.0109274
		AABBMin -0.0345825 0.605794 -0.07289
		AABBMax 0.0688692 -0.608553 0.0947447
		radius 0.61511
		}
	}
	gtaDrawable hand_001_r
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps hand_000_r\texotd\MarisaKirisame 0.0;0.0;0.0 hand_000_r\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel hand_000_r/hand_000_r.skel
		}
		lodgroup
		{
		high 1 hand_000_r\hand_000_r.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center 0.0171433 -0.00137943 0.0109274
		AABBMin -0.0345825 0.605794 -0.07289
		AABBMax 0.0688692 -0.608553 0.0947447
		radius 0.61511
		}
	}
	gtaDrawable feet_000_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps feet_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 feet_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel feet_000_u/feet_000_u.skel
		}
		lodgroup
		{
		high 1 feet_000_u\feet_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center 0.101812 2.08153e-006 -0.798769
		AABBMin -0.0266109 0.117838 -0.924098
		AABBMax 0.230236 -0.117834 -0.67344
		radius 0.214674
		}
	}
	gtaDrawable feet_001_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps feet_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 feet_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel feet_000_u/feet_000_u.skel
		}
		lodgroup
		{
		high 1 feet_000_u\feet_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center 0.101812 2.08153e-006 -0.798769
		AABBMin -0.0266109 0.117838 -0.924098
		AABBMax 0.230236 -0.117834 -0.67344
		radius 0.214674
		}
	}
	gtaDrawable feet_002_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps feet_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 feet_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel feet_000_u/feet_000_u.skel
		}
		lodgroup
		{
		high 1 feet_000_u\feet_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center 0.101812 2.08153e-006 -0.798769
		AABBMin -0.0266109 0.117838 -0.924098
		AABBMax 0.230236 -0.117834 -0.67344
		radius 0.214674
		}
	}
	gtaDrawable uppr_000_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps uppr_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 uppr_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		high 1 uppr_000_u\uppr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.078439 -0.00137759 0.564796
		AABBMin -0.453301 0.507266 0.0450346
		AABBMax 0.296423 -0.510021 1.08456
		radius 0.818163
		}
	}
	gtaDrawable uppr_001_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps uppr_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 uppr_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		high 1 uppr_000_u\uppr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.078439 -0.00137759 0.564796
		AABBMin -0.453301 0.507266 0.0450346
		AABBMax 0.296423 -0.510021 1.08456
		radius 0.818163
		}
	}
	gtaDrawable uppr_002_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps uppr_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 uppr_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		high 1 uppr_000_u\uppr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.078439 -0.00137759 0.564796
		AABBMin -0.453301 0.507266 0.0450346
		AABBMax 0.296423 -0.510021 1.08456
		radius 0.818163
		}
	}
	gtaDrawable uppr_003_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps uppr_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 uppr_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		high 1 uppr_000_u\uppr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.078439 -0.00137759 0.564796
		AABBMin -0.453301 0.507266 0.0450346
		AABBMax 0.296423 -0.510021 1.08456
		radius 0.818163
		}
	}
	gtaDrawable uppr_004_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps uppr_000_u\texotd\MarisaKirisame 0.0;0.0;0.0 uppr_000_u\texinclude\MarisaKirisame_NRM.png 0.0 0.0 1.0;1.0;1.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		high 1 uppr_000_u\uppr_000_u.mesh 0 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.078439 -0.00137759 0.564796
		AABBMin -0.453301 0.507266 0.0450346
		AABBMax 0.296423 -0.510021 1.08456
		radius 0.818163
		}
	}
}
